A mystical dungeon type game with hidden meanings scattered everywhere. An arcade mode is baked in for fast paced combat and action packed waves of enemies.

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09:31 AM11/10/25

IRL Day 11/10 (1 hour spent):

Today I made sure everything was working and checked on supabase if scores were good.

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01:47 PM11/09/25

IRL DAY 11/09 (4 hours spent):

Today I was pretty relaxed and drew some more design/info onto my arcade machine with Posca markers. I also went around to help anyone that haven't finished yet

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01:45 PM11/09/25

IRL DAY 11/08 (6 hours spent):

Today I brought my arcade to the new venue and fixed some last minute issues in my game where my enemy wouldn't work on arm builds specifically, and also retune difficulty for arcade mode

Everything was ready now!

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01:44 PM11/09/25

IRL DAY 11/07 (8 hours spent):

Today I finished some bugs with my autostart service for my game and gpio to control py script.

I also drilled holes for my buttons and vesa mount for monitor

I decided to use acyrlic paint and went with a dark blue/brown and white highlites for my design

The transport from the old venue to new venue/hotel was honestly a nightmare.

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01:42 PM11/09/25

IRL Day 11/06 (8 hours spent):

Today I started planning the electronics for my arcade machine and the gpio control to keyboard actions.

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1:39 PM11/09/25

IRL Day 11/05 (5 hours spent):

Today I arrived in Narita airport and met people who were also doing shiba!

I got my suica card and my skyride train ticket to travel to spacebar and everywhere else.

Parts for my arcade machine were grabbed and planned for tomorrow as i was extremely tired.

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8min3:35 AM11/03/25

Release v1.0.0 (12th release) out! - arcade mode is done, japanese translations n more

New Changes from Last Build -

  • Added 3 new sound tracks for level 4.2, 4.3, and 4.4
  • Smoothed a bunch of tween animations
  • Arcade mode is now decorated
  • Ranged enemy is now added into arcade mode
  • And of course, the game can be fully translated to Japanese

Level Progress -

all done <3

GitHubupdate version+1-6
2hr 12min2:26 AM11/03/25

I added full japanese translations to my game and also added some more little decoration to level 4.4/4.3

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GitHubdecorate level 4.3 and 4.4 more+155-3
GitHubadd more zert waves to arcade mode+47-1
GitHubadd japanese translations+6372-37
2hr 8min3:36 AM10/31/25

I finished adding my ranged enemy to arcade mode. They spawn on random islands off the main one

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GitHubadd zert to arcade mode and also fix smth wrong about behavior+263-38
1hr 19min3:37 AM10/30/25

I added pillars to my game as their own scenes so i could use them in story mode, but also put them in arcade mode! Their collision is a bit strange though

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GitHubadd pillars and use them in scene+468-19
2hr 11min3:55 AM10/29/25

I implemented my soundtracks that i made yesterday and tweened them to transition ish. I also tweaked a bunch of tweens in my game to make a lot more animations smoother, and started adding my ranged enemy to arcade mode.

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GitHubwip adding zert to arcade mode+75-8
GitHubadd a bunch of more tween stuff+26
GitHubimplemented the new sound tracks, edit tween stuff+185-13
GitHubadd soundtracks
8min4:23 AM10/27/25

Dev Build #11 out! - all levels ready + more!

New Changes from Last Build -

  • Leaderboard + saving scores now work in arcade mode! Try it out!!!!!!!!!!!!!!!!
  • Transitioning events for loading between 4.# levels were fixed
  • Relic models were made
  • All relics are now obtainable, and game can actually be fully completed!
  • A gamma setting has been made to let you tune the visuals to your liking

Level Progress -

1, 2, 3, 4.1, 4.2 - done pretty much

4.3, 4.4, - 90% done

1hr 47min4:04 AM10/27/25

I added a gamma setting in my game to let people change how dark it is in the game

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GitHubupdate version+2-2
GitHubadd and use fx+141-4
GitHubadd gamma control + preview+102-2
GitHubupdate credits + modify stamina/hp mechanics+29-4
2hr 29min3:35 AM10/26/25

I finished my arcade's leaderboard and scores can now be submitted into a database!

