Top down rpg roguelike rpg where you venture into dungeons to uncover secrets
• 0 Hours Spent Dev
• 0 Hours Spent Art
• 0 Plays on Shiba
Alim
Speedy Shiba Shipper

Shiba As Gundam
2hr 6min●4:31 AM11/03/25
DAY 30 OF 30 DAYS OF SHIBA The end
Finished up on the japanese translations for my game
Not much else today just translations and some UI bugs
1hr 38min●3:38 AM11/02/25
130 HOUR DEMO
Added some menus, settings, WIP tutorial screen
Added new items and boss items
Added a new "Main quest"
Added a new boss fight
Added a new Dev Chest
Began work on translations
2hr 47min●4:40 AM11/01/25
DAY 28 OF 30 DAYS OF SHIBA
pain.... and suffering.....
a bad commit that messed god knows what up made me reset to an earlier commit which erased all my translation progress.......
So technically I made progress from the past. Anyways yeah, A LOT of bug fixing today.
Revert "new japanese font"▶
...+8-483▶
idk2+24▶
idk+108-5▶
bruh+207-164▶
japanese is awful to translate+66-6▶
new japanese font+604-2▶2hr 17min●2:51 AM10/31/25
DAY 27 OF 30 DAYS OF SHIBA
Just spent the entire day trying to translate my game and improve performance
Not much else today
Japanese language messed everything up bruh+253-261▶
just in case before translating+957-261▶2hr 7min●3:36 AM10/30/25
DAY 26 OF 30 DAYS OF SHIBA
Worked on adding a tutorial screen as someone reccomended
Added some quality of life tweaks
Minor bug fixes
tweaks to UI+64-22▶1hr 33min●3:59 AM10/29/25
DAY 25 OF 30 DAYS OF SHIBA
GOT MY TICKET!!!!!!!!!!!
nothing much today, worked on implementing a virtual cursor similar to games like terraria
Minor bug fixes
virtual cursor+273-150▶
i got the ticket BOIS+451-26▶50min●6:48 PM10/28/25
120 HOUR DEMO
Added a ton of stuff so I might not remember to mention all of it
New boss
New enemies
New items
New inventory
New shop features
New weapons, and unique boss weapons
New quests
New main quest
Improved hub area
New level with the boss
and some minor fixes to complaints
6hr 36min●3:20 AM10/28/25
DAY 24 OF 30 DAYS OF SHIBA
Reworked knockback system for my game
implemented "virtual cursor" support for controllers, similar to terraria and necesse
bug fixes galore :\
Added boss weapons
A lot of new weapons to find and unlock
ui bug fix+10-12▶
new items and fixed weapon nonloading issue+83-1▶
new weapons and knockback system+207-119▶
menu rework and enemy knockback+363-156▶
idk+196-35▶
tweaking menus+337-72▶2hr 40min●9:12 PM10/26/25
DAY 23 OF 30 DAYS OF SHIBA
Completely revamped the main menu
Improved menu navigation game wide
Added a settings menu with
- Resolution settings
- Sound settings
- Video settings
- VSync settings
- Fullscreen settings
Currently revamping all the UI in the game
settings+999-219▶2hr 31min●1:49 AM10/26/25
110 HR DEMO
Improved hub area
Completely re worked Dark Elf Boss
Completely reworked inventory
Reworked boss beaten screen
Added boss music
Basically improved everything :]
Added a new main quest for the first 4 levels
New music
commit 498+22-25▶
better inventory+402-20▶2hr 40min●9:52 PM10/25/25
DAY 22 OF 30 DAYS OF SHIBA
Fixed and improved the boss healthbar. Fixed lots of previous bugs
Improved the inventory a little bit
Added an enemy felled screen similar to the souls series of games
boss defeated screen also fixed boss healthbar+411-40▶
fixing healthbars go brrrr+274-60▶2hr 9min●3:01 AM10/25/25
DAY 21 OF 30 DAYS OF SHIBA
Reworked the inventory
Started adding some paralax layers to my levels to make it look less flat
i dont know+96-33▶
Revert "reverting"+54-49▶
reverting+49-54▶
inventory overhaul 1.0+366-910▶2hr 43min●2:11 AM10/24/25
DAY 20 OF 30 DAYS OF SHIBA
Added a final level boss enemy with unique movesets like a lunge and charge attacks
Changed up some loot tables for chests
Working on adding a retro style CRT shader
idk, crt shader is cool ig+484-13▶
justincase 2.0+3769-1564▶53min●11:15 PM10/22/25
100 HOUR DEMO
FINALLY!!!!
