Help the creatures of the sea; a cute game with a twist~~

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Shiba As Gundam
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10:08 AM10/24/25

Demo 7 <3

WASD to move

E = interact (dialogue)

I = inventory

Q = navigate inventory

P = sonar pulse (in level 1 only)

Oops that's a lot of keys :')

Whats New!

  • Better art
  • Loading screens
  • Echolocation shader
  • Dialogue sprites
  • New dialogue
2hr 9min10:02 AM10/24/25

Day 20 ~ (pt 2)

  • echolocation shader
  • trying to create glowing shader but its not working yet
019a15ab-b260-7bfa-8c60-59af0e324bd4.png
GitHubGlow shader attempts+515-137
GitHubFinished echolocation shader+155-166
GitHubFixed black out fade in+71-65
2hr 7min7:02 AM10/24/25

Day 20 ~

  • Loading Scene
  • Debugging the mess I started with GameManager ;-;
019a1506-c4e7-7638-9a65-7ad9e4cecb8b.png
GitHubUpdate inventory button + other ui sttuff+40-38
GitHubAdded loading bar UI+82-21
GitHubAdded loading bar+505-192
2hr 9min9:44 AM10/23/25

Day 19 ~

-Worked more on GameManager

-Continued working on echolocation shader

(not much visually changed but in the scripts most of the get first node from group have been removed :> )

019a1074-8b06-7674-aae3-585559008442.png
GitHubWorking on echolocation shader+11-10
GitHubFixed all the GameManager errors+121-122
GitHubmake everything use GameManager+311-269
2hr 17min9:26 AM10/22/25

Day 18 ~

-making GameManager

-making echolocation shader :>

GitHubAdding echolocation shader+117-51
GitHubAdded echolocation circle+391-126
2hr 12min9:30 AM10/21/25

Day 17 ~

I worked on making the ui click-friendly, such as on the main menu and on the inventory

For the 10th time there are issues where the player and enemy get stuck together ;-;

GitHubImprove ui for keyboard not pressing+1885-512
GitHubAdded intro scene+86-52
6min9:26 PM10/18/25

Demo 6 ~

  • Added level 1! (Although there is not much to do in it yet)
  • Tunnel with spin effects
  • Updated lots of sprites to make it more cohesive + look better in dark shader
  • Added title screen

:>>

1hr 23min9:17 PM10/18/25

Shiba 15/30 ~

-added jellyfish animations!!!

-added thicker outlines to a bunch of sprites

-added buttton for inventory

-fixed player collisions

0199f92e-2ef9-72db-90bb-44298bde14e7.png
GitHubAdded inventory button+191-115
GitHubFix enemy take damage+46-48
GitHubRandom jelly pop up+259-67
GitHubAdded jellies+1203-262
2hr 42min9:34 AM10/18/25

Shiba Day 14~

I made the player outline thicker so it looks better under the shader :>

0199f6ab-f3e1-7e03-8134-b43d8f475c19.png
GitHubAdded thicker white outline+661-245
GitHubFixed enemy not bouncing back when player is facing wall+260-148
3hr 22min6:53 AM10/17/25

Shiba Day 13/30

-Added fade in + fade out for scene changes

-Dealt with lots of resetting for scene change

-Added pictures for characters during dialogue

0199f0f1-ec28-7bdc-be21-440d11e04c5b.png
GitHubFixed rotatoin + shader resetting after death+136-85
GitHubAdded scene switch to level 1+703-243
3hr 58min6:00 AM10/16/25

Shiba Day 11

The SOTS grind is back on (doubling up on games now!!)

I added the shader change, fixed rotations for enemies, and created the map background :>

Some weird things were going on because I loaded a new scene but the references to variables in some scripts did not update. I'm manually updating each reference now but idk if thats the most effecient method :')

0199eb98-f252-74ef-b9e9-5d8f631e4f0f.png
GitHubAdded changing shader + working on making the enemy chase properly+62-51
GitHubAdding enemies and fixing for rotation+74-44
GitHubAdded map assets+590-3422
2hr 39min9:43 PM10/03/25

Working on level 1!!!! (finally)

Adding tunnels that rotate and disorient you :) The game will kind of be like a maze in the end?!

GitHubAdded tunnel path+119-79
GitHubCreating level 1+4362-3493
1hr 15min9:15 AM10/03/25

Demo 5~

After almost 2 weeks, a new demo is finally out!!!

