nobita's resident evil (nobihaza) remade.

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Paw
karnx
Stargazer
Shiba As Gundam
Randomness
4hr 11min4:11 PM10/06/25

started with jungle cabin interior! u meet ur first zombie here. so like u take the knife kept on his bed. thrs also a journal of him turning into a zombie.

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4:51 PM10/03/25

alpha1.1 - jungle and boars

3hr 45min4:50 PM10/03/25

light and boar and jungle! so im gonna make last of us themed zombies (bloaters, clickers) combined with RE zombies (ima try)

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2hr 50min9:29 AM10/02/25

boar enemy and cutscene!

6hr 24min4:27 PM10/01/25

added a light system!

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5hr 15min2:22 PM09/23/25

alpha1!

8hr 38min3:21 PM09/21/25

for my game, im stil working on story... starting stuff and all r done..

and for shiba randomness week, i have decided to submit my gun mechanics.. so my gun mechanics have graze, normal crit, headshot crit and miss. this is how my mechanics work-

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7hr 23min3:48 PM09/19/25

still working on story... tryna do th shiba randomness week. alr donr (shooting mechanics, have random dmg, with miss and crit chance)after this im gonna make piles on beach that u can dig up. u will get torch, and flint and steel or lighter

6hr 45min12:37 PM09/17/25

working on story...

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2hr 58min2:51 PM09/13/25

wrote some story, started with first scene..

# ACT - 1 coast ig?

## scene 1

Scene 1: Beach House Spawn

CUTSCENE (fade-in):

Camera fades from black.

Nobita is lying on the floor of a beach bungalow (the kind they stayed at during summer holidays).

His glasses are missing, vision blurred, colors washed out.

Outside, faint waves crash against the shore.

Nobita (waking up, dazed):

“Eh...? W-Where am I??? D-Doraemon…?”

(He slowly sits up, looking around nervously.)

“This isn’t right… Weren’t we just here for our summer vacation? O-Oh no… I better look around…!”

GAMEPLAY STARTS:

Screen blur effect until glasses are found.

Player can move around the bungalow, interact with objects.

Puzzle 1: Glasses

Objective: Find Nobita’s glasses (on a shelf, under a pillow, or on the floor).

When picked up → screen sharpens.

Nobita (relieved):

“…Ah, that’s better. Now, what’s this…?”

Puzzle 2: Notes

Papers scattered on the desk / floor. When examined:

Mentions of “Virus… T, H… unstable mutations”.

Signed in handwriting that resembles Doraemon’s.

Nobita (reading aloud):

“V-Virus...? T...? H-Hey, this handwriting… it looks just like Doraemon’s!”

Puzzle 3: Doraemon’s Door

Player finds Doraemon’s Anywhere Door in the corner.

Interacts → door does nothing.

Nobita (panicking):

“N-no way… it’s totally dead! Doraemoooon, help!!”

Puzzle: Activate a fuse box / generator nearby to power it.

After power restores, the door glows faintly but won’t fully activate.

CUTSCENE (resolve moment):

Nobita (calling out): “Doraemon… Shizuka… anyone…?!”

(Silence. He trembles, then clenches his fists.)

Nobita: “…No. I can’t wait for anyone else. If I want to go home—”

Nobita (shouting): “I need to find a way to do this myself!!!!!”

GAMEPLAY RESUMES:

Player leaves the bungalow.

Camera pans slowly across the empty, abandoned coastline: umbrellas collapsed, toys in the sand, but no people.

Nobita (nervously):

“Not a single person…? This feels… wrong.”

→ End of Scene 1.

## Scene 2

Exploration Gameplay: Interactable Objects

Beach Umbrella \& Towels

Towels still damp as if someone just left.

Nobita: “…It’s like they disappeared in the middle of swimming…”

Sandcastle with Toy Shovel

Half-built, water washing it away.

When inspected, Nobita hears faint giggling → but no one is there.

Nobita (jumps): “Eeeh?! I-I could’ve sworn… I heard something!”

Cooler Box

Inside: melted ice, half-eaten popsicles, swarmed by ants.

Nobita: “Y-You mean… someone was just eating here? Then where did they go…?”

Beach Ball (Physics Object)

Rolls toward Nobita when the wind gusts.

When kicked → it pops with a loud hiss.

Nobita (yelps): “Waaah! D-don’t scare me like that!”