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GitHubfinish arcade ui for submitting scores+211-81
GitHubadd virtual keyboard+345-13
2hr 10min3:40 AM10/25/25

I finished the cutscene + credit rolls, and the game now has an actual ending. I also started adding the scoreboard stuff to my arcade mode!

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GitHubadd leaderboard gdscript + loading+154-17
GitHubfix issue with loading+12-11
GitHubadd more title cards + update interface dialogue+52-6
GitHubadd the credits scroll. game loop entirely finished+23-8
2hr 12min3:48 AM10/24/25

There is now a neat little cutscene for when the last relic is placed

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GitHuba bunch of animations for the last relic insert+121-16
GitHubfinish + fix states for level 4.4+151-7
2hr 10min5:15 AM10/23/25

I am about to finish the last part of the logic in my code for level 4.4, and i also decorated some of my previous levels

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GitHubadd some decorations to other levels + some last logic for level 4.4 worked on+321-23
GitHubfix some issues with state+266-36
2hr 14min4:23 AM10/22/25

Today i started implementing the inserting feature of each relic for my last level

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GitHubalmost done with level 4.4+87-42
GitHubadd relic insert scene for mechanic in level 4.4+348-18
31min3:44 AM10/21/25

I added the models to my game and now all my relics have art!!

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GitHubimplement models for relic scene items+15-48
GitHubadd relic modles+438
14min3:40 AM10/20/25

Dev Build #10 out! - a bunch of level stuff added + many tweaks

New Changes from Last Build -

  • The ranged weapon now has aim assist
  • The puzzle for level 4.2 works
  • The route puzzle for level 4.3 is also added and works
  • Relic 1, 2, 3, 4 are all possible to get now
  • Lighting has been optimized and made brighter
  • Ranged enemy can now sense attacks when not agroed yet

Level Progress -

1, 2, 3, 4.1 - done pretty much

4.2, 4.3 - 90% the way there

4.4 - 3% bruh

GitHubhotfix transitioning event+2-2
GitHubupdate ver+1-1
GitHubfix some lighting+17-9
2hr 25min3:08 AM10/20/25

I made some changes to the puzzle for level 4.3 and adjusted lighting/environment stuff in all levels. I also started prototyping the final level 4.4!

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GitHubprototype level 4.4+184-4
GitHubbunch of environment tweaks + optimization and fix+307-296
GitHubadjustments to puzzle for level 4.3+77-22
2hr 27min4:14 AM10/19/25

I added the puzzle/mechanic to lower the bridge for access to level 4.3

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GitHubforgot to remove some stuff as reference+2-2
GitHubadd electrical box mechanic puzzle for 4.3+407-51
GitHubadd some environment stuff + fixes+116-102
1hr 59min4:59 AM10/18/25

I fixed an issue in level 4.2 where the ground was still showing, and am almost done with level 4.3

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GitHubfix level 4.2 ground showing, add more stuff to 4.3+368-76
GitHubadd damage sensing to zert and fix some behavior+41-19
2hr 26min5:18 AM10/17/25

I finished the last part in level 4.2! It is a narrow path with it being very dark

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GitHubpartial changes to 4.3+50-4
GitHubadd new part to level 4.2+249-6
2hr 30min4:58 AM10/16/25

Today i started level design for level 4.3 with some of its mechanics in place

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GitHubstart designing level 4.3+328-15
GitHubadd all relic item scenes+202-5
2hr 28min4:17 AM10/15/25

I added an aim assist for the ranged weapon as it was kind of hard to aim normally

