sketch/paper mechanical game style where a rocket ship dodges asteroids

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2hr 5min3:35 PM10/29/25

coding multiplayer maze and added levels!

GitHubMM: level 3 added+1665-145
GitHubMM: level 2 added+1353-579
2hr 13min3:32 PM10/28/25

started coding the multiplayer maze and i've added a level complete screen. also implemented the sprites i did these past few days

019a2b73-08e7-7a95-b13e-ced2d037e16d.png
GitHubMM: level completed+809-284
GitHubMM: up and down animation for the character implemented+89-22
GitHubSR: ray and gas bomb animation asset+1005-1
GitHubMM: new lvl asset added
2hr 39min1:18 PM10/25/25

i've implemented the drawn art i did on multiplayer maze!

i made really cool animation for the key counter when switching controls

i've also added multiplayer maze on the start screen!

GitHubstart screen multiplayer maze added+394-65
GitHubMM: new sprites implemented and keys score animation+1035-256
GitHubMM: player and smoke animation sprites+160
GitHubMerge branch 'main' of https://github.com/ayessaaa/axtro
GitHubMM: player and smoke animation sprites+440
GitHubMM: new level assets
GitHubMM: new assets+254-8
2hr 12min2:29 PM10/21/25

today i just added collision, a meteor as enemy, and keys!

  • added rough gameplay
  • dying and restarting the game
  • keys sfx
  • keys animation
019a072b-87b2-711b-a25c-d2d6ced6c6fe.png
GitHubMM: added keys+611-16
GitHubMM: added spikes and meteor that follows a player+561-260
2hr 54min10:29 AM10/20/25

y'all know what time it is, new game mode!

i'm adding a new game mode as a 2 player game mode. i'm soo occupied with #cooked and school so i really can't do the art for this rn, i'm trying to maximize my time to get the ticket and i'm planning on making the assets later on i'm sorry 😓. anyway this game is collaboration and you can switch players physics controls. u have to work together to get the key each level

what i've added today:

  • added the game mode to the start screen
  • placeholder bgs
  • characters added
  • player physics control switching when "q" is pressed
GitHubMM: switching gravity to mechanical controls added+206-37
GitHubstart screen added the new game mode (its a placeholder tt)+404-167
GitHubMM: added the 2nd character+143-11
GitHubadding a new game mode: multiplayer maze+227-12
GitHubAD: added 1 new challenge+75-17
1hr 32min1:13 PM10/19/25

demo!

mecha flight:

  • added medkit in multiplayer. you can revive your teammate as long as you have a medkit. small meteor has a small chance of dropping a medkit
  • added tutorial controls animation for multiplayer

space ray:

  • blaister will drop a star when killed
  • difficulty adjusted and made it more playable. difficulty increases and slowly introduces different enemies

angle dash:

  • added challenges that can give you more scores when complete
  • stardust can be collected through moving diamond obstacles and it gives the user a challenge to complete
  • added new obstacle scenes with moving diamonds
  • fixed the ordering bug and other restart bug
GitHubAD: collecting stardust will give u a challenge+44-12
GitHubAD: added outer collision on diamonds for brush challenge+135-84
3hr 18min12:44 PM10/18/25

space ray:

i thought it would be fun to add a star when a blaister is killed and you can collect it for added score! i've also just made space ray more fun to play with by not having the difficulty all over the place. each enemies now has different spawn intervals and speed depending on how long u have been playing so the difficulty is increasing over time, something that isn't implemented before

angle dash:

i thought angle dash is pretty crappy so i'm doing more updates to it and make it more interesting.

