A pvp stick fight game. Player 1 Controls - Punch "e", move "wasd", crouch "c" --- Player 2 Controls - Punch "u", move "ijkl", crouch "n". Meant to be played with two players. If you get to the main menu and have not checked something, just hit the replay button in top left when not in full screen. Sorry for any lag, i dont know why :(.





Added fixes to the cosmetic select so now it applies individually to each player. Also fixed some things with the environment node and lighting when the player gets hit and worked on making the animation with tweens for the spinning of the slots machine.

Newest demo!!!! Check out the past 6 devlogs to see what i added :).
The main thing that i added was particles! Ive been meaning to add them for a while, and the particles still arent fully complete, but i think that it isnt looking too bad so far. I also made some tweaks to shaders, but those are quite minor. (dont mind the debug stats)

10/2/2025 - 10:55 PM EST Added a dynamic and animated background for places like the cosmetic and map selects! Big thanks to @Brody for helping me out so much and giving me the base to work with! I will be sure to improve on this on the future!

9/29/2025 - 10:15 PM EST. Added knockback. I tried two versions and settled for the latter, as it really was the one that worked as intended. The knockback is based on angles that are inputted and then launch the player accordingly. (For once in my life i use pythagrian theorem lmao) I will be adding particles and other graphical improvements next :D!

NEWEST DEMO!! Enjoy! :D (Also added custom loading screen and logic tweaks and fog) (man im tired) THE GAME NOW INCLUDES: Hat selection, map selection, and (some) actual art.
Created a nature map and added it to the map select. Also fixed logic issues with that map select as well as uploading the cover art and buttons.

Created a carousal menu for acessories and map selects. Both actually work right now, but there is a very limited number of both.

Imported the models and reset up the animations (i still have to attach the punch anims).

Added some shaders! An outline shader for the normal, and a cool outline only shader (as seen in the screnshot) that i will use for hitstops and such with certain characters, or so i plan. I also built the first map and set up map and character select. (sorry my devlogging has been so bad)

NEW DEMO! Added animations, a tutorial because people were complaining about not knowing the controls, and a better card system (which i will continue to improve on) as well as some new art.
Added in the models for the players and set it up so that the appropriate animations play. Also fixed slight visual things in the card select and added a pause screen and tutorial for the reviewers who couldnt find the controls.

Made it so that the cards give buffs to both player 1 and 2, depending on whos turn it is to choose. I also fixed bugs with the camera and the players getting out of frame, and lastly I fixed one way platforms so that they effect both player 1 and 2 seperately.

First version of game with randomness. Choose a card and then play! Right now the buffs only apply to player 1 though. Check description for controls. Meant to be played with 2 players.
Added the super shady shiba card select. I will probably add an animation to make it look like a slots machine, but right now it just randomizes the 3 cards you get, then you get to chose one. I still have to make it so that both players can do it, and not just player 1.

Added a character select that will be for selecting color of stickman, fixed some movement issues with the players, and created cards that change your stats (right now just speed, damage, and health but it may change later). All the graphics are placeholders for now, but ill be drawing the actual cards soon enough.

Added crouching and fixed issues with the collisions and punching. (No animations imported yet).

Added a much better camera that always fits both the players and scales in and out depending on the players distance. Also added movement, basic health and punching, and hit and hurtboxes.

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