Skate along to the music

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Daniel Lee
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1hr 47min4:02 PM11/01/25

Day 28 - Added visuals for hit accuracy as well as a combo counter, I feel like things are coming together but also falling apart at the same time :skull:

GitHubaccuracy reader+204-2
2hr 26min3:08 PM10/31/25

Day 27 - added the ability to customise the background colour and the slope colour as well as some randomly generated mountains which I will later add parallax to. Also working on another level to add to the game

GitHubart assets and colour picking+579-41
1hr 40min4:05 PM10/30/25

Day 26 - added interpolation so now the player smoothly falls off the rails if they let go, and also made some new buttons for the title screen. Working on a background to go with the buttons as well as some art to actually make the levels feel like game levels rather than a tech demo.

GitHubvisuals and rails+285-88
1hr 48min8:38 AM10/30/25

Demo 8

4hr 23min5:10 PM10/29/25

Day 25 - time zone shenanigans have made my hackatime a little scuffed, but today I worked on the rail grinding. You can place rails in the level editor and in the game, you can hold jump while mid air to 'latch onto' the rail. At the moment when you finish the rail grind it just teleports you back to the track so ill have to add an interpolation.

GitHubrale grinding+204-177
GitHubrails+503-148
2hr 15min9:12 PM10/28/25

Late day 24 - forgot to post for the two hours i did yesterday - changed the beat hitting system so that pressing buttons while no notes are playing doesnt mess the whole thing up and missing a note also doesnt mess everything up (the original code was scuffed af) - the visual beat windows is just added for debugging. Also working on rails that the player will be able to grind on

2min1:12 PM10/27/25

Day 23 - fixed this stupid bug thats been making it so the web build is always out of time - took so long to figure out what was wrong cause the problem wasn't in the godot debug mode. Also added a song preview to the level select. I might actually start making things look decent tmr.

GitHubquick fixes+6-4
2hr 2min1:07 PM10/27/25

ahhhh finally fixed this dumb web bug so things should actually be in time now

GitHubahhhhhhh web calibration and loading+300503-358
2hr 47min1:12 PM10/26/25

Day 22 - Added jump beats to editor and game - used a buncha quadratic math and lerping so that the jumps are on beat and their peak is wherever the half beat is

GitHubjump+379-313
3hr 53min3:18 PM10/25/25

Day 21 - reimplemented hold notes so that the path follows the path of the floor, also added the ability to turn notes into long notes in the editor - also flight updates, I've booked flights with @Armand who has already gotten a ticket, honestly I have very low hopes for being able make it so I'm treating this more like a holiday trip (was planning a holiday trip to japan anyways)

GitHubsjdfnf+378-113
4min12:11 PM10/24/25

Day 20 - Finally back to making the core gameeeee - Have a test level 1 done, also added access to the level editor in game

3hr 21min7:23 AM10/24/25

ajsbjhdfvhadsfjdsfjsadfjd

GitHublevel 1 + buncha editor fixes+111681-181
2hr 12min2:24 PM10/23/25

Day 19 - what a trash day today ;-; managed to get two hours in, added moving beats and removing them

GitHubdeleting notes+191-292
5hr 36min12:56 PM10/22/25

Day 18 - Added edit and delete functionality + 50 billion visual bug fixes + zooming + music selection - I swear i swear i swear this is the last day of working on the level editor. Tomorrow will be making the actual game which atm is a mess i think (i havent looked at it in so long ;-;)

GitHubzoom added+291-72
GitHubthis is making me go insane+114-150090
GitHubediting existing levels+779-51
1hr 10min12:43 PM10/21/25

Day 17 - rough day today but managed to get the new level creation button working

GitHubtrdyfthgj+42-26
1hr 14min3:01 AM10/21/25

Demo 5 - Highly fked atm - demo 6 will be coming today or tmr

GitHubnew level function+111-24
GitHubsaves are fully functional now+150-14
3hr 10min1:16 PM10/20/25

Day 16 - The levels actually save nowwwww, this was the hardest thing I've ever done and it wasn't even supposed to be that hard. I also am able to create new levels but that's a bit buggy atm

GitHublevel create and save cont.+80-62
GitHubdeveloping the add level function+81-28
2hr 5min1:12 PM10/19/25

Day 15 - Added more editor features, and working on a popup that allows you to add songs. Tomorrow I'll hopefully be able to finish up with the editor

GitHubpopup+105-26
GitHubsjdbfsdf+50985-50749
2hr 9min12:53 PM10/18/25

Day 14 - just found out you get three lives so ig im still in this with one life left, worked on implementing array sorting so that I can place beats in any order without breaking anything, and also added a save button that saves the baked points into a json

GitHubsdfjhsfd+149937-1703
2hr 4min1:21 PM10/17/25

Day 13 - missed two days cause of life so im out, but ill keep this up just for motivation. Nearly done with the editor, I'll be back to making the actual game soon. Tied in the beat making panel with the slope level editor so now when you place beats, it shows the position on the level.