  • i've added new diamond obstacle scenes with moving diamonds
  • i've also added stardust where when collected, there should be a challenge you could do and if that is completed u will earn a heart (not implemented yet but to-do)
GitHubAD: added challenges tab + stardust basic func+402-53
GitHubAD: added stardust for challenges+395-41
GitHubAD: new moving obstacles + controls tutorial+473-15
GitHubAD: fixed obstacles ordering+19-11
GitHubSR: added a falling star when blaister is killed+166-5
GitHubSR: difficulty increases and is infinite+33-11
2hr 8min3:47 PM10/16/25

i've implemented the tutorial animation for multiplayer in mecha flight!

other things i did:

  • sound effects for medkit and new weapons in space ray
  • reworking the increase of difficulty of space ray
GitHubSR: making the difficulty increasingly hard+80-130
GitHubMF: implemented tutorial for multiplayer+313-16
GitHubMF: finished animation for controls tutorial+723-167
3hr 11min6:13 AM10/15/25

i've added medkit for revival in multiplayer so now you can only revive your teammate if you have a spare medkit.

i've also started creating tutorial screen and animation for multiplayer because it's not obvious what controls they have

GitHubMF: created tutorial animation for multiplayer+932-3
GitHubMF: medkit functionality works+145-37
GitHubMF: addded medkit pickups and generation+192-15
GitHubMF: adding medkits for multiplayer+314-83
2hr 21min2:04 PM10/13/25

MECHA FLIGHT MULTIPLAYER

!! player 1: USE WASD AND SPACE (for shooting and reviving)

!! player 2: USE ARROWS AND CTRL (for shooting and reviving)

demo!

added new weapons for space ray

  • ray
  • snowball
  • arc
each as different score point to get them and each has different damages and cooldowns
sound effects added asw

also made updates for mecha flight multiplayer

  • revive teammates
  • each player can have their own powerups
  • powerups animation
  • lose powerups when they die
GitHubMF: magnets works for individual multiplayer + losing powerups when u die+151-111
GitHubMF: animation for collecting powerups in multiplayer works+73-27
GitHubMF: multiplayer powerup animation player+526-13
1hr 59min2:22 PM10/12/25

you can now revive ur teammate in mecha flight!! ts so fun to do plus i also added sound effects :p

GitHubMF: sound effects added+84-3
GitHubMF: reviving teammate works+324-47
GitHubMF: added revive circle progress bar and label+153-4
GitHubMF: implementing 'parry' on multiplayer death+161-98
2hr 15min11:33 AM10/12/25

added a new weapon on space ray which is the arc. it's good how short distance enemy as it has a bigger collision area but it has low damage and short lifespan.

also started to add the "parry" suggested by Lopa (tysm) to revive ur teammate. i changed the character type from Area2D to CharacterBody2D and make it fall when it dies. i wanted to make it a bit different from cuphead so i made it fall as it matches my games mechanics.

just fixed other bugs like death animations and bg music looping

GitHubMF: changed the character type from Area2D to CharacterBody2D and falls when dying+161-168
GitHubfixed bg music loops+31-13
GitHubSR: fix fireball collision and gibbior death animation+88-12
GitHubSR: new weapon: arc (art placeholder)+780-19
1hr 24min1:41 PM10/11/25

i've focused on space ray weapons and the way to get them. fixed some animations for the enemies + i also refractor some parts of the code to make it cleaner and reusable. also fixed bugs that happens when resetting the game.

0199d380-8fa7-72de-8334-b45b215dbacb.png
GitHubSR: new weapons works when u reach the score+93-33
GitHubSR: refractor how weapons damages enemies+108-79
GitHubSR: fixed enemy rocket animation for snowballs+172-17
2hr 46min11:58 AM10/11/25

made the snowball work on space ray. it slows down enemy and hurt them continuously when frozen. the big enemy also can't fire fireballs when its frozen

0199d321-f536-75f9-9090-3af0f93c3396.png
GitHubSR: adding ray weapon+231-11
GitHubSR: snowball works on gibbior+237-47
GitHubSR: snowballs work w powerups+207-68
4hr 12min3:03 PM10/10/25

demo! made all the powerups functional for mutiplayer in mecha flight. mostly fixes multiplayer this update. i've also added new weapon on space ray which is the snowball