Added 2 new levels
Added unique ability to the slime enemy
Added 3+ NPCS
Improved the shop
Improved the performance slightly
Can't remember what else I added :\
safety+25-3▶
maybe last comit before demo+345-26▶10:04 PM10/22/25
DAY 19 OF 30 DAYS OF SHIBA
Added a 4th level today (Work in progress
Added a pause menu to the game
Made the quit button actually functional
tons of bugfixing
Replaced default weapon with a stick
2hr 9min●10:04 PM10/22/25
DAY 19 OF 30 DAYS OF SHIBA
Added a 4th level today (Work in progress
Added a pause menu to the game
Made the quit button actually functional
tons of bugfixing
Replaced default weapon with a stick
idk+189-1▶
makin pause menu+21-10▶
tilemap go brrr+1587-206▶
just to make sure+2-2▶
brrrr+18-2▶2hr 6min●5:02 AM10/22/25
DAY 18 OF 30 DAYS OF SHIBA
Added a boss arena
Added 2 new npcs in the third level
Fixed bugs with dialogue and mimic
cool+2697-1643▶2hr 8min●4:02 AM10/21/25
DAY 17 OF 30 DAYS OF SHIBA
Expanded the third area some more, added a canvas modulate and lighting.
Fixed the visual slime trail from previous post
Currently bug fixing the camera in the third level
2hr 38min●3:22 AM10/20/25
DAY 16 OF 30 DAYS OF SHIBA
Added the third level today. Currently a WIP
Minor bug fixes. Mostly just working on the new area today.
sdsds+4-3▶
i hope i dont delete anything+196-3▶
godot sucks+6579-198▶2min●2:00 AM10/19/25
90 Hour demo
Revamped entire first area
Added new npcs
Added dialogue NPC portraits
Added a new slime enemy ability
Added a selling ability to the in game shop.
Added 4 new types of enemies
Mimics
Ghosts
Goblin Rogues
Goblin Brutes
2hr 27min●1:57 AM10/19/25
DAY 15 OF 30 DAYS OF SHIBA
Added a toxic slime trail today (WORK IN PROGRESS)
someone had reccomended this idea to me in one of my playtests so i started working on it!
tweaked the lighting and enemy collisions today too
Started working on hit particle effects
2hr 32min●2:29 AM10/18/25
DAY 14 OF 30 DAYS OF SHIBA
After an entire day of bugs I finally managed to add character portaits to the game!
Also added ability to sell items
Expanded 2nd map a bit
idk+80-19▶2hr 37min●2:00 AM10/17/25
Day 13 of 30 DAYS OF SHIBA (I was on track but aparently today isnt day 11 but day 13)
Added a new enemy called the mimic, it mimics chests
Started working on a better inventory system
Not much else added today
added a mimic hehe+873-155▶
gotta do a lot of bug fixes with audio+271-466▶2hr 14min●2:49 AM10/16/25
DAY 11 OF 30 DAYS OF SHIBA POST
Added rings with powerup effects
Added a ring which boosts damage to ghosts and lets you kills them a lot faster (Familiar to souls fans :] )
A lot of bug fixing after this addition
Bug fixing audio
commit for safety+86-8▶12min●3:11 AM10/15/25
IMPORTANT!!!!!
I FORGOT TO ENABLE SOME STUFF!!!!!
So i had to reupload, if you see this, play this version!
26min●11:33 PM10/14/25
Replaced ambient sound effects to make it sound better
Added footstep sounds
Expanded the world 2 map
Added new enemy type and a special item to help defeat it
Added new area
Added new enemies
Added new Items
Tons of balancing fixes
final commit before demo+172-41▶2hr 45min●10:46 PM10/14/25
DAY 10 OF 30 DAYS OF SHIBA POST
Replaced ambient sound effects to make it sound better
Added footstep sounds
Expanded the world 2 map
Added new enemy type and a special item to help defeat it
idk+1041-262▶3hr 15min●3:08 AM10/14/25
DAY 9 OF 30 DAYS OF SHIBA POST
Completely re worked the first level
Major bug fixes which locked out the ui from mouse input
Second level additions to the map
changes and bug fixes+632-695▶3hr 27min●11:49 PM10/12/25
DAY 8 OF 30 DAYS OF SHIBA
Revised the starting area slightly
Tweaked performance and improved level traversal
Fixed a bunch of clipping bugs and also improved the teleport doors.
