Top down rpg roguelike rpg where you venture into dungeons to uncover secrets

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2hr 6min4:31 AM11/03/25

DAY 30 OF 30 DAYS OF SHIBA The end

Finished up on the japanese translations for my game

Not much else today just translations and some UI bugs

019a47fc-42ef-78c6-bcf7-111348e8e756.png
1hr 38min3:38 AM11/02/25

130 HOUR DEMO

Added some menus, settings, WIP tutorial screen

Added new items and boss items

Added a new "Main quest"

Added a new boss fight

Added a new Dev Chest

Began work on translations

2hr 47min4:40 AM11/01/25

DAY 28 OF 30 DAYS OF SHIBA

pain.... and suffering.....

a bad commit that messed god knows what up made me reset to an earlier commit which erased all my translation progress.......

So technically I made progress from the past. Anyways yeah, A LOT of bug fixing today.

019a3db7-df27-75f4-9284-236e5e78f50d.png
GitHubRevert "new japanese font"
GitHub...+8-483
GitHubidk2+24
GitHubidk+108-5
GitHubbruh+207-164
GitHubjapanese is awful to translate+66-6
GitHubnew japanese font+604-2
2hr 17min2:51 AM10/31/25

DAY 27 OF 30 DAYS OF SHIBA

Just spent the entire day trying to translate my game and improve performance

Not much else today

019a382d-4558-7c9b-b7b9-1870a182944d.png
GitHubJapanese language messed everything up bruh+253-261
GitHubjust in case before translating+957-261
2hr 7min3:36 AM10/30/25

DAY 26 OF 30 DAYS OF SHIBA

Worked on adding a tutorial screen as someone reccomended

Added some quality of life tweaks

Minor bug fixes

019a332f-d0d0-7722-b227-5e687c9893ee.png
GitHubtweaks to UI+64-22
1hr 33min3:59 AM10/29/25

DAY 25 OF 30 DAYS OF SHIBA

GOT MY TICKET!!!!!!!!!!!

nothing much today, worked on implementing a virtual cursor similar to games like terraria

Minor bug fixes

019a2e1e-8f73-795c-8218-00008b90f171.png
GitHubvirtual cursor+273-150
GitHubi got the ticket BOIS+451-26
50min6:48 PM10/28/25

120 HOUR DEMO

Added a ton of stuff so I might not remember to mention all of it

New boss

New enemies

New items

New inventory

New shop features

New weapons, and unique boss weapons

New quests

New main quest

Improved hub area

New level with the boss

and some minor fixes to complaints

6hr 36min3:20 AM10/28/25

DAY 24 OF 30 DAYS OF SHIBA

Reworked knockback system for my game

implemented "virtual cursor" support for controllers, similar to terraria and necesse

bug fixes galore :\

Added boss weapons

A lot of new weapons to find and unlock

019a28d4-abe6-7892-9fa8-2fdd8a0c8434.png
GitHubui bug fix+10-12
GitHubnew items and fixed weapon nonloading issue+83-1
GitHubnew weapons and knockback system+207-119
GitHubmenu rework and enemy knockback+363-156
GitHubidk+196-35
GitHubtweaking menus+337-72
2hr 40min9:12 PM10/26/25

DAY 23 OF 30 DAYS OF SHIBA

Completely revamped the main menu

Improved menu navigation game wide

Added a settings menu with

  • Resolution settings
  • Sound settings
  • Video settings
  • VSync settings
  • Fullscreen settings

Currently revamping all the UI in the game

019a225d-a371-78fd-8970-080104194ce5.png
GitHubsettings+999-219
2hr 31min1:49 AM10/26/25

110 HR DEMO

Improved hub area

Completely re worked Dark Elf Boss

Completely reworked inventory

Reworked boss beaten screen

Added boss music

Basically improved everything :]