GitHubwekr+49-26
GitHubsjdbf+61-5
1hr 3min5:49 AM10/17/25

demo 4

GitHubasjdf+78-9
2hr 29min1:08 PM10/14/25

Day 10 of shiba, more work on the editor - beats snap and the floor is a polygon now

GitHubxcv+214-20
GitHubsjdfsdf+196-16
2hr 6min11:37 AM10/13/25

Day 9 of shiba, more work on the editor

2hr 10min11:23 AM10/12/25

Continuing to work on the editor, its a beast of a project - some fixes for the curve creating nodes and added bar lines where you'll be able to place beats

GitHubiefjnrf+45-18
GitHubeditor stuff+96-8
1hr 37min1:03 PM10/11/25

Day 7 of Shiba, added some functionality to the level editor, you can now create the path!

GitHubsdkjbf+54-35
GitHubsakjsdnfkj+176-45
28min11:18 AM10/11/25

ship 333

3hr 27min12:00 PM10/10/25

Day 6 of shiba, trying to go from one system (that was really cursed and used collisions) to this new system has been a bit of a pain but today the beats now actually work and all the timing information on whether you hit a perfect or a miss works as well. I've also started working on a level editor because I'm realising it'll kinda be easier to design the separated baking and playing process if I just do it the way I envision people will interact with the level editor.

GitHubfsdbhf+104-19
GitHubshibaaaaaa+94-35
GitHubaksdbfkjasdf+78-23
1:06 PM10/09/25

Day 5 of shiba, this might not look too different from yesterday but its a pretty big change. I've finally integrated the slope physics (which kinda felt like its one side thing) into the actual test level 1 I have. Also before I was both simulating the physics before the level in a sorta 'baking process' and then simulating it real time, but I realised how dumb this was because the time intervals in real time are inconsistent, meaning the player could easily go out of sync. I've instead made it so the baking process adds every single point it records into a dictionary and the player just interpolates between these points. (Thats why the lag is insane on level start but hopefully once levels are set in stone i can completely separate the baking and the level playing)

GitHubintegrated stuffs+125-33
GitHublevelstufss+78-89
2hr 9min1:10 PM10/08/25

day 4 of shiba! sadly today I had a headache so it was a bit hard to get much done. Added a beat placer to the slope physics (beats are spaced depending on the acceleration of the slope) and some noise based procedural slopes + a clanky ass jump

GitHubstuffs+48-19
GitHubahhh+136-4
2hr 59min12:10 AM10/08/25

forgot to post yesterdays update, been working on slope physics

GitHublevel 1+1742-52
15min6:28 AM10/06/25

web and rhythm games is a horrible combination but the callibration should actually work now

2min6:08 AM10/06/25

ahhhh ima crash out

35min6:04 AM10/06/25

This is fucking stupid

3hr 17min5:15 AM10/06/25

Ahhh 2nd demo

GitHubahhhh+284-110
4hr 28min3:42 AM10/05/25

Made a level selector and also everthing is on json now so hopefully my life is easier and I can use excel or sm

GitHubsdfsdfsdfsdf+553-52
GitHubahhhhhh+1762-123
2hr 49min1:10 PM10/02/25

This update is a little sad cause I don't have much to show yet, but im creating the entire ui infrastructure that will contain my game, as well as trying to figure out how to use json files

0199a50a-d92d-7518-a08a-72564713cd36.png
2hr 50min1:25 PM09/19/25

FIRST DEMO SHIPPED LETS GOO

GitHubfirst build+452-33
5hr 11min9:18 AM09/19/25

AHHHHHH i got so into the game making process i forgot to give an update. Ive done so much stuff, added the art into the game got beats moving to the beat, created an initial level, got a title screen sorta, got hold notes (tho they dont fully work yet) and hopefully im not missing anything

GitHubart and stuff+1704
43min5:21 AM09/17/25

Project set up, and character moving

0199561e-8bac-7b99-b924-3aee504122e0.png
GitHubInitial commit+73

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