New things:

-Inventory with hotbar

-Shield and dagger items (though you don't really need them haha)

-Better enemy difficulty level?

-Dialogue with 2nd whale

GitHubAdded 2nd whale+210-235
GitHubFixing dialogue+407-186
GitHubFixed enemy colliders+158-134
1hr 18min1:47 AM10/03/25

Made the enemies not spawn in your face! Also dealt with the weird collider issues when the shield initializes (the colliders get to me every time ;-;)

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1hr 37min7:57 PM10/02/25

Cleaned up a lot of the art and ui! I added little sparkle animations that I'm really happy with :>

2hr 28min8:23 AM10/02/25

Added shield item!!! (The visuals are getting more and more scuffed as I keep on procrastinating on drawing assets TT)

Also made adjustments for feedback including making the enemies less OP and fixing the case where you get trapped. Thank you everyone for the feedback :)

GitHubadded shield+457-140
1hr 5min5:58 AM09/30/25

Finished a basic draft of adding items to the hotbar!

GitHubHotbar draft+53-77
GitHubItem addition to hotbar+156-141
2hr 52min4:07 AM09/30/25

I finished a draft of the main menu and am now working on the hotbar again! I'm using so many key inputs aaa

019998cd-dd60-79e4-b1a8-7e74ff95d4e8.png
GitHubWorking on inventory+175-214
GitHubStylized main menu+4806-419
2hr 51min10:12 PM09/29/25

I added some AudioStreamPlayer2Ds so that the sound changes based on where you are in the map! I also made more bullets fly out :>

(I scrapped my old attempt at the hot bar which is why i have a ton of errors right now TT)

01999787-ac74-705c-b70d-280fd396ffe0.png
GitHubFinally got AudioStreamPlayer2D to work+177-119
GitHubAdded main menu+546-195
24min9:08 AM09/22/25

Demo 4~

New: Updated map, enemies turn into random items (inventory still not set up ;-; ) fixed collisions + deaths, enemies spawning, shooting in 3 directions

I still haven't gotten to adding the maze and echolocation mechanics :')

GitHubWorked on inventory+291-152
2hr 29min6:55 AM09/22/25

Randomness Devlog 6~

I'm in the process of making a hot bar but its a bit of a struggle since I keep on seeing different methods online

(technically I would be above 14 hours rn if I uploaded my artlogs but I want to finish the hotbar first)

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GitHubstarted making inventory+185-94
GitHubFixed enemy spawn + player death+606-198
2hr 41min3:46 AM09/22/25

Randomness Devlog 5~

I made the player shoot in 3 directions + finished the environment (I'm really happy with how it turned out!) Now I'm going to work on an inventory :)

GitHubAdded boundary collisions+5013-76906
2hr 41min11:02 PM09/21/25

Randomness Devlog 4~

I got burnt out for the past 2 days :( I got to really lock in now

I'm working on rebuilding the environment and adding collisions to the tilemap (somehow i can't figure out how to do it TT)

01996e82-cecf-70e1-aba9-f89960bd8792.png
GitHubFunction when collecting item+77-65
2hr 44min7:45 PM09/18/25

Day Three of Randomness~

(plus extra 40 minutes to make up for day 1)

I added a charge bar for shooting and restrictions so its not so easy to kill the enemies. I was trying to make you able to shoot in the direction of the mouse, then I realized that won't be possible on an arcade machine :(

01995e5b-b1b1-739b-9864-94ae4f04f5da.png
GitHubUpdate main_full.tscn-folding-556d1f2bc68461340a91031c78390ecc.cfg+2-2
GitHubAdded charge bar for shooting+387-93
GitHubAdjusted bullet path+123-104
GitHubAdded enemy spawner and randomization+9-9
2hr 10min9:41 AM09/17/25

Day Two of Randomness~

I added random images when the enemies die! They are just random images from my files loll

Also made an enemy spawner so there are more of them!

0199570c-9c52-78b8-8607-1add55166f63.png
GitHubfixed collisions+137-127
GitHubAdded image randomizer+695-148
1hr 17min10:13 AM09/16/25

Day One of Random :)

I'm playing around with shaders to create a surprise (hint: this game isn't just going to be cute and bubbly)

its pretty pixelated though, since i want the white parts to stay white TT

for the random part: I plan on adding either random abilities you get from killing enemies

GitHubMerge branch 'main' of https://github.com/katiikati/Song-of-the-Sea+15-139
GitHubAdded dark shader+395-44952
GitHubUpdate README.md+2
GitHubUpdate README.md+4-2
GitHubUpdate README.md+2-2
GitHubUpdate README.md+3
GitHubUpdate README.md+14-145
6min10:11 AM09/14/25

Third Demo (Updated) ~

Now there is slightly more game play, yay! There are bad blobs that will chase you, so you've got to shoot them (drawing shooting animations is a future problem for me loll)

Have fun swimming around!

