"Shipwrecked on a mysterious island, you must survive storms, fight strange creatures, and uncover the truth behind the whispers that guide you."

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Paw
Atharv Sharma
Stargazer
3hr 33min5:58 PM10/27/25

Day 23:

New game mode world created, game mode selection screen created, fixed bugs from other game modes and finished it!!!! FRESH START but same2.5d graphics and satisfying playing! so now thr are 2 game modes!!

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3hr 12min5:12 PM10/26/25

Day 22:

Controls screen added, slime actually spawn, full recode of some scripts because of some buggs, ppl were saying that they werent bale to move in the web export and yeah im trying to fix taht and tats why the video has like more unfinished fixes of buggs so dont check,

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GitHubday 22+811-183
GitHubday 21+2402-664
3hr 41min4:58 PM10/25/25

day 21:

Done coding slime!! it now randomizes ans shoots slime balls based on its ranodm colour. the picture is the slime balls blue colour!

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04:39 PM10/24/25

Day 20:

Made slime enemy

Bruh the slimes mouth look weird in the image

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2hr 29min4:38 PM10/24/25

Demo 4!!

HEALER ENEMY EXISTS! All enemis have hleath bar and yeah mayn stuff added

GitHubday 19+2583-202
4hr 18min6:06 PM10/23/25

Day 19:

  • Added slime enemy
  • Changed layout of the dialogue box
  • Fixed bugs by preloading many scenes
  • Added health bar for boss
  • Made health bar lerp for all enemies
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3hr 18min5:22 PM10/22/25

Day 18:

  • Fixed the Healer enemy, now the orb disappears wen he shoots the healing orb, the enemies also modulate to green!
  • Major thing is that i added a health bar for enemies, so ppl playing wont have to wait for like when are they're gonna die
  • Added lightning in the boss scene, it even DAMAGES YOU!
  • Also bruh this took a long tiem: Every time the boss does the slam attack, it plays like a sound effect AND THE CAMERA SHAKES!!!! IT LOOKS SUPER REALISTIC NOW!

  • Thank's to Thomas for adding markdown!!*
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GitHubDay 18: Major stuff! :)+1028-214
4hr 15min5:40 PM10/21/25

Day 17:

MAde healer enemy actually heal, cutscene too short incresae it, made player slam faster!

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GitHubday 17+441-227
GitHubDay 16: SOrry SUBMITTED AFTER MIDNIGHT+2489-178
3hr 1min6:27 PM10/20/25

Day 16:

Added Healer enemy, fixed the too fast cutscene of boss. healer enmy now can healer other enemies present!

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19min4:34 PM10/19/25

Hi! this is the 3rd demo!

I have logged over 20 hrs sinece the last one things added:

Beter enemy ai

Boss scene at wave 4

Fixed spawning logic

New attack player can do - SLAM (RMB)

Boss added

Added stuff in the world!

ENJOY AND DONT GIVE UP!

3hr 19min4:13 PM10/19/25

Day 15:

HALWAY THERE lesgo yay

OMG the BOSS cutscene i so cool!!! Yeah enemy ai done, bruh half of todays time spent on tweening the day scene to the stormy scene. i bet you never new you can tween environments with some handy codes!

PS: i think i cant make it to 1250 SSS (maybe)

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7hr 32min6:29 PM10/18/25

Day 14:

Implemented all the power up codes now. really fixed the bosses enemy ai which i didnt start yesterday. for some reason bruh i spen 1.5 hrs + fixing this fricking navigation thing of godot. i hatemy life. just because my BOSS IS BUILT DIFFERENT he doesnt NAVIGATE. I Had to do some random setting bruh. and yeah re backed nav mesh and fixed bugs basically basic stuff. really undproductinve today i was just editing small stuff.i spent like 5 hrs today maybe demo tmrw

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GitHubday 14+1426-2364
GitHubday 13+1545-408
2hr 6min6:20 PM10/17/25

day 13?

