Third-person shooter | Controls: WASD or IJKL or Arrow Keys to move | SHIFT to slide | C to aim | Left click to shoot

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3min4:35 AM11/15/25

last version probably!

leaderboard fixes mostly

24min9:06 AM11/10/25

IRL Day 11/10 (2.5 hours spent):

Today I got some more help and managed to get both the left click and cursor working! I also plugged some speakers in for my game but the volume isn't that loud... People got to play my game now that I got the machine fully working, and I'm really happy about that!

019a6d04-6c08-74b3-89e2-6c74408846ae.jpg
9hr 1min1:43 PM11/09/25

IRL Day 11/05 (0.5 hours spent):

Today I chose out the frame for my arcade machine and the controls, which included two joysticks, two buttons, and one big red button for shooting.

IRL Day 11/06 (12 hours spent):

Today I set up my Raspberry Pi and got help from several other hack clubbers to optimize my game because it was running at 3 seconds per frame and I didn't want to move on with the inputs until my game was playable on the Pi. There was a lot of trouble finding power outlets to plug the electronics into, as well as adapters to charge my laptop with, so it slowed my progress...

IRL Day 11/07 (11 hours spent):

Today I found a place in the corner to set up with plenty of outlets. I was able to optimize my game by removing shaders, changing mesh LOD, and improving some logic in the code. I then worked on mounting the inputs to my machine and soldering it all together. I burned myself 3 times and it took forever!

IRL Day 11/08 (10 hours spent):

Today I connected the inputs to the Raspberry Pi but I was struggling with mapping the controls... only to find out that the script made by another hack clubber was outdated. Once I had the updated version, I was able to get 90% of the controls working. There was also yet again more trouble with finding an adapter to plug my laptop into as well as the lack of flash drives to transfer files to the Pi.

IRL Day 11/09 (5 hours spent):

Today I was STRESSED OUT over that last 10% of my controls that wasn't working. I couldn't click in the menus and I couldn't figure out how to simulate a left click... I tried getting some help and used a different script for mapping controls which worked BUT!!!! Now I can't move the mouse in the settings menu... And it drove me crazy so I went to take a walk instead! If someone could help me with this it'd be greatly appreciated.

ALSO this is the only picture of my arcade machine...

019a68da-db3e-7d3e-b6a2-efd6c2a24fea.png
GitHubcontrols fix+19-18
GitHubskip text+22-13
GitHubleaderboard keyboard fixed+19-16
GitHubkeyboard+491-34
GitHubvirtual mouse and updated translations for arcade controls+77-7
GitHubsome optimizations+179-249
GitHubpre optimization+43-10612
GitHubfixed structure bugs+9-12
5hr 4min4:26 AM11/04/25

MY LAST DEMO DIDNT SHIP TT so these hours are for yesterday and today

added:

  • japanese translations for the majority of text (settings and tutorial)
  • added bunker teleportation
  • added new obstacles (theyre buggy so theyre not in the demo yet)

fixed:

  • leaderboard alignment (also not in the demo yet because i have yet to make a proper UI for it)
GitHubmaking obstacles+7331-21
GitHubfixed leaderboard and working on obstacles+211-21
GitHubadded bunker teleportation to surface+67-12
GitHubmore japanese translations for skip buttons+11-4
GitHubjapanese translations+121-34
2hr 50min6:31 AM11/01/25

I COULDNT PRESS THE POST BUTTON YESTERDAY BC IT WAS GREYED OUT so 30 of these minutes are from yesterday..

added:

  • new buttons for home screen
  • added generation of trees and rocks to slope but lots of collision bugs to fix
019a3e1b-e608-70a7-844a-3c1522bdc19e.png
GitHubadded rocks (struggling with collision between player and obstacles)+54-16
GitHubspawning trees wip+31-15
GitHubtranslated home buttons and minor bug fixes+184-44
GitHubfixed red vignette, fixed bunker collision, beginning to model tree+104-17
2hr 4min6:42 AM10/30/25

added:

  • red vignette to indicate when player is hit
  • modeling obstacles such as trees

fixed:

  • collision issue with bunker
019a33d9-b315-796f-9096-1d7be3abe65b.png
GitHubworking on red vignette for when player is damaged+80-7
2hr 18min6:36 AM10/29/25

added:

  • medkit that heals player (only found in bunker right now but will be added to more structures in the future
019a2eae-2469-7b17-ac3c-f742f4ae6d16.png
GitHubmedkit handle color change+1-2
GitHubdialogue box reworkings+116-231
GitHubadded medkit, working on popup+511-163
2hr 15min1:44 AM10/28/25

added:

  • bunker basement (wip) that opens after you give the plushie to the npc
019a287c-d323-76a1-93fb-2937e5c84953.png
GitHubbunker doors close and door to basement opens (wip)+604-20
5hr 11min6:52 AM10/27/25

added:

  • damage hit indicators
  • changed slope a bit (added fences)
GitHubfence thing added to slope+2014-4
GitHubtried fixing the damage indicator in fog but failed and undid everything+1-1
GitHubfixed ? damage indicator+29-13
GitHubadd visual enemy damage and fixed issue w respawning in tutorial+69-3
2hr 5min6:22 AM10/26/25

just bug fixes this devlog...

  • fixed collision w bunker
  • fixed collision w plushie
  • fixed bug with bunker generation on slopes (again)
  • significantly improved aim assist
019a1f2d-865e-7708-9ffb-016a742f4cd4.png
GitHubfixed slopes (for real this time) + better aim assist+18-15
GitHubfix plushie bug and working on improving aim assist+34-22
2hr 11min6:36 AM10/25/25

added:

  • npc looking for plushie (model is prolly temporary)
019a1a15-2400-7a2b-8825-132526c7ee8e.png
GitHubkid npc with plushie added to bunker+269-15
1hr 16min5:19 AM10/24/25

added:

  • button to reset settings to default values
  • home screen title updates

fixed:

  • slopes and structures generate correctly now
019a14a7-40f2-7d5f-abbe-1938a360a2b4.png
GitHubhome screen title + fixed slope segments..+130-10
GitHubbuttons to reset settings to default values+65-2
2hr 3min6:14 AM10/23/25

added:

  • godot loading screen updated!
  • bunker in actual game (keep in mind is still a wip!) with enemies that aim for the head...
  • volume slider in settings

fixes:

  • small rearrangement of settings ui (working on buttons to reset to default values)
GitHubadded enemies to bunker + rearranged settings ui a bit+77-64
GitHubvolume setting+57-3
GitHubnew logo for loading screen + structures are able to generate on slopes!+65-10
57min6:36 AM10/22/25

just placed bunker in-game and fixed collision shapes for it

019a0aa1-518d-7524-a138-660301a9a117.png
GitHubadded bunker to game scene (will be coded to be randomly generated in a diff update)+359-9
2hr 22min5:56 AM10/21/25

bunker in progress

(one of the buildings that will be randomly generated

019a0556-ecc5-7ef0-8102-236d44e82d71.png
GitHubbunker room created+333
1hr 48min5:33 AM10/20/25

added:

  • modified bullet tracers
  • improved health bar
  • checkpoints for tutorial
  • changed camera position so player model isnt as in the way of screen

bug fix:

  • fixed enemy bullet collision with player model
  • fixed leaderboard positioning
GitHubbullet tracer modification, fixed leaderboard positioning, checkpoints for tutorial, health bar visual improvements+63-43
GitHubfix enemy bullet collision+66-92
21min6:49 PM10/19/25

added:

  • aim assist toggle in settings (still not perfect)

im mostly just posting this demo bc i forgot i logged 10 hours already

GitHubaim assist toggle in settings+52-9
GitHubaim assist tweaking+55-12
7hr 23min6:41 AM10/19/25

manually tweaking aim assist values because its really inconsistent on the slope for some reason??