WASD - move

E - interact

X - dash

Space - shoot

GitHubAdded text box+213-116
17min9:22 AM09/14/25

Third Demo ~

Now there is slightly more game play, yay! There are bad blobs that will chase you, so you've got to shoot them (drawing shooting animations is a future problem for me loll)

Have fun swimming around!

WASD - move

E - interact

X - dash

Space - shoot

2hr 18min8:48 AM09/14/25

Added enemy health and messed with the bullet direction (I can't get it to point in the direction of the mouse TT )

GitHubMade bullet hit+150-86
2hr 32min3:07 AM09/14/25

I reset the scene when you respawn + fixed the flipping collisions (when the character changes direction, its collision shapes does also, except its not symmetric which causes weird things to happen)

GitHubfixed respawn+201-158
GitHubFixed collision flipping+96-73
GitHubAdded waves and hearts+243-72
1hr 27min11:38 PM09/13/25

I added the heart and wave art + finally fixed the collisions (debugging with collision shapes visible is very useful)

01994572-0fcc-7025-8418-2ed4a4dd49a0.png
GitHubadded wave anim+537-80
2hr 53min8:45 AM09/13/25

So my enemy bouncy collisions were behaving weirdly (not bouncing, bouncing to hundreds of pixels away) and I was trying to figure out why. Unfortunately, I couldn't fully fix it and I need to sleep now :')

I did also add health hearts at the top!

0199423f-c2b2-76c6-aaa6-2e659ff17c41.png
GitHubAdded healthbar, fixed collisions+14917-97
GitHubDraft of heatlh hearts+603-87
1hr 32min3:29 AM09/13/25

I added a very scuffed shooting mechanic + spent a long time messing with scales and speeds to try to make the map smaller. The game takes so long to load, so hopefully this has improved things!

GitHubFixed enemy chase+37-42
GitHubAdjusted size of character and map+363-103
1hr 4min9:52 AM09/12/25

Second Demo ~

I added an enemy with some quick placeholder art, with bouncy collisions and sound effects. Next thing, I'll add hearts and attack mechs :D

WASD - move

E - interact

X - dash

GitHubadded collision bouncy + sfx+62539-144
3hr 59min8:40 AM09/12/25

I made bouncy collisions for when the player hits the enemy (inspired by deeep.io lol) This took way longer than it should have because I mixed up the functions of collision layers and masks TT

GitHubadded sparkles + jellies+12521-7526
GitHubEnemy draft+38-43
1hr 59min10:22 AM09/10/25

Started drafting an enemy that follows the player!

GitHubFixed resizing and dialogue+13867-213
7:34 PM09/07/25

Update on first demo~

I fixed a couple of things from my first demo, including the dialogue manager and screen resizing. You can talk with the whale now!

(Apparently the error was only in the audio so all that time I spent scrutinizing the dialogue manager was for nothing loll)

WASD - move

E - interact

X - dash

Credits:

Dialogue manager add-on: Nathan Hoad

Font: Adabelle Handwriting and April

Music: Brave New Ocean by Wolfgang_

GitHubfixed audio+79-80
10hr 15min11:04 AM09/07/25

First Demo~

After 5 hours of debugging I finally fixed one of my many build errors TT

The dialogue manager worked in the editor, but I had to disable it because it was causing build errors. So you will miss out on some whale puns :') At least the audio works now!

I still need to implement a lot of mechanics so all you can do right now is swim around. I'm pretty happy with how the ocean turned out though~

enjoy the vibes~

2hr 59min9:31 AM09/05/25

Added audio manager and started working on final player movement animation~

01991937-48fd-70eb-ab9e-eb811c03287a.png
GitHubAudio Manager+22187-89
2hr 41min5:59 PM09/04/25

Added ocean swaying shader! I want to also add a lighting shader later on :D

GitHubadded sway shader+159-36
GitHubMerge remote-tracking branch 'origin/main'+1-1
GitHubParallax + player anim+3073-9
GitHubUpdate .gitignore+1-1
GitHubFirst commit+86

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