A deck builder which you will be able to proceed through random generated maps. Gather different cards to win!




IRL Day 11/05 (6 hours spent):
Today I arrived at 2:25 pm, took 4 hours to go to the venue, spent 2 hours just looking at the venue and nothing else, then went back to the housing.
IRL Day 11/06 (10 hours spent):
Today I spent the whole day creating the arcade machine, soldered all the buttons, and got the rasperberry pi to boot my game fine.
IRL DAY 11/07 (10 hours spent):
Today I spent the whole day finishing the arcade machine. I finished the whole machine by adding inputs to the buttons and joystick but for some reason the joystick didn't go right even after attempting to fix it more 3 hours. Also brought back the machine to the venue in around a 3~ hours trip from bus to train to taxi.
IRL DAY 11/08 (5~ hours spent):
Today I had to rewire all the buttons and joystick as well as assign new values to the pins. After traveling a total of 6 hours with the arcade from the day before and this day the pins were bent, wires disconnected, and the frame started breaking. Attempted to fix it and a total off two buttons broke and the joystick can only go up and down for some reason.
IRL DAY 11/09 (3 hours spent):
Today I spent some time resoldering the green button as when it was moved it was desoldered somehow. Made a new orange button but the solder isn't connecting well to the wires anymore for some reason. Maybe the soldering irons are really dirty or something. Also changed the godot code to allow wrapping around as I made the purple button be D-left.
No other photos as this was the only one I took

Finished the controls for the boss. Will add another thing to tutorial and proceed to translate the game. Also I think I made made a demo with a card have instant kill values by mistake.
I have fixed the issues with the joystick being used in the battle scene. Also made the player be able to navigate the ui on screen. Tooltips now appear when using a controller as before it used to be mouse exclusive.
I added working controller support to the map which fully works. It can go left and right which is weird as I don't have code allowing it to do so. Currently working on the battle but it's not finished yet so if not commented it won't start. Should be done next devlog.
Forgot to say the last demo was the 7th official demo. Today I have made the audio menu work with a controller correctly as it used to scroll to fast to chose and only went up to a certain point. The only issue is that you can't reopen the audio menu once closing unless you use a controller and click the options button.
I fixed an issue with the healing where if you tried healing at full health it would allow you to heal and having overheal and trying to heal would bring you down the the normal max health. Also changed how the cards appear in the battle as the labels were hard to read and felt out of place
There was an issue when trying to deselect cards which could cause the player to be stuck and forced to restart the game. It was fixed but it brought about another issue where the card has to be selected twice to select or deselect, but it's not too bad of an exchange
Sixth Demo! Added animation to the card when hovered over, selected, played, and when a new hand is given. Please mention any bugs as there is a good chance I messed something up between the normal battle and boss systems. ALSO, I'm really sorry, I did not know the commits to other branches show on here for the devlog. My bad for the name I gave it. It's because my laptop decided to have issues pulling the new commit.
I fixed the bug with the tooltips. They all function and follow the mouse. Also changed how things appear in the shop. Working on a way for the player to be able to choose between two different characters with different decks, and possibly custom relics for the class. It still isn't done so I can only show the code for it.
Added a new card that I plan on making a "Special Card", probably be unlocked after winning against the boss once. Added a tooltip for the relics and tried adding it to the shop but there is a error.
I have added indicators to what the enemy will do. I still want to tweak it as I want to add it to the player when they have buffs or debuffs. Also changed the moves of the enemies to have stronger attacks and made a debuff attack for the boss but that isn't working as of now.
Fifth Demo! Have changed how the map nodes are created. They are now random and they connect only to certain buttons. I will be making the lines a different color to avoid confusion. Also all the stuff from the previous devlogs are implemented fully.
Fourth Demo. I have added a way to view the deck in the map but currently the map one is bugged but I'm keeping it there for yall to see the issue because it kinda works. I'm sad the map is working how I want. I did add the buttons for the map which I made. Also made the audio options pop up in the shop and map if Escape is pressed.
Made a way to view the player's deck in the battle. I need to ensure it auto refreshes if kept open as ending the battle still doesn't do it. I plan on adding it to the map and shop so the player can always look at it. Also made an exhaustion system for future cards.
Third Demo! I have added a boss battle to the end, made it you can continuously continue and get stronger, and added functioning relics. The options actually control the audio and check for that. Please tell me any bugs that you encounter and I'll make sure to fix it! Had to re-upload because I forgot to add the map reset function.
Made a functioning animation system for the game. Currently have an idle and attack for the player but plan on adding a healing one as well.
Second Demo! Made a functioning map that contains a battle, shop, rest, and treasure button. The rest does heal the player but a scene hasn't been made for it yet. The players data is global so health, gold, and their deck stays stored. Also added a tree as an enemy for nature event. While it doesn't do much damage, it has a big health pool. BIG ISSUE: If an action is taken while an action has already started to go an error occurs. Doesn't happen every time but it can still occur.
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