Added a new main quest for the first 4 levels

New music

GitHubcommit 498+22-25
GitHubbetter inventory+402-20
2hr 40min9:52 PM10/25/25

DAY 22 OF 30 DAYS OF SHIBA

Fixed and improved the boss healthbar. Fixed lots of previous bugs

Improved the inventory a little bit

Added an enemy felled screen similar to the souls series of games

019a1d5b-ab3d-75cd-922d-430e595af39b.png
GitHubboss defeated screen also fixed boss healthbar+411-40
GitHubfixing healthbars go brrrr+274-60
2hr 9min3:01 AM10/25/25

DAY 21 OF 30 DAYS OF SHIBA

Reworked the inventory

Started adding some paralax layers to my levels to make it look less flat

019a194f-9ef1-76a4-9829-461249e9284f.png
GitHubi dont know+96-33
GitHubRevert "reverting"+54-49
GitHubreverting+49-54
GitHubinventory overhaul 1.0+366-910
2hr 43min2:11 AM10/24/25

DAY 20 OF 30 DAYS OF SHIBA

Added a final level boss enemy with unique movesets like a lunge and charge attacks

Changed up some loot tables for chests

Working on adding a retro style CRT shader

019a13fc-332a-707f-93a0-f290d4f84110.png
GitHubidk, crt shader is cool ig+484-13
GitHubjustincase 2.0+3769-1564
53min11:15 PM10/22/25

100 HOUR DEMO

FINALLY!!!!

Added 2 new levels

Added unique ability to the slime enemy

Added 3+ NPCS

Improved the shop

Improved the performance slightly

Can't remember what else I added :\

GitHubsafety+25-3
GitHubmaybe last comit before demo+345-26
10:04 PM10/22/25

DAY 19 OF 30 DAYS OF SHIBA

Added a 4th level today (Work in progress

Added a pause menu to the game

Made the quit button actually functional

tons of bugfixing

Replaced default weapon with a stick

019a0df3-87d7-7a11-8dae-93c90f264c3a.png
2hr 9min10:04 PM10/22/25

DAY 19 OF 30 DAYS OF SHIBA

Added a 4th level today (Work in progress

Added a pause menu to the game

Made the quit button actually functional

tons of bugfixing

Replaced default weapon with a stick

019a0df3-87d7-7a11-8dae-93c90f264c3a.png
GitHubidk+189-1
GitHubmakin pause menu+21-10
GitHubtilemap go brrr+1587-206
GitHubjust to make sure+2-2
GitHubbrrrr+18-2
2hr 6min5:02 AM10/22/25

DAY 18 OF 30 DAYS OF SHIBA

Added a boss arena

Added 2 new npcs in the third level

Fixed bugs with dialogue and mimic

019a0a4b-a4d1-72f3-b742-7947185b5a0f.png
GitHubcool+2697-1643
2hr 8min4:02 AM10/21/25

DAY 17 OF 30 DAYS OF SHIBA

Expanded the third area some more, added a canvas modulate and lighting.

Fixed the visual slime trail from previous post

Currently bug fixing the camera in the third level

019a04ed-d497-726e-b526-5226f6c1856f.png
2hr 38min3:22 AM10/20/25

DAY 16 OF 30 DAYS OF SHIBA

Added the third level today. Currently a WIP

Minor bug fixes. Mostly just working on the new area today.

0199ffa3-ad4f-7d70-9bc0-a3fe8ca2c0b1.png
GitHubsdsds+4-3
GitHubi hope i dont delete anything+196-3
GitHubgodot sucks+6579-198
2min2:00 AM10/19/25

90 Hour demo

Revamped entire first area

Added new npcs

Added dialogue NPC portraits

Added a new slime enemy ability

Added a selling ability to the in game shop.

Added 4 new types of enemies

Mimics

Ghosts

Goblin Rogues

Goblin Brutes

2hr 27min1:57 AM10/19/25

DAY 15 OF 30 DAYS OF SHIBA

Added a toxic slime trail today (WORK IN PROGRESS)

someone had reccomended this idea to me in one of my playtests so i started working on it!

tweaked the lighting and enemy collisions today too

Started working on hit particle effects

0199fa2f-151a-78e2-82c6-9eebcc2c59e5.png
2hr 32min2:29 AM10/18/25

DAY 14 OF 30 DAYS OF SHIBA

After an entire day of bugs I finally managed to add character portaits to the game!

