Bullet hell where you absorb bullets based on their color to shoot back at enemies.

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Paw
Juniper Le
Shiba As Gundam
55min12:05 AM11/04/25

Currently in the middle of working on the boss for level 2! it's not there yet but when it is it'll b rly cool

GitHublittle more work on level 2 boss+58-45
GitHubstarting work on level 2 boss+429-36
2hr 17min6:42 PM11/03/25

You can now select your difficulty in the start menu

you can also now toggle if you want a tutorial or not

GitHuboption to play without tutorial+456-36
GitHubadded difficulties to game!+172-43
GitHubsettings menu is now fully translated!+73-26
4hr 10min7:34 AM11/03/25

working on translations for game!

GitHubstill working on adding language to settings+101-3
GitHubworking on japanese translations!+403-33
GitHubfinished mix line visual!+115-47
2hr 58min9:54 PM11/01/25

working on better visuals for mixing colors

GitHubworking on the mixing line visual!+105-62
GitHubworking on mix line for palette+147-111
1min3:48 PM11/01/25

The game now has both levels 1 and 2! Level 2 doesn't have a final boss yet, but that's what I'll add next!

1hr 8min3:44 PM11/01/25

finished with level 2 except for the boss!

019a4017-158b-7328-a71d-708dde5015e6.png
GitHubfinished with level except for boss!+78-2
GitHubbalancing difficulty of the level rn!+30-28
2hr 49min1:01 PM11/01/25

NEW MINIBOSS FOR LEVEL 2. This one shoots bullets that split apart!

GitHubfinished miniboss rahhh!+60-19
GitHubworking on miniboss!+320-1
GitHubnew bat enemy+260-16
1hr 24min7:09 AM11/01/25

new bomb enemy that shoots out in every direction!

019a3e3f-2f0c-7d46-9f53-490a912d79f4.png
GitHubnew bomb enemy + enemy sprites+355-21
1hr 44min3:27 AM11/01/25
  • new level 2 background cuz 3d looked super weird. It's a mountain theme instead of an ocean one
  • new enemy that shoots out musical notes!
GitHubnew mountain background+137-84
GitHubfinished design for music bullet!+114-22
1hr 56min1:17 AM11/01/25

Working on level 2!!

Level 2 has a new 3d background. I hope it looks ok lol.

Also working on a new enemy that shoots bullets that move in a back and forth wave.

GitHubNEW BACKGROUND VISUAL + WORKING ON LEVEL 2+317-213
1hr 57min6:42 AM10/31/25

working on new background for level 2!

It's supposed to be an underwater theme but now I realize that makes no sense so I'm probs gonna change that later lol

the 3d rectangles are supposed to be buildings of an underwater city, but I might just turn this level into an empty city instead.

019a38ff-2030-787f-95ff-771ff6b5505a.png
GitHubworking on new theme for game+486-119
2hr 40min10:39 PM10/30/25
  • new progress display on the left to indicate what part you're on in the level!
GitHubfinished the progress indicator arrows!+21-30
GitHubworking on progress indicator sequence+225-3
GitHubstart menu has transition, and can now go to start menu from pause menu+44-6
GitHubhigh score display+66-19
2hr 6min8:43 AM10/30/25
  • new animation for when player dies!
  • also added a transition for the end screen!
GitHubnew animation for player dying+161-20
GitHubend screen now properly transitions+32-4
2hr 18min4:32 AM10/30/25
  • Game now has a scoring system
  • now also added an end display for when you finish the level
019a3362-7c54-76e9-84a0-d2f35953b666.png
GitHubworking on level end display!+121-11
GitHubadded score system!+81-12
4min12:01 PM10/29/25

DEMO #9!!!

what changes did I add? Look at the previous devlogs lol

3hr 38min11:43 AM10/29/25
  • new foggy background for the boss
  • the boss now has a cool death explosion animation
  • also i completely forgot to talk abt it but now whenever you kill an enemy, they drop a ball of color for you to collect
GitHubqueen now has enemy effects and death animation+129-12
GitHubnew foggy background for boss+130-21
GitHubadded the color collectible to every enemy+51-20
GitHubnew color collectible that gives u color!+233-14
3hr 10min5:53 AM10/29/25
  • new butterfly that maxes out all of your colors
  • enemies now vibrate when hit and fade out when killed
GitHubenemies now vibrate when hit and fade when dead+88-7
GitHubadded a butterfly that you can absorb+290-21
GitHubfinished heal effect + modified tutorial+96-23
2hr 39min6:42 AM10/28/25

added a heal feature! hold W and you can heal

GitHubworking on heal visual effect!+122-42
GitHubworking on heal feature!+124-31
1hr 15min7:37 AM10/27/25

DEMO #8!!!

  • Few changes to level 1, including a full boss!

Level 1 is basically done now, though I'll add more later to make it look better.

GitHubsome adjustments to level 1+39-19
GitHubqueen is for the most part done+88-13
GitHubqueen can now transition through stages+74-35
3hr 27min5:43 AM10/27/25

Working on boss of level 1!

