sketch/paper mechanical game style where a rocket ship dodges asteroids
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yessa
Speedy Shiba Shipper
Super Subtle Shiba
Shiba Showreel Submitter
Stargazer
Shiba Pie
Shiba As Gundam
Shiba Axtro Ship
Shiba Radio
2hr 5min●3:35 PM10/29/25
coding multiplayer maze and added levels!
MM: level 3 added+1665-145▶
MM: level 2 added+1353-579▶
2hr 13min●3:32 PM10/28/25
started coding the multiplayer maze and i've added a level complete screen. also implemented the sprites i did these past few days
MM: level completed+809-284▶
MM: up and down animation for the character implemented+89-22▶
SR: ray and gas bomb animation asset+1005-1▶
MM: new lvl asset added▶
2hr 39min●1:18 PM10/25/25
i've implemented the drawn art i did on multiplayer maze!
i made really cool animation for the key counter when switching controls
i've also added multiplayer maze on the start screen!
start screen multiplayer maze added+394-65▶
MM: new sprites implemented and keys score animation+1035-256▶
MM: player and smoke animation sprites+160▶
Merge branch 'main' of https://github.com/ayessaaa/axtro▶
MM: player and smoke animation sprites+440▶
MM: new level assets▶
MM: new assets+254-8▶
2hr 12min●2:29 PM10/21/25
today i just added collision, a meteor as enemy, and keys!
added rough gameplay
dying and restarting the game
keys sfx
keys animation
MM: added keys+611-16▶
MM: added spikes and meteor that follows a player+561-260▶
2hr 54min●10:29 AM10/20/25
y'all know what time it is, new game mode!
i'm adding a new game mode as a 2 player game mode. i'm soo occupied with #cooked and school so i really can't do the art for this rn, i'm trying to maximize my time to get the ticket and i'm planning on making the assets later on i'm sorry 😓. anyway this game is collaboration and you can switch players physics controls. u have to work together to get the key each level
what i've added today:
added the game mode to the start screen
placeholder bgs
characters added
player physics control switching when "q" is pressed
MM: switching gravity to mechanical controls added+206-37▶
start screen added the new game mode (its a placeholder tt)+404-167▶
MM: added the 2nd character+143-11▶
adding a new game mode: multiplayer maze+227-12▶
AD: added 1 new challenge+75-17▶
1hr 32min●1:13 PM10/19/25
demo!
mecha flight:
added medkit in multiplayer. you can revive your teammate as long as you have a medkit. small meteor has a small chance of dropping a medkit
added tutorial controls animation for multiplayer
space ray:
blaister will drop a star when killed
difficulty adjusted and made it more playable. difficulty increases and slowly introduces different enemies
angle dash:
added challenges that can give you more scores when complete
stardust can be collected through moving diamond obstacles and it gives the user a challenge to complete
added new obstacle scenes with moving diamonds
fixed the ordering bug and other restart bug
AD: collecting stardust will give u a challenge+44-12▶
AD: added outer collision on diamonds for brush challenge+135-84▶
3hr 18min●12:44 PM10/18/25
space ray:
i thought it would be fun to add a star when a blaister is killed and you can collect it for added score! i've also just made space ray more fun to play with by not having the difficulty all over the place. each enemies now has different spawn intervals and speed depending on how long u have been playing so the difficulty is increasing over time, something that isn't implemented before
angle dash:
i thought angle dash is pretty crappy so i'm doing more updates to it and make it more interesting.
i've added new diamond obstacle scenes with moving diamonds
i've also added stardust where when collected, there should be a challenge you could do and if that is completed u will earn a heart (not implemented yet but to-do)
AD: new moving obstacles + controls tutorial+473-15▶
AD: fixed obstacles ordering+19-11▶
SR: added a falling star when blaister is killed+166-5▶
SR: difficulty increases and is infinite+33-11▶
2hr 8min●3:47 PM10/16/25
i've implemented the tutorial animation for multiplayer in mecha flight!
other things i did:
sound effects for medkit and new weapons in space ray
reworking the increase of difficulty of space ray
SR: making the difficulty increasingly hard+80-130▶
MF: implemented tutorial for multiplayer+313-16▶
MF: finished animation for controls tutorial+723-167▶
3hr 11min●6:13 AM10/15/25
i've added medkit for revival in multiplayer so now you can only revive your teammate if you have a spare medkit.