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GitHubfix relic ui having missing stuff+11-7
GitHubsort a bunch of nodes into their own node3ds+88-108
GitHubadd zoom to puzzle+181-140
GitHubfinish puzzle implementation for 4.2+98-16
GitHubadd aim assist to bow+85-13
2hr 13min4:58 AM10/14/25

I started level design for 4.2 and implemented half of a puzzle so far

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GitHublevel design for 4.2+247-17
GitHubimplement puzzle and wip checkpoint for 4.2+215-54
17min6:26 AM10/13/25

Dev Build #9 out!!!! - new enemy, level stuff, and tiny tweaks

New Changes from Last Build -

  • Modeled a new enemy
  • Modeled a ranged weapon to counter it
  • Implemented a harder enemy that is ranged and has different behavior
  • Made ranged weapon animation + logic for it
  • Redone stamina mechanics to be a bit longer lasting and can be used when stunned
  • Added checkpoint for when dying
  • Added dynamic loading for large level into parts
  • Decorated some levels past the initial one

Level Progress -

Level 1, 2, 3 - 100% done

Level 4.1 - 90% done

Level 4.2 - 10% done

Level 4.3 - 2% done

Level 4.4 - we dont talk about it

GitHubupdate ver + tweak some gameplay stuff to make easier+8-4
GitHubupdate-1
3hr 46min5:00 AM10/13/25

I finished adding the bow and its mechanics! I also added a sign to the game to give a hint

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GitHubadd a sign for hints+138-5
GitHubshibadb does not support leaderboar data yet+294-2
GitHubadd bow knockback + level tweak+23-10
GitHubfinish bow implementation+151-5
GitHubrefactor zert nodes to make more sense+203-177
4hr 4min4:59 AM10/12/25

I started prototyping/building level 4.2 and have some ideas made for it. I also started implementation for the bow mechanic and is a work in progress

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GitHubwip bow implementation+197-36
GitHubwip prototype level 4.2+299-24
GitHubadd dynamic loading in level 4+202-13
2hr 9min4:58 AM10/11/25

I worked on rearranging some decorations i placed last time in level 3 to make it feel more natural, fix a camera zoom bug, and spend a lot of time debugging why my new enemy zert was working in the debug level instead of the actual level... bruh

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GitHubspotlight on zert bridge+14
GitHubadd spike and bow icon+99
GitHubadd and import bow 3d model+60-1
GitHubFix camera zoom bug, broken zert behavior, and rearrange some decoration+90-47
2hr 60min4:57 AM10/10/25

I finally finished my new enemy's behavior! It can now hurt the player as well as receiving damage too. The projectiles it shoots are also animated and it took some time trying to debug a issue of animations affecting all projectiles for some reason... but i got it working!

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GitHubadd player and zert damage + finish zert behavior+152-8
GitHubadd angle calc and particle animation+59-7
2hr 28min4:52 AM10/09/25

Today i finally added a checkpoint system that allows you to spawn back at level 4.1 instead of resetting the entire game. I also added some more mushrooms to the rest of the levels and made enemies respawn after their population goes down by half

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GitHubadd zert projectile+64-5
GitHubadd enemy respawning in level 4.1+106-4
GitHubadd mushrooms + surprisingly easy checkpoint logic+339-31
GitHubfix+6-8
3hr 4min4:56 AM10/08/25

I continued working on my new enemy's ai and its pathfinding. It took so much trial and error as i kinda suck at implementing state machines.. but its getting very close to working smoothly!

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GitHubfix var passing and decently good npc path now+41-26
GitHubadd debug draw 3d addon+3504
GitHubadd forwarding vars+73-15
GitHubnot great implementation yet of npc behavior+50-4
GitHubredo stamina mechanics for when stunned + animation+16-4
2hr 51min4:58 AM10/07/25

I started to implement my new enemy's model and worked on half the logic/animation for it so far. It is a ranged enemy and distances itself from the player

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GitHubimplement zert model/nodes and wip logic+768-11
2hr 58min5:01 AM10/06/25

Dev Build #8 out!!!! - new arcade mode + sounds!!!