0199fb33-0b71-7d4d-acc9-125e610a7b2e.png
2hr 46min6:39 AM10/18/25

added:

  • FOV slider in settings
  • working on aim assist
0199f60b-678a-77c5-b542-a6024c572633.png
GitHubaim assist prototype ?+6-7
GitHubworking on aim assist+50-13
GitHubfov setting+93-17
2hr 6min5:55 AM10/17/25

added:

  • leaderboard functionality

most of the time spent today was just testing diff scenarios bc the leaderboard was tweaking out which is why theres not much added today </3 next step is either UI art or the actual world generation that im trying to get to

GitHubleaderboard sync bug fix+67-20
GitHubleaderboard+113-31
5hr 10min7:35 AM10/16/25

(I TRIED SHIPPING THIS AN HOUR AGO AND DIDNT REALIZE THE UPLOAD WAS STUCK ON "SHIPPING..."??? pls dont count this as breaking my streak omg </3)

added:

  • bullet tracers
  • muzzle flash color changes
  • bug fixes with death screen (still kinda buggy)
  • camera far reduced from 4000 to 1000
GitHubbullet tracers+87-27
GitHubplayer camera distance decreased+21-20
GitHubhey so i think something went wrong with onedrive and it reuploaded all my files... but also i "fixed" a bug with the camera jumping to a new position after dying+10731-28
GitHubfixed buttons + darkened screen when dead+107-46
2hr 21min11:35 PM10/14/25

added:

  • added play again, settings, and home button after dying
  • preparing for leaderboard!
GitHubleaderboard wip+99-29
GitHubmade buttons functional+102-40
GitHubadded nonfunctional buttons to death screen+200-6
2hr 52min3:03 AM10/14/25

added:

  • enemies now continue to spawn as you go down slope
  • increased enemy spawn area
  • score font bigger after you die
  • changed skip button for intro to ENTER and added skip for tutorial
GitHubchange skip button to enter and allow skipping for tutorial + "you died" added in game+113-17
GitHubfixed enemies spawning + expanded enemy spawn area + score font bigger+34-19
GitHubmaking infinite enemies spawn (in progress)+36-24
3hr 32min6:07 AM10/13/25

added:

  • basic settings ui
  • global slider for mouse sensitivity (this took me SO LONG to figure out TT)

bug fixes:

  • fixed mouse capturing in game
  • more recoil adjustment
  • fov changes now prioritize crouching over shooting
GitHubfixed mouse capturing in game+2-4
GitHubglobal settings fixed+57-28
GitHubglobal settings applied + ANOTHER recoil adjustment and bug fix for crouch + shooting simultaneously+28-10
GitHubsettings ui created for mouse sensitivity+398-12
5hr 20min1:52 AM10/13/25

added:

  • health bar (still need to work on ui)
  • most time was spent on adjusting crosshair + recoil in web version and making enemies spawn in tutorial after one section was eliminated to reduce lag in browser
GitHuba few more adjustments for web version of game+27-23
GitHubenemy class adjustments and recoil adjustments (mostly just testing game)+134-117
GitHubfixed enemy classes+5-4
GitHubenemy sharpshooter "class" added+25-4
GitHubbug fix for player death animation and hp bar draining+6-3
GitHubminor health bar improvement+3-3
GitHubplayer health bar+46-2
4hr 53min5:52 PM10/12/25

right now im trying to perfect the games mechanics first before i move onto the arcade gameplay so im sorry about the lack of gameplay rn bc itll be a while until i can work on that

added:

  • player can now be damaged! (with animation and respawning for tutorial)

working on:

  • visual health indicator for player
GitHubfixed godot warning error with animation resources+172-93
GitHubfixed player death animation+123-26
GitHubplayer dying+43-17
GitHubdeath animation for player+513-97
4hr 41min1:07 AM10/12/25

added:

  • enemy now has line of sight and looks at player
  • shoots at player's head (player not able to be damaged yet)
  • enemy has attention span of 8-15s (timer starts after player leaves line of sight) after which enemy will idly look around (rotate)

bug fix:

  • enemy collisionshape with player changed to cylinder instead of capsule for smoother interactions
GitHubenemy shoots at player (player not able to be damaged yet)+425-240
GitHubenemy looks at player and has an attention span after which it will idly look around+235-349
GitHubtrying to figure out raycasts for the npc to look at player+829-22
2hr 17min6:12 PM10/11/25

added:

  • enemy death animation! (enemy stays on ground for 30s)
  • sliding under enemy is now possible
  • ease out + a bit more variation for vertical recoil

bug fix:

  • bullet now sticks to enemy even after dying
GitHubease out + more variation for vertical recoil+99-98
GitHubenemy animation for dying + allow sliding under enemy + bug fix with bullet not sticking to enemy after dying+212-150
4hr 39min7:00 AM10/11/25

todays update is lowk not worthy of a demo yet bc this whole time ive js been trying to figure out collisionshapes for the enemy... n also i downgraded the enemy model bc it was too laggy </3

ill be working on implementing animations and the gameplay with npcs shooting back now that ive gotten collisionshapes working!

0199d20f-9215-7ea7-bf66-28c4ce0cc441.png
GitHubreplaced all enemy collision shapes with capsules + added collision shapes for player+1221-209
GitHubarm collision shapes added+10-17
GitHublower half of body collisionshapes aligned+112-12
GitHubnew enemy model too laggy so im using the player model and i have to repeat the collisionshape process again which will be in the next git commit+2000-1475
GitHubtrying to compress enemy model textures but its not working+94-8582
3hr 3min6:30 AM10/10/25

working on animations for the new enemy model and spent the whole time manually creating and aligning collisionshapes to the model... its really laggy though because of the textures so ill have to fix that </3

ALSO GITHUB ISNT LETTING ME PUSH THE LATEST 30 MINS OF WORK PLS DONT TAKE OFF PLAYTESTS

GitHubreplacing old unanimated model with new one (animations arent in game yet though)+227-951
GitHubmanually arranging collisionshape3ds to fit new enemy model with animations+10154-31
6hr 12min5:13 AM10/09/25

added:

  • furniture in tutorial + wanted poster (might need some improvements to interior design..)
  • camera pivot improvement! now pivots from the head
  • camera y-position follows the head now!
  • narrowed slope down to fit future gameplay

bug fixes:

  • enemy hitbox adjusted to more closely match model
  • skipping intro early shouldnt crash it anymore
  • CAMERA CLIPPING IS NO MORE (for the most part)
GitHubadded wanted posters to tutorial+85-5
GitHubfixed camera clipping (FINALLY) + lamp frame removal+237-13
GitHubimprovements to camera/pivot+20-20
GitHubadded lamp + fixed intro bug+501-4
GitHubanother enemy hitbox fix + narrowed slope down+21-15
GitHubmodeled and imported furniture assets + fixed enemy hitbox again+2339-25
GitHubminor changes to enemy hitbox, experimenting with omnilights for tutorial+23-9
2hr 28min2:24 AM10/08/25

(reupload to account for repository name change = new hackatime project to be added)

added:

  • bug fix: diagonal hit crosshair no longer disappears on enemy death
  • separated audio and video for intro, hopefully preventing the audio from being as laggy as the video?
  • new enemy model (from mixamo) still needs hitbox adjustments and animations
  • tutorial atmosphere tweaked to be darker because i will add lights and furniture soon!
  • snowfall after the tutorial!
GitHubnew enemy model from mixamo! adjusted hitbox. need to work on animations. and git isnt letting me commit the enemy model.+1444-11
GitHubfixed hit crosshair on enemy death, separated audio and video for intro, added snowfall in game+207-6
9min7:10 AM10/07/25

quick modification! smaller diagonal hit crosshair! i think it looks a lot better now :)

GitHubsmaller diagonal crosshair+1-1
6hr 45min6:28 AM10/07/25

added:

  • better player rotation
  • crosshair cursor on home screen
  • space to skip intro
  • film border intro
  • diagonal crosshair on hit (to be fixed)
GitHubimprovements to intro+477-19
GitHubdiagonal crosshair for hit+144-56
GitHubmuzzle flash, rotating player, changed floor and ceiling color+34-9
2min4:57 AM10/06/25

NOTE: i just found out that recoil is barely noticeable on web browser...

heres what it looks like in godot:

10hr 39min4:51 AM10/06/25

added:

  • fixed movement speed and jumping on slopes
  • added recoil for shooting
  • replaced 3d text in tutorial with dialogue text
GitHubadded dialogue text for tutorial+436-180
GitHubhorizontal recoil+19-12
GitHubvertical recoil for gun+58-4
GitHubfixed jumping in tutorial+89-91
GitHubfixing jumping on slope+57-36
GitHubfixing jumping in tutorial+30-36
6:42 AM10/05/25

added:

  • improved sliding
  • "collapsing" building at the start of the game (after tutorial)
  • infinite slope
  • barriers on both sides of slope
GitHubinfinite slope, skyscraper added back, side barriers+709-435
2hr 30min7:17 AM10/01/25

added:

  • 3d outline !! (it took me so long to figure out lmao)
  • fixed sprinting on slopes
GitHubadded 3d outline+317-14
GitHubwall clipping in tut+13-14
4hr 19min7:52 AM09/30/25

more animation bug fixes and my attempt at lag optimization... its still laggy on web but hopefully theres a noticeable improvement :)

GitHublag optimization+56-58
18min6:31 PM09/29/25

added frappie chibi to loading screen (?) dunno if it worked

GitHubchibi frappie loading screen+42
8hr 14min7:03 AM09/29/25

ALSO, FOR NATURE WEEKEND, THE NATURE I ADDED WAS SNOW ...

added:

  • TUTORIAL!!!!
  • fixed animations
  • crosshair now inverts colors!

to do:

  • gameplay!!
GitHubtutorial and new crosshair+596-79
GitHubfixed animations, camera, and fov+255-135
4hr 4min7:41 AM09/28/25

added:

  • smoother fov transition for sliding
  • camera follows head position including z rotation
  • snow WIP

working on tutorial

GitHubexpand slope+5-4
GitHubtemporary instructions+14-1
GitHubtutorial wip+313-196
GitHubslope slide modifier+43-1
GitHubincrease bullet speed and ground size+9-8
GitHubcamera fixes+30-20
3hr 43min2:21 AM09/28/25

added:

  • sliding animation!! im really happy with this one!
GitHubcrouch keybind set to c again+1-1
GitHubslide animation+11928-42
9hr 47min7:42 AM09/27/25

just to clarify, the wall is just for testing bc i dont want to be falling off all the time.. my goal for the slope is to be infinite so dont worry abt that

added:

  • new player model! not the npcs tho bc im still working on that
  • finally figured out how to add animations for walking and jumping... took long enough

to do:

  • more animations (slide?)
  • make game environment fit my vision more :)
  • actual gameplay!! with endless slope
GitHubremoved versions folder from project+1-12159
GitHubgun is attached to hand and camera pan for crouch to run animation+21-32
GitHubfixed walking animations+69-53
GitHubanimations+211644-33
1hr 55min7:41 AM09/25/25

ty everyone for all the feedback! trust me, i know the gameplay is extremely scuffed! ive been working on just figuring out godot and my art so the game right now is FAR from what i have in mind :) ill keep working to make the game fun and i hope to see ygs again once ive made progress!

soo new player model! template from mixamo and im gonna be using animations from there!

(its a struggle rn figuring all that out tho so it might take a while)

01997fce-3d89-7d94-a5fb-6ff7cf00fa7d.png
45min9:52 PM09/23/25

GUYS the indicator at the top for remaining enemies is supposed to look like this

but im struggling rn with making sure the special unicode characters work TT

0199788f-85e7-71ec-a79e-5d91d8b57920.png
GitHubmusic, random enemy waves, new area+1798-59
06:07 AM09/22/25

also it seems that even the intro ogv video doesnt want to display very well here on web build :(

heres the original video before it got compressed to oblivion:

5min6:02 AM09/22/25

quick fix of font for unicode characters (dice and arrow)

6hr 15min5:51 AM09/22/25

im actually getting somewhere kinda w this update

added:

  • intro trailer! doesnt have voiceover yet but includes introduction of main character aka the player (VERY LAGGY. this was the highest quality and highest frames i could get with the ogv format </3 )
  • switched original music to be the home screen music and added the music from the trailer to the main game
  • finally made slope movement smooth i think
  • RANDOMNESS WEEK: added waves of enemies, random amount from 1 to 6 spawn (like dice)
  • indicator at the top shows how many enemies are left
  • score added! based on damage dealt to enemies

to do:

  • animations for 3d models (running, crouching, shooting)
  • voiceover for intro
  • a goal
  • lore
GitHubfiguring out video playback+158-49
GitHubslope physics+1473-46
3hr 45min7:34 AM09/20/25

added:

  • figured out slope physics (kind of, might need adjustments)

to do:

  • gonna try to add animation when pressing play but wont have voiceover yet bc im still trying to figure that out
GitHubhome screen adjustments and added slope+56-10
1hr 11min2:53 PM09/18/25
  • figuring out slope physics which will be important for the core game
  • working on getting the animation into the game
  • fixed home screen to make panning smoother
01995d4f-b053-7d71-a0a3-3ec47df513a0.png
GitHubpanning home screen+2906-1181
3hr 54min6:50 AM09/17/25

added:

  • home screen (not animated yet) w camera pan

to do:

  • currently working on animation-ish ? as intro to the game (done editing mostly, just need voiceover)

oh and im scrapping the dialogue stuff but the full body drawing will be used in the animation

GitHubplayer and gun bbmodels+2
GitHubidk+3-6
GitHubadded neck to head category+1519-4
1hr 46min5:40 AM09/12/25

added:

  • bullet damage varies based on where npc is shot
  • camera fixes again </3

to do:

  • set up initial scene
  • finish dialogue system
  • add animations to models
GitHubcamera fixes + bullet damage+48-52
GitHubshooting and models+2127-28
3hr 14min7:04 AM09/11/25

added:

  • player model without animations (very incomplete)
  • gun model
  • sound effects for walking, jumping, and shooting
  • shootable NPCs
  • pfp of protagonist (in the files but not in use yet bc im currently working on a dialogue system)

to do:

  • finish dialogue system
  • add animations to models
GitHubplayer model+142-24
GitHubfixing screen sizes+23-26
20min5:57 PM09/10/25

tried to fix window size issue ?

11min4:43 PM09/10/25

another quick demo release to fix camera bug

GitHubfixed camera+7-7
GitHubcontrols change+4-4
3min4:14 PM09/10/25

QUICK DEMO RELEASE TO CHANGE CONTROLS

Use SHIFT to sprint

Use C to crouch

4hr 50min3:51 PM09/10/25

added:

alternatives to WASD (IJKL and arrow keys) because ctrl + w closes the tab so be careful TT

gun added! should kinda point towards crosshair vertically but theres a few issues with it idk whats causing it </3

shoot bullets with left click (is also a little buggy sometimes but ill try to fix later)

to do:

add targets to hit

model player and enemy bodies (in progress)

model gun

add melee weapon

add animations and sound effects

add area where the player will be fighting enemies

as suggested, ill start adding more details to devlogs

the idea for the game:

inspiration taken from this animation: https://youtu.be/FZSkFLJx4fE?si=qiDGY1VjFPDm9-aQ

third person shooter

able to switch from gun to melee and vice versa (idk what kind of gun but the idea for melee is like a segmented sword where the segments are flexible and can extend and retract like a whip ?)

player will be continuously running down slope while attacking enemies

(ill come up with more along the way ^^)

GitHubshooting+3247-48
2hr 21min6:26 AM09/09/25

made a few updates for smoother movement - quick demo update before playtest tickets come out

added audio

GitHubidk
12hr 45min5:39 AM09/08/25
  • wip home screen
  • wip gameplay too TT

move with WASD

shift for crouch

ctrl for sprint

nothing to shoot yet :(

GitHubversion folder added+1518-5
GitHubmore work on gameplay+1489-82
GitHubcamera moving for home screen+1332-13
GitHubassets folder created+103-22
GitHubhome screen WIP+1699
GitHubInitial commit+41
07:41 PM09/06/25

Hello! I have no idea what to code yet ...

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