Also added ability to sell items

Expanded 2nd map a bit

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GitHubidk+80-19
2hr 37min2:00 AM10/17/25

Day 13 of 30 DAYS OF SHIBA (I was on track but aparently today isnt day 11 but day 13)

Added a new enemy called the mimic, it mimics chests

Started working on a better inventory system

Not much else added today

0199efe5-bc41-7578-8575-f5c256ed1d1d.png
GitHubadded a mimic hehe+873-155
GitHubgotta do a lot of bug fixes with audio+271-466
2hr 14min2:49 AM10/16/25

DAY 11 OF 30 DAYS OF SHIBA POST

Added rings with powerup effects

Added a ring which boosts damage to ghosts and lets you kills them a lot faster (Familiar to souls fans :] )

A lot of bug fixing after this addition

Bug fixing audio

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GitHubcommit for safety+86-8
12min3:11 AM10/15/25

IMPORTANT!!!!!

I FORGOT TO ENABLE SOME STUFF!!!!!

So i had to reupload, if you see this, play this version!

26min11:33 PM10/14/25

Replaced ambient sound effects to make it sound better

Added footstep sounds

Expanded the world 2 map

Added new enemy type and a special item to help defeat it

Added new area

Added new enemies

Added new Items

Tons of balancing fixes

GitHubfinal commit before demo+172-41
2hr 45min10:46 PM10/14/25

DAY 10 OF 30 DAYS OF SHIBA POST

Replaced ambient sound effects to make it sound better

Added footstep sounds

Expanded the world 2 map

Added new enemy type and a special item to help defeat it

0199e4e7-225f-70d3-a578-3d4cb739aa45.png
GitHubidk+1041-262
3hr 15min3:08 AM10/14/25

DAY 9 OF 30 DAYS OF SHIBA POST

Completely re worked the first level

Major bug fixes which locked out the ui from mouse input

Second level additions to the map

0199e0b0-99c1-79b8-8740-833b2365c957.png
GitHubchanges and bug fixes+632-695
3hr 27min11:49 PM10/12/25

DAY 8 OF 30 DAYS OF SHIBA

Revised the starting area slightly

Tweaked performance and improved level traversal

Fixed a bunch of clipping bugs and also improved the teleport doors.

0199dad4-31d7-72b4-b48b-25bcffee173a.png
GitHubterrible project organization+1244-244
GitHubam tired+618-37
42min12:40 AM10/12/25

PLAY THROUGH TO THE THIRD AREA PLZ

70 hour demo

Added a new base camp type area (WIP)

Added some new enemies and enemy pathing (Wandering)

Added some new music and assets

Tons of balancing tweaks

A lot more additions but I honestly don't remember some of them :]

Have fun!

GitHubteeny tiny tweaks+10
3hr 26min10:55 PM10/11/25

DAY 7 OF 30 DAYS OF SHIBA

Added a new enemy called the dark elf rogue which is faster and harder hitting

working on some ranged enemies right now

Reworked the merchant and the crazed wizard so they arent just standing pngs, they have animations now

Reworked the music system so that each level has unique soundtracks (3rd level doesn't have music yet!)

Started working on a third level with level transitions etc

0199d57c-c03c-7150-b882-280b79490af6.png
GitHubnew enemy and music rework+2492-112
3hr 41min12:26 AM10/11/25

DAY 6 OF 30 DAYS OF SHIBA POST

Added a new basecamp area and a way to enter the dungeon instead of just spawning in there

Improved enemy collisions and rebalanced some weapons and shop items

0199d0a9-849c-70ec-bd90-952d9c5bfe3c.png
GitHubnew map and performance tweaks+1276-614
GitHubmap changes+1458-72
1hr 58min2:20 AM10/10/25

DAY 5 OF 30 DAYS OF SHIBA

worked some more on my procedural generation system.

found some new assets online for 8 bucks so i'm adding that

Adding a new enemy type, the Goblin

Improved enemy pathfinding and now they wander around instead of being frozen still

0199cbea-f31b-74cd-b3e3-84cb5e65a95b.png
GitHubidk+461-60
14min6:25 PM10/09/25

60 HR DEMO

(REVAMPING THE ASSETS CURRENTLY)

Added a barebones quest system, added objectives, improved the map a bit.

