A deck builder which you will be able to proceed through random generated maps. Gather different cards to win!

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1hr 52min3:07 PM11/09/25

IRL Day 11/05 (6 hours spent):

Today I arrived at 2:25 pm, took 4 hours to go to the venue, spent 2 hours just looking at the venue and nothing else, then went back to the housing.

IRL Day 11/06 (10 hours spent):

Today I spent the whole day creating the arcade machine, soldered all the buttons, and got the rasperberry pi to boot my game fine.

IRL DAY 11/07 (10 hours spent):

Today I spent the whole day finishing the arcade machine. I finished the whole machine by adding inputs to the buttons and joystick but for some reason the joystick didn't go right even after attempting to fix it more 3 hours. Also brought back the machine to the venue in around a 3~ hours trip from bus to train to taxi.

IRL DAY 11/08 (5~ hours spent):

Today I had to rewire all the buttons and joystick as well as assign new values to the pins. After traveling a total of 6 hours with the arcade from the day before and this day the pins were bent, wires disconnected, and the frame started breaking. Attempted to fix it and a total off two buttons broke and the joystick can only go up and down for some reason.

IRL DAY 11/09 (3 hours spent):

Today I spent some time resoldering the green button as when it was moved it was desoldered somehow. Made a new orange button but the solder isn't connecting well to the wires anymore for some reason. Maybe the soldering irons are really dirty or something. Also changed the godot code to allow wrapping around as I made the purple button be D-left.

No other photos as this was the only one I took

019a6927-916c-74f3-9855-be894d452542.jpg
GitHubTranslations (WIP4)+133-40
2hr 5min8:02 AM11/03/25

The translation in my game are almost done. Currently just missing the shop, treasure, and the status labels. Beside that everything has been translated

Close Bracket changes language in main menu and after "]"

GitHubTranslations (WIP3)+127-39
GitHubTranslations (WIP2)+202-56
2hr 5min5:03 AM11/02/25

Translating the game. Changing how the cards function to allow translation to them.

GitHubTranslations (WIP)+114-1
2hr 11min6:44 AM11/01/25

Finished the controls for the boss. Will add another thing to tutorial and proceed to translate the game. Also I think I made made a demo with a card have instant kill values by mistake.

GitHubController Input (Done)+125-9
GitHubController Input (WIP19.2)+129-1
GitHubContrller Input (WIP19.1)+10
2hr 9min1:52 AM10/31/25

Added full controller support to the shop and treasure scenes. Also made the shop display the info of the items correctly.

GitHubController Input (WIP18)+124-3
GitHubController Input (WIP17)+46-17
2hr 8min6:53 AM10/30/25

I have added controller support to the shop, but it still is not done as I can only go to the first two items. I can swap between the card and relics tabs though.

GitHubController Input (WIP16)+140
GitHubController Input (WIP15)+32
2hr 8min6:34 AM10/29/25

I have fixed the issues with the joystick being used in the battle scene. Also made the player be able to navigate the ui on screen. Tooltips now appear when using a controller as before it used to be mouse exclusive.

GitHubController Input (WIP14)+74-24
GitHubController Input (WIP13)+45-6
2hr 14min2:45 AM10/28/25

The battle scene works for the most part. There are minor bugs and visual issues that need to be changed. A major one being the joystick being sensitive but the d-pad works perfectly fine.

GitHubController Input (WIP12)+83-14
GitHubController Input (WIP11)+154-79
2hr 6min12:14 PM10/26/25

I added working controller support to the map which fully works. It can go left and right which is weird as I don't have code allowing it to do so. Currently working on the battle but it's not finished yet so if not commented it won't start. Should be done next devlog.

GitHubController Input (WIP10)+151-10
GitHubController Input (WIP8)+131-7
2hr 6min3:31 AM10/26/25

I have fully added controller support to the main menu, credits, tutorial, and audio options. Currently working on the map.

GitHubController Input (WIP7)+87-11
2hr 5min4:38 AM10/25/25

I finished the control inputs for the main menu and credits. Also resolved the issue where the options or credits were unable to be opened after one was open and closed

GitHubController Inputs (WIP6)+73-12
GitHubController Input (WIP5)+53-4
2hr 15min5:24 AM10/24/25

Forgot to say the last demo was the 7th official demo. Today I have made the audio menu work with a controller correctly as it used to scroll to fast to chose and only went up to a certain point. The only issue is that you can't reopen the audio menu once closing unless you use a controller and click the options button.

GitHubController Input (WIP4)+59-60
GitHubController Input (WIP3)+62-32
2hr 6min2:38 AM10/23/25

I added control inputs to the audio options, but it is still not complete as I will adjust the speed of the change and some other bugs. I will continue until the whole game can be played with a controller.

