A game where you are an agent in the DVA (Dimension Variance Authority) and have to apprehend entities from other dimensions (2D, 1D, etc).
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Phyo Thet Pai
Shiba Showreel Submitter
Stargazer
16min●4:53 AM10/31/25
oops forgot to reset current level
2hr 49min●4:17 AM10/31/25
moving towards removing hint labels, did it in level 1 where i replaced it with a crammer image, level 2 tamagotchi has its own functionality, and also added a document about bouncer in dialogue
moving towards removing hint labels, did it in level 1 where i replaced it with a crammer image, level 2 tamagotchi has its own functionality, and also added a document about bouncer in dialogue+312-116▶
39min●3:03 PM10/26/25
change image when going faster in 2d, add tamagotchi scene
change image when going faster in 2d, add tamagotchi scene+73-14▶
2:59 PM10/25/25
made 3d borders flow, made tamagotchi a scene, added speed up ability to bouncer character and buffed snake for it, made shoot just click, level 1 has another light
made 3d borders flow, made tamagotchi a scene, added speed up ability to bouncer character and buffed snake for it, made shoot just click, level 1 has another light+94-20▶
1hr 43min●3:13 PM10/24/25
changed back to mouse lock for 3d, added menu and back to main menu button in it
changed back to mouse lock for 3d, added menu and back to main menu button in it+55-57▶
58min●4:03 PM10/19/25
right click move and menu button
right click move and menu button+115-25▶
3hr 35min●3:28 PM10/18/25
add settings
add settings+127-37▶
add black hole level, bouncer character export vars, etc+203-107▶
15min●12:55 PM10/15/25
new demo, enjoy :)
soon+11-6▶
3hr 47min●12:27 PM10/15/25
added smooth snake movement and black hole entity
made it attract blocks ig+69-8▶
added black hole and smooth snake movement+223-38▶
1hr 34min●9:08 AM10/13/25
change blocks back to orange, then made floor a grid and made blocks snap to it with new path as well, also added texture for borders
much requested player texture+46-1▶
change blocks back to orange, then made floor a grid and made blocks snap to it with new path as well, also added texture for borders+192-37▶
2hr 37min●11:32 AM10/12/25
i tried making the pillar material tiled but i just cant for the life of me because triplanar makes it centered which looks so bad if anyone can help please
i hate materials i crashed like 10 times+108-33▶
1hr 28min●2:28 PM10/11/25
changed the speed of bouncer in 3d and made it speed up when detecting player so that i can let player speed up in 2d later
cd▶
change speed of bouncer and i think i fixed the duplicated converter preview glitch+11-10▶
8min●6:38 AM10/11/25
3rd demo, enjoy
3hr 11min●9:14 AM10/10/25
i did a ton of stuff today so could you just look at the commits please thanks
make blocks a scene so that i could make multiple that spawn randomly then updated snake tracking so that it finds the nearest block and add ending dialogue and slow down snake a little+151-31▶
bouncer captured audio, reduce targeted volume, snake capturing with animation, add level 2 to main game and hint label+300-505▶
1hr 55min●12:37 PM10/09/25
added progress bar of snake length, dying when touching head, destroy snake body when in contact and add entity replicator beam
add laser beam and activating when snake is short+127-5▶
added progress bar, death, current level global var, player destroy snake body+413-30▶
2hr 1min●9:19 AM10/08/25
made working snake and added floor instead of walls and added block that snake eats and grows
made working snake and added floor instead of walls and added block that snake eats and grows+80-158▶
2hr 10min●1:37 PM10/06/25
restart level 2 and create bouncer character
restart level 2 and create bouncer character+231-52▶
26min●9:42 AM10/05/25
added the replicator to dialogue 2 and bouncer to dialogue 1
added replicator in dialogue 2 and bouncer in dialogue 1+269-6▶
wow tamagotchi+325▶
dialogue 2 japanese+15-8▶
47min●3:57 AM10/05/25
second demo! added stuff like music, logos and japanese
3:12 PM10/04/25
made enemy turn the direction its moving, made player not move during cutscene and start on level 2 and its dialogue
start on level 2, add dialogue, make enemy face direction its going and convert to scene, disable movement in cutscene+642-147▶
1hr 29min●12:58 PM09/13/25
added starting song and animation
added starting animation+462-4▶
13min●7:20 AM09/10/25
added sound effects
add sound effects for enemy+55-1▶
added enemy texture+84-10▶
1hr 57min●5:53 AM09/10/25
added a radar and target assets for the 2d enemy and also japanese toggle
added japanese+107-14▶
add build, new font and new background+1594-4▶
24min●1:41 PM09/05/25
first demo! previous build didnt do aspect ratio well so this should work
53min●10:35 AM09/05/25
added dialogue and respawn
made placing converter and win and death respawn and dialogue+740-583▶
5hr 4min●7:26 AM09/05/25
added a 2d enemy that bounces around and make it possible to place a 2d entity converter on the ground to capture it
add moving enemy and death scene and dialogue background+184-18▶
check prev▶
added 2d converter model and animation+2989-5▶
first commit+1868▶
4hr 58min●3:24 PM09/03/25
i made a main menu and blocks for the first level
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