GitHubnew pattern rotator + queen has 2 bullet patterns+67-7
GitHubworking on queen boss+280-4
GitHubjk level 1 is not done+75-8
GitHubbasically done w first level now!+25-29
4hr 42min11:34 PM10/26/25

Added background to first level

GitHubFINALLY DONE WITH FOREST BACKGROUND+123-54
GitHubworking on forest background+107-5
2hr 13min10:06 AM10/26/25
  • when you're maxed out on a color, bullets of that color won't turn white when you graze them anymore.
GitHubbullet colors dont turn white when grazed but not absorbed+18-3
GitHubsettings and pause menu are DONE!+250-24
6:36 AM10/26/25
  • new settings menu that can edit keybinds!
  • game gets paused whenever you're on the settings menu
  • screen transition from start menu to game!!!!
GitHubworking on settings menu!+48-22
GitHubnew main scene and transitions!+177-91
GitHubnew pause menu that can edit keybinds+205-3
GitHubmade the round with 6 ghosts easier+126-114
3hr 53min5:55 AM10/25/25

oop so the sfx aren't actually playing in the video rn lol but pretend they're there

  • new whispy ghost enemy that shoots in all directions
  • new sfx for absorbing enough colors to shoot a bullet
  • new animation for player getting hit
GitHubnew animation for player getting hit+123-4
GitHubnew sfx for absorbing colors to rings+50-16
GitHubnew whispy ghost + halfway done w first level!+298-55
3min4:20 AM10/24/25

playtest #6!!!

Also removed the tutorial button

GitHubremoved tutorial button + playtest 6 ready!+6-24
2hr 48min4:09 AM10/24/25
  • text in the tutorial now fades in and out
  • new visuals for mixing colors! A colored line is drawn between the two mixed colors
GitHubvisuals for mixing colors are now kinda done!+70-65
GitHubtext now fades in and out + working on mixing color visuals+203-175
2hr 8min6:58 AM10/23/25
  • Finished basic outline of tutorial integrated within the first level!
  • New fire orb enemy to teach color mixing mechanic
  • also made the palette bigger
  • new font! (Nunito)
GitHubchanged aim line to be a shapecast instead!+19-14
GitHubworking on tutorial + new orb enemy+279-15
GitHubmade palette bigger + added new font+245-45
2hr 18min6:48 AM10/22/25
  • made stage screen a little wider and the right side wider
  • New flower bullets at the start of the game. I'm planning on removing the tutorial and instead teaching the player directly inside the main game. The flower bullets are to teach the player about absorbing and dodging bullets.
GitHubnew blossom bullet + made screen wider+291-50
2hr 8min6:55 AM10/21/25
  • new dashed line and crosshairs for aiming
  • can now cancel a shot by pressing the spacebar (in case you want to switch colors)
  • changed the level a bit. There's now secondary color enemies (a purple and orange one), and their bullet patterns are a little different.
GitHubbegan working on visuals for mixed colors+8-3
GitHubchanges in level + can now cancel shot+36-19
GitHubfinished aim line animation!+28-16
GitHubworking on aim line + crosshairs!+69-5
2min3:23 AM10/20/25

5th playtest! The main new features of this one are more sfx and visuals, changing the health & bullet system for the player and enemies, and adding secondary color bullets!

2hr 13min3:19 AM10/20/25
  • Fixed errors with palette color highlights when mixing colors
  • New animated life heart that shatters when broken!
  • New sfx for failing shot or mixing shot
GitHubplaytest 5!+6-6
GitHubnew sfx for mixing shot and failing shot + bigger tutorial+182-29
GitHubnew animated life heart!!+142-67
GitHubfixed error w palette highlights + made it look better+49-5
2hr 7min6:51 AM10/19/25

The player can now shoot secondary color bullets by mixing two of their primary colors

  • Changed controls a bit too to accommodate this change.
GitHubworking on visual effects for mixing colors+26-16
GitHubchanged controls + can now mix colors!+91-17
2hr 11min6:40 AM10/18/25

Added new visual effects for the color wheel!

