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ghost of ayo
4hr 47min9:31 AM11/10/25

IRL Day 11/06 (0 hours spent):

Today I arrived in Tokyo and travelled to Space Bar, met all the hack clubbers!

IRL Day 11/07 (6 hours spent):

Started soldering and building my machine and helped many people make holes.

IRL Day 11/08 (4h spent):

Finished soldering and started drawing on my arcade!

IRL Day 11/09 (3h spent):

Fixed my game and worked on the rpi.

IRL Day 11/10 (2h spent):

Works on my game and played with the pi

019a6d16-2425-7f41-a759-69b19dbe243b.jpeg
GitHubDraw lava animation and create tileset resource+136
4hr 10min3:27 AM11/05/25

fixed the flicker with the screen transitions! alot less annoying now. cleaned up some other parts and moved the ipod to it's own scene. working on adding move features to to platforming rn

019a520d-c8bd-760a-bf81-9de6aa4d0800.png
GitHubFix screen transition flicker with temporary filler+11-5
GitHubDelete print call-1
GitHubMove iPod to it's own scene+340-336
GitHubDisable code from runnning in-editor+3-1
1hr 55min11:39 AM11/03/25

didn't do much :/ worked on some small things but nothing that worked

019a4983-5912-73a0-8979-49e1d16bb55d.png
GitHubUpdate Godot Super Wakatime+197-281
2hr 4min11:44 PM11/01/25

added death and changed when the ui shows

GitHubRefactor pocket to drawer+67-75
GitHubDraw dying animation
GitHubFix poping titles+5-2
4:47 PM11/01/25

the last couple of improvements, next i'm really working on the gameplay

3hr 57min4:45 PM11/01/25

Added a transition to switching screen, this took sooo long, and there's still one bug but it's nice (don't know what to show in the ss pf)

019a404f-546f-7eaf-8191-b7b7481faf95.png
GitHubAdd screen transitions+149-35
GitHubDraw spikes+40
GitHubUpdate theme+9-1
3hr 57min1:47 AM11/01/25
  • connected the subpixel camera again
  • switched to physics layers for some logic
  • make levels use a generic script that manages checkpoints, the player and the camera
  • other small tweaks
019a3d19-4728-75ad-98df-f59abdaea34f.png
GitHubAdd subpixel camera connected to changing tracks+19-3
GitHubUse physics layers+10-5
GitHubCreate generic track script+57-37
GitHubRename player file too+1-1
GitHubDraw particle+40
GitHubRename Bea to player+34-33
3hr 24min12:03 AM10/31/25

moved the tutorial into a screen (which i'll make bigger later), redid the ipod art to fill up more space and have a bigger ui then, started playing around with particles

019a3792-b774-71ae-8c01-2ea95e570965.png
GitHubMove tutorial to screen+31-18
GitHubUse external scripts+16-18
GitHubMake iPod bigger+60-60
1min1:45 AM10/30/25

Everything from the last few devlogs!

3hr 20min1:44 AM10/30/25

Worked on the player movement, levels (more of the idea part, one super simple one in the screenshot), tutorial, rooms and cameras

019a32c8-7edc-744a-a0c5-1e3dfb4933e4.png
GitHubAdd tutorial+11
GitHubAdd camera tracking+8
GitHubMake player fit in self-high holes+2-1
GitHubAdd rooms to track+28-4
GitHubAdd jump action+5
GitHubTweak animation speeds+4-4
GitHubAdd jumping and falling states+74-1
GitHubTweak run cycle
GitHubAdd rooms+96
2hr 44min4:54 AM10/29/25

starting to build up the levels

019a2e50-fb0f-71d8-93f9-009293307c90.png
GitHubTweak and organise variables+10-4
3hr 3min8:21 PM10/28/25

i'm refining the movement to perfection! adding acceleration and decelerating and tuning the values

019a2c7b-3249-7980-9755-5a9c7165b3f1.png
GitHubAdded running acceleration and deceleration+6-3
GitHubFix reporting playback position while paused+2-1
GitHubHardcore progress bar max value+1-6
1hr 38min11:18 PM10/27/25

back to gameplay! drew idle and running animations and plugged those into the state machine