Abandoned Camera Tripod

Camera still recording → playback shows a family waving happily on the same beach yesterday.

Last second of video: static, screaming in the background.

Nobita: “…This was filmed… yesterday…?!”

Footprints in the Sand

Leading toward jungle → look human at first, but warped/clawed at the end.

Nobita: “…Th-these don’t look normal… at all…”

Suitcase by the Shore

Locked → Nobita can break it open.

Inside: scattered notes about evacuation orders + virus breach, plus a bloodied handkerchief.

Nobita: “E-evacuate…? Viral… breach? Wh-what does this mean?!”

Broken Lifeguard Stand

Binoculars left behind. Player can zoom in and spot:

A distant figure standing in the water … but when Nobita lowers binoculars, it’s gone.

Nobita (panicking): “I-I-I definitely saw someone!! Didn’t I?!”

Atmosphere Cues While Exploring

Random gust of wind knocks a beach chair over (jump scare).

Distant muffled groan from a locked beach shack.

Seagull lands, pecks at the sand → reveals a bloodstained cloth.

Ending Beat (Transition)

As Nobita follows the warped footprints inland, music fades to low drones.

He stares into the dark jungle.

Nobita (gulping):

“…If Doraemon’s here… he must’ve gone this way. A-Alright, Nobita… just… be brave…”

→End of scene 2

## scene 3

## scene 4

its gonna be the beach house where he spanws in.. im tryna lean towards nobihaza the dawn, where he time travels, but like im gonna make him start at the island he and his friends went to in their summer vacation... he goes back to his house from thr or smtn

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8hr 47min2:01 PM09/11/25

added dialogue, herb usability.. need to add skills, story, light system, quest system, boss, etc

1hr 37min3:23 PM09/08/25

reload mechanics and ammo!!

GitHubdemo+1722-84
4min6:03 AM09/07/25

demo! wasd to move, i for menu, j to equip weapon, n to interact (when not equipped) or to shoot... sorry if its bad..

7hr 3min5:55 AM09/07/25

sound and bug fixes!

thrs so much to do after this... like reload mechanics, bosses, some more sound, dialog, story, lights...

GitHubicon thing+69
GitHubzomba+1251-106
2hr 43min1:36 PM09/04/25

done with grab mechanics, and main zombie mechanics. did some minor bug fixes, more bugs left to fix... i will add some sound and fix the bugs. then i will make a demo...

52min3:40 PM09/03/25

done with basic grab and attack mechanics!! need to work on dmg when grabbed, visuals and some minor bug fixes... also need to work on throwing the enemy when grab escaped...

3hr 3min1:14 PM09/03/25

zombie fall mechanics!

so u have to put a vector2 quantity (vector2.up, left etc) and it will fall 2 tiles in that dir. if thrs a solid tile between the target and current, it will fall in place, and if the target is solid, then it will fall 1 tile to the target tile dir. also included some gameplay mechanics (gun, eqp, etc)

GitHubinv system+1037-149
45min2:21 PM09/01/25

finish equipment system1!

4hr 18min11:58 AM09/01/25

equipment system!! (wip)

6hr 50min1:40 PM08/29/25

omfg finally pthfinding !!

(With speed)

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GitHubenemy started with equipment menu+2003-96
9min4:27 PM08/26/25

uhh, added sprites for shooting, and pistol idle(made by me). the demo had bugs so heres a vid (Srry).

9hr 8min3:54 PM08/26/25

pretty bare bones, thrs a pistol as primary weapon. i for inv, wasd to move, j to equip primary, n or enter to accept/interact/shoot (only when pistol equipped). sorry for this work.

1hr 12min4:10 PM08/24/25

added nobita sprites, i made the idle animation on my own, while others were taken from online. also finisehd main menu

1hr 22min10:16 AM08/24/25

Done with main inv ui!

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1hr 6min4:40 AM08/24/25

inv ui!

Screenshot 2025-08-24 101004.png
5hr 19min10:05 AM08/23/25

done with basic inv system. after this im gonna start with advanced items, and weapons and inv ui.

1hr 3min10:03 AM08/22/25

i made my first game asset!! it was a basic tileset for this, edited from https://tomboy-lover.itch.io/japanese-school-tileset.

Screenshot 2025-08-22 153331.png
33min5:21 PM08/19/25

done with basic tile based movemnt, and speed system.

Screenshot 2025-08-19 225106.png
09:58 AM08/19/25

i have setup hackatime

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