Bullet hell where you absorb bullets based on their color to shoot back at enemies.
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Juniper Le
Shiba As Gundam
55min●12:05 AM11/04/25
Currently in the middle of working on the boss for level 2! it's not there yet but when it is it'll b rly cool
little more work on level 2 boss+58-45▶
starting work on level 2 boss+429-36▶
2hr 17min●6:42 PM11/03/25
You can now select your difficulty in the start menu
you can also now toggle if you want a tutorial or not
option to play without tutorial+456-36▶
added difficulties to game!+172-43▶
settings menu is now fully translated!+73-26▶
4hr 10min●7:34 AM11/03/25
working on translations for game!
still working on adding language to settings+101-3▶
working on japanese translations!+403-33▶
finished mix line visual!+115-47▶
2hr 58min●9:54 PM11/01/25
working on better visuals for mixing colors
working on the mixing line visual!+105-62▶
working on mix line for palette+147-111▶
1min●3:48 PM11/01/25
The game now has both levels 1 and 2! Level 2 doesn't have a final boss yet, but that's what I'll add next!
1hr 8min●3:44 PM11/01/25
finished with level 2 except for the boss!
finished with level except for boss!+78-2▶
balancing difficulty of the level rn!+30-28▶
2hr 49min●1:01 PM11/01/25
NEW MINIBOSS FOR LEVEL 2. This one shoots bullets that split apart!
finished miniboss rahhh!+60-19▶
working on miniboss!+320-1▶
new bat enemy+260-16▶
1hr 24min●7:09 AM11/01/25
new bomb enemy that shoots out in every direction!
new bomb enemy + enemy sprites+355-21▶
1hr 44min●3:27 AM11/01/25
new level 2 background cuz 3d looked super weird. It's a mountain theme instead of an ocean one
new enemy that shoots out musical notes!
new mountain background+137-84▶
finished design for music bullet!+114-22▶
1hr 56min●1:17 AM11/01/25
Working on level 2!!
Level 2 has a new 3d background. I hope it looks ok lol.
Also working on a new enemy that shoots bullets that move in a back and forth wave.
NEW BACKGROUND VISUAL + WORKING ON LEVEL 2+317-213▶
1hr 57min●6:42 AM10/31/25
working on new background for level 2!
It's supposed to be an underwater theme but now I realize that makes no sense so I'm probs gonna change that later lol
the 3d rectangles are supposed to be buildings of an underwater city, but I might just turn this level into an empty city instead.
working on new theme for game+486-119▶
2hr 40min●10:39 PM10/30/25
new progress display on the left to indicate what part you're on in the level!
finished the progress indicator arrows!+21-30▶
working on progress indicator sequence+225-3▶
start menu has transition, and can now go to start menu from pause menu+44-6▶
high score display+66-19▶
2hr 6min●8:43 AM10/30/25
new animation for when player dies!
also added a transition for the end screen!
new animation for player dying+161-20▶
end screen now properly transitions+32-4▶
2hr 18min●4:32 AM10/30/25
Game now has a scoring system
now also added an end display for when you finish the level
working on level end display!+121-11▶
added score system!+81-12▶
4min●12:01 PM10/29/25
DEMO #9!!!
what changes did I add? Look at the previous devlogs lol
3hr 38min●11:43 AM10/29/25
new foggy background for the boss
the boss now has a cool death explosion animation
also i completely forgot to talk abt it but now whenever you kill an enemy, they drop a ball of color for you to collect
queen now has enemy effects and death animation+129-12▶
new foggy background for boss+130-21▶
added the color collectible to every enemy+51-20▶
new color collectible that gives u color!+233-14▶
3hr 10min●5:53 AM10/29/25
new butterfly that maxes out all of your colors
enemies now vibrate when hit and fade out when killed
enemies now vibrate when hit and fade when dead+88-7▶
added a butterfly that you can absorb+290-21▶
finished heal effect + modified tutorial+96-23▶
2hr 39min●6:42 AM10/28/25
added a heal feature! hold W and you can heal
working on heal visual effect!+122-42▶
working on heal feature!+124-31▶
1hr 15min●7:37 AM10/27/25
DEMO #8!!!
Few changes to level 1, including a full boss!