New Changes from Last Build -

  • Fixed a game breaking economy bug where shards could be duplicated
  • Added arcade mode with waves (last one may be buggy)
  • Added sounds for the computer seen in level 4.1
  • Added models for arcade mode
  • Fixed player model rotation for non screen relative movement setting
GitHubuse second soundtrack, new wave logic for arcade+170-70
GitHubconvert to wav + godot auto import+139
GitHubadd arcade game loop + audio files+336-47
3hr 14min4:31 AM10/05/25

The arcade mode game loop is 80% done. I implemented some of the models for it as well as a timer

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GitHubadd 3d models, mushroom2, island, zert+295
2hr 41min4:23 AM10/04/25

Arcade mode is currently in the works of and will be a more faster paced and non canon to the storyline

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GitHubadd enemt despawning and wip arcade mode+239-68
GitHubwip arcade mode+120-6
3hr 6min5:14 AM10/02/25

I am working on elements past level 4.1's main area as well as a neat little camera zoom in certain areas

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GitHubadd level 4 elements + zoom wip+151-25
GitHubfix shards duplication glitch+26-4
GitHubfix player relative movement off rotation+6-4
1hr 29min6:22 AM09/29/25

Dev Build #7 out!!!! - new interactions + cinematic stuff

New Changes from Last Build -

  • Added new thing that you can interact with to heal/upgrade/lore stuff
  • Fixed player rotation to now be based on keys and not velocity
  • Combat is now a bit more easier, still requires effort/pattern recognition!!!!
  • Added title card for entering major levels
  • Added secret language that can be deciphered
  • Added some greenery to the first level for shiba nature cafe event
  • Added master volume to settings

New Level Progress -

Level 1 - 98% done

Level 4.1 - 80% (has the new interaction in it)

GitHubupdate version+1-1
GitHubadd boot splash+2
GitHubadd bunch of nature models for first level+266-14
GitHubadd title cards+228-7
5hr 30min3:40 AM09/29/25

My computer thingy is now done and can now exchange shards for things as well as provide information about aspects of my game!

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GitHubadd volume setting + fix it+822-10
GitHubadd item dictionary + interface can now upgrade+19-8
GitHubadd interface lang and typing animation + health regen+176-22
GitHubadd text animation popup+137-35
GitHubfix opacity, ready for handling actions+29-17
4hr 57min12:09 AM09/28/25

I am making progress on the dialogue of my thing! I broke it so many times but now have a solid ish system for it

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GitHubinterface dialogue works half way now+35-21
GitHubbroke implementation+187-27
GitHubwip dialogue implementation+276-18
3hr 8min6:13 AM09/27/25

I finished the movement and screen animations for my thing! It took a lot of fine tuning as well as adding safe cases to stop broken transformations

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GitHubfix and finish interface animations + wip dialogue ui+327-15
4hr 27min5:54 AM09/26/25

I worked on my animation for my thing in my game! It will provide information, lore, and more stuff!

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GitHubstill wip interface animation+105-18
GitHubstart creating interface entity+318-2
GitHubplayer rotation based on input instead of velocity+35-7
GitHubfix enemy attack after death+6-4
GitHubadd model+129
8min9:34 PM09/21/25

Dev Build #6 out!!!! - making central mechanics and internal tweaks

New Changes from Last Build -

  • Start screen is now stylized with a cool dynamic background
  • All menus/gameplay are now keyboard friendly
  • Added settings ui with options to make gameplay easier and tweak in-game movement
  • Credits button now shows cool scrolling credits
  • Relic 1 is now obtainable
  • Shards have been added (later is used for economy/trade system)

Level Progress -

same as before :p

GitHubfix stun event not resetting+1
5hr 37min8:30 PM09/21/25

For this randomness challenge weekend event, I added shards that dropped in random quantities when you kill an enemy!

