A fun game where you are an office worker in your metropolis walking across the street, just trying to get to work!

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3hr 6min1:23 PM11/09/25

IRL Day 11/05 (3 hours spent):

Today I booted my raspberery pi 5 and debugged something that made my game crash every time i ran my game on the pi

IRL Day 11/06 (12 hours spent):

i worked on hardware and fully hooked my controls to the raspberry pi 5

IRL DAY 11/07 (7 hours spent):

Today I painted my machine and made sure that the speakers worked. my machine came fully together on this day.

IRL DAY 11/08 (5 hours spent):

Today I hooked my machine in the arcade venue and had a few people play my game

IRL DAY 11/09 (4 hours spent):

Today I created posters in figma to advertise our arcade and went outside to advertise our event. we cleaned up the area so that the workspace and arcade machine area were split.

019a68c9-a462-7e54-b64a-bb9ef27526f5.png
53min7:36 AM11/05/25

final demo release

2hr 51min2:10 AM11/03/25

day 30!!!!!

great job everyone!!

crosscross updates:

  • fully implemented translations, got font to look good
  • tutorial fully translated
019a477a-3d2d-75aa-9ec4-3c9644e059e7.png
1hr 26min6:10 AM11/02/25

day 29

crosscross updates:

  • still working on translations lol
GitHubworked on translation implementation, finished actual gyaru character.+380-12
1hr 23min7:02 AM11/01/25

day 28 (happy halloween everyone!)

Crosscross updates:

worked on translations + finished the actual gyaru girl (all dialogue text fully implemented :DDD)

BY THE WAY I PROMISE THIS IS DAY 28 BUT I JUST POSTED IT AT 12 AM THE NEXT DAY LIKE EXACTLY SO IT LOOKS LIKE I SKIPPED A DAY BUT NO I DIDN'T PLEASE LOL

019a3e38-8731-721f-a846-e3187ec7b5b0.png
21min5:51 AM10/31/25

shiba day 27

crosscross updates:

  • finally finally finally finished the animations for the gyaru subculture inspired girl!!
019a38d1-7d27-75e5-9280-74b8f6d405a6.png
GitHubfinished animation for actual gyaru character.+204-38
19min4:40 AM10/30/25

day 26

crosscross updates:

kept working on the dialogue animation for the new gyaru character. it was harder cuz i was using a reference for this character so it's taking a while to finish her but i got halfway in for all the animations

019a336a-bbb8-7df8-9590-05b3f9d98a7f.png
GitHubcreated more dialogue animation frames and implemented them within the game. for the actual gyaru character.+385
12min4:49 AM10/28/25

day 24

crosscross updates:

  • new character inspired by gyaru subculture in japan yay but dialogue animation not done so it's just spawning rn
019a2922-862d-7bdd-acc0-0ba4981ae499.png
GitHubcreated a new character, the actual gyaru. inspired by japanese gyaru subculture.+151-4
26min3:54 AM10/27/25

day 23 of 30 days to shiba!

crosscross updates:

  • revamped art (minor details) for character selection
  • highlight box for selected characters
019a23cd-162f-7f1c-bdb9-14405900dee6.png
GitHubrevamped character selection art.+2-2
20min6:09 AM10/25/25

day 21 of 30 days to shiba challenge!

crosscross updates:

  • revamped art for street musician
  • created rainbow outline for train conductor so that he is more noticeable
019a19fc-5c0d-7aaf-b7b5-8f646f778a4a.png
GitHubadded a new texture for the train conductor so that he has a rainbow outline. Furthermore, updated the street musician animation to not look as bad.+98-65
2hr 4min3:22 AM10/23/25

day 19/20 of 30 days to shiba challenge!

crosscross updates:

  • basically just did a bunch of bug fixes lol
  • made fever more bearable

this is the block of code that finally made me end the debugging lol omg took me so long

019a0f15-bfd1-7a1a-b340-5943207400f1.png
GitHubbug fixes with spawning and dialogue interaction. updated fever speed and parameters to not be as impossible.+156-100
1hr 2min5:18 AM10/21/25

day 17/18 of 30 days to shiba challenge

crosscross updates:

  • created new graphics for tutorial
  • updated tutorial to catch up to game content
019a0534-0176-7aee-b7cd-c9c9162ce37a.png
GitHubcreated more graphics for the tutorial and extended tutorial explanations.+338-165
43min5:29 AM10/20/25

day 16/17 of 30 days to shiba challenge!

