A game where you are an agent in the DVA (Dimension Variance Authority) and have to apprehend entities from other dimensions (2D, 1D, etc).

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Paw
Phyo Thet Pai
Shiba Showreel Submitter
Stargazer
16min4:53 AM10/31/25

oops forgot to reset current level

2hr 49min4:17 AM10/31/25

moving towards removing hint labels, did it in level 1 where i replaced it with a crammer image, level 2 tamagotchi has its own functionality, and also added a document about bouncer in dialogue

GitHubmoving towards removing hint labels, did it in level 1 where i replaced it with a crammer image, level 2 tamagotchi has its own functionality, and also added a document about bouncer in dialogue+312-116
39min3:03 PM10/26/25

change image when going faster in 2d, add tamagotchi scene

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GitHubchange image when going faster in 2d, add tamagotchi scene+73-14
2:59 PM10/25/25

made 3d borders flow, made tamagotchi a scene, added speed up ability to bouncer character and buffed snake for it, made shoot just click, level 1 has another light

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GitHubmade 3d borders flow, made tamagotchi a scene, added speed up ability to bouncer character and buffed snake for it, made shoot just click, level 1 has another light+94-20
1hr 43min3:13 PM10/24/25

changed back to mouse lock for 3d, added menu and back to main menu button in it

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GitHubchanged back to mouse lock for 3d, added menu and back to main menu button in it+55-57
58min4:03 PM10/19/25

right click move and menu button

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GitHubright click move and menu button+115-25
3hr 35min3:28 PM10/18/25

add settings

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GitHubadd settings+127-37
GitHubadd black hole level, bouncer character export vars, etc+203-107
15min12:55 PM10/15/25

new demo, enjoy :)

GitHubsoon+11-6
3hr 47min12:27 PM10/15/25

added smooth snake movement and black hole entity

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GitHubmade it attract blocks ig+69-8
GitHubadded black hole and smooth snake movement+223-38
1hr 34min9:08 AM10/13/25

change blocks back to orange, then made floor a grid and made blocks snap to it with new path as well, also added texture for borders

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GitHubmuch requested player texture+46-1
GitHubchange blocks back to orange, then made floor a grid and made blocks snap to it with new path as well, also added texture for borders+192-37
2hr 37min11:32 AM10/12/25

i tried making the pillar material tiled but i just cant for the life of me because triplanar makes it centered which looks so bad if anyone can help please

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GitHubi hate materials i crashed like 10 times+108-33
1hr 28min2:28 PM10/11/25

changed the speed of bouncer in 3d and made it speed up when detecting player so that i can let player speed up in 2d later

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GitHubcd
GitHubchange speed of bouncer and i think i fixed the duplicated converter preview glitch+11-10
8min6:38 AM10/11/25

3rd demo, enjoy

3hr 11min9:14 AM10/10/25

i did a ton of stuff today so could you just look at the commits please thanks

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GitHubmake blocks a scene so that i could make multiple that spawn randomly then updated snake tracking so that it finds the nearest block and add ending dialogue and slow down snake a little+151-31
GitHubbouncer captured audio, reduce targeted volume, snake capturing with animation, add level 2 to main game and hint label+300-505
1hr 55min12:37 PM10/09/25

added progress bar of snake length, dying when touching head, destroy snake body when in contact and add entity replicator beam

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GitHubadd laser beam and activating when snake is short+127-5
GitHubadded progress bar, death, current level global var, player destroy snake body+413-30
2hr 1min9:19 AM10/08/25

made working snake and added floor instead of walls and added block that snake eats and grows

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GitHubmade working snake and added floor instead of walls and added block that snake eats and grows+80-158
2hr 10min1:37 PM10/06/25

restart level 2 and create bouncer character

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GitHubrestart level 2 and create bouncer character+231-52
26min9:42 AM10/05/25

added the replicator to dialogue 2 and bouncer to dialogue 1

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GitHubadded replicator in dialogue 2 and bouncer in dialogue 1+269-6
GitHubwow tamagotchi+325
GitHubdialogue 2 japanese+15-8
47min3:57 AM10/05/25

second demo! added stuff like music, logos and japanese

3:12 PM10/04/25

made enemy turn the direction its moving, made player not move during cutscene and start on level 2 and its dialogue

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GitHubstart on level 2, add dialogue, make enemy face direction its going and convert to scene, disable movement in cutscene+642-147
1hr 29min12:58 PM09/13/25

added starting song and animation

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GitHubadded starting animation+462-4
13min7:20 AM09/10/25

added sound effects

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GitHubadd sound effects for enemy+55-1
GitHubadded enemy texture+84-10
1hr 57min5:53 AM09/10/25

added a radar and target assets for the 2d enemy and also japanese toggle

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GitHubadded japanese+107-14
GitHubadd build, new font and new background+1594-4
24min1:41 PM09/05/25

first demo! previous build didnt do aspect ratio well so this should work

53min10:35 AM09/05/25

added dialogue and respawn

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GitHubmade placing converter and win and death respawn and dialogue+740-583
5hr 4min7:26 AM09/05/25

added a 2d enemy that bounces around and make it possible to place a 2d entity converter on the ground to capture it

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GitHubadd moving enemy and death scene and dialogue background+184-18
GitHubcheck prev
GitHubadded 2d converter model and animation+2989-5
GitHubfirst commit+1868
4hr 58min3:24 PM09/03/25

i made a main menu and blocks for the first level

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