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GitHubupdate version, fix pause menu, and make reset menu keyboard friendly+36-7
GitHubfix level transportation+27-19
GitHubadd shard dropping for enemies+41-14
GitHubadd shard fx and pick up+126-17
GitHubadd shard model/icon, logo, and wip implementation+371-2
GitHubvary menu fx volume+81-13
GitHubmake relic emit light+13-50
GitHubmake menu fx polyphonic+28-31
GitHubadd relic 1 drop+268-82
4hr 8min4:09 AM09/19/25

I made a 3d scene for the background of my start menu! It is also dynamic too

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GitHubwip dropping relic 1 on enemy death+99-6
GitHubadd scene to start menu+240-18
GitHubmake pause menu keyboard friendly+34-5
GitHubimplement both settings+16-25
4hr 57min1:03 AM09/18/25

I added a settings panel and a cool scrolling credits screen

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GitHubmove credits functions, wip more on settings, optimizations+285-107
GitHubadd credits and wip on settings+438-4
1hr 32min10:36 PM09/14/25

Dev Build #5 out!!!! - a bunch of 3d assets, sound fx, and more

!!!!! I RECOMMEND YOU TO WEAR HEADPHONES WHEN PLAYING FOR THE BEST EXPERIENCE !!!!!

New Changes from Last Build -

  • Death events for running out of hp and falling off the map
  • Control hints for when starting a new game and weapons
  • Created player model + animations
  • Created starter weapon and tweaked animation
  • Screen damage vignette for damage indication
  • FX for swinging, hitting, enemy dying, and menu buttons

Level Progress -

Level 1, 2, 3 - still 91% done

Level 4.1 - 72% done!

Level 4.2/3/4/secret - not there yet...

Have fun!

GitHubchange version + add bunch of stuff to 4.1+212-17
2hr 35min5:19 AM09/14/25

I added controller hints on the top right of the screen for when things are picked up and when the game starts

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4hr 43min5:34 PM09/13/25

There is now a sword, enemy death, menu, and more sound effects in the game! I also finally added death events and tweaked animations

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GitHubadd and implement a bunch of fx+226-8
GitHubfix tween+4-1
GitHubfix animation and make it better+44-32
GitHubtweak player sword animation+180-24
GitHubadd wip leg animation+135-7
3hr 3min12:00 AM09/12/25

I added some wip player animations, my player model and starter sword model, and a damage vignette

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GitHubadd player model and vignette+441-6
GitHubadd new models
GitHubset up floor death area triggers, and change node group types+109-34
GitHubfix animation drifting+34-11
5hr 43min5:31 AM09/08/25

Dev Build #4 out!!!! - mostly internal tweaks + new assets

CONTROLS -

wasd/arrow keys - movement

left click (or L key) - attack/interact

right click (or P key) - change equipment slot

New Changes from Last Build -

  • Stamina and Health bar is now styled with icons drawn in krita
  • First 5 hidden relic assets have been made (not obtainable yet)
  • Player can now attack back enemies with a sword!!!
  • ^ enemy also falls apart when dying :(
  • Enemy Ai tweaks to balance gameplay ish and also to stop big lag spikes

Still no death event yet for the player 😭 please bear with me and press the exit key to then reopen the level

Level Progress -

Level 1, 2, 3 - all 90% done

Level 4.1 - 2% done

Level 4.2/3/4/secret - we dont talk about it

GitHubfix enemy health bar again + animation tweeking+11-4
GitHubadd relics bar, tweek enemy ai+91-3
GitHubfix enemt health still showing, + level4.1 stuff+79-4
GitHubwork on level 3, add level 4/4.1, and more+930-67
GitHubadd assets+4-2
GitHubfix player damage and enemy health bar+12-4
GitHubadd realistic enemy death+360-20
6hr 34min10:56 PM09/06/25

I added working equipment slots and a health bar for my enemies! Player attacks are now half implemented