crosscross updates:

  • finally finished the strawberry girl character! first character in polish :00
019a0017-b4d0-78bb-9ce0-e378ac30c5a2.png
GitHubfinished dialogue animation and fully implemented it in-game for strawberry girl. first character in polish.+612-53
27min6:13 AM10/19/25

day 15/16 of 30 days to shiba challenge!

crosscross updates:

  • got started on strawberry girl character
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GitHubcreated sprite frames for new character, strawberry girl. got started on her dialogue animation as well.+208
1hr 39min5:55 AM10/18/25

day 14/15 of 30 days to shiba challenge!

crosscross updates:

  • options menu now has nice grabber textures (and now it's clear what you are focusing/hovering on)
  • character selection has fun animation where the character is shocked when you choose them and the overall animations sync isn't disrupted
0199f5e2-8fc6-7894-aaf6-34f7c3cfaea8.png
GitHubadded grabber texture for options menu hsliders. created a selected animation for the character selection scenes and synced all animations.+881-49
46min5:01 AM10/17/25

Day 13/14 (lol) of 30 days to shiba challenge!!

crosscross updates:

  • new player hand animation for both wannabe idol and buffcat
  • hand animation for singing together and stopping the wannabe idol from singing
  • paying taxes to buffcat animation put in
  • hooked new animations to proper coding logic
  • gameover messages consistent for each round (saved)
0199f08a-061d-7e7c-8bc4-4e32115c5572.png
GitHubplayer hand animations for wannabe idol and buffcat specific scenarios. added consistent game over messages per round as well :D+518-62
37min4:28 AM10/16/25

day 12 of 30 days to shiba challenge!

crosscross updates:

  • finished buff cat trio animations for dialogue interaction
  • finished code logic for cat trio's minigame
0199eb46-b407-71af-a6b6-8106fb35e426.png
GitHubfinished animations for dialogue interaction with buff cat trio character. minigame logic code fully finished as well.+550-44
55min3:44 AM10/15/25

day 11 of 30 days to shiba challenge!

crosscross updates:

  • finished the wannabe idol (all the art, minigame during interaction)
  • created sprite frames for the buff cat trio character
0199e5f7-7328-7df6-9e40-6457d8600dd3.png
GitHubcreated sprite frames for buff cat trio. finished all art and coding logic for wannabeidol.+609-103
20min5:26 AM10/14/25

day 10 of 30 days to shiba!

today was a mostly art day, not much coding :)

updates:

  • created art for wannabe idol sprite frames
  • created art for part of the dialogue interaction scene with this wannabe idol
  • created a unique train station texture for the river location train station :D
GitHubcreated art for unique train sstation in river location. also created art for wannabe idol sprite frames and part of dialogue interaction scene.+1908-90
3min5:08 AM10/13/25

ok crosscross v13 is out! enjoy :D

1hr 46min4:49 AM10/13/25

day 9 of 30 days to shiba challenge!

Crosscross updates:

  • fixed boat spawning logic
  • fixed river exit logic (properly hooked connections)
  • fixed point curve to be harder to get points
  • added more sfx in countdown and train conductor interaction
  • cleaned up useless print statements + node references in scripts
  • train station in river exit now
  • created a base for new characters w their own unique minigames
  • game over messages (if u lose from certain character they may or may not have unique messages ;) )
0199dbe5-e03f-79cd-ba41-4286ac4d2a07.png
GitHubadded more unique game over messages. also updated spawning logic. cleaned up some useless print statements. river location's exit areas are fully functional. points label is now put on top (no longer hidden by trees of river location.)+56-21
GitHubadded base layout for two new characters: the wannabe idol and the buff cat trio.+694
2hr 32min7:05 PM10/12/25

devlog!