i've also started creating tutorial screen and animation for multiplayer because it's not obvious what controls they have
MF: created tutorial animation for multiplayer+932-3▶
MF: medkit functionality works+145-37▶
MF: addded medkit pickups and generation+192-15▶
MF: adding medkits for multiplayer+314-83▶
2hr 21min●2:04 PM10/13/25
MECHA FLIGHT MULTIPLAYER
!! player 1: USE WASD AND SPACE (for shooting and reviving)
!! player 2: USE ARROWS AND CTRL (for shooting and reviving)
demo!
added new weapons for space ray
ray
snowball
arc
each as different score point to get them and each has different damages and cooldowns sound effects added asw
also made updates for mecha flight multiplayer
revive teammates
each player can have their own powerups
powerups animation
lose powerups when they die
MF: magnets works for individual multiplayer + losing powerups when u die+151-111▶
MF: animation for collecting powerups in multiplayer works+73-27▶
MF: multiplayer powerup animation player+526-13▶
1hr 59min●2:22 PM10/12/25
you can now revive ur teammate in mecha flight!! ts so fun to do plus i also added sound effects :p
MF: sound effects added+84-3▶
MF: reviving teammate works+324-47▶
MF: added revive circle progress bar and label+153-4▶
MF: implementing 'parry' on multiplayer death+161-98▶
2hr 15min●11:33 AM10/12/25
added a new weapon on space ray which is the arc. it's good how short distance enemy as it has a bigger collision area but it has low damage and short lifespan.
also started to add the "parry" suggested by Lopa (tysm) to revive ur teammate. i changed the character type from Area2D to CharacterBody2D and make it fall when it dies. i wanted to make it a bit different from cuphead so i made it fall as it matches my games mechanics.
just fixed other bugs like death animations and bg music looping
MF: changed the character type from Area2D to CharacterBody2D and falls when dying+161-168▶
fixed bg music loops+31-13▶
SR: fix fireball collision and gibbior death animation+88-12▶
SR: new weapon: arc (art placeholder)+780-19▶
1hr 24min●1:41 PM10/11/25
i've focused on space ray weapons and the way to get them. fixed some animations for the enemies + i also refractor some parts of the code to make it cleaner and reusable. also fixed bugs that happens when resetting the game.
SR: new weapons works when u reach the score+93-33▶
SR: refractor how weapons damages enemies+108-79▶
SR: fixed enemy rocket animation for snowballs+172-17▶
2hr 46min●11:58 AM10/11/25
made the snowball work on space ray. it slows down enemy and hurt them continuously when frozen. the big enemy also can't fire fireballs when its frozen
SR: adding ray weapon+231-11▶
SR: snowball works on gibbior+237-47▶
SR: snowballs work w powerups+207-68▶
4hr 12min●3:03 PM10/10/25
demo! made all the powerups functional for mutiplayer in mecha flight. mostly fixes multiplayer this update. i've also added new weapon on space ray which is the snowball
SR: new weapon - snowball+163-7▶
SR: gibbior kills player when it touches+19-99▶
MF: shield bug fix+100-58▶
MF: multiplayer shield powerup+197-48▶
MF: multiplayer double points powerup+52-24▶
MF: multiplayer magnets powerup+65-17▶
MF: multiplayer unli bullets powerup+339-33▶
MF: transfered meteor spawns from character.gd to game.gd+83-39▶
MF: individual scores for multiplayer+202-38▶
1hr 18min●3:09 AM10/10/25
multiplayer hearts and bullets works now
MF: multiplayer hearts & bullets work+434-107▶
2hr 54min●1:09 PM10/09/25
i'm adding multiplayer on mecha flight and here's what i have so far!
select no. of player screen
animations
new player sprite
MF: added player card hearts + bullets+264-5▶
MF: added second player sprite + lines+387-63▶
MF: one player selected works+588-111▶
MF: coded the player screen and animation+1602-95▶
MF: player scene animation+566▶
MF: new scene for selecting players no.+401-1▶
3hr 8min●3:31 PM10/08/25
i've added a new enemy on space ray - blaister
i've implemented the new assets i drew and made some animations for it.
i'm sorry if the marathon have lots of bugs :( i'm working on it and i'm tryna add space ray on the marathon as well. it's just kinda harder because i haven't touch marathon in a while and my code is v messy as i was still learning back then
MR: fix bugs + trying to add space ray on marathon+333-15▶
MF: u won't get killed of falling meteors+15-2▶
star asset and animation+123-59▶
implemented the new sprites and added hurt/death animation on blaister+213-75▶
new space ray assets+520▶
new space ray enemy - blaister+593-293▶
powerups: machine gun, big bomb+601-75▶
1hr 11min●7:40 AM10/06/25
demo! space ray power up update
available powerups:
machine gun
big bomb
speed
2x score
shrink
invisible
triple shooter
other updates:
powerups animation
corner lights
added hearts + collectible hearts for mecha flight and space ray
added some sound effects as well
added hearts for mecha flight + 2x powerup+665-100▶
2hr 5min●3:59 PM10/05/25
added new powerup for space ray:
speed
2x score
added hearts for mecha flight!