GitHubSR: new weapon - snowball+163-7
GitHubSR: gibbior kills player when it touches+19-99
GitHubMF: shield bug fix+100-58
GitHubMF: multiplayer shield powerup+197-48
GitHubMF: multiplayer double points powerup+52-24
GitHubMF: multiplayer magnets powerup+65-17
GitHubMF: multiplayer unli bullets powerup+339-33
GitHubMF: transfered meteor spawns from character.gd to game.gd+83-39
GitHubMF: individual scores for multiplayer+202-38
1hr 18min3:09 AM10/10/25

multiplayer hearts and bullets works now

0199cc17-edc9-7ed4-9d42-cdd159427670.png
GitHubMF: multiplayer hearts & bullets work+434-107
2hr 54min1:09 PM10/09/25

i'm adding multiplayer on mecha flight and here's what i have so far!

  • select no. of player screen
  • animations
  • new player sprite
GitHubMF: added player card hearts + bullets+264-5
GitHubMF: added second player sprite + lines+387-63
GitHubMF: one player selected works+588-111
GitHubMF: coded the player screen and animation+1602-95
GitHubMF: player scene animation+566
GitHubMF: new scene for selecting players no.+401-1
3hr 8min3:31 PM10/08/25

i've added a new enemy on space ray - blaister

i've implemented the new assets i drew and made some animations for it.

i'm sorry if the marathon have lots of bugs :( i'm working on it and i'm tryna add space ray on the marathon as well. it's just kinda harder because i haven't touch marathon in a while and my code is v messy as i was still learning back then

GitHubMR: fix bugs + trying to add space ray on marathon+333-15
GitHubMF: u won't get killed of falling meteors+15-2
GitHubstar asset and animation+123-59
GitHubimplemented the new sprites and added hurt/death animation on blaister+213-75
GitHubnew space ray assets+520
GitHubnew space ray enemy - blaister+593-293
GitHubpowerups: machine gun, big bomb+601-75
1hr 11min7:40 AM10/06/25

demo! space ray power up update

available powerups:

  • machine gun
  • big bomb
  • speed
  • 2x score
  • shrink
  • invisible
  • triple shooter

other updates:

  • powerups animation
  • corner lights
  • added hearts + collectible hearts for mecha flight and space ray
  • added some sound effects as well
GitHubadded hearts for mecha flight + 2x powerup+665-100
2hr 5min3:59 PM10/05/25

added new powerup for space ray:

  • speed
  • 2x score

added hearts for mecha flight!

0199b518-e351-70c0-b3ae-10a7e54d8154.png
GitHubadded speed powerup+647-225
2hr 30min1:15 PM10/04/25

added new powerups for space ray:

  • triple shooter
  • invisible

also did these

  • powerup sound effect
  • powerup details animation
  • some bug fixes
GitHubinvisible powerup + sound effects+598-97
GitHubpowerup animation + powerup 3x shooter+586-76
2hr 13min1:18 PM10/02/25

i've added lights on top and bottom when the player gets hurt / main enemy spawn / powerup collected. also added a shrink powerup and has an effect of a limited time.

GitHubadded shrink powerup+620-57
GitHubadded hurt & enemy spawn animation, fixed bg music+343-42
2hr 28min12:25 PM10/01/25

worked on space ray weapon switching. you can now get a new weapon when u reach a certain score. it also has a new weapon animation now :D

GitHubnext weapon animation+493-53
GitHubsound effects + working on next weapon+238-89
2hr 14min1:25 PM09/30/25

demo, i'm so back!

did lots for space ray, its very playable now

  • scores
  • weapons
  • animation
  • sound effects
GitHubweapon label + animation+254-51
GitHubadded score and sound effects+322-39
2hr 46min7:16 AM09/26/25

making space ray more playable!