  • fixed boat spawning logic
  • fixed point curve to be harder to get points (was too easy before)
  • put sfx for countdown and train conductor interactions
  • put attempts in boat minigame so if you fail 3 times you lose a life
  • added game over messages! if you lose from the boat minigame, you get special + unique game over messages lol.
0199d9cf-4597-7292-b2fa-79d9e7058d21.png
GitHubadded game over death messages LOL. unique ones for if you die from sinking a boat in the boat minigame.+45-5
GitHubfixed boat spawning logic, fixed point curve to be harder to get points, put more sfx for countdown and trainconductor, and added attempts in boat minigame. after 3 u lose a life.+296-118
GitHubpolished boat minigame even more.+254-34
1hr 42min3:33 AM10/12/25

day 8 of 30 days to shiba challenge!

crosscross updates:

  • boat balance minigame is fully implemented + polished
  • audio for boat balance minigame
  • fixed bug with fever and train conductor
GitHubadded audio to boat game. improved encounter sequence between main character and boat people.+271-11
GitHubhooked boat activity to the main game. updated logic to optimize the transition.+68-5
2hr 29min10:48 PM10/11/25

devlog! the boat balance minigame for the collision with the boats in the river location is fully finished!

GitHubboat activity physics fully finished+51-5
GitHubcreated a functional balance boat activity for encountering boats in river location. added corresponding textures for boat, bg, and passengers.+423-20
1hr 26min5:35 AM10/11/25

day 7 of 30 days to shiba challenge!

Crosscross updates:

now there's a collision animation for each boat enemy type (took a while to draw lol)

each main character type (both officeman and officewoman) is on a boat in the river location instead of walking on water lol

collision logic fixed for the boat textures for each main character texture

ground code logic built for the collision activity but that is not shown nor released nor finished in this update lol

0199d1c3-aec1-72fd-9242-8ed278f91785.png
GitHubnow the boat texture for balance boat collision activity is exported. mistake in previous commit lol.
GitHubwomen boat frames added too. asset drawn for boat collision activity.+673-19
GitHubmain chara now is on a boat when it goes to river scene! proper collision logic wired with this boat texture. created for the male characters. female character boats work in progress.+2051-23
8min6:00 AM10/10/25

i'm at 120 hrs so here's my latest demo! river location is still a work in progress so excuse that :)

updates are in the previous devlogs and artlogs! if you're interested go check those out :)

1hr 51min5:49 AM10/10/25

day 6 of 30 days to shiba challenge!

updates:

  • made the river location much more visually appealing
  • made the sequence of events much more logical to get to river
  • fixed spawning logic for boats specifically
  • fixed location transition logic to not flash
  • updated sprite frames of boats to have outlines + animations
0199ccaa-3694-7e6a-90ef-2e57c02161ae.png
GitHubfixed spawning logic for boats; added unique willow trees for the river location.+64-6
GitHubredrew the entire river location scene. redrew the sprite frames for each boat as well. updated logic so that transitions would be smooth between river and subway.+197-79
2hr 33min4:35 AM10/09/25

Day 5 of 30 days to shiba challenge!

Crosscross updates:

  • new location! it's the river location. it's super ugly rn though so like please excuse that LOL
  • art assets for the boats + animation
  • hooked it all to the main game (but very loosely lol)
0199c740-17bb-7944-9554-0c11a71fc967.png
GitHubvery loosely hooked the river scene to the main game. functional but aesthetically unpleasing.+450-17
GitHubfully created sprite frames for the 3 boat options, and dialogue scene options and text.+393-8
GitHublaid out coding foundations for new scene: river. which is inspired by yanagawa city.+312-12
1hr 36min5:30 AM10/08/25

day 4 of 30 days to shiba!!

crosscross updates:

  • created the dialogue scene for the polaroid girl so she's fully implemented in-game now!
  • added corresponding player hand movements in these dialogue scenes as seen in the video attached
  • different dog types released into the game and they have unique respective textures in the dog minigame :)

I did log 1.5 hours coding alone but I did 1.7 hours in my artlog that I just posted :)

GitHubprofiles for each dog has its unique animation in the dog minigame. so now profiles are fully implemented.+392-12
GitHubcorresponding player hand animations for the responses to the polaroid girl dialogue yay.+4-3
GitHubworking polaroid girl dialogue.+934-5
1hr 31min3:19 AM10/07/25

day 3 of 30 days to shiba challenge!

crosscross updates:

  • dog minigame timing optimized
  • outline around dog sprite frames to make art style consistent
  • subway has noises now
  • train station at the end of the country location so that the transition out isn't abrupt
  • game music pauses instead of restarting every time
  • new polaroid girl character!

you can see some of these mini changes within this clip but yeah mostly lots of minor changes today; there are not so many drastic changes.

GitHubtweaked timing for dog minigame, redrew dog animations to look more appealing and cohesive, music pauses instead of restarting every time the game unpauses, new character polaroid girl sprite frames created, train building created so that the transition isn't so abrupt between country and city.+1813-77
41min5:30 AM10/06/25

yay!!! here's crosscross' 11th release!!

major updates:

  • animals in the game now (in the country location)
  • dogs have their own minigame
  • train conductor spawning locations optimized
  • sound added for train
GitHubadded audio to the train transition scene yay+60-2
GitHubadded dogs into the game! shows up in the country locations. changed the train conductor spawning coordinates so that they don't get stuck on the card swiping machines.+1266-7
3hr 21min4:20 AM10/06/25

30 days to shiba day 2!!

I created a new minigame into Crosscross! in the country location, you have a chance to meet a dog! if you encounter it however, you need to comfort it by petting it with good timing because it was startled lol

and yes so naturally i did create sprite frames for it (as well as 2 other dog breeds but those won't be released yet) so an art log will be coming soon!

I'm also due for my next demo so I will be shipping that soon :)

:D

GitHubrefined the player gender choosing page, and cleaned up dialogue logic for the nature girl. fully implemented sprite frames with corresponding characters in character selection, so even more character customization.+1393-48
1hr 21min8:53 AM10/05/25

mini celebration cuz this is my ship for my 100th hour! :D

major updates:

  • train animation between locations
  • even MORE character customization (u can be an office woman now :D )
  • animation background added for country location
  • rewired dialogue animation logic to be easy for new locations to be added and corresponding animations for those locations to be added to each character :)

have fun!!

GitHubcreated all sprite frames for officewoman player, so all art for gender customization is finished.+1036-9
GitHubadded choose your gender screen, streamlined dialogue animation system, created profiles for office women for character selection.+1352-1754
2hr 18min5:07 AM10/05/25

30 days till shiba day 1!!!

I added a choose your gender screen before the game starts so that you can choose whether you want to be an office man or office woman :)) (i got this feedback so thanks to the person who requested this!)

I also completely rewired my dialogue ui animations so that they would be more efficient and adding new locations and corresponding animations for them would be a much more streamlined process!

GitHubadded country background for dialogues in that location.+529-482
53min3:14 AM10/04/25

shiba moment!! i implemented the train animation moment in-game!! now it plays whenever you go to/from another location :)

GitHubcreated animation for the train transition animation.+547-3
1hr 45min2:51 AM10/03/25

crosscross v9 is out!

MAJOR UPDATES:

  • new country location!!! pls admire the cherry blossoms as I do
  • train conductor in the subway so if u wanna go to this new location u need to find him and interact with him (no lives lost here)

to-do:

add a train riding animation between the city and country :)

GitHubfully implemented the kyoto/country scene! new location fully functional.+1884-38
2hr 8min4:38 AM10/02/25

I'm actually super due for a demo so I'm going to ship one tomorrow! still have bugs with this new location but it mostly works!!

Super proud of how the cherry blossoms turned out lol

GitHubfully implemented the dialogue scene for train conductor. added tileset art for new location: kyoto.+93-53
2hr 36min5:40 AM10/01/25

yay i finally finished the dialogue animation scene of the train conductor!! took way longer than it needed to but i needed it cuz I created an entirely different spawning logic for this character! now I gotta create a new map for kyoto so that if you say yes to this train conductor it moves you to another map with a nice train riding animation :)

GitHubadded train conductor dialogue scene anim! dialogue itself still not fully functional. spawner for train conductor fully functional.+1100-5
1hr 49min4:40 AM09/30/25

fully implemented the delinquent character! if you say something culturally inappropriate to him, if you dodge his punch, he will spare you :)

if you don't, you lose a life.

GitHubadded a new delinquent character! he punches you (or tries to) if you do dialogue incorrectly with him. however, if you dodge it, you will not lose any lives.+2736-25
2hr 48min6:05 AM09/29/25

Crosscross v8 is out!

Major updates:

  • fixed subway card bug
  • made character customizable at the beginning of the game!
  • stores names instead of attempt number in the game for leaderboard tracking

yayy have fun!! no more demos due for me anymore i'm fully on track :D

GitHubadded a custom name aspect for the leaderboard and removed the attempts+65-10
GitHubactually fully implemented character customization this time.+62-5
GitHubfully implemented character customization.+940-211
GitHubcreated the start for a character customizing page at the start :)+403-152
9:29 PM09/27/25

-NATURE ASPECT IMPLEMENTED IN CROSSCROSS-

Shiba moment! I fully implemented the nature girl. As you can see, the dialogue is specifically nature themed :)

I have a demo I need to ship now because I finally reached 80 hours lol (but I just posted a demo at 79 hours cuz I didn't do it at 70 hours cuz I thought the demo wasn't ready so hopefully that's fine.)

Other updates:

-fixed the card swiping bug where it would just crash on the second attempt

-added new error messages as feedback for the card swiping to eliminate confusion

GitHubfully implemented nature girl in game! also, created specific error messages for card swiping activity so less confusion.+64-48
GitHubadded the nature girl art into the game.+724
GitHubcreated sprite frames for nature girl.
GitHubfully implemented street musician. fixed card swiping bug fully+595-101
GitHubadded a fully functional and graphically pleasant subway swiping feature. added two new characters, the street artist and the street musician. street artist is fully implemented into the game.+3075-10
20min5:56 AM09/27/25

YAY!! ok demo time!!

I know it feels like a short time between this demo and my last demo but i'm 79.5 hours in and this is my 7th demo. so like yeah this was due for a long time.

ok so MAIN UPDATES:

  • actual pause option
  • new character
  • new subway activities (swiping card)
  • charm bug fixed

to-do:

  • more characters!! I actually have a street musician incoming but she is still a work in progress.
  • put in a nature feature
2hr 42min5:28 AM09/27/25

shiba moment!!

UPDATES:

-new character

-updated backgrounds for subway for all characters

-subway swiping activity when you cross a card swiping system in the subway!

I will ship a demo because I am still due for one and I also patched a problem with the charms. :D

And once again thanks to everyone who pawed my game!

019989a3-976f-7d6b-bc4e-0146cb35a2a5.png
GitHubadded a pause menu scene, and updated all animations to include subway backgrounds. also, customized godot loading screen.+4274-55
1hr 34min3:40 AM09/26/25

shiba moment! created a paused options menu so yay that's there

ALSO HUGE THANK YOU to everyone who pawed/followed my game!! I truly appreciate it and I work super hard on this game so to have people excited to see more of my game really means the world to me :)

If you see this go ahead and check out my game and paw it if it vibes with you! :D

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2hr 33min4:36 AM09/25/25

hI OK i just shipped my demo but I deleted it cuz I let in a bug LOL

ok we're back with the corrected version! i spent FOREVER just trying to get this subway scene down and now it's fully functional! whether it is visually appealing is another story though :'D

to-do:

-make it more visually appealing

-pause option mode for the game

-more enemies as always :D

-card swiper of the subway actually does something :0

GitHubfinally made subway scene fully functional! pls send help.+1186-61
5hr 10min4:49 AM09/24/25

shiba moment

This subway thing is taking so long to nail down it's actually painful LOL

im due for 2 demo ships but i'm trying to get this subway thing to be fully functional but yeah it's difficult

3hr 5min4:48 AM09/23/25

shiba momentttt

I've started the subway scene!

coding it is so hard i actually wanna like cry LOL

it's ok we will push through lolllll

1hr 23min4:39 AM09/22/25

OK DEMO TIME

I just posted a demo but like i deleted it cuz I just realized I left a bug running lol

anyhow updates were mostly mentioned in the previous shiba moment but general notes:

  • everything is fully operational just on keyboard so that it would be compatible with the arcade machines
  • i changed the background music because I got a lot of feedback saying it doens't fit (which I agree in hindsight)
  • the RANDOM event is fully added and refined into the game so randomness week is done!!

ok have fun!!

updated to-do:

  • subway scene
  • pause menu (for adjusting volume and such)
GitHubmade everything controlld by keyboard (button selection) and fixed some bugs. added a beginning tutorial.+3111-325
9hr 27min10:37 PM09/21/25

hey shiba moment! i'm actually due for two demo releases so i'll release one in a bit BUT I added a tutorial at the beginning! I also spent hours debugging my charm event... im not ok

updates:

  • buttons all controlled by arrow keys + enter/space now
  • beginning tutorial
  • cyclist animation in
  • cyclist rock paper scissors buttons are unique ui it's very cool my next devlog will show that lol
  • options menu with volume sliders

to do:

  • just the new subway scene!!
GitHubcyclist has animation now. unique ui buttons for rock paper scissors. volume sliders added.+1262-133
GitHubvaried speeds of enemies, and now there's a working rock paper scissors interaction with the cyclist+489-127
2hr 24min6:13 PM09/20/25

-RANDOM WEEK RANDOM ASPECT IMPLEMENTED!!-

shiba moment! each character has its own speed so it's much harder now!

also, I added the cyclist character and it has a working rock paper scissors function. This is the random part of my game now! as you can see you can only arbitrarily choose the correct rock paper scissors answer.

I haven't finished the animation yet so it has a temporary placeholder animation. but all the logic works!

From here:

  • cyclist just needs her dialogue animation finished
  • subway setting needs to be added (D: so much work but it's going to be so worth it) + 3 new characters for this new setting
  • cutscene for tutorial instead of live tutorial cuz it looks messy live
  • options menu (volume slider for sfx, background music)

and then from that I think my game will truly be finished! but it's going to take a ton of work lol

1hr 28min8:14 AM09/20/25

shiba moment!

update for randomness week(end) lol

I've been working on the character (like 2 hrs just on art 😭) that does the random rock paper scissors dialogue!! for the random aspect I add to my game

I also got rid of a lot of the live tutorial bc I changed my mind lol

I decided that a cutscene at the start for the tutorial would make things much cleaner and less distracting!

I also fixed a bug that made it so that the charm button and the live tutorial dialogue wouldn't show up together. so now they do show up together lolll

:D

0199662d-ad01-71b8-bdd7-e27066c791fe.png
GitHublive tutorial added! not fully done but very functional. also, leaderboard limited to top 7 now.+2021-131
2hr 39min6:42 AM09/19/25

Hello hello!!! shiba moment!

I am still working on my live tutorial (this thing is taking forever but it was in HIGH demand so I gotta get it done)

I got lots of good feedback in the recent feedback cycle and here are the updated list of things I will add:

-still yet to add that character (cyclist) that does the random rock paper scissors, will definitely get that fully done tomorrow

-a subway setting that lets you enter a subway and people will be coming from ALL directions so it's like MUCH harder

1hr 56min7:17 AM09/17/25

Shiba moment!

I'm posting one every day after two hours cuz i do want this randomness week challenge done lol

Updates:

-As you can see, the live tutorial is starting to come together! I created the typing like feel of the tutorial, which I thought was a pretty cool addition.

  • this took me way longer than it should've LOL

things I will add:

  • I'm adding new characters to the game (one character will have you do rock paper scissors, which will be the 'random' aspect I add to the game.
  • different backdrops/settings (?) :D
7min12:22 AM09/17/25

I'm actually 5 hours overdue lol but I need to ship this demo

yay!! pls have fun I worked hard on this lol

updates are all in previous shiba moments :)

2hr 6min6:29 AM09/16/25

shiba momenttttt

Updates:

  • I fixed a leaderboard bug where now it only shows top 7 scores lol
  • I'm working on a live tutorial thing so like this little snippet of code is a sneak peek of how it's going to go! it's taking forever though it's so tough lol
01995135-a75a-74b7-bac8-97e3bf210f8b.png
4hr 52min6:27 AM09/15/25

shiba moment!! yay

updates:

  • functional leaderboard
  • wasd bound
  • puddle slow fx
  • animation for entering the leaderboard and how to play scenes
  • sfx for all events (and animations :D)
  • finally the main character and puddles and all events move correspondently with the parallax background :')
GitHubadded sfx for all events.+340-7
GitHubtextures added for leaderboard and new entering animations created(for how to play and leaderboard)! puddles also have fx now.+989-43
GitHubfunctional leaderboard added.+226-22
3hr 30min2:51 AM09/14/25

shiba moment! yay

I just found out that mac has a built in screen recorder so I decided to post a recording lol

Updates:

  • Puddles functional and in-game
  • charms fully functional now
  • 321 countdown after dialogue scenes (iM LIKE SUPER MEGA PROUD OF THAT ANIMATION JUST WATCH LOL)
  • coin count and shield engaged icons look much better now as seen

Hopefully this all lessