A mystical dungeon type game with hidden meanings scattered everywhere. An arcade mode is baked in for fast paced combat and action packed waves of enemies.
Mon
Wed
Fri
Less
More
• 0 Hours Spent Dev
• 0 Hours Spent Art
• 0 Plays on Shiba
Danny
Speedy Shiba Shipper
Shomato
Stargazer
Shiba Pie
Shiba As Gundam
Randomness
Nature
09:31 AM11/10/25
IRL Day 11/10 (1 hour spent):
Today I made sure everything was working and checked on supabase if scores were good.
01:47 PM11/09/25
IRL DAY 11/09 (4 hours spent):
Today I was pretty relaxed and drew some more design/info onto my arcade machine with Posca markers. I also went around to help anyone that haven't finished yet
01:45 PM11/09/25
IRL DAY 11/08 (6 hours spent):
Today I brought my arcade to the new venue and fixed some last minute issues in my game where my enemy wouldn't work on arm builds specifically, and also retune difficulty for arcade mode
Everything was ready now!
01:44 PM11/09/25
IRL DAY 11/07 (8 hours spent):
Today I finished some bugs with my autostart service for my game and gpio to control py script.
I also drilled holes for my buttons and vesa mount for monitor
I decided to use acyrlic paint and went with a dark blue/brown and white highlites for my design
The transport from the old venue to new venue/hotel was honestly a nightmare.
01:42 PM11/09/25
IRL Day 11/06 (8 hours spent):
Today I started planning the electronics for my arcade machine and the gpio control to keyboard actions.
1:39 PM11/09/25
IRL Day 11/05 (5 hours spent):
Today I arrived in Narita airport and met people who were also doing shiba!
I got my suica card and my skyride train ticket to travel to spacebar and everywhere else.
Parts for my arcade machine were grabbed and planned for tomorrow as i was extremely tired.
8min●3:35 AM11/03/25
Release v1.0.0 (12th release) out! - arcade mode is done, japanese translations n more
New Changes from Last Build -
Added 3 new sound tracks for level 4.2, 4.3, and 4.4
Smoothed a bunch of tween animations
Arcade mode is now decorated
Ranged enemy is now added into arcade mode
And of course, the game can be fully translated to Japanese
Level Progress -
all done <3
update version+1-6▶
2hr 12min●2:26 AM11/03/25
I added full japanese translations to my game and also added some more little decoration to level 4.4/4.3
decorate level 4.3 and 4.4 more+155-3▶
add more zert waves to arcade mode+47-1▶
add japanese translations+6372-37▶
2hr 8min●3:36 AM10/31/25
I finished adding my ranged enemy to arcade mode. They spawn on random islands off the main one
add zert to arcade mode and also fix smth wrong about behavior+263-38▶
1hr 19min●3:37 AM10/30/25
I added pillars to my game as their own scenes so i could use them in story mode, but also put them in arcade mode! Their collision is a bit strange though
add pillars and use them in scene+468-19▶
2hr 11min●3:55 AM10/29/25
I implemented my soundtracks that i made yesterday and tweened them to transition ish. I also tweaked a bunch of tweens in my game to make a lot more animations smoother, and started adding my ranged enemy to arcade mode.
wip adding zert to arcade mode+75-8▶
add a bunch of more tween stuff+26▶
implemented the new sound tracks, edit tween stuff+185-13▶
add soundtracks▶
8min●4:23 AM10/27/25
Dev Build #11 out! - all levels ready + more!
New Changes from Last Build -
Leaderboard + saving scores now work in arcade mode! Try it out!!!!!!!!!!!!!!!!
Transitioning events for loading between 4.# levels were fixed
Relic models were made
All relics are now obtainable, and game can actually be fully completed!
