A round base game where each players control a tank and has to be the last one alive to mark a point. The main point is that when you lose you get stronger by upgrading your tank, so comeback is helped by consequance

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2hr 16min3:26 AM11/03/25

Day 30 of Shiba (missed yesterday bc homework)

Keybind and tanks's names translation support

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GitHubTranslated most of the tanks's names+91-46
GitHubFixed and finished (except input names but that's too hard) translating support on rebind setting+585-59
2hr 42min3:12 AM11/01/25

Day 28 of Shiba

Started the work of translation possibilities.

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GitHubStarted the work on languages support+210-74
2hr 15min1:21 AM10/31/25

Day 27 of Shiba

Fix layer

Added flags

Finished Title tank

Changed life bar color to player

Added a way to change the TTA (title tank amount)

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GitHubSave the TTA Added language builder node to make a select language screen+158-7
GitHubAdded title tanks behavior in a good manner Fixed layering of settings Added a new tab called extra Change life bar color to matching player+165-53
2hr 8min1:22 AM10/30/25

Day 26 of Shiba

Added cursor sensibility settings (saving too)

Worked on DVD effect and shining effect

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GitHubWorked on shining effect (half done) Worked on DVD style movement for tank preview on title screen (half done)+115-53
GitHubAdded cursor sensibility settings Fixed disappearing lines+58-1
2hr 4min1:18 AM10/29/25

Day 25 of Shiba

Panning is added!

small zoom fix

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GitHubAdded panning and a moving node zooming fix+301-22
01:19 AM10/28/25

Day 24 of Shiba

Math... (Panning and scaling stuff)

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4hr 11min1:18 AM10/28/25

Day 23 of Shiba...Added the connection's lines...Added zoom feature...Added a way to switch viewing mode...(Live coding in my video woah!)

Repost as it didn't work yesterday

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GitHubAdded with trouble the lines scale wells and works with translation+64-18
GitHubAdded zoom feature+120-27
GitHubAdded connections for cards+837-54
1hr 19min2:27 AM10/26/25

Day 22 of Shiba

Put the tank's card in a circe-based way

Clicked card get in front

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GitHubNodes set in a cercle-based way+20-14
GitHubCreate all cards now with more correct sizing and position (though it'll need to be a round-based tree)+49-10
49min12:38 AM10/26/25

9th version of WAR!

Great rebind control support + other small improvements

2hr 9min4:04 AM10/25/25

Day 21 of Shiba

Redid all the graph system of evolutions to get more options/ customisation...

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GitHubChanged graph to a manual method, drawing works and dragging also.+39-13
GitHubRecode the graph in my own way to have more control+86-64
2hr 8min1:21 AM10/24/25

Day 20 of Shiba

Started working on a Graphic of Evolutions

Added even more winning messages

Fixed lighting on the mines

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GitHubStarted working on autoConnected nodes The title of each node is the Evolution's name Added more victory message+43-3
GitHubStarted work on graph based tank dictionary Fixed light on the light map+138-5
2hr 6min1:09 AM10/23/25

Day 19 of Shiba

The bindings are now saved

A bit of formating

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GitHubRebinding save file load and save works Edited credit text size and controls/instruction text content+47-17
GitHubAdded save file of input+38-1
2hr 11min1:20 AM10/22/25

Day 18 of Shiba

Now the button show's accurate buttons and you can't bind twice a button

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GitHubAdded the refusal of rebind upon already picked key (unless it is the same key)+35-2
GitHubFinally the button is displayed well for each player Sized a bit down the bind buttton+10-14
2hr 11min1:57 AM10/21/25

Day 17 of Shiba

Added the ability to rebind, but broke the showing of the button at start XD

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GitHubCode is clearer, rebind almost done except now showing the control before rebinds+53-17
GitHubAdded the ability to rebind controls+56-36
GitHubUnder the hood work for rebinding+100-13
2hr 9min1:14 AM10/20/25

Day 16 of Shiba

Eighth version of WAR!

