Skate along to the music

Day 26 - added interpolation so now the player smoothly falls off the rails if they let go, and also made some new buttons for the title screen. Working on a background to go with the buttons as well as some art to actually make the levels feel like game levels rather than a tech demo.
Demo 8
Day 25 - time zone shenanigans have made my hackatime a little scuffed, but today I worked on the rail grinding. You can place rails in the level editor and in the game, you can hold jump while mid air to 'latch onto' the rail. At the moment when you finish the rail grind it just teleports you back to the track so ill have to add an interpolation.
Late day 24 - forgot to post for the two hours i did yesterday - changed the beat hitting system so that pressing buttons while no notes are playing doesnt mess the whole thing up and missing a note also doesnt mess everything up (the original code was scuffed af) - the visual beat windows is just added for debugging. Also working on rails that the player will be able to grind on
Day 23 - fixed this stupid bug thats been making it so the web build is always out of time - took so long to figure out what was wrong cause the problem wasn't in the godot debug mode. Also added a song preview to the level select. I might actually start making things look decent tmr.
Day 21 - reimplemented hold notes so that the path follows the path of the floor, also added the ability to turn notes into long notes in the editor - also flight updates, I've booked flights with @Armand who has already gotten a ticket, honestly I have very low hopes for being able make it so I'm treating this more like a holiday trip (was planning a holiday trip to japan anyways)
Day 20 - Finally back to making the core gameeeee - Have a test level 1 done, also added access to the level editor in game
Day 18 - Added edit and delete functionality + 50 billion visual bug fixes + zooming + music selection - I swear i swear i swear this is the last day of working on the level editor. Tomorrow will be making the actual game which atm is a mess i think (i havent looked at it in so long ;-;)
Day 14 - just found out you get three lives so ig im still in this with one life left, worked on implementing array sorting so that I can place beats in any order without breaking anything, and also added a save button that saves the baked points into a json
Day 13 - missed two days cause of life so im out, but ill keep this up just for motivation. Nearly done with the editor, I'll be back to making the actual game soon. Tied in the beat making panel with the slope level editor so now when you place beats, it shows the position on the level.
Day 9 of shiba, more work on the editor
ship 333
Day 6 of shiba, trying to go from one system (that was really cursed and used collisions) to this new system has been a bit of a pain but today the beats now actually work and all the timing information on whether you hit a perfect or a miss works as well. I've also started working on a level editor because I'm realising it'll kinda be easier to design the separated baking and playing process if I just do it the way I envision people will interact with the level editor.
Day 5 of shiba, this might not look too different from yesterday but its a pretty big change. I've finally integrated the slope physics (which kinda felt like its one side thing) into the actual test level 1 I have. Also before I was both simulating the physics before the level in a sorta 'baking process' and then simulating it real time, but I realised how dumb this was because the time intervals in real time are inconsistent, meaning the player could easily go out of sync. I've instead made it so the baking process adds every single point it records into a dictionary and the player just interpolates between these points. (Thats why the lag is insane on level start but hopefully once levels are set in stone i can completely separate the baking and the level playing)
web and rhythm games is a horrible combination but the callibration should actually work now
ahhhh ima crash out
This is fucking stupid
This update is a little sad cause I don't have much to show yet, but im creating the entire ui infrastructure that will contain my game, as well as trying to figure out how to use json files

AHHHHHH i got so into the game making process i forgot to give an update. Ive done so much stuff, added the art into the game got beats moving to the beat, created an initial level, got a title screen sorta, got hold notes (tho they dont fully work yet) and hopefully im not missing anything
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