Level 1 is basically done now, though I'll add more later to make it look better.
some adjustments to level 1+39-19▶
queen is for the most part done+88-13▶
queen can now transition through stages+74-35▶
3hr 27min●5:43 AM10/27/25
Working on boss of level 1!
new pattern rotator + queen has 2 bullet patterns+67-7▶
working on queen boss+280-4▶
jk level 1 is not done+75-8▶
basically done w first level now!+25-29▶
4hr 42min●11:34 PM10/26/25
Added background to first level
FINALLY DONE WITH FOREST BACKGROUND+123-54▶
working on forest background+107-5▶
2hr 13min●10:06 AM10/26/25
when you're maxed out on a color, bullets of that color won't turn white when you graze them anymore.
bullet colors dont turn white when grazed but not absorbed+18-3▶
settings and pause menu are DONE!+250-24▶
6:36 AM10/26/25
new settings menu that can edit keybinds!
game gets paused whenever you're on the settings menu
screen transition from start menu to game!!!!
working on settings menu!+48-22▶
new main scene and transitions!+177-91▶
new pause menu that can edit keybinds+205-3▶
made the round with 6 ghosts easier+126-114▶
3hr 53min●5:55 AM10/25/25
oop so the sfx aren't actually playing in the video rn lol but pretend they're there
new whispy ghost enemy that shoots in all directions
new sfx for absorbing enough colors to shoot a bullet
new animation for player getting hit
new animation for player getting hit+123-4▶
new sfx for absorbing colors to rings+50-16▶
new whispy ghost + halfway done w first level!+298-55▶
3min●4:20 AM10/24/25
playtest #6!!!
Also removed the tutorial button
removed tutorial button + playtest 6 ready!+6-24▶
2hr 48min●4:09 AM10/24/25
text in the tutorial now fades in and out
new visuals for mixing colors! A colored line is drawn between the two mixed colors
visuals for mixing colors are now kinda done!+70-65▶
text now fades in and out + working on mixing color visuals+203-175▶
2hr 8min●6:58 AM10/23/25
Finished basic outline of tutorial integrated within the first level!
New fire orb enemy to teach color mixing mechanic
also made the palette bigger
new font! (Nunito)
changed aim line to be a shapecast instead!+19-14▶
working on tutorial + new orb enemy+279-15▶
made palette bigger + added new font+245-45▶
2hr 18min●6:48 AM10/22/25
made stage screen a little wider and the right side wider
New flower bullets at the start of the game. I'm planning on removing the tutorial and instead teaching the player directly inside the main game. The flower bullets are to teach the player about absorbing and dodging bullets.
new blossom bullet + made screen wider+291-50▶
2hr 8min●6:55 AM10/21/25
new dashed line and crosshairs for aiming
can now cancel a shot by pressing the spacebar (in case you want to switch colors)
changed the level a bit. There's now secondary color enemies (a purple and orange one), and their bullet patterns are a little different.
began working on visuals for mixed colors+8-3▶
changes in level + can now cancel shot+36-19▶
finished aim line animation!+28-16▶
working on aim line + crosshairs!+69-5▶
2min●3:23 AM10/20/25
5th playtest! The main new features of this one are more sfx and visuals, changing the health & bullet system for the player and enemies, and adding secondary color bullets!
2hr 13min●3:19 AM10/20/25
Fixed errors with palette color highlights when mixing colors
New animated life heart that shatters when broken!
New sfx for failing shot or mixing shot
playtest 5!+6-6▶
new sfx for mixing shot and failing shot + bigger tutorial+182-29▶
new animated life heart!!+142-67▶
fixed error w palette highlights + made it look better+49-5▶
2hr 7min●6:51 AM10/19/25
The player can now shoot secondary color bullets by mixing two of their primary colors
Changed controls a bit too to accommodate this change.
working on visual effects for mixing colors+26-16▶
changed controls + can now mix colors!+91-17▶
2hr 11min●6:40 AM10/18/25
Added new visual effects for the color wheel!
When you absorb enough bullets to shoot your own bullet, the color wheel has a little tint
When you max out a color, then the color circle will get spiky
finished palette visual effects + palette fill sfx+53-16▶
working on making palette visual look more obvious+74-26▶
2hr 17min●6:54 AM10/17/25
made boss have 11 hearts now
working on the start menu! It still looks really bad but it's gonna look a lot better later
started trying to make start menu look better+181-38▶
1hr 19min●6:36 AM10/15/25
Finished minboss
Enemies have hearts instead of healthbars now
Changed player bullet damage. The player can absorb 9 bullets max, and every 3 bullets equals 1 enemy heart.
changed health and bullet system & enemy health display+80-30▶
frolicker ghost is basically done+92-29▶
55min●5:09 AM10/15/25
miniboss has new really cool bullet pattern and animation!
new bulle type made for miniboss that shoots outwards and moves towards you
working on frolicker miniboss+191-10▶
2hr 16min●6:54 AM10/14/25
New electric ghost enemy that switches colors between shots
New WIP miniboss enemy
some new bullet pattern components: one that changes the color of the bullet pattern, and one that randomizes the angle a bit
new frolicker ghost enemy!+179-3▶
created elecrric ghost enemy + new pattern components+333-18▶
3hr 6min●11:31 AM10/12/25
new player and player shadow spritesheet! The shadow will be colored based on your current bullet color, and the sprite will change if you're moving left or right
Changed circle visual for absorbing bullets
New animation when the player is hit!