terrible project organization+1244-244▶
am tired+618-37▶42min●12:40 AM10/12/25
PLAY THROUGH TO THE THIRD AREA PLZ
70 hour demo
Added a new base camp type area (WIP)
Added some new enemies and enemy pathing (Wandering)
Added some new music and assets
Tons of balancing tweaks
A lot more additions but I honestly don't remember some of them :]
Have fun!
teeny tiny tweaks+10▶3hr 26min●10:55 PM10/11/25
DAY 7 OF 30 DAYS OF SHIBA
Added a new enemy called the dark elf rogue which is faster and harder hitting
working on some ranged enemies right now
Reworked the merchant and the crazed wizard so they arent just standing pngs, they have animations now
Reworked the music system so that each level has unique soundtracks (3rd level doesn't have music yet!)
Started working on a third level with level transitions etc
new enemy and music rework+2492-112▶3hr 41min●12:26 AM10/11/25
DAY 6 OF 30 DAYS OF SHIBA POST
Added a new basecamp area and a way to enter the dungeon instead of just spawning in there
Improved enemy collisions and rebalanced some weapons and shop items
new map and performance tweaks+1276-614▶
map changes+1458-72▶1hr 58min●2:20 AM10/10/25
DAY 5 OF 30 DAYS OF SHIBA
worked some more on my procedural generation system.
found some new assets online for 8 bucks so i'm adding that
Adding a new enemy type, the Goblin
Improved enemy pathfinding and now they wander around instead of being frozen still
idk+461-60▶14min●6:25 PM10/09/25
60 HR DEMO
(REVAMPING THE ASSETS CURRENTLY)
Added a barebones quest system, added objectives, improved the map a bit.
Added new skeleton assets
2hr 48min●3:29 AM10/09/25
DAY 4 (OR 5 I'VE LOST COUNT :| ) OF 30 DAYS OF SHIBA
Added new skeleton assets and animations
Started working on a procedural generation system.
10min●1:39 AM10/08/25
DAY 3 OF 30 DAYS OF SHIBA
Added Added quests!
You can now take quests from NPC's and the quest log! Also added a quest/objective tracker in the top right corner!
Fixed the shop window to make it more sleek
Fixed enemy parsing
Added new NPC for quest giving
Added Dialogue and Quest managers
3hr 4min●11:36 PM10/07/25
Added quests!
You can now take quests from NPC's and the quest log! Also added a quest/objective tracker in the top right corner!
Fixed the shop window to make it more sleek
Fixed enemy parsing
tweaks to quests+44-25▶
Added Quest system+1074-7▶
idk what to write here+939-39▶1hr 11min●11:19 PM10/06/25
30 DAYS OF SHIBA DAY 3 POST (REDO)
FINALLY managed to setup a npc system with custom dialogue which scrolls accross the screen!
I've also added a fully working shop for purchasing items and more.
Added SFX for alternate attack
Added SFX for dashing
Added Working shop
Added npc with dialog
2hr 42min●8:10 PM10/06/25
30 DAYS OF SHIBA DAY 3 POST
FINALLY managed to setup a npc system with custom dialogue which scrolls accross the screen!
Added SFX for alternate attack
Added SFX for dashing
DIALOGUE!!!!+357-6▶
ff+334-10▶12:22 AM10/06/25
50 hour demo
Started working on main menu
fixed lighting and line of sight mechanic
fixed minor bugs and flaws
balancing of items and enemies
added an objective
currently working on a character creator
1hr 4min●12:21 AM10/06/25
DAY 2 OF 30 DAYS OF SHIBA POST
added a main menu
finally fixed the line of sight mechanic so that it doesn't shade the walls
almost lost all my progress lol
8:14 PM10/05/25
Added new area
Added new assets
Added main menu
improved line of sight so that it doesn't shade walls
commit ig+4-3▶
bugs galore+254-11▶
new enemy and spikes+2748-261▶2hr 47min●7:28 PM10/04/25
30 DAYS OF SHIBA POST
Added vampires with custom animations and attacks!
