A round base game where each players control a tank and has to be the last one alive to mark a point. The main point is that when you lose you get stronger by upgrading your tank, so comeback is helped by consequance


Day 27 of Shiba
Fix layer
Added flags
Finished Title tank
Changed life bar color to player
Added a way to change the TTA (title tank amount)

Day 26 of Shiba
Added cursor sensibility settings (saving too)
Worked on DVD effect and shining effect

Day 24 of Shiba
Math... (Panning and scaling stuff)

Day 23 of Shiba...Added the connection's lines...Added zoom feature...Added a way to switch viewing mode...(Live coding in my video woah!)
Repost as it didn't work yesterday

9th version of WAR!
Great rebind control support + other small improvements
Day 20 of Shiba
Started working on a Graphic of Evolutions
Added even more winning messages
Fixed lighting on the mines

Day 14 of Shiba (missed one because homework XD)
Added a credits panel
Transition can be colored
Added more transitions (can also be VFlip)
Added a subtle CRT effect on intermission (intermission like if you where one tv XD)

Day 12 of Shiba
Added tabs to settings
You can access dictionary from intermission
Title screen name waves
Fixed ButtonForPlayer.gd: added if visible condition
Added a font for title name
Replaced the aerial font to a Asian hiro

Day 11 of Shiba
Added click sound
Tank evolutions are now only for mouse or corresponding player
Upgrades are dead as only one works for now XD
Added a livebar and life count is always shown in intermissions

Seventh version of WAR! Now with a new dynamic map and tank dictionary (and some QoL)
Each lost, you chose a stat increase and upgrade your tank, and which you chose at first affect your later possible upgrades (about 30~ different upgrades)
Day 10 of Shiba
Worked a lot on the dictionary, changed a bit the layout so UX wise it would be better, added info on previous and next evolutions and made them clickable like hyperlink that'll go to the selected tank's page

Day 9 of Shiba
Started working on a dictionary of all tanks
Made play button on player select be in priority of mouse click
Fixed bug, would crashed if play button pressed multiple time in small lapse of time
Fixed player collision would stay after death
Fixed a bit button theme

Day 7 of Shiba
Made the art for a new map, tried to make a minecart, doesn't work
Made pause menu availeble everywhere, and added the settings in the pause menu

Day 6 of 30 days of shiba
Changed a bit of the loading screen
Added a transition
Started implementing pause menu everywhere
Fixed more cursor bugs
Added more winning screen messages
Fixed: Cursor doesn't show when playing and shows when game paused

Sixth version of WAR! Now with settings and working cursor
Each lost, you can in addition to stat increase upgrade your tank, and which you chose at first affect your later possible upgrades (about 30~ different upgrades)
A new map select screen has been made!
Day 5 of 30 days of shiba
Fixed Winning screen tank preview centering
Added a map select screen
Made it so object in map that are higher than a tank (walls) block bullets as well
Fix grammar issues

Day 4 of 30 days of shiba (did it on slack):
I remade the winning screen layout
added the sprite of the winner
Made it so your settings are saved in between session
Clamped Cursor AFK timer to resonnable values

Day 3 of 30 days of shiba:
I Added a settings menu, cursor AFK timer and sound settings
I reworks the theme a bit

day 2 of shiba
Added some sounds
Improve a tiny bit the AI/bot
Made the cursors work and put them back

Fifth version of WAR! Now with bad AI XD (they can't chose upgrades on their own tho yet)
Added the core of the game: evolution tree
Each lost, you can in addition to stat increase upgrade your tank, and which you chose at first affect your later possible upgrades (about 30~ different upgrades)
A new player select screen has been made!
Got some basic bot behaviors.
They're really easy to outsmart tho, they got some huge L in dodging

NOW! It's getting interesting!
Introducing: player select!
BTW bot are not even started to be worked but is planned

BIG STUFF!
Finished the core of the game: evolution tree!
So each time you die you also select a better tank!
Gonna ship sooner because of that, also trying to add more input feedback and bots

Fourth version of WAR!
Added a map that celebrates nature: the sacred bird! It is a stone builded in a forest!
Each round finishes when only one tank remains, and in between each round, losers can chose a state upgrade
You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+
escape in game brings up a menu to quit or continue playing
Haven't added a lot that seeable since it's all under the hood (ok maybe the tank color changes you can see)
Only did internal stuff. I am working on the core of the game

Third version of WAR! Now with 2 player mode, maps and winning screen!
Each round finishes when only one tank remains, and in between each round, losers can chose a state upgrade
You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+
escape in game brings up a menu to quit or continue playing
Added map system, a random map is selected at start of a game. Currently there's 4.
The terrain now matter: some obstacle blocks you and projectile and some (such as water) only you
Fixed lots of menu bugs
Added a control help menu

I rewrote many code to make it better. Added an win condition and started to add a winning scene. I also wrote like 100 winning messages...

Second version of WAR!
For randomness: A slight chance to have an modified title music and even slighter chance to have audio message
Gameplay is in a "workable state"
Each round finishes when only one tank remains, and in between each round, losers can chose a state upgrade
You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+
escape in game brings up a menu to quit or continue playing
Gonna try next to make cursors for each player so the mouse isn't shared by four people and make a way for the game to finish
I made it so each player dead can level up a stat!
I made it easy to add upgrades too!

First version of WAR!
No real gameplay is really done
You can play as one of the four tank (multiplayer local game) with arrows&0, wasd&shift, ijkl; and 8456+
escape in game brings up a menu to quit or continue playing
Gonna try to finish a basic gameplay loop next time!
You can now shoot without also killing your tank

Had to download the newest version of godot. I'm doing a tank game that I always wanted to make. I'll start with the movements, bullets and menu to have quickly something to work with
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