Pip the Mouse 2 will be a fun game where you need to take care of a mouse. There'll also be a gamemode later (warioware-esque).
Controls:
Any key - Skip opening logo's |
ESC - Open pause menu |
F11 - Fullscreen (On Windows/Linux builds only) |
1,2 - Give food, ball |
Right Arrow - Open sidebar |
Down Arrow - Open top menu |
Left+Right while in top menu - Switch between info |
(Whatever you do, dont press CTRL+PageDown. It's a debug keybind that drains all of your mouse's hunger.)
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j4y_boi
26hr 13min●7:11 PM10/02/25
Howdy, thank y'all for having me here. I uhh... Didn't make any devlogs... So I'll give you a guys a quick rundown/timeline of development of my game :)
3 September:
Started work on the game
Migrated assets from old game
Made a house system.
4 September:
version number for identifying save files
added x and y saving for mouse
5 September:
began work on the animation system
added an autosave feature
Walking anim (todo: decouple from fps)
fixed some issues with pip trying to walk offscreen
6 September:
Started work on GUI and finished top gui!
decoupled Pip's walk cycle from the FPS, now using distance instead of loops to get to places
fixed issue where pip's sprite would move independently from his parent node, which caused him to move offscreen
finished main menu
started working on food spawning
7 September:
Finished food spawning
Fixed an issue where the food spawnlimit would randomly decide what it felt like
Added death + reset
Tweaked UI so you can see how hungry Pip is.
10 September:
fixed a few game breaking bugs preventing gameplay
removed grapes
added sunflower seeds and blueberries
fixed pip floating on spawn
made down arrow touch sensitive too
optimized old assets from bmp to png
12 September:
Added ESC to exit game
Added autosave indicator
Fixed Godot refusing to recognize by project files
13 September:
Added F11 for fullscreen on Windows
Added custom title bar for Windows that actually shows the game name
14 September:
Fixed a bug where controls were disabled when Pip was hungry
Fixed a bug where a softlock happened when you let Pip go hungry
Smoothed out some stuff with touch controls
15 September:
Started work on pause menu
16 September:
Finished pause menu
17 September:
Finished settings
20 September:
Added Linux + Windows 32-bit support
Started working on more gameplay focused elements like a day and night cycle, a play feature and making feeding Pip a bit more mobile friendly.
22 September:
Started working on day night cycle
25 September:
Finished day night cycle
26 September:
Added shadows to food
Added music randomization
Added lowered sleep threshold during nights
27 September:
Started work on sidebar
30 September:
Finished sidebar
Added play feature
1 October:
Finished the play mechanic
Finished stats menu
Added judgement (aka stats)
Expand Journey
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