Now with dictionary in game, cursor sound, nice fonts, credits and visual showcase of keys

GitHubFixed upgrades+38-20
2hr 13min3:58 AM10/19/25

Day 15 of Shiba

Added a keybind panel

Yes, only that as it was really hard to do and yet only shows the keys for now

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GitHubAdded a keybind menu which for now only displays the key, but no possibility of changing it as it was really hard to code+332-36
2hr 22min1:50 AM10/18/25

Day 14 of Shiba (missed one because homework XD)

Added a credits panel

Transition can be colored

Added more transitions (can also be VFlip)

Added a subtle CRT effect on intermission (intermission like if you where one tv XD)

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GitHubThe transitions can be colored Added transition between player select - map select and map select - battlefield Added small CRT effect on intermission+92-86
GitHubAdded credits tab in settings Possibility of VFlip on transition+337-12
2hr 23min1:31 AM10/16/25

Day 12 of Shiba

Added tabs to settings

You can access dictionary from intermission

Title screen name waves

Fixed ButtonForPlayer.gd: added if visible condition

Added a font for title name

Replaced the aerial font to a Asian hiro

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GitHubFinished Tabs in settings Added a font for title name Replaced the aerial font to a Asian hiro+242-48
GitHubAdded dictionary access to intermission with matching color Title screen name waves Fixed ButtonForPlayer.gd: added if visible condition Started on settings tabs+111-34
2hr 13min1:26 AM10/15/25

Day 11 of Shiba

Added click sound

Tank evolutions are now only for mouse or corresponding player

Upgrades are dead as only one works for now XD

Added a livebar and life count is always shown in intermissions

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GitHubTank evolutions are now only for mouse or corresponding player Upgrades are dead as only one works for now XD Added a livebar and life count is always shown in intermissions+58-38
GitHubAdded click sound Evolutions in intermissions temporarily can only be interacted by the mouse+83-28
3min10:24 PM10/14/25

Seventh version of WAR! Now with a new dynamic map and tank dictionary (and some QoL)

Each lost, you chose a stat increase and upgrade your tank, and which you chose at first affect your later possible upgrades (about 30~ different upgrades)

2hr 10min1:37 AM10/14/25

Day 10 of Shiba

Worked a lot on the dictionary, changed a bit the layout so UX wise it would be better, added info on previous and next evolutions and made them clickable like hyperlink that'll go to the selected tank's page

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GitHubTanks in the dictionary (exept currently selected) can be clicked to go to it (like hyperlink)+67-21
GitHubAdded preview for next and previous upgrade in the dictionary+135-38
2hr 42min4:09 AM10/13/25

Day 9 of Shiba

Started working on a dictionary of all tanks

Made play button on player select be in priority of mouse click

Fixed bug, would crashed if play button pressed multiple time in small lapse of time

Fixed player collision would stay after death

Fixed a bit button theme

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GitHubStarted working on a dictionary of all tanks+242-7
GitHubAdded audio limiter Made play button on player select be in priority of mouse click Fixed bug, would crashed if play button pressed multiple time in small lapse of time Fixed player collision would stay after death Fixed a bit button theme+46-10
2hr 15min4:10 AM10/12/25

Day 8 of Shiba

Redid collision, now use more of mask/layer and less group

Minecart actually works now, without draging the player too!

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GitHubRedid how to handle collisions Made the minecart fully work+58-42
2hr 33min4:07 AM10/11/25

Day 7 of Shiba

Made the art for a new map, tried to make a minecart, doesn't work

Made pause menu availeble everywhere, and added the settings in the pause menu

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GitHubStarted to work on a new map with new mechanics+197-1
GitHubMade the pause menu accessible in many places Fix pauseMenu cursor bug Put the cursor and pauseMenu on a CanvasLayer+185-36
1hr 9min3:28 AM10/10/25

Day 6 of 30 days of shiba

Changed a bit of the loading screen

Added a transition

Started implementing pause menu everywhere

Fixed more cursor bugs

Added more winning screen messages

Fixed: Cursor doesn't show when playing and shows when game paused

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GitHubStarted implementing pause menu everywhere Fixed more cursor bugs+56-42
1hr 17min1:42 AM10/10/25

Sixth version of WAR! Now with settings and working cursor

Each lost, you can in addition to stat increase upgrade your tank, and which you chose at first affect your later possible upgrades (about 30~ different upgrades)

A new map select screen has been made!