A gamma setting has been made to let you tune the visuals to your liking
Level Progress -
1, 2, 3, 4.1, 4.2 - done pretty much
4.3, 4.4, - 90% done
1hr 47min●4:04 AM10/27/25
I added a gamma setting in my game to let people change how dark it is in the game
I finished my arcade's leaderboard and scores can now be submitted into a database!
finish arcade ui for submitting scores+211-81▶
add virtual keyboard+345-13▶
2hr 10min●3:40 AM10/25/25
I finished the cutscene + credit rolls, and the game now has an actual ending. I also started adding the scoreboard stuff to my arcade mode!
add leaderboard gdscript + loading+154-17▶
fix issue with loading+12-11▶
add more title cards + update interface dialogue+52-6▶
add the credits scroll. game loop entirely finished+23-8▶
2hr 12min●3:48 AM10/24/25
There is now a neat little cutscene for when the last relic is placed
a bunch of animations for the last relic insert+121-16▶
finish + fix states for level 4.4+151-7▶
2hr 10min●5:15 AM10/23/25
I am about to finish the last part of the logic in my code for level 4.4, and i also decorated some of my previous levels
add some decorations to other levels + some last logic for level 4.4 worked on+321-23▶
fix some issues with state+266-36▶
2hr 14min●4:23 AM10/22/25
Today i started implementing the inserting feature of each relic for my last level
almost done with level 4.4+87-42▶
add relic insert scene for mechanic in level 4.4+348-18▶
31min●3:44 AM10/21/25
I added the models to my game and now all my relics have art!!
implement models for relic scene items+15-48▶
add relic modles+438▶
14min●3:40 AM10/20/25
Dev Build #10 out! - a bunch of level stuff added + many tweaks
New Changes from Last Build -
The ranged weapon now has aim assist
The puzzle for level 4.2 works
The route puzzle for level 4.3 is also added and works
Relic 1, 2, 3, 4 are all possible to get now
Lighting has been optimized and made brighter
Ranged enemy can now sense attacks when not agroed yet
Level Progress -
1, 2, 3, 4.1 - done pretty much
4.2, 4.3 - 90% the way there
4.4 - 3% bruh
hotfix transitioning event+2-2▶
update ver+1-1▶
fix some lighting+17-9▶
2hr 25min●3:08 AM10/20/25
I made some changes to the puzzle for level 4.3 and adjusted lighting/environment stuff in all levels. I also started prototyping the final level 4.4!
prototype level 4.4+184-4▶
bunch of environment tweaks + optimization and fix+307-296▶
adjustments to puzzle for level 4.3+77-22▶
2hr 27min●4:14 AM10/19/25
I added the puzzle/mechanic to lower the bridge for access to level 4.3
forgot to remove some stuff as reference+2-2▶
add electrical box mechanic puzzle for 4.3+407-51▶
add some environment stuff + fixes+116-102▶
1hr 59min●4:59 AM10/18/25
I fixed an issue in level 4.2 where the ground was still showing, and am almost done with level 4.3
fix level 4.2 ground showing, add more stuff to 4.3+368-76▶
add damage sensing to zert and fix some behavior+41-19▶
2hr 26min●5:18 AM10/17/25
I finished the last part in level 4.2! It is a narrow path with it being very dark
partial changes to 4.3+50-4▶
add new part to level 4.2+249-6▶
2hr 30min●4:58 AM10/16/25
Today i started level design for level 4.3 with some of its mechanics in place
start designing level 4.3+328-15▶
add all relic item scenes+202-5▶
2hr 28min●4:17 AM10/15/25
I added an aim assist for the ranged weapon as it was kind of hard to aim normally
fix relic ui having missing stuff+11-7▶
sort a bunch of nodes into their own node3ds+88-108▶
add zoom to puzzle+181-140▶
finish puzzle implementation for 4.2+98-16▶
add aim assist to bow+85-13▶
2hr 13min●4:58 AM10/14/25
I started level design for 4.2 and implemented half of a puzzle so far
level design for 4.2+247-17▶
implement puzzle and wip checkpoint for 4.2+215-54▶
17min●6:26 AM10/13/25
Dev Build #9 out!!!! - new enemy, level stuff, and tiny tweaks
New Changes from Last Build -
Modeled a new enemy
Modeled a ranged weapon to counter it
Implemented a harder enemy that is ranged and has different behavior
Made ranged weapon animation + logic for it
Redone stamina mechanics to be a bit longer lasting and can be used when stunned
Added checkpoint for when dying
Added dynamic loading for large level into parts
Decorated some levels past the initial one
Level Progress -
Level 1, 2, 3 - 100% done
Level 4.1 - 90% done
Level 4.2 - 10% done
Level 4.3 - 2% done
Level 4.4 - we dont talk about it
update ver + tweak some gameplay stuff to make easier+8-4▶
update-1▶
3hr 46min●5:00 AM10/13/25
I finished adding the bow and its mechanics! I also added a sign to the game to give a hint
add a sign for hints+138-5▶
shibadb does not support leaderboar data yet+294-2▶
add bow knockback + level tweak+23-10▶
finish bow implementation+151-5▶
refactor zert nodes to make more sense+203-177▶
4hr 4min●4:59 AM10/12/25
I started prototyping/building level 4.2 and have some ideas made for it. I also started implementation for the bow mechanic and is a work in progress
wip bow implementation+197-36▶
wip prototype level 4.2+299-24▶
add dynamic loading in level 4+202-13▶
2hr 9min●4:58 AM10/11/25
I worked on rearranging some decorations i placed last time in level 3 to make it feel more natural, fix a camera zoom bug, and spend a lot of time debugging why my new enemy zert was working in the debug level instead of the actual level... bruh
spotlight on zert bridge+14▶
add spike and bow icon+99▶
add and import bow 3d model+60-1▶
Fix camera zoom bug, broken zert behavior, and rearrange some decoration+90-47▶
2hr 60min●4:57 AM10/10/25
I finally finished my new enemy's behavior! It can now hurt the player as well as receiving damage too. The projectiles it shoots are also animated and it took some time trying to debug a issue of animations affecting all projectiles for some reason... but i got it working!
add player and zert damage + finish zert behavior+152-8▶
add angle calc and particle animation+59-7▶
2hr 28min●4:52 AM10/09/25
Today i finally added a checkpoint system that allows you to spawn back at level 4.1 instead of resetting the entire game. I also added some more mushrooms to the rest of the levels and made enemies respawn after their population goes down by half
I continued working on my new enemy's ai and its pathfinding. It took so much trial and error as i kinda suck at implementing state machines.. but its getting very close to working smoothly!
fix var passing and decently good npc path now+41-26▶
add debug draw 3d addon+3504▶
add forwarding vars+73-15▶
not great implementation yet of npc behavior+50-4▶
redo stamina mechanics for when stunned + animation+16-4▶
2hr 51min●4:58 AM10/07/25
I started to implement my new enemy's model and worked on half the logic/animation for it so far. It is a ranged enemy and distances itself from the player
implement zert model/nodes and wip logic+768-11▶
2hr 58min●5:01 AM10/06/25
Dev Build #8 out!!!! - new arcade mode + sounds!!!
New Changes from Last Build -
Fixed a game breaking economy bug where shards could be duplicated
Added arcade mode with waves (last one may be buggy)
Added sounds for the computer seen in level 4.1
Added models for arcade mode
Fixed player model rotation for non screen relative movement setting
use second soundtrack, new wave logic for arcade+170-70▶
convert to wav + godot auto import+139▶
add arcade game loop + audio files+336-47▶
3hr 14min●4:31 AM10/05/25
The arcade mode game loop is 80% done. I implemented some of the models for it as well as a timer
add 3d models, mushroom2, island, zert+295▶
2hr 41min●4:23 AM10/04/25
Arcade mode is currently in the works of and will be a more faster paced and non canon to the storyline
add enemt despawning and wip arcade mode+239-68▶
wip arcade mode+120-6▶
3hr 6min●5:14 AM10/02/25
I am working on elements past level 4.1's main area as well as a neat little camera zoom in certain areas
add level 4 elements + zoom wip+151-25▶
fix shards duplication glitch+26-4▶
fix player relative movement off rotation+6-4▶
1hr 29min●6:22 AM09/29/25
Dev Build #7 out!!!! - new interactions + cinematic stuff
New Changes from Last Build -
Added new thing that you can interact with to heal/upgrade/lore stuff
Fixed player rotation to now be based on keys and not velocity
Combat is now a bit more easier, still requires effort/pattern recognition!!!!
Added title card for entering major levels
Added secret language that can be deciphered
Added some greenery to the first level for shiba nature cafe event
Added master volume to settings
New Level Progress -
Level 1 - 98% done
Level 4.1 - 80% (has the new interaction in it)
update version+1-1▶
add boot splash+2▶
add bunch of nature models for first level+266-14▶
add title cards+228-7▶
5hr 30min●3:40 AM09/29/25
My computer thingy is now done and can now exchange shards for things as well as provide information about aspects of my game!
