Pip the Mouse 2 will be a fun game where you need to take care of a mouse. There'll also be a gamemode later (warioware-esque). Controls: Any key - Skip opening logo's | ESC - Open pause menu | F11 - Fullscreen (On Windows/Linux builds only) | 1,2 - Give food, ball | Right Arrow - Open sidebar | Down Arrow - Open top menu | Left+Right while in top menu - Switch between info | (Whatever you do, dont press CTRL+PageDown. It's a debug keybind that drains all of your mouse's hunger.)

Mon
Wed
Fri
Less
More
0 Hours Spent Dev
0 Hours Spent Art
0 Plays on Shiba
Give Feedback
Paw
j4y_boi
26hr 13min7:11 PM10/02/25

Howdy, thank y'all for having me here. I uhh... Didn't make any devlogs... So I'll give you a guys a quick rundown/timeline of development of my game :)

3 September:

  • Started work on the game
  • Migrated assets from old game
  • Made a house system.

4 September:

  • version number for identifying save files
  • added x and y saving for mouse

5 September:

  • began work on the animation system
  • added an autosave feature
  • Walking anim (todo: decouple from fps)
  • fixed some issues with pip trying to walk offscreen

6 September:

  • Started work on GUI and finished top gui!
  • decoupled Pip's walk cycle from the FPS, now using distance instead of loops to get to places
  • fixed issue where pip's sprite would move independently from his parent node, which caused him to move offscreen
  • finished main menu
  • started working on food spawning

7 September:

  • Finished food spawning
  • Fixed an issue where the food spawnlimit would randomly decide what it felt like
  • Added death + reset
  • Tweaked UI so you can see how hungry Pip is.

10 September:

  • fixed a few game breaking bugs preventing gameplay
  • removed grapes
  • added sunflower seeds and blueberries
  • fixed pip floating on spawn
  • made down arrow touch sensitive too
  • optimized old assets from bmp to png

12 September:

  • Added ESC to exit game
  • Added autosave indicator
  • Fixed Godot refusing to recognize by project files

13 September:

  • Added F11 for fullscreen on Windows
  • Added custom title bar for Windows that actually shows the game name

14 September:

  • Fixed a bug where controls were disabled when Pip was hungry
  • Fixed a bug where a softlock happened when you let Pip go hungry
  • Smoothed out some stuff with touch controls

15 September:

  • Started work on pause menu

16 September:

  • Finished pause menu

17 September:

  • Finished settings

20 September:

  • Added Linux + Windows 32-bit support
  • Started working on more gameplay focused elements like a day and night cycle, a play feature and making feeding Pip a bit more mobile friendly.

22 September:

  • Started working on day night cycle

25 September:

  • Finished day night cycle

26 September:

  • Added shadows to food
  • Added music randomization
  • Added lowered sleep threshold during nights

27 September:

  • Started work on sidebar

30 September:

  • Finished sidebar
  • Added play feature

1 October:

  • Finished the play mechanic
  • Finished stats menu
  • Added judgement (aka stats)

Expand Journey

Comments

Leave a comment...

Nothing to preview yet. Switch to Raw to write your post.

Select rating

No comments currently