GitHubAdded transition between main menu and player select Added more winning screen messages Fixed: Cursor doesn't show when playing and shows when game paused+152-5
2hr 32min2:05 AM10/09/25

Day 5 of 30 days of shiba

Fixed Winning screen tank preview centering

Added a map select screen

Made it so object in map that are higher than a tank (walls) block bullets as well

Fix grammar issues

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GitHubAdded a map select screen+59-9
GitHubWinning message grammar check Fixed winner tank position Food cooking map colisions destroy bullets now+157-311
2hr 38min9:26 PM10/08/25

Day 4 of 30 days of shiba (did it on slack):

I remade the winning screen layout

added the sprite of the winner

Made it so your settings are saved in between session

Clamped Cursor AFK timer to resonnable values

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GitHubAdded a settings menu, cursor AFK timer and sound settings Added the cursor back Added more sounds (rotation, movement, death) Added the sprite of the winner+651-200
2hr 21min2:06 AM10/07/25

Day 3 of 30 days of shiba:

I Added a settings menu, cursor AFK timer and sound settings

I reworks the theme a bit

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3hr 26min2:11 AM10/06/25

day 2 of shiba

Added some sounds

Improve a tiny bit the AI/bot

Made the cursors work and put them back

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12min3:58 AM10/04/25

Fifth version of WAR! Now with bad AI XD (they can't chose upgrades on their own tho yet)

Added the core of the game: evolution tree

Each lost, you can in addition to stat increase upgrade your tank, and which you chose at first affect your later possible upgrades (about 30~ different upgrades)

A new player select screen has been made!

GitHubadded player select screen, evolution tree and basic AI+1009-66
2hr 40min3:37 AM10/04/25

Got some basic bot behaviors.

They're really easy to outsmart tho, they got some huge L in dodging

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2hr 17min12:49 AM10/03/25

NOW! It's getting interesting!

Introducing: player select!

BTW bot are not even started to be worked but is planned

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4hr 23min11:46 PM09/30/25

BIG STUFF!

Finished the core of the game: evolution tree!

So each time you die you also select a better tank!

Gonna ship sooner because of that, also trying to add more input feedback and bots

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GitHubAdded many script for the backbone of evolution mechanic. Ajusted player sprite's colors+784-88
19min5:58 PM09/28/25

Fourth version of WAR!

Added a map that celebrates nature: the sacred bird! It is a stone builded in a forest!

Each round finishes when only one tank remains, and in between each round, losers can chose a state upgrade

You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+

escape in game brings up a menu to quit or continue playing

Haven't added a lot that seeable since it's all under the hood (ok maybe the tank color changes you can see)

10hr 29min5:19 PM09/28/25

Only did internal stuff. I am working on the core of the game

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2hr 15min2:52 PM09/27/25

Third version of WAR! Now with 2 player mode, maps and winning screen!

Each round finishes when only one tank remains, and in between each round, losers can chose a state upgrade

You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+

escape in game brings up a menu to quit or continue playing

GitHubAdded end screen, 2 player mode, controls help, maps+1195-70
4hr 26min2:23 AM09/27/25

Added map system, a random map is selected at start of a game. Currently there's 4.

The terrain now matter: some obstacle blocks you and projectile and some (such as water) only you

Fixed lots of menu bugs

Added a control help menu

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3hr 18min12:03 AM09/24/25

I rewrote many code to make it better. Added an win condition and started to add a winning scene. I also wrote like 100 winning messages...

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1hr 37min1:25 AM09/22/25

Second version of WAR!

For randomness: A slight chance to have an modified title music and even slighter chance to have audio message

Gameplay is in a "workable state"

Each round finishes when only one tank remains, and in between each round, losers can chose a state upgrade

You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+

escape in game brings up a menu to quit or continue playing

Gonna try next to make cursors for each player so the mouse isn't shared by four people and make a way for the game to finish

GitHubAdded upgrades Working on cursors+675-49
6:55 PM09/21/25

I made it so each player dead can level up a stat!

I made it easy to add upgrades too!

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4hr 2min10:33 PM09/19/25

First version of WAR!

No real gameplay is really done

You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+

escape in game brings up a menu to quit or continue playing

Gonna try to finish a basic gameplay loop next time!

GitHubCreate README.md+6
GitHubinitial+3361
GitHubInitial commit+674
6hr 4min1:33 AM09/19/25

You can now shoot without also killing your tank

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7min3:30 AM08/24/25

Had to download the newest version of godot. I'm doing a tank game that I always wanted to make. I'll start with the movements, bullets and menu to have quickly something to work with

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