Added traps
Improved lighting
Improved enemy animation sequencing
New more stylized healthbar
traps and doors+1077-175▶2hr 53min●2:11 AM10/04/25
NEW AREA TIME!!!!!!
Added traps (hehe)
Working on new area
Added doors finally
4hr 50min●2:04 AM10/03/25
BOSS IS A WORK IN PROGRESS
Added line of sight mechanic
fixed items and enemies
fixed and improved lighting
bug fixes+233-101▶
idk what to write+825-67▶2hr 34min●3:49 AM09/30/25
Added a crt type shader for an additional retro look might replace with good ol regular post processing
added a boss
fixed loot tables
big ol commit+594-52▶2hr 49min●10:52 PM09/25/25
Added a dash with a unique ability
Fixed damage and healthbars from users feedback
Revamped enemies
5hr 19min●2:15 AM09/19/25
WORK IN PROGRESS
30 hour demo
PRESS ON ITEM IN INVENTORY TO USE
MAKE SURE TO TURN UP THE VOLUME FOR AUDIO
Added dash
New enemy
Chest with loot drops
improved inventory
Major changes+528-63▶
Added a dash+287-50▶
bug fixes+53-6▶
fixed a lot+1329-13▶4hr 51min●2:26 AM09/10/25
Added skeleton enemy with unique animations, drops, and stats, added a chest and key system.
GAME CHALLENGES COMPLETED:
Added different Item rarity by color.
Added new enemies, and victory screen, expanded playable area
3hr 33min●2:48 AM08/29/25
Added SFX
Hit sound
Player hurt sound
Item pickup sound
Soundtrack
Added death screen
Enemy kill counter
Time alive counter
PRESS TAB TO OPEN INVENTORY
TO EQUIP NEW WEAPON CLICK ON IT IN THE INVENTORY
TO HEAL CLICK POTION IN INVENTORY
added death scree+795-251▶
fixed healthbar, added SFX, added soundtrack+301-70▶
healthbar tweaks+42-10▶
massive UI overhaul, added healthbar, notifications, revamped inventory+424-298▶2hr 57min●12:53 AM08/28/25
Hour 16
Added Consumables
Added Working Inventory
Added Enemy drops
Added Random drop chances for different items
Added New usable weapons from enemy drops and more.
working on adding custom textures for everything else and polishing the inventory system
added weapon switching, consumable items+1133-25▶
somewhat janky inventory system+162-2▶
inventory+979-654▶1hr 4min●9:28 PM08/26/25
polished the player and enemy movement a bit, shortened the code.
Working on making an inventory system and some particle effects to make the game feel good
tweaks+292-112▶
shortened code+1220-888▶1hr 42min●6:08 PM08/25/25
This is my first demo for this game so its quite unstable!
PRESS TAB FOR INVENTORY
PS. doesnt work yet :)
This has:
Functional Attack system (Player and enemy)
Player and enemy animations
Player and enemy health and damage system (modular)
Basic UI
TileMap
Various weapons/Weapon assets (modular)
Enemy respawn system (modular)
2hr 55min●11:26 PM08/22/25
This is my first demo for this game so its quite unstable!
PRESS TAB FOR INVENTORY
PS. doesnt work yet :)
This has:
Functional Attack system (Player and enemy)
Player and enemy animations
Player and enemy health and damage system (modular)
Basic UI
TileMap
Various weapons/Weapon assets (modular)
Enemy respawn system (modular)
idk what commit this is go brrrrr+63-15▶
commit+523-23▶
added UI, added barebones inventory system, fixed movement bugs+1190-44▶4hr 40min●5:51 PM08/21/25
Added animations for the player, and added animations for the enemy and added new attacks for enemy and player
Added tilemap with collisions
Gonna add a main menu before first demo
3hr 16min●4:56 AM08/20/25
Created player, added player movement, added the ability for the player to attack
Created enemy, added enemy chase AI, added the ability for enemy to attack the player with a wind up sequence for dodging
added enemy death and player and enemy healthbars
first big commit go brrrrrr+694-13▶
Initial commit of Godot project+1216▶
first commit+153▶03:29 AM08/19/25
Setup godot, hackatime, going to begin work soon!!!
Expand Journey
Comments
No comments currently