you’re a small car stuck in this weird world full of puzzles, traps and hidden stuff everywhere. because you’re tiny, you can sneak through vents, climb over furniture and use your size to your advantage. the whole place feels bigger than life, kinda like a giant maze with secret paths and moving parts. it’s all about figuring things out, being clever, and finding your way through before the world gets the best of you.




Enjoy!
The upper floor is complete with the puzzle for keypad (number of plants per shelf is the code, and I’ve also added credits at the end of the game. (For some reason, we thought it was funny to add flushing the toilet in the huddle soo umm thats that, and I think that pretty much sums it up)
New lighting changes, new upper floor (still wip) also ive made a new keypad that I really like its not hocked up to anything yet but I really like how it looks and functions
new prologue menu and vents system+more random gameplay(every game is different but still the same goal)
Enjoy!
also forgot to mention in the last devlog we have a new area in the living room and a half done vent system and a bathroom and a laundry room
added a few new things : checklist which gives the play somewhat of a direction on what to do, also new props in the kitchen, new camera shaders and a new settings menu
Very small fixes + start intro says keybinds for now
Cool locks and keys! , also worked on fixing human player movement a bit (for now the keys are pretty easy to find till im done with the house)

I cant upload the video, but the kitchen cabinets now open and close (and a small easter egg added)

Randomness Week Update: Items now spawn in random locations (making sure the game is playable) , also fixed the vents as a few people got stuck on emq
It’s still a work in progress, but I thought it’d be cool to share. I’ve added a human character who can do things the car couldn’t, like unlocking doors and accessing certain areas. You can switch between the car and the human with Tab. The audio’s a bit buggy right now due to the switching, but I’m working on fixing it.
Vents!
added some cool SFX (the tv one was added before) as well as fixed player movement (i think)
Player now automatically gets unstuck: If the car’s moving super slow but I’m still hitting the throttle, it gives it a little nudge forward and up to get it unstuck, also if its flipped it gets automatically flipped back and in the unlikely scenario where the car is stuck and non of the automatic stuff work pressing R makes the car go to the last safe spot (i spawned the car upside down to show the car flipping)
For now the key is hidden somewhere in the house (still working on game progression, so after you unlock the door nothing is there for now)
AFTER LIKE IDK HOW LONG THE INVENTORY SYSTEM FINALLY WORKS!!!!! the car can only hold one item at a time, if you pickup an item the currently holding one drops and the other one gets picked up, added some tv sfx (thanks cisco!), keys work with doors (every door has an ID and every key has an ID and they have to match), changed the car sound again
(Ignoring pickup errors for now) We’ve got a new engine sound! Thank you so much Cisco for the car sound!!!!
Car holding a Key!

Umm changed alot of stuff hopefully i dont forget anything, redid lighting from scratch, a few player movement changes (again, hopefully no more player movement), and a tv!! , also fixed a few bugs with collisions where players got stuck
New areas! + fixed the player movement everyone has been talking about (even tho i liked the first one more)
I added a screen at the start of the game where it shows an intro video (currently recording the actual vid)
Please upload<3
(upload number 8)
Oh and I forgot to mention I added car sounds too! Took me a while to get it to sound right
Main Menu (only the start and quit work, still working on the options menu) as well as a transition into the game
Took a while but we have volume sliders! currently working on the main menu and a settings menu for hose volume sliders (vid is kinda boring but i just wanted to showcase it)
buttons!
the main room has been added (going to act as the place where you choose the levels), lighting, a laptop for settings (wip), and the soundtrack
Car and camera script added!
Done setting up hackatime, and we are ready to make an absolute banger
Expand Journey
Comments
No comments currently