GitHubController Input (WIP2)+86-2
GitHubController Input (WIP)+161
2hr 6min4:50 AM10/22/25

I made the debuff look nice on the screen by having different images appear. I have also made it so the player cannot press end turn or the cards during the enemy's turn.

GitHubBoss Debuff (WIP4)+122-55
GitHubBoss Debuff (WIP3)+51-16
2hr 24min4:02 AM10/21/25

I have created a debuff system. Currently only the boss has it but it can either make the player take more damage or make them deal less damage.

GitHubBoss Debuff (WIP2)+63-19
GitHubBoss (WIP?)+98-4
2hr 11min8:49 PM10/19/25

I fixed an issue with the healing where if you tried healing at full health it would allow you to heal and having overheal and trying to heal would bring you down the the normal max health. Also changed how the cards appear in the battle as the labels were hard to read and felt out of place

GitHubCard System (WIP11)+53-3
GitHubCard System (WIP10)+52-19
2hr 17min12:56 AM10/19/25

There was an issue when trying to deselect cards which could cause the player to be stuck and forced to restart the game. It was fixed but it brought about another issue where the card has to be selected twice to select or deselect, but it's not too bad of an exchange

GitHubCard System (WIP9)+70-25
GitHubCard System (WIP8)+51-24
2hr 27min6:34 AM10/18/25

Sixth Demo! Added animation to the card when hovered over, selected, played, and when a new hand is given. Please mention any bugs as there is a good chance I messed something up between the normal battle and boss systems. ALSO, I'm really sorry, I did not know the commits to other branches show on here for the devlog. My bad for the name I gave it. It's because my laptop decided to have issues pulling the new commit.

GitHubDemo (6) / Card Animation (WIP4)+63-36
GitHubCard Animation (WIP3)+132-10
2hr 13min5:55 AM10/17/25

Got the player selection to work and display info! Looks real ugly though.

GitHubStupid Laptop shit+137
GitHubPlayer Selection (WIP3)+101-7
GitHubPlayer Selection (WIP2)+108-19
2hr 4min6:35 AM10/16/25

I fixed the bug with the tooltips. They all function and follow the mouse. Also changed how things appear in the shop. Working on a way for the player to be able to choose between two different characters with different decks, and possibly custom relics for the class. It still isn't done so I can only show the code for it.

GitHubPlayer Selection (WIP)+202-9
GitHubShop (WIP3)+52-37
2hr 8min7:08 AM10/15/25

Added a new card that I plan on making a "Special Card", probably be unlocked after winning against the boss once. Added a tooltip for the relics and tried adding it to the shop but there is a error.

GitHubTreasure (WIP4) / Shop (Wip?)+130-13
GitHubCard System (WIP8) / Treasure (WIP3)+51-14
GitHubIndicator (WIP2)+53-17
2hr 7min1:02 AM10/14/25

I have added indicators to what the enemy will do. I still want to tweak it as I want to add it to the player when they have buffs or debuffs. Also changed the moves of the enemies to have stronger attacks and made a debuff attack for the boss but that isn't working as of now.

GitHubIndicator (WIP)+159-6
2hr 9min6:43 AM10/13/25

Fifth Demo! Have changed how the map nodes are created. They are now random and they connect only to certain buttons. I will be making the lines a different color to avoid confusion. Also all the stuff from the previous devlogs are implemented fully.

GitHubDemo (5) / Map (WIP13)+67-27
GitHubTutorial (WIP2)+343-57
2hr 7min6:23 AM10/12/25

Created an animation for the death grip by making rectangles appear and close in on the enemy sprite. Also working on a tutorial as people have been confused how to play.

GitHubCard Animation (WIP2) / Tutorial (WIP)+192-5
GitHubCredits (Done) / Card Animations (WIP)+148-23
2hr 7min1:20 AM10/11/25

Made a treasure scene that can give gold, cards, and relics. Made the card and its information show with some animation. Also working on a credit scene instead of having quit because this is a game ran on web.

GitHubTreasure (WIP3) / Credits (WIP)+122-24
GitHubTreasure (WIP2)+92-16
2hr 27min8:52 PM10/09/25

Got the map to randomize correctly for the most part. Working on a treasure scene to have more rewards.

GitHubMap (Done?) / Treasure (WIP)+277-15
GitHubMap (WIP11)+70-12
2hr 18min6:17 AM10/09/25

I'm making the map generate random nodes in each column along with different amount of buttons every column.