add volume setting + fix it+822-10▶
add item dictionary + interface can now upgrade+19-8▶
add interface lang and typing animation + health regen+176-22▶
add text animation popup+137-35▶
fix opacity, ready for handling actions+29-17▶
4hr 57min●12:09 AM09/28/25
I am making progress on the dialogue of my thing! I broke it so many times but now have a solid ish system for it
interface dialogue works half way now+35-21▶
broke implementation+187-27▶
wip dialogue implementation+276-18▶
3hr 8min●6:13 AM09/27/25
I finished the movement and screen animations for my thing! It took a lot of fine tuning as well as adding safe cases to stop broken transformations
fix and finish interface animations + wip dialogue ui+327-15▶
4hr 27min●5:54 AM09/26/25
I worked on my animation for my thing in my game! It will provide information, lore, and more stuff!
still wip interface animation+105-18▶
start creating interface entity+318-2▶
player rotation based on input instead of velocity+35-7▶
fix enemy attack after death+6-4▶
add model+129▶
8min●9:34 PM09/21/25
Dev Build #6 out!!!! - making central mechanics and internal tweaks
New Changes from Last Build -
Start screen is now stylized with a cool dynamic background
All menus/gameplay are now keyboard friendly
Added settings ui with options to make gameplay easier and tweak in-game movement
Credits button now shows cool scrolling credits
Relic 1 is now obtainable
Shards have been added (later is used for economy/trade system)
Level Progress -
same as before :p
fix stun event not resetting+1▶
5hr 37min●8:30 PM09/21/25
For this randomness challenge weekend event, I added shards that dropped in random quantities when you kill an enemy!
update version, fix pause menu, and make reset menu keyboard friendly+36-7▶
fix level transportation+27-19▶
add shard dropping for enemies+41-14▶
add shard fx and pick up+126-17▶
add shard model/icon, logo, and wip implementation+371-2▶
vary menu fx volume+81-13▶
make relic emit light+13-50▶
make menu fx polyphonic+28-31▶
add relic 1 drop+268-82▶
4hr 8min●4:09 AM09/19/25
I made a 3d scene for the background of my start menu! It is also dynamic too
wip dropping relic 1 on enemy death+99-6▶
add scene to start menu+240-18▶
make pause menu keyboard friendly+34-5▶
implement both settings+16-25▶
4hr 57min●1:03 AM09/18/25
I added a settings panel and a cool scrolling credits screen
move credits functions, wip more on settings, optimizations+285-107▶
add credits and wip on settings+438-4▶
1hr 32min●10:36 PM09/14/25
Dev Build #5 out!!!! - a bunch of 3d assets, sound fx, and more
!!!!! I RECOMMEND YOU TO WEAR HEADPHONES WHEN PLAYING FOR THE BEST EXPERIENCE !!!!!
New Changes from Last Build -
Death events for running out of hp and falling off the map
Control hints for when starting a new game and weapons
Created player model + animations
Created starter weapon and tweaked animation
Screen damage vignette for damage indication
FX for swinging, hitting, enemy dying, and menu buttons
Level Progress -
Level 1, 2, 3 - still 91% done
Level 4.1 - 72% done!
Level 4.2/3/4/secret - not there yet...
Have fun!
change version + add bunch of stuff to 4.1+212-17▶
2hr 35min●5:19 AM09/14/25
I added controller hints on the top right of the screen for when things are picked up and when the game starts
4hr 43min●5:34 PM09/13/25
There is now a sword, enemy death, menu, and more sound effects in the game! I also finally added death events and tweaked animations
add and implement a bunch of fx+226-8▶
fix tween+4-1▶
fix animation and make it better+44-32▶
tweak player sword animation+180-24▶
add wip leg animation+135-7▶
3hr 3min●12:00 AM09/12/25
I added some wip player animations, my player model and starter sword model, and a damage vignette
add player model and vignette+441-6▶
add new models▶
set up floor death area triggers, and change node group types+109-34▶
fix animation drifting+34-11▶
5hr 43min●5:31 AM09/08/25
Dev Build #4 out!!!! - mostly internal tweaks + new assets
CONTROLS -
wasd/arrow keys - movement
left click (or L key) - attack/interact
right click (or P key) - change equipment slot
New Changes from Last Build -
Stamina and Health bar is now styled with icons drawn in krita
First 5 hidden relic assets have been made (not obtainable yet)
Player can now attack back enemies with a sword!!!