019a27f7-14cd-75b4-b19e-33c78f931dce.png
GitHubAdd animations to state machine+81-17
GitHubDraw and add animations to player+136-3
GitHubSetup level and player+96-7
1min3:59 PM10/27/25

Refined alot the UI, will finally move back onto the gameplay

4hr 11min3:58 PM10/27/25

Added a progress bar with elapsed and remaining stats

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GitHubAdd progress bar+142-5
3hr 41min5:55 PM10/26/25
  • Added an about screen
  • Fixed the click sound (when it happens)
  • Added iPod shake
  • Switched to another global signal
  • Tried using built-in scripts but it didn't really work out well
019a21a7-d9ab-7e16-a711-a70b307e6896.png
GitHubTweak many things+388-268
GitHubRemove file that wasn't supposed to be commited-24
2hr 39min10:49 PM10/25/25

added ui focusing with the mouse, i need to listen and then emit my own events because the code filters mouse events before they reach the focusing logic

019a1d8e-cf0a-778b-b16a-f4c6445df0af.png
GitHubSetup player+73-29
3:51 AM10/24/25

now with a level switcher ui, not any levels to see yet tho

2hr 58min3:50 AM10/24/25

got the majority of the needed ui working

019a1456-5952-76c3-8c99-bf9e3e11d866.png
GitHubImprove UI+539-62
4hr 20min12:14 AM10/24/25

building an automated ui, there is the library resource and it automatically creates all the ui pages and transitions from that, so main menu -> playlists -> playlist -> track rn

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GitHubOrganise and remove unused files+49-1719
4hr 30min1:28 AM10/22/25

building a custom song/level resource

019a0987-f430-781e-8d34-6f6a3fb4e866.png
GitHubUpdate font+25-25
GitHubImplement iPod control visuals and audio+151-14
GitHubMove files+280
GitHubRecord and edit iPod audio+120
1hr 21min5:20 PM10/20/25

very wip

GitHubCreate ToggleTextureRect for iPod+246-1
4hr 33min3:50 PM10/20/25

building the game loop, with the levels/songs, and dying. the screenshot is of a custom toggle texture i'm making

019a0250-747b-75fa-a731-0703fc8d8370.png
GitHubSplit iPod's controls+280
GitHubRefactor room+20-25
2hr 59min9:34 PM10/19/25

rebuilding the ui

0199fe64-b5ae-7afd-9f79-280acdebfb7c.png
GitHubUpdate theme to match palette+15-13
GitHubSwitch to indexed palettes
2hr 29min12:57 AM10/19/25

created a checkpoint system and did some other small things

0199f9f8-5ba1-75a2-a153-fce72fb5ea95.png
30min12:06 AM10/18/25

now featuring a room/camera system :P

2hr 39min11:29 PM10/17/25

redid the state machine

0199f481-2d8e-7b4d-b885-9367b34ca0d7.png
GitHubFollow the style guide for negation+2-2
GitHubRedo state machine, now with falling state+120-31
GitHubLock rooms+2
GitHubCreate tilemap+25-24
GitHubFix point count+2-2
5hr 21min1:51 AM10/17/25

wrote a custom closest point resolver and now it's fixed to the main axis of movement

0199efdc-973c-7343-9754-0d919fee705c.png
GitHubFix camera tracking to main axis of movement+20-1
GitHubRemove redundant room connection system+8-95
GitHubCreate room connection system+87-14
GitHubAdd support for odly shaped rooms with ascending and descending variants+40-1
3hr 24min9:47 PM10/15/25

not a great ss to show this, but build the offset part of the subpixel camera so it's all smooth now, and changed the way paths are stored in the rooms

0199e9d6-c3d1-7cc8-8c37-d49bb77163c1.png
GitHubSetup subpixel camera+14-4
GitHubAdd camera smoothing+1
GitHubDelete empty script-12
GitHubMove curve to scene+24-50
12:21 AM10/15/25

got the room and camera tracking system working!! it's so cool :D (tried to upload video of it in action but it doesn't work :/)

0199e53d-84cf-72bc-a3af-bcd97815f4de.png
2hr 50min12:19 AM10/15/25

got the room and camera tracking system working!! it's so cool :D (tried to upload video of it in action but it doesn't work :/)