GitHubMap (WIP10)+45-14
GitHubMap (WIP9)+111-27
GitHubDemo (4)+193-57
2hr 16min6:11 AM10/08/25

Fourth Demo. I have added a way to view the deck in the map but currently the map one is bugged but I'm keeping it there for yall to see the issue because it kinda works. I'm sad the map is working how I want. I did add the buttons for the map which I made. Also made the audio options pop up in the shop and map if Escape is pressed.

GitHubDeck Viewer (WIP7)+209-5
GitHubRevert "Button Art"
GitHubMap Deck Viewer (Wrong)+182-18
GitHubButton Art
GitHubDeck Viewer (WIP6)+213-28
2hr 26min6:40 AM10/06/25

I have fixed the deck not refreshing correctly within the battle. I'm working on a way to view the deck in the map but I'm having some issues with the appearance of it. Should be simple to fix by just forcing some size to it in the code.

GitHubDeck Viewer (WIP5)+159-7
3hr 37min4:25 AM10/05/25

Made a way to view the player's deck in the battle. I need to ensure it auto refreshes if kept open as ending the battle still doesn't do it. I plan on adding it to the map and shop so the player can always look at it. Also made an exhaustion system for future cards.

GitHubDeck Viewer (WIP4)+36-6
GitHubDeck Viewer (WIP3)+273-166
GitHubDeck Display (WIP2)+78-10
GitHubDeck Display (WIP)+300-11
2hr 54min10:22 AM10/03/25

Third Demo! I have added a boss battle to the end, made it you can continuously continue and get stronger, and added functioning relics. The options actually control the audio and check for that. Please tell me any bugs that you encounter and I'll make sure to fix it! Had to re-upload because I forgot to add the map reset function.

GitHubDemo (3)+165-49
GitHubRelics (Done)+114-13
GitHubRelics (WIP2)+77-23
3hr 22min6:40 AM10/02/25

Added a healing animation. Also made the map be locked so there is now progression along with a better shop to fit more items. In the process of implementing relics.

GitHubRelics (WIP) / Map (Done+2)+147-44
GitHubMap (Done+1)+91-9
GitHubAnimation (Done+2)+91-19
4hr 15min8:43 AM10/01/25

Made a functioning animation system for the game. Currently have an idle and attack for the player but plan on adding a healing one as well.

GitHubAnimation (Done+1) / Audio Options (Done)+361-21
GitHubAnimation (Done) / Audio Options (WIP)+250-10
GitHubAnimation (WIP2)+124-26
GitHubBoss Battle (WIP1) / Animation (WIP1)+650-9
GitHubDemo (2)+208-28
1hr 31min12:01 PM09/28/25

Second Demo! Made a functioning map that contains a battle, shop, rest, and treasure button. The rest does heal the player but a scene hasn't been made for it yet. The players data is global so health, gold, and their deck stays stored. Also added a tree as an enemy for nature event. While it doesn't do much damage, it has a big health pool. BIG ISSUE: If an action is taken while an action has already started to go an error occurs. Doesn't happen every time but it can still occur.

GitHubMap (Done)+106-19
4hr 14min8:50 AM09/28/25

Forgot to post the devlog earlier TT. I finally got the map system to work after fighting it along with a shop.

GitHubMap (WIP7)+55-15
GitHubMap (WIP6) / Player (Done)+15-16
GitHubMap (WIP5)+117-18
GitHubMap (WIP4)+28-23
3hr 52min9:31 PM09/27/25

Working on a map to select different rooms.

01998d16-ec1f-7371-95ec-f8f58b91086b.png
GitHubMap (WIP3)+51-16
GitHubMap (WIP2)+135-3
GitHubMap (WIP)+164
GitHubDemo (1)+351-28
2hr 56min5:01 AM09/26/25

First Demo! I have a functioning card system along with random enemy spawns. There is also a win and lose screen. Please write any suggestions to be added as I am looking for more ideas.

GitHubVisuals+184-14
GitHubCar System (Done?)+142-16
9:27 AM09/25/25

Got the cards to work! Even made it so a card can deal self damage for future cards I want to add. The healing also works.

01998032-68e1-71d8-9987-6bf16b67cda4.png
GitHubCard System (WIP6)+105-57
GitHubCard System (WIP5)+63-33
GitHubCar System (WIP4)+95-40
3hr 40min1:42 AM09/25/25

In the progress of creating a battle scene for the deck builder. It still needs a lot of work.

01997e88-800e-725b-adf5-b8ba2e786ef8.png
GitHubCar System (WIP3)+127-53
GitHubCard System (WIP2)+246-10
GitHubCard System (WIP)+886-1
3min8:27 AM09/23/25

Finished setting up new game

019975af-7a4b-7590-9146-ccec6d68bbe8.png
GitHubInit (Again)+51-46
GitHubInit+1091
GitHubInitial commit+20

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