^ enemy also falls apart when dying :(
Enemy Ai tweaks to balance gameplay ish and also to stop big lag spikes
Still no death event yet for the player 😭 please bear with me and press the exit key to then reopen the level
Level Progress -
Level 1, 2, 3 - all 90% done
Level 4.1 - 2% done
Level 4.2/3/4/secret - we dont talk about it
fix enemy health bar again + animation tweeking+11-4▶
add relics bar, tweek enemy ai+91-3▶
fix enemt health still showing, + level4.1 stuff+79-4▶
work on level 3, add level 4/4.1, and more+930-67▶
add assets+4-2▶
fix player damage and enemy health bar+12-4▶
add realistic enemy death+360-20▶
6hr 34min●10:56 PM09/06/25
I added working equipment slots and a health bar for my enemies! Player attacks are now half implemented
add player attacks and enemy health bar+130-36▶
wip equipment usage for player+60-4▶
add equipment bar+298-7▶
fix and add loading screen to start+121-45▶
4hr 37min●6:08 AM09/02/25
Dev Build #3 out!!!! - A bunch of stuff added
New Changes from Last Build -
Enemy now has a body and claws modeled out
^ + attacks player, animations, sound effects, and a ton of more stuff that i forgot
Soundtrack has been created
Stamina is now harder to use
The actual first few levels have been created
There's still no death event, so if you fall or run out of hp, press exit key and open a new game :sob:
Level Progress
Level 1 - 90%
Level 2 - 50%
Level 3 - i dont want to talk about it
Level 4.1-4.9 - nonexistant
Still a bunch of things in the backend that i need to do, but have fun with this build!
add enemy sound effects+38-1▶
fix mix and add audio to game + tween volume+50-1▶
add audio track+19▶
add font, adjust enemy animation, n more+628-45▶
add stamina punishments, enemy particles, and loading screen+435-32▶
3hr 40min●6:47 PM09/01/25
Just got a working prototype of my second level done with scene switching! Its also the first appearance of my enemy in the storyline!!!
add level 1 and level 2 wip+181-2▶
add level 1+403-6▶
2hr 7min●9:01 PM08/31/25
I am working on my first level in my game. it is a introduction to the story ish and very spooky
5hr 54min●6:01 AM08/31/25
I added animations to my enemy, as well as a bunch of the mechanics! The player gets stunned on every hit but can also escape by doing the correct moves. The enemy is also fast but takes its time attacking. Get ready to learn its behavior to avoid dying!
add hand animations, enemy attacks, stuns, n more+110-5▶
fix model scale and rotation+6-4▶
add model to enemy + rotation+70-14▶
add enemt model+53▶
add funny test scene+58▶
add player chasing and safecases+47-16▶
restructure + working roaming+27-24▶
3hr 18min●3:07 AM08/29/25
My npcs can now wander around! It took soooo long to get this one thing to work
switch to a area3d approach+46-13▶
roaming is still broken+21-20▶
wip roaming logic for enemy+37-6▶
9min●5:47 AM08/27/25
I added some new barriers so the npc doesn't fall off + second release!! including stamina/sprint, a npc, better physics, and more!!!!
add barriers + change ver+56-5▶
1hr 57min●5:37 AM08/27/25
I added an enemy npc that can follow the player around and onto slopes!
add test enemy and wip path finding+134-35▶
2hr 32min●1:52 AM08/27/25
I added a sprinting and stamina bar! The physics for the player has also been improved, but still a little iffy on slopes!
better player physics + sprinting+88-7▶
add player sliding/bouncing & sprint+103-7▶
11min●5:38 AM08/25/25
First ever dev build released! It is a orthographically rendered game where everything looks... flat! for a reason.... There are some spots that do need some polishing, but some of the super important mechanics have been implemented.
3hr 58min●5:07 AM08/25/25
I fixed travel going up slopes! ish! There are also now boundaries and cool lights.
fix slope travel + milestone!!+240-58▶
fix movement + add test level+579-81▶
2hr 15min●11:45 PM08/24/25
currently making a test level right now to get the feel of godot!
4hr 50min●9:13 PM08/24/25
I set up my godot structure to have a mostly stable development later on, and there is a functionable character/main menu!
restructure nodes+127-21▶
update readme+2-253▶
add game+4743▶
01:54 AM08/22/25
I successfully set up godot and wakatime!! My dev environment is ready!!!!!!!!!
Expand Journey
Comments
Leave a comment...
Nothing to preview yet. Switch to Raw to write your post.
Comments
No comments currently