0199e53c-3b99-7956-b4cb-63a384b0ec39.png
GitHubBuild a subpixel viewport, room and camera systems+114-28
GitHubFix CharacterBody2D's positioning+1-2
1hr 26min2:56 PM10/14/25

i'm still working on the reorg so this is literally just a camera and a player with two rooms :sob: but i'll make a new demo later today with the other features readded

GitHubCreate simple camera track system+122-2
1hr 31min1:34 AM10/14/25

creating a room system :D

0199e05a-eec7-7def-846d-4719b0d2f96d.png
5hr 55min6:06 PM10/13/25

got the pixel perfect camera working :yay: there are still two thing i don't understand why do they work but they do, so i made a post in the godot discord and hopefully will learn soon!

0199debf-df29-75d8-af3e-0565c413220a.png
GitHubUpdate tileset
GitHubDraw tilesets+80
1hr 34min12:39 AM10/11/25
  • started implementing player death with the blobs and checkpoints/levels
  • and invented a came rail system
0199d0b5-0d09-76f1-b25c-6dc5b7f2d42a.png
49min11:29 PM10/09/25

worked more on the tileset and now it also has two variations! looks lots more natural

0199cb4e-8ae5-73be-b028-e6fe6fa10a68.png
1hr 7min5:09 PM10/09/25

making a new tileset and building the red blobs :D

0199c9f3-0b8b-7a0f-baeb-fcf8dbe11133.png
GitHubDraw blob+40
48min10:39 PM10/08/25

finished the state machine! i really went deep into how the godot input system and internal game loop works because i wanted to understand every little detail, i learnt a lot about godot even though i went slightly overboard. but i'm sure something i learned will be useful later on.

i don't use separate nodes for each state, nor do i have a state machine manager other than the player node itself, it uses inner classes for each state like in the attachment.

it's really clean and fun to work with!

0199c5f6-cf01-7700-a6a8-c2df406fa315.png
GitHubCreate player state machine+113-27
GitHubCreate export preset+47
1hr 4min9:02 PM10/08/25

since last demo:

  • added a world and a player
  • made a state machiene, ts pmo
3hr 33min10:44 PM10/07/25

made a state machine, but it's still broken and needs a bunch of fixing

0199c0d8-559a-7ede-b229-3796f0b1f934.png
3hr 20min5:46 PM10/06/25

Added a world and a player! Drew a simple tileset and and setup auto tilling and fixed a couple of bugs

0199baa0-f3bf-75b2-871e-28b98822d10d.png
GitHubAdd a world and a player+528-1
GitHubDelete old sketches-40
GitHubOrganise project files+72-32
GitHubDisable snap 2D transforms to pixel-1
10min3:18 PM10/02/25

My first demo :D It's really simple as I just started a couple of days before but it has the basis for some of the core components of my game

GitHubSwitch action events+17-4
10hr 2min2:52 PM10/02/25
  • Created a MouseCapture singleton that does just that
  • Made a basic main menu with my font and a custom theme
  • Made a beat label scene
  • And a main scene with both the main menu and beat label
0199a566-bc48-7d16-bf36-ea58e527e1bf.png
GitHubCreate base scene with main menu and beat label+144
GitHubCreate main menu+335
GitHubReset font metrics as mine didn't work+2-2
GitHubCreate `MouseCapture` singleton+9
GitHubEnable more GDScript warnings+8
GitHubSwitch window mode to exclusive fullscreen+1
GitHubUpdate to Godot 4.5+1-1
GitHubFix w's space advance+1-1
1hr 49min7:23 PM09/23/25

Working on the UI! Everything is a little broken still

01997807-98c8-7843-8eea-d246e0d03594.png
26min6:29 PM09/18/25

Changed the font source to white, so it now supports modulation and can change colours!

01995e16-0d7d-7a5f-a5d5-ab381ea65c9b.png
GitHubChange font colour to white to support modulation
3hr 50min8:46 PM09/17/25

Setup the project for pixel art, tested a few things and imported the typeface

0199596d-4763-7745-88a9-0e286b1f07ec.png
GitHubDesign and import font+25
GitHubSketch character, iPod and font
GitHubChange default texture filter to nearest+1
GitHubConfigure project for pixel art+8
GitHubInstall Godot Super Wakatime+1014
GitHubCreate Godot project+20

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