added speed powerup+647-225▶
2hr 30min●1:15 PM10/04/25
added new powerups for space ray:
triple shooter
invisible
also did these
powerup sound effect
powerup details animation
some bug fixes
invisible powerup + sound effects+598-97▶
powerup animation + powerup 3x shooter+586-76▶
2hr 13min●1:18 PM10/02/25
i've added lights on top and bottom when the player gets hurt / main enemy spawn / powerup collected. also added a shrink powerup and has an effect of a limited time.
worked on space ray weapon switching. you can now get a new weapon when u reach a certain score. it also has a new weapon animation now :D
next weapon animation+493-53▶
sound effects + working on next weapon+238-89▶
2hr 14min●1:25 PM09/30/25
demo, i'm so back!
did lots for space ray, its very playable now
scores
weapons
animation
sound effects
weapon label + animation+254-51▶
added score and sound effects+322-39▶
2hr 46min●7:16 AM09/26/25
making space ray more playable!
the main enemy (gibbior) can now damage the player and the player can damage gibbior as well
when the player shoots the fireball of gibbior, it will turn it into a red bullet it has 2x more damage
added a red colored bullet
bomb explosion works
making the main enemy functional with players bullets+493-133▶
adding spikes but not yet working+326-7▶
bomb animation + assets+303-40▶
2hr 8min●3:23 PM09/18/25
day 4
tried to figure out lasers but it was v hard mostly added sound effects for space ray fixed a bug on "esc" button and added a sprite to it
esc for home menu + sound effects+152-52▶
figuring out the lasers width+377-7▶
1hr 24min●6:55 AM09/18/25
demo & day 3
weapon updates with new art sprites and animations!
weapons update and assets+579-109▶
next weapon ui+269-15▶
2hr 4min●6:57 AM09/17/25
day 2 - space ray!!
hurt animation laser bullet progress bar heart functionality
space ray hearts + animation+423-65▶
3hr 57min●2:27 PM09/16/25
day 1 - worked more on space rayyy
updates:
space ray bg objects spawns continuously gibbior (main enemy of space ray) will spawn later on game hearts art (not functional yet) mecha flight stars / powerup star disappear after a while press ESC for main menu
space ray enemy + bg spawns+777-48▶
start screen animation adjustments and space ray bomb+366-120▶
2hr 52min●2:12 PM09/11/25
successfully implemented the bedtime mode with calming music and visuals for a relaxing pre-sleep experience! also made the angle dash slower and obstacles farther from each other so it would be easier!
ocean rhythm
its a pretty chill game mode with no goal really, its just u popping bubbles that turns into music notes. just vibing with no stress and pressure
ocean rhythm game mode added+1100-222▶
start screen for ocean rhythm+935-98▶
1hr 11min●9:25 AM09/11/25
demo!! i was working on space ray but i figured i'll take one of my challenge
+ I MADE MUSIC FOR OCEAN RHYTHM (it prob don't sound the best but i am proud lol)
updates:
space ray animation, movement, laser
space ray enemy, health, fireballs
start screen for ocean rhythm
assetssss
ocean rhythm assets+282-2▶
2hr 37min●3:00 PM09/08/25
space ray updates!!
enemy art
enemy fireballs
enemy health
player switch weapons
bombs!! (using a meteor as a placeholder lol)
adding bombs+174-3▶
enemy and its gun following player+333-16▶
space ray enemy assets+279-73▶
2hr 23min●3:37 PM09/07/25
space ray game mode updates!
placeholder enemy
learned about paths
went insane over a scene i left hidden but was still sending signal lmao
some laser sound effects
adding enemy and enemy path+227-22▶
ufo assets+347-7▶
3hr 5min●3:54 PM09/06/25
demo!
made the start screen really cool u should check it out!
new game mode in progress: space ray!! (REALLY GOOD BG MUSIC MADE BY @CISCO TY)
space ray character movement
some more sound effects
added laser+240-9▶
selected gamemode sound effect+130-28▶
space ray scence and character+1379-179▶
2hr 59min●10:55 AM09/06/25
start screen is looking good y'all
space ray assets+306▶
esc to go to start screen+785-70▶
3hr 57min●5:34 AM09/04/25
demo!