  • When you absorb enough bullets to shoot your own bullet, the color wheel has a little tint
  • When you max out a color, then the color circle will get spiky
GitHubfinished palette visual effects + palette fill sfx+53-16
GitHubworking on making palette visual look more obvious+74-26
2hr 17min6:54 AM10/17/25
  • made boss have 11 hearts now
  • working on the start menu! It still looks really bad but it's gonna look a lot better later
GitHubstarted trying to make start menu look better+181-38
1hr 19min6:36 AM10/15/25
  • Finished minboss
  • Enemies have hearts instead of healthbars now
  • Changed player bullet damage. The player can absorb 9 bullets max, and every 3 bullets equals 1 enemy heart.
GitHubchanged health and bullet system & enemy health display+80-30
GitHubfrolicker ghost is basically done+92-29
55min5:09 AM10/15/25
  • miniboss has new really cool bullet pattern and animation!
  • new bulle type made for miniboss that shoots outwards and moves towards you
GitHubworking on frolicker miniboss+191-10
2hr 16min6:54 AM10/14/25
  • New electric ghost enemy that switches colors between shots
  • New WIP miniboss enemy
  • some new bullet pattern components: one that changes the color of the bullet pattern, and one that randomizes the angle a bit
GitHubnew frolicker ghost enemy!+179-3
GitHubcreated elecrric ghost enemy + new pattern components+333-18
3hr 6min11:31 AM10/12/25
  • new player and player shadow spritesheet! The shadow will be colored based on your current bullet color, and the sprite will change if you're moving left or right
  • Changed circle visual for absorbing bullets
  • New animation when the player is hit!
  • New bullet animation! The bullet now explodes upon contact
  • I also added a bunch of cool sfx but I think I forgot to enable desktop audio rip
GitHubnew player bullet animation+98-8
GitHubnew animation when player is hit+98-17
GitHubworking more on player spritesheet+255-25
3hr 5min6:49 AM10/12/25
  • new sprites for the player, enemies, and the dummy bullets!
  • sound effects for the player, and music for the start screen
  • enemies have healthbars now
  • changed the shooting system so that the entire color is shot at once
GitHubadded some basic sfx for the player+96-4
GitHubadded start screen music!+51-3
GitHubnew ghost and dummy sprites!+329-104
GitHubenemies have healthbars + changed player shots+58-19
3hr 5min4:04 AM10/11/25
  • made the bullet patterns more compositional so its easier to customize them, specifically the bullet color and the bullet spread
  • there's a new ghost type that follows a set path!
  • whenever u finish a level, it will return back to the start menu
GitHubnew small ghost that follows a path!+364-98
GitHubnew pattern spreader component+58-30
2hr 14min6:52 AM10/10/25

added a menu screen!

made the bullet system more compositional, so I can make bullet patterns just by moving nodes around instead of coding them in!

GitHubmade bullet patterns more compositional+234-103
3hr 6min6:59 AM10/09/25
  • There's a new tutorial! Still not completely done, but its nice that it exists
  • Also kinda revamped the round system so that its more flexible
GitHubworking on tutorial level!+507-45
GitHubprimary color palette is now animated!+30-32
2hr 26min6:53 AM10/08/25

Instead of having 6 colors in the palette, there's now only 3 primary colors! Whenever you absorb a secondary color, it'll just give you its two corresponding primary colors instead.

This is to make things simpler for the player. 3 colors are easier to manage than 6.

GitHubworking on fixing palette display+68-68
GitHubchanged bullet absorber to only use primary colors+76-55
4hr 23min12:39 AM10/07/25

PLAYTEST #2 YIPPEEEE

  • Added some instructions on the left. Those will be removed later so you will be given a tutorial in game instead.
  • changed HUD so its a little more readable by putting it all on the right side
  • Instead of having to wait until every enemy is dead before moving to the next round, rounds will now also progress by time!
  • finally got the color palette to rotate correctly. You can't see it bc there's still only one color (red), but that's ok
  • Enemies will exit screen after a certain amount of time
  • Calibrated some values (speeds and sizes) to make the gameplay a little more fair?
GitHubready for playtest 2!+63-12
GitHubnew timed spawns in round manager+68-30
GitHubghosts can now exit after some time+28-9
GitHubadded new white color+11-6
GitHubfixed bug on palette+70-29
GitHubfinally got palette to rotate correct direction+15-9
3hr 60min4:23 AM10/06/25

Changed bullet absorbing mechanic again!

  • you can now absorb any color just by grazing it within the circle
  • absorbed bullets will turn white, but you can still get hit by them
  • once you've absorbed a color, you can shoot it! There's a cool new color palette to tell you which color ur using rn!
GitHubnew wheel to see what colors you're absorbing!+125-22
GitHubchanged bullet shooting system+86-114
52min6:51 AM10/05/25

you can now shoot / absorb bullets by aiming your mouse!

GitHubcan now aim to shoot and absorb bullets+80-13
7min5:04 AM10/05/25

yaayy first demo!!

Arrow keys - move around

X - absorb bullet when it goes in outlined circle

Z - shoot absorbed bullet

3hr 20min4:49 AM10/05/25
  • Enemies are now colored by what color bullet they can be hit by
  • Added health - If hearts go to zero, then the game will restart
  • added visual for bullets absorbed
GitHubchanged bullet absorbing mechanic+83-18
GitHubsome stuff i forgot+51-4
GitHubplayer now has health hearts and can die+151-21
GitHubenemies are now only hit by bullets of same color+18-12
6:27 AM09/23/25
  • Added enemy rounds, where new enemies appear after all the current enemies are defeated
  • Player can now absorb and shoot back bullets
GitHubadded a third round just cuz+12-3
GitHubplayer can now absorb and reshoot bullets+158-64
GitHubbullet composition!+74-34
GitHubadded enemy rounds+91-10
GitHubenemy can now shoot its own bullets!+117-29
3hr 59min8:11 AM09/18/25

Started my bullet hell! There's now a player, bullets, and an enemy!

GitHubadded ghost that can be defeated!+158-8
GitHubadded player bullets+102-5
GitHubbasic game setup + player position clamped+133-15
GitHubmoving player yay!+55
GitHub1st commit+1106
04:02 AM08/19/25

I set up Godot and Hackatime!

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