Added new skeleton assets

2hr 48min3:29 AM10/09/25

DAY 4 (OR 5 I'VE LOST COUNT :| ) OF 30 DAYS OF SHIBA

Added new skeleton assets and animations

Started working on a procedural generation system.

0199c703-be0b-79a7-8222-6ea3bd7209d9.png
10min1:39 AM10/08/25

DAY 3 OF 30 DAYS OF SHIBA

Added Added quests!

You can now take quests from NPC's and the quest log! Also added a quest/objective tracker in the top right corner!

Fixed the shop window to make it more sleek

Fixed enemy parsing

Added new NPC for quest giving

Added Dialogue and Quest managers

0199c179-932a-7067-b4ed-59757c69e963.png
3hr 4min11:36 PM10/07/25

Added quests!

You can now take quests from NPC's and the quest log! Also added a quest/objective tracker in the top right corner!

Fixed the shop window to make it more sleek

Fixed enemy parsing

0199c108-7f76-754c-b3c0-cabc7a10329b.png
GitHubtweaks to quests+44-25
GitHubAdded Quest system+1074-7
GitHubidk what to write here+939-39
1hr 11min11:19 PM10/06/25

30 DAYS OF SHIBA DAY 3 POST (REDO)

FINALLY managed to setup a npc system with custom dialogue which scrolls accross the screen!

I've also added a fully working shop for purchasing items and more.

Added SFX for alternate attack

Added SFX for dashing

Added Working shop

Added npc with dialog

0199bbd3-089f-76fe-bfdc-e89f1f6f74b2.png
2hr 42min8:10 PM10/06/25

30 DAYS OF SHIBA DAY 3 POST

FINALLY managed to setup a npc system with custom dialogue which scrolls accross the screen!

Added SFX for alternate attack

Added SFX for dashing

0199bb23-78b3-7a79-b8b2-d111707f3ace.png
GitHubDIALOGUE!!!!+357-6
GitHubff+334-10
12:22 AM10/06/25

50 hour demo

Started working on main menu

fixed lighting and line of sight mechanic

fixed minor bugs and flaws

balancing of items and enemies

added an objective

currently working on a character creator

1hr 4min12:21 AM10/06/25

DAY 2 OF 30 DAYS OF SHIBA POST

added a main menu

finally fixed the line of sight mechanic so that it doesn't shade the walls

almost lost all my progress lol

0199b6e3-fd50-73e2-b7e8-b4db0d557abf.png
8:14 PM10/05/25

Added new area

Added new assets

Added main menu

improved line of sight so that it doesn't shade walls

0199b602-85d1-7ad6-8e80-3feec3b095ee.png
GitHubcommit ig+4-3
GitHubbugs galore+254-11
GitHubnew enemy and spikes+2748-261
2hr 47min7:28 PM10/04/25

30 DAYS OF SHIBA POST

Added vampires with custom animations and attacks!

Added traps

Improved lighting

Improved enemy animation sequencing

New more stylized healthbar

0199b0b2-7479-7877-b2c1-507cbb04a592.png
GitHubtraps and doors+1077-175
2hr 53min2:11 AM10/04/25

NEW AREA TIME!!!!!!