i really love the new start screen omg, now u can pick whatever gamemode u want!! enjoy
i did not break the game! start screen added+1167-65▶
checkpoint, might break it all later+249-31▶
2hr 6min●6:07 AM09/03/25
angle dash game mode is more polished now :D
obstacle generation
new obstacles
star generation
trail animation
screen boundaries
generation of obstacles + stars + star animation+294-38▶
diamond obstables+386-167▶
1hr 50min●3:31 PM09/02/25
angle dash update:
added stars for angle dash but it's not completely working lol
scores
animation fixes
ENTER to restart game after gameover
stars added but not that functional yet+110-18▶
next mode animation fix+172-20▶
4hr 30min●11:52 AM09/01/25
demo!
added the new angle dash game mode!!
regeneration of spikes
collisions
gameover
still not as functional as i wanted but more on future updates
(had such a hard w this update and spent most time debugging lol)
random spike generation+661-185▶
3hr 31min●12:59 AM09/01/25
angle dash update! :DD
character movement
trailing glow
freeing of objects from previous game mode
transition animations
angle dash scene and trail glow+1035-74▶
angle dash assets▶
angle dash gamemode screen added+1241-46▶
2hr 59min●1:26 PM08/30/25
will be adding a new game mode yay. animating that screen took sm time TT
1hr 23min●3:00 AM08/30/25
added powerups: magnet and unlimited bullets. also fixed some bugs when player gets another powerup while the powerup icon screen is showing
unli bullet powerup+97-19▶
magnet powerup works+115-47▶
powerups for shield and double points!+251-70▶
3hr 12min●12:23 PM08/29/25
2nd 10 hr demo! had fun with animation player lol
updates:
asteriods that drop powerups!
powerups (shield and 2x points)
gameover screen smoother
bullet cooldown
and secret shibas
shield animation+692-57▶
1hr 47min●12:49 PM08/28/25
lets go chat!! i'mma make it more visible but i really like the animation of getting a powerup now
secret shibas+154-10▶
1hr 11min●6:56 AM08/28/25
Super Subtle Shiba Reference!!
the bush will have a peeking shiba in 1 of 3 chances in generates
plussss if u shoot a meteor while the holding down W and S key (u should be holding both when the bullet reaches the meteor) it will drop a shiba star (2 points) instead of a regular star.
score paper bg+1661-13▶
1hr 57min●12:16 PM08/26/25
hi i've added bullets cooldown, small meteors, asteroids (for powerups next update), and meteor speed now differs. sometimes i get caught up playing axtro when i should be coding it lol
added asteroids for powerups (soon)+206-4▶
bullet cooldown addedgit add *+231-132▶
small meteors added and meteor speed now differs+228-6▶
1hr 49min●5:33 AM08/26/25
made the gameover screen smoother and added some animation!
better gameover screen w some animations+678-75▶
controls tutorial added+5188-12▶
56min●2:27 PM08/25/25
first 10 hr demo ship!
axtro is now playable with sounds, animation, control tutorial, and gameplay. far from perfect but i'm pretty proud on its state right now! there are some bugs but jhfssgadfhuisdh will fix it soon. anyway, enjoy!
controls:
WASD = movement
SPACE = shoot
goal:
shoot the meteors, collect the stars, and avoid the meteors :D
2hr 2min●12:48 PM08/25/25
i've added my custom shoot thing-y and i also added a gameover screenn. i made my own bg music as well :D
custom shooters and gameover screen+575-16▶
1hr 40min●8:47 AM08/25/25
i drew the player movement animations ans it works so well. i also made the meteor fall when shot :o
meteor falls when shot+39-16▶
player animation working wooooo+464-4▶
scoring + sounds added+1913-50▶
5hr 42min●2:17 PM08/24/25
had a lot of progress for my first gameee
player movement
bg object movements
meteor generation and collision
scoring
some sound effects
it was overwhelming i'll add but once u lock it, u'll forget time lol
can shoot bullets+111-20▶
Merge remote-tracking branch 'origin/main'-21▶
meteor added+146-31▶
Delete LICENSE.txt-21▶
license and readme+21-152▶
lines added + clouds moving+197-18▶
player movement and assests added+1761▶
Initial commit+21▶
04:38 AM08/22/25
drafted a game idea and started with the art, tho that might be a bad idea to start the game art without a game itself tt (it's okay, i did this so i would get motivated to not waste my art and have a better idea of the game :D)
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