except the drag is not working and im too tired to understand why ;-;
29min●10:09 AM10/30/25
Day 26 ~
no longer squirrel
Demo 3:
Instructions:
All there is right now is one game which you can play with the squirrel
The goal of the game is to not each the red square
The green square is currently selected, press ENTER to submit
Use WASD to move
In single player, you are playing against the computer (Player 1)
Added custom cursor+90-6▶
2hr 7min●9:11 AM10/30/25
More UI!
stars
hotbar/inventory
Adding hotbar ui+68▶
Added new star assets+130-28▶
2hr 19min●10:12 AM10/29/25
Day 25 ~
new dialogue assets!
new left / right assets
spent way too much time being indecisive about a new font
New font + dialogue box+575-55▶
More sfx added for choco game+128-46▶
2hr 46min●8:21 AM10/28/25
Day 24 ~
Working on the main menu!
Added scene changing stuff+52-7▶
Added main menu art + parallax+149-213▶
2hr 60min●12:40 PM10/26/25
Demo 2 ~
Instructions:
All there is right now is one game which you can play with the squirrel
The goal of the game is to not each the red square
The green square is currently selected, press ENTER to submit
Use WASD to move
In single player, you are playing against the computer (Player 1)
Added new assets+131-30▶
Added typing sound effects + better ui+392-53▶
Added audio + reformated choco bar+102-18▶
Fixed chocolate bar positionig + new assets+61-14▶
Fixing some dialogue manager bugs+25-32▶
2hr 20min●9:05 AM10/26/25
Day 22 ~ (missed day 21 ;-;)
We are back??? maybe, possibly, hopefully ;-; my life is a mess right now
Changed the game from 3D to 2D (i need to go on the art grind to fix the assets now)
Fixed dialogue interaction
Removed limboAI addon
Removed LimboAI + changed from 3D to 2D (my previous commits might have gone to SOS ;-; )+197-2910▶
40min●10:08 AM10/19/25
Added intro scene!!!
(its 3 am and i was tweaking when writing the dialogue loll)
1hr 55min●6:03 PM10/15/25
Day 11/30 (from school)
I finalized the player walk animations!! Also split some images to make y-sort work correctly + made a basic main menu + started working on inventory ui. Wait as I am writing this I realize I forgot to draw the back of the player ;-;
Main menu + inventory ui+97-22▶
Added main menu+100-14▶
Added alternating dialogue sprites+27-6▶
Fix y-sort+73-10▶
Sorting art assets+464-396▶
Added walking assets+337-30▶
3hr 3min●9:29 AM10/15/25
Shiba Day 10/30
Made the player animations look better :) Also added in more assets and figured out how to do y-sort (why did i not know about this when i used unity its so helpfulll)
added new player sprite+341-6▶
added audio+26-2▶
Added new art assets+1535-38▶
29min●4:27 AM10/12/25
Demo 1 ~
Getting started with the basics of the game right now! Obviously, its pretty bare bones and there are many placeholders (ahem the Labubus). But over the next few weeks it will hopefully get a lot better. I just remembered I forgot to add audio oops ;-;
So far:
-basic chocolate game
-basic set up of cafe
-basic ui for game
-very basic and bland but ill grind art next week to make it snazy :>
Added new algorithm + new art assets+538-291▶
2hr 29min●1:39 AM10/12/25
Day 7/30
I forgot to upload the devlog until now :') Today I tried to use an add-on to calculate the optimal move. I used something called LimboAI but I'm not sure if its the best option because it actually is usually for npcs? I resorted to my very scuffed code in gdscript but sometimes it outputs really bad moves TT
2hr 41min●7:06 PM10/10/25
Day 6/30
(hello from a new city :O)
I don't have time to draw art assets right now so I'm using a bunch of cursed placeholder images loll
I spent a lot of time trying to make the dialogue skip without choosing an answer option ;-; I'm also trying to make the algorithm generalize to more cases
Initiate board+61-17▶
starting chomp algorithm+13-1▶
Fixing dialogue timing+122-10▶
2hr 20min●9:01 PM10/09/25
Day 5/30
I coded a lot while on the plane, hopefully Hackatime registers it ;-; The wifi was not working for the first few hours
added dialogue
created cafe scene
connected cafe scene to game
Fully connected cafe scene to game scene+1-1▶
Connecting dialogue to function+7-2▶
Added furniture+457-19▶
Added dialogue to introduce chocolate game+201-9▶
Making cafe scene+102-3▶
1hr 50min●4:44 PM10/08/25
Day 4/30
I created the (very simple) algorithm for how the computer can beat you every time if it plays first and the chocolate is a square :D I also set up the ui for alternating players and for when you lose
Fixed alternating player ui + end game ui+57-41▶
Corrected update selection for any shape of the chocolate bar+35-11▶
Adding single player algorithm+24-12▶
2hr 23min●6:26 PM10/07/25
Day 3/30
Added selection of chocolate square based on arrow keys and single/multiplayer options :> I'm trying to code an algorithm for single player but its being wonky rn
Start + added single/multiplayer+16618▶
2hr 8min●5:26 PM10/06/25
Day 2/30:
I was had a fever so I missed day 1 </3
I'm starting a new game now! This one is going to be a lot less art based that SOTS and its also going to be 3D?!
I'm planning on making a cozy cafe where you can play combinatorial games :>
startedgit add .git add .+62▶
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