  • the main enemy (gibbior) can now damage the player and the player can damage gibbior as well
  • when the player shoots the fireball of gibbior, it will turn it into a red bullet it has 2x more damage
  • added a red colored bullet
  • bomb explosion works
GitHubmaking the main enemy functional with players bullets+493-133
GitHubadding spikes but not yet working+326-7
GitHubbomb animation + assets+303-40
2hr 8min3:23 PM09/18/25

day 4

tried to figure out lasers but it was v hard
mostly added sound effects for space ray
fixed a bug on "esc" button and added a sprite to it
GitHubesc for home menu + sound effects+152-52
GitHubfiguring out the lasers width+377-7
1hr 24min6:55 AM09/18/25

demo & day 3

weapon updates with new art sprites and animations!

GitHubweapons update and assets+579-109
GitHubnext weapon ui+269-15
2hr 4min6:57 AM09/17/25

day 2 - space ray!!

hurt animation
laser
bullet
progress bar
heart functionality
GitHubspace ray hearts + animation+423-65
3hr 57min2:27 PM09/16/25

day 1 - worked more on space rayyy

updates:

space ray bg objects spawns continuously
gibbior (main enemy of space ray) will spawn later on game
hearts art (not functional yet)
mecha flight stars / powerup star disappear after a while
press ESC for main menu
GitHubspace ray enemy + bg spawns+777-48
GitHubstart screen animation adjustments and space ray bomb+366-120
2hr 52min2:12 PM09/11/25

successfully implemented the bedtime mode with calming music and visuals for a relaxing pre-sleep experience! also made the angle dash slower and obstacles farther from each other so it would be easier!

ocean rhythm

its a pretty chill game mode with no goal really, its just u popping bubbles that turns into music notes. just vibing with no stress and pressure
GitHubocean rhythm game mode added+1100-222
GitHubstart screen for ocean rhythm+935-98
1hr 11min9:25 AM09/11/25

demo!! i was working on space ray but i figured i'll take one of my challenge

+ I MADE MUSIC FOR OCEAN RHYTHM (it prob don't sound the best but i am proud lol)

updates:

  • space ray animation, movement, laser
  • space ray enemy, health, fireballs
  • start screen for ocean rhythm
  • assetssss
GitHubocean rhythm assets+282-2
2hr 37min3:00 PM09/08/25

space ray updates!!

  • enemy art
  • enemy fireballs
  • enemy health
  • player switch weapons
  • bombs!! (using a meteor as a placeholder lol)
GitHubadding bombs+174-3
GitHubenemy and its gun following player+333-16
GitHubspace ray enemy assets+279-73
2hr 23min3:37 PM09/07/25

space ray game mode updates!

  • placeholder enemy
  • learned about paths
  • went insane over a scene i left hidden but was still sending signal lmao
  • some laser sound effects
GitHubadding enemy and enemy path+227-22
GitHubufo assets+347-7
3hr 5min3:54 PM09/06/25

demo!

  • made the start screen really cool u should check it out!
  • new game mode in progress: space ray!! (REALLY GOOD BG MUSIC MADE BY @CISCO TY)
  • space ray character movement
  • some more sound effects
GitHubadded laser+240-9
GitHubselected gamemode sound effect+130-28
GitHubspace ray scence and character+1379-179
2hr 59min10:55 AM09/06/25

start screen is looking good y'all

GitHubspace ray assets+306
GitHubesc to go to start screen+785-70
3hr 57min5:34 AM09/04/25

demo!

i really love the new start screen omg, now u can pick whatever gamemode u want!! enjoy

GitHubi did not break the game! start screen added+1167-65
GitHubcheckpoint, might break it all later+249-31
2hr 6min6:07 AM09/03/25

angle dash game mode is more polished now :D

  • obstacle generation
  • new obstacles
  • star generation
  • trail animation
  • screen boundaries
GitHubgeneration of obstacles + stars + star animation+294-38
GitHubdiamond obstables+386-167
1hr 50min3:31 PM09/02/25

angle dash update:

  • added stars for angle dash but it's not completely working lol
  • scores
  • animation fixes
  • ENTER to restart game after gameover
GitHubstars added but not that functional yet+110-18
GitHubnext mode animation fix+172-20
4hr 30min11:52 AM09/01/25

demo!

added the new angle dash game mode!!

