"Shipwrecked on a mysterious island, you must survive storms, fight strange creatures, and uncover the truth behind the whispers that guide you."

Day 23:
New game mode world created, game mode selection screen created, fixed bugs from other game modes and finished it!!!! FRESH START but same2.5d graphics and satisfying playing! so now thr are 2 game modes!!

Day 22:
Controls screen added, slime actually spawn, full recode of some scripts because of some buggs, ppl were saying that they werent bale to move in the web export and yeah im trying to fix taht and tats why the video has like more unfinished fixes of buggs so dont check,

day 21:
Done coding slime!! it now randomizes ans shoots slime balls based on its ranodm colour. the picture is the slime balls blue colour!

Day 20:
Made slime enemy
Bruh the slimes mouth look weird in the image

Day 19:

Day 18:

Day 16:
Added Healer enemy, fixed the too fast cutscene of boss. healer enmy now can healer other enemies present!

Hi! this is the 3rd demo!
I have logged over 20 hrs sinece the last one things added:
Beter enemy ai
Boss scene at wave 4
Fixed spawning logic
New attack player can do - SLAM (RMB)
Boss added
Added stuff in the world!
ENJOY AND DONT GIVE UP!
Day 15:
HALWAY THERE lesgo yay
OMG the BOSS cutscene i so cool!!! Yeah enemy ai done, bruh half of todays time spent on tweening the day scene to the stormy scene. i bet you never new you can tween environments with some handy codes!
PS: i think i cant make it to 1250 SSS (maybe)

Day 14:
Implemented all the power up codes now. really fixed the bosses enemy ai which i didnt start yesterday. for some reason bruh i spen 1.5 hrs + fixing this fricking navigation thing of godot. i hatemy life. just because my BOSS IS BUILT DIFFERENT he doesnt NAVIGATE. I Had to do some random setting bruh. and yeah re backed nav mesh and fixed bugs basically basic stuff. really undproductinve today i was just editing small stuff.i spent like 5 hrs today maybe demo tmrw

Day 12:
Bruh i h8 this spawning logic. still not prefect. the spawning logic is done but the thing is that its really unfair and hard beacuse the enemies spawn like all at once. also i fixed the weirdly sized like nature stuff in the world. I added the sound effects porperly now without a delay os now the enemies(only 2 bruh : ( ) are polished ig. but otherwise i hate tweaking values and then running the whole thing again to the ENTIRE tutorial and then test my stuff. Even though I have a debug variable. Also, an important thing to note is that before, the enemies used to gather in one place, but now they run to the other side if it's too near, and yeah. bruh i have to submit assignment tmrw im cooked

Day 11:
verry unproductive. added some objects to world because it was too plain, made avoidance for enemies, made death screen and made the wave system more better...

2nd Demo!!
Yeah dont ask. its a bit buggy. if oyu player gets tuck pleas dont rate bad and just reload the game. Also ik its a bit hard ill work on fixing it soon. also enemies oevrcrowd which i wil fix later!! THANKS.
Day 10 of 30:
Lots of progress, fixed omg the so buggy eney ai for both of them. ow th ai is really complex. it give a time for player to exacape before they attack. Mad map smaller. AND MADE THE SPANWING LOGI FINALY ITS NOT BOING ANYMORE. but i bet ill get complaints about how hard it is. will fix later :) added barier for tutorial mode.

Day 8:
new enemy

Day 7 of 30:
Finally fixed my buggy enemy AI. I added some FX of fireball ,projected hit path and also made a number showng health and all.
The text on top of enemy and player is just for debugging ignore inthe picture..

Day 6 of 30
Fixed the nemy behaviour to acutall look at me while attacking. aded fireball to catually sapwn from the enemy... also fixed that the player cnt attack if its not looking at enemy. thanks!

Day 5 of 30:
added hitcounter, made enemy behaviour. someitmes its idle, sometimes it will chase you, more natural. wahatever powerups i adde i implemented them in player code so it actually works...

Day 4 of 30:
I added the slashihng sound effect of sword. and also fixed the powerup system... integrated powers after each wave so it chnages health and stuff of player.

This is my first demo for my new game. it isnt complete but its a 2.5d rouglike. i have added only tutorial and first wvave. enjoy
adding demo for my new game. it isnt complete but its a 2.5d rouglike. i have adde only tutorial and first wvave. enjoy
Today i added powerups and main menu..

Added and debugged and fix the slashing logicc. this was hard...

added first wave and a secret spirit that guides you

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