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GitHubadd player attacks and enemy health bar+130-36
GitHubwip equipment usage for player+60-4
GitHubadd equipment bar+298-7
GitHubfix and add loading screen to start+121-45
4hr 37min6:08 AM09/02/25

Dev Build #3 out!!!! - A bunch of stuff added

New Changes from Last Build -

  • Enemy now has a body and claws modeled out
  • ^ + attacks player, animations, sound effects, and a ton of more stuff that i forgot
  • Soundtrack has been created
  • Stamina is now harder to use
  • The actual first few levels have been created

There's still no death event, so if you fall or run out of hp, press exit key and open a new game :sob:

Level Progress

Level 1 - 90%

Level 2 - 50%

Level 3 - i dont want to talk about it

Level 4.1-4.9 - nonexistant

Still a bunch of things in the backend that i need to do, but have fun with this build!

GitHubadd enemy sound effects+38-1
GitHubfix mix and add audio to game + tween volume+50-1
GitHubadd audio track+19
GitHubadd font, adjust enemy animation, n more+628-45
GitHubadd stamina punishments, enemy particles, and loading screen+435-32
3hr 40min6:47 PM09/01/25

Just got a working prototype of my second level done with scene switching! Its also the first appearance of my enemy in the storyline!!!

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GitHubadd level 1 and level 2 wip+181-2
GitHubadd level 1+403-6
2hr 7min9:01 PM08/31/25

I am working on my first level in my game. it is a introduction to the story ish and very spooky

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5hr 54min6:01 AM08/31/25

I added animations to my enemy, as well as a bunch of the mechanics! The player gets stunned on every hit but can also escape by doing the correct moves. The enemy is also fast but takes its time attacking. Get ready to learn its behavior to avoid dying!

GitHubadd hand animations, enemy attacks, stuns, n more+110-5
GitHubfix model scale and rotation+6-4
GitHubadd model to enemy + rotation+70-14
GitHubadd enemt model+53
GitHubadd funny test scene+58
GitHubadd player chasing and safecases+47-16
GitHubrestructure + working roaming+27-24
3hr 18min3:07 AM08/29/25

My npcs can now wander around! It took soooo long to get this one thing to work

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GitHubswitch to a area3d approach+46-13
GitHubroaming is still broken+21-20
GitHubwip roaming logic for enemy+37-6
9min5:47 AM08/27/25

I added some new barriers so the npc doesn't fall off + second release!! including stamina/sprint, a npc, better physics, and more!!!!

GitHubadd barriers + change ver+56-5
1hr 57min5:37 AM08/27/25

I added an enemy npc that can follow the player around and onto slopes!

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GitHubadd test enemy and wip path finding+134-35
2hr 32min1:52 AM08/27/25

I added a sprinting and stamina bar! The physics for the player has also been improved, but still a little iffy on slopes!

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GitHubbetter player physics + sprinting+88-7
GitHubadd player sliding/bouncing & sprint+103-7
11min5:38 AM08/25/25

First ever dev build released! It is a orthographically rendered game where everything looks... flat! for a reason.... There are some spots that do need some polishing, but some of the super important mechanics have been implemented.

3hr 58min5:07 AM08/25/25

I fixed travel going up slopes! ish! There are also now boundaries and cool lights.

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GitHubfix slope travel + milestone!!+240-58
GitHubfix movement + add test level+579-81
2hr 15min11:45 PM08/24/25

currently making a test level right now to get the feel of godot!

Godot_v4.4.1-stable_win64_26kPHT1qrx.png
4hr 50min9:13 PM08/24/25

I set up my godot structure to have a mostly stable development later on, and there is a functionable character/main menu!

NVIDIA_Overlay_iNTwQshNWA.png
GitHubrestructure nodes+127-21
GitHubupdate readme+2-253
GitHubadd game+4743
01:54 AM08/22/25

I successfully set up godot and wakatime!! My dev environment is ready!!!!!!!!!

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