  • regeneration of spikes
  • collisions
  • gameover

still not as functional as i wanted but more on future updates

(had such a hard w this update and spent most time debugging lol)

GitHubrandom spike generation+661-185
3hr 31min12:59 AM09/01/25

angle dash update! :DD

  • character movement
  • trailing glow
  • freeing of objects from previous game mode
  • transition animations
GitHubangle dash scene and trail glow+1035-74
GitHubangle dash assets
GitHubangle dash gamemode screen added+1241-46
2hr 59min1:26 PM08/30/25

will be adding a new game mode yay. animating that screen took sm time TT

1hr 23min3:00 AM08/30/25

added powerups: magnet and unlimited bullets. also fixed some bugs when player gets another powerup while the powerup icon screen is showing

GitHubunli bullet powerup+97-19
GitHubmagnet powerup works+115-47
GitHubpowerups for shield and double points!+251-70
3hr 12min12:23 PM08/29/25

2nd 10 hr demo! had fun with animation player lol

updates:

  • asteriods that drop powerups!
  • powerups (shield and 2x points)
  • gameover screen smoother
  • bullet cooldown
  • and secret shibas
GitHubshield animation+692-57
1hr 47min12:49 PM08/28/25

lets go chat!! i'mma make it more visible but i really like the animation of getting a powerup now

GitHubsecret shibas+154-10
1hr 11min6:56 AM08/28/25

Super Subtle Shiba Reference!!

the bush will have a peeking shiba in 1 of 3 chances in generates

plussss if u shoot a meteor while the holding down W and S key (u should be holding both when the bullet reaches the meteor) it will drop a shiba star (2 points) instead of a regular star.

GitHubscore paper bg+1661-13
1hr 57min12:16 PM08/26/25

hi i've added bullets cooldown, small meteors, asteroids (for powerups next update), and meteor speed now differs. sometimes i get caught up playing axtro when i should be coding it lol

GitHubadded asteroids for powerups (soon)+206-4
GitHubbullet cooldown addedgit add *+231-132
GitHubsmall meteors added and meteor speed now differs+228-6
1hr 49min5:33 AM08/26/25

made the gameover screen smoother and added some animation!

GitHubbetter gameover screen w some animations+678-75
GitHubcontrols tutorial added+5188-12
56min2:27 PM08/25/25

first 10 hr demo ship!

axtro is now playable with sounds, animation, control tutorial, and gameplay. far from perfect but i'm pretty proud on its state right now! there are some bugs but jhfssgadfhuisdh will fix it soon. anyway, enjoy!

controls:

WASD = movement

SPACE = shoot

goal:

shoot the meteors, collect the stars, and avoid the meteors :D

2hr 2min12:48 PM08/25/25

i've added my custom shoot thing-y and i also added a gameover screenn. i made my own bg music as well :D

GitHubcustom shooters and gameover screen+575-16
1hr 40min8:47 AM08/25/25

i drew the player movement animations ans it works so well. i also made the meteor fall when shot :o

GitHubmeteor falls when shot+39-16
GitHubplayer animation working wooooo+464-4
GitHubscoring + sounds added+1913-50
5hr 42min2:17 PM08/24/25

had a lot of progress for my first gameee

  • player movement
  • bg object movements
  • meteor generation and collision
  • scoring
  • some sound effects

it was overwhelming i'll add but once u lock it, u'll forget time lol

GitHubcan shoot bullets+111-20
GitHubMerge remote-tracking branch 'origin/main'-21
GitHubmeteor added+146-31
GitHubDelete LICENSE.txt-21
GitHublicense and readme+21-152
GitHublines added + clouds moving+197-18
GitHubplayer movement and assests added+1761
GitHubInitial commit+21
04:38 AM08/22/25

drafted a game idea and started with the art, tho that might be a bad idea to start the game art without a game itself tt (it's okay, i did this so i would get motivated to not waste my art and have a better idea of the game :D)

sjhdf.PNG

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