Today i finally ifnished spawning llogic. added new attack for player. started coding the first boss. fixed bugs and polished the system!!!

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GitHubDay 12 bruh+235-193
5hr 7min4:19 PM10/16/25

Day 12:

Bruh i h8 this spawning logic. still not prefect. the spawning logic is done but the thing is that its really unfair and hard beacuse the enemies spawn like all at once. also i fixed the weirdly sized like nature stuff in the world. I added the sound effects porperly now without a delay os now the enemies(only 2 bruh : ( ) are polished ig. but otherwise i hate tweaking values and then running the whole thing again to the ENTIRE tutorial and then test my stuff. Even though I have a debug variable. Also, an important thing to note is that before, the enemies used to gather in one place, but now they run to the other side if it's too near, and yeah. bruh i have to submit assignment tmrw im cooked

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GitHubday11+294-133
GitHubday 11 bruh+6853-222
3hr 33min5:29 PM10/14/25

Day 11:

verry unproductive. added some objects to world because it was too plain, made avoidance for enemies, made death screen and made the wave system more better...

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05:28 PM10/13/25

2nd Demo!!

Yeah dont ask. its a bit buggy. if oyu player gets tuck pleas dont rate bad and just reload the game. Also ik its a bit hard ill work on fixing it soon. also enemies oevrcrowd which i wil fix later!! THANKS.

4hr 45min5:25 PM10/13/25

Day 10 of 30:

Lots of progress, fixed omg the so buggy eney ai for both of them. ow th ai is really complex. it give a time for player to exacape before they attack. Mad map smaller. AND MADE THE SPANWING LOGI FINALY ITS NOT BOING ANYMORE. but i bet ill get complaints about how hard it is. will fix later :) added barier for tutorial mode.

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GitHubSO MUCH STUFF ADDED day 9 or10?+589-1771
2hr 27min4:42 PM10/12/25

Yeah Day 9:

REALLY Cool enemy ai for the new enemy. hardcoded it today and also tried spawning logic but failed miserably. but yeah 1% progress evrey day!. maybe tmrw ill work on spawning logic and upload demo hopefully. Thanks!

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GitHubday 8 new enemy and spawning logic.+5259-555
2hr 32min3:39 PM10/11/25

Day 8:

new enemy

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2hr 43min4:37 PM10/10/25

Day 7 of 30:

Finally fixed my buggy enemy AI. I added some FX of fireball ,projected hit path and also made a number showng health and all.

The text on top of enemy and player is just for debugging ignore inthe picture..

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3hr 9min5:34 PM10/09/25

Day 6 of 30

Fixed the nemy behaviour to acutall look at me while attacking. aded fireball to catually sapwn from the enemy... also fixed that the player cnt attack if its not looking at enemy. thanks!

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2hr 15min3:10 PM10/08/25

Day 5 of 30:

added hitcounter, made enemy behaviour. someitmes its idle, sometimes it will chase you, more natural. wahatever powerups i adde i implemented them in player code so it actually works...

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2hr 31min4:49 PM10/07/25

Day 4 of 30:

I added the slashihng sound effect of sword. and also fixed the powerup system... integrated powers after each wave so it chnages health and stuff of player.

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5:07 PM10/06/25

This is my first demo for my new game. it isnt complete but its a 2.5d rouglike. i have added only tutorial and first wvave. enjoy

7hr 11min5:06 PM10/06/25

adding demo for my new game. it isnt complete but its a 2.5d rouglike. i have adde only tutorial and first wvave. enjoy

Today i added powerups and main menu..

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1hr 25min2:17 PM10/04/25

Added and debugged and fix the slashing logicc. this was hard...

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6hr 52min11:18 AM10/03/25

added first wave and a secret spirit that guides you

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12hr 33min8:21 AM10/01/25

I made the intro cutscene and player basic movements.

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GitHubAdded basic stuff+9197
GitHubInitial commit+25

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