Added traps (hehe)

Working on new area

Added doors finally

0199acfc-f9fc-7007-a21c-50681084a6d8.png
4hr 50min2:04 AM10/03/25

BOSS IS A WORK IN PROGRESS

Added line of sight mechanic

fixed items and enemies

fixed and improved lighting

GitHubbug fixes+233-101
GitHubidk what to write+825-67
2hr 34min3:49 AM09/30/25

Added a crt type shader for an additional retro look might replace with good ol regular post processing

added a boss

fixed loot tables

019998bd-9c11-7daf-bb5c-b3321a7bdee3.png
GitHubbig ol commit+594-52
2hr 49min10:52 PM09/25/25

Added a dash with a unique ability

Fixed damage and healthbars from users feedback

Revamped enemies

01998312-c233-7552-8819-3f381bf07a23.png
5hr 19min2:15 AM09/19/25

WORK IN PROGRESS

30 hour demo

PRESS ON ITEM IN INVENTORY TO USE

MAKE SURE TO TURN UP THE VOLUME FOR AUDIO

Added dash

New enemy

Chest with loot drops

improved inventory

GitHubMajor changes+528-63
GitHubAdded a dash+287-50
GitHubbug fixes+53-6
GitHubfixed a lot+1329-13
4hr 51min2:26 AM09/10/25

Added skeleton enemy with unique animations, drops, and stats, added a chest and key system.

GAME CHALLENGES COMPLETED:

Added different Item rarity by color.

Added new enemies, and victory screen, expanded playable area

01993170-f40d-79ee-bf73-ee6a2fdbb416.png
3hr 33min2:48 AM08/29/25

Added SFX

Hit sound

Player hurt sound

Item pickup sound

Soundtrack

Added death screen

Enemy kill counter

Time alive counter

PRESS TAB TO OPEN INVENTORY

TO EQUIP NEW WEAPON CLICK ON IT IN THE INVENTORY

TO HEAL CLICK POTION IN INVENTORY

GitHubadded death scree+795-251
GitHubfixed healthbar, added SFX, added soundtrack+301-70
GitHubhealthbar tweaks+42-10
GitHubmassive UI overhaul, added healthbar, notifications, revamped inventory+424-298
2hr 57min12:53 AM08/28/25

Hour 16

Added Consumables

Added Working Inventory

Added Enemy drops

Added Random drop chances for different items

Added New usable weapons from enemy drops and more.

working on adding custom textures for everything else and polishing the inventory system

Screenshot 2025-08-27 at 5.51.15 PM.png
GitHubadded weapon switching, consumable items+1133-25
GitHubsomewhat janky inventory system+162-2
GitHubinventory+979-654
1hr 4min9:28 PM08/26/25

polished the player and enemy movement a bit, shortened the code.

Working on making an inventory system and some particle effects to make the game feel good

Screenshot 2025-08-26 at 2.27.28 PM.png
GitHubtweaks+292-112
GitHubshortened code+1220-888
1hr 42min6:08 PM08/25/25

This is my first demo for this game so its quite unstable!

PRESS TAB FOR INVENTORY

PS. doesnt work yet :)

This has:

Functional Attack system (Player and enemy)

Player and enemy animations

Player and enemy health and damage system (modular)

Basic UI

TileMap

Various weapons/Weapon assets (modular)

Enemy respawn system (modular)

2hr 55min11:26 PM08/22/25

This is my first demo for this game so its quite unstable!

PRESS TAB FOR INVENTORY

PS. doesnt work yet :)

This has:

Functional Attack system (Player and enemy)

Player and enemy animations

Player and enemy health and damage system (modular)

Basic UI

TileMap

Various weapons/Weapon assets (modular)

Enemy respawn system (modular)

GitHubidk what commit this is go brrrrr+63-15
GitHubcommit+523-23
GitHubadded UI, added barebones inventory system, fixed movement bugs+1190-44
4hr 40min5:51 PM08/21/25

Added animations for the player, and added animations for the enemy and added new attacks for enemy and player

Added tilemap with collisions

Gonna add a main menu before first demo

Screenshot 2025-08-21 at 10.50.19 AM.png
3hr 16min4:56 AM08/20/25

Created player, added player movement, added the ability for the player to attack

Created enemy, added enemy chase AI, added the ability for enemy to attack the player with a wind up sequence for dodging

added enemy death and player and enemy healthbars

GitHubfirst big commit go brrrrrr+694-13
GitHubInitial commit of Godot project+1216
GitHubfirst commit+153
03:29 AM08/19/25

Setup godot, hackatime, going to begin work soon!!!

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