New bullet animation! The bullet now explodes upon contact
I also added a bunch of cool sfx but I think I forgot to enable desktop audio rip
new player bullet animation+98-8▶
new animation when player is hit+98-17▶
working more on player spritesheet+255-25▶
3hr 5min●6:49 AM10/12/25
new sprites for the player, enemies, and the dummy bullets!
sound effects for the player, and music for the start screen
enemies have healthbars now
changed the shooting system so that the entire color is shot at once
added some basic sfx for the player+96-4▶
added start screen music!+51-3▶
new ghost and dummy sprites!+329-104▶
enemies have healthbars + changed player shots+58-19▶
3hr 5min●4:04 AM10/11/25
made the bullet patterns more compositional so its easier to customize them, specifically the bullet color and the bullet spread
there's a new ghost type that follows a set path!
whenever u finish a level, it will return back to the start menu
new small ghost that follows a path!+364-98▶
new pattern spreader component+58-30▶
2hr 14min●6:52 AM10/10/25
added a menu screen!
made the bullet system more compositional, so I can make bullet patterns just by moving nodes around instead of coding them in!
made bullet patterns more compositional+234-103▶
3hr 6min●6:59 AM10/09/25
There's a new tutorial! Still not completely done, but its nice that it exists
Also kinda revamped the round system so that its more flexible
working on tutorial level!+507-45▶
primary color palette is now animated!+30-32▶
2hr 26min●6:53 AM10/08/25
Instead of having 6 colors in the palette, there's now only 3 primary colors! Whenever you absorb a secondary color, it'll just give you its two corresponding primary colors instead.
This is to make things simpler for the player. 3 colors are easier to manage than 6.
working on fixing palette display+68-68▶
changed bullet absorber to only use primary colors+76-55▶
4hr 23min●12:39 AM10/07/25
PLAYTEST #2 YIPPEEEE
Added some instructions on the left. Those will be removed later so you will be given a tutorial in game instead.
changed HUD so its a little more readable by putting it all on the right side
Instead of having to wait until every enemy is dead before moving to the next round, rounds will now also progress by time!
finally got the color palette to rotate correctly. You can't see it bc there's still only one color (red), but that's ok
Enemies will exit screen after a certain amount of time
Calibrated some values (speeds and sizes) to make the gameplay a little more fair?
ready for playtest 2!+63-12▶
new timed spawns in round manager+68-30▶
ghosts can now exit after some time+28-9▶
added new white color+11-6▶
fixed bug on palette+70-29▶
finally got palette to rotate correct direction+15-9▶
3hr 60min●4:23 AM10/06/25
Changed bullet absorbing mechanic again!
you can now absorb any color just by grazing it within the circle
absorbed bullets will turn white, but you can still get hit by them
once you've absorbed a color, you can shoot it! There's a cool new color palette to tell you which color ur using rn!
new wheel to see what colors you're absorbing!+125-22▶
changed bullet shooting system+86-114▶
52min●6:51 AM10/05/25
you can now shoot / absorb bullets by aiming your mouse!
can now aim to shoot and absorb bullets+80-13▶
7min●5:04 AM10/05/25
yaayy first demo!!
Arrow keys - move around
X - absorb bullet when it goes in outlined circle
Z - shoot absorbed bullet
3hr 20min●4:49 AM10/05/25
Enemies are now colored by what color bullet they can be hit by
Added health - If hearts go to zero, then the game will restart
added visual for bullets absorbed
changed bullet absorbing mechanic+83-18▶
some stuff i forgot+51-4▶
player now has health hearts and can die+151-21▶
enemies are now only hit by bullets of same color+18-12▶
6:27 AM09/23/25
Added enemy rounds, where new enemies appear after all the current enemies are defeated
Player can now absorb and shoot back bullets
added a third round just cuz+12-3▶
player can now absorb and reshoot bullets+158-64▶
bullet composition!+74-34▶
added enemy rounds+91-10▶
enemy can now shoot its own bullets!+117-29▶
3hr 59min●8:11 AM09/18/25
Started my bullet hell! There's now a player, bullets, and an enemy!
added ghost that can be defeated!+158-8▶
added player bullets+102-5▶
basic game setup + player position clamped+133-15▶
moving player yay!+55▶
1st commit+1106▶
04:02 AM08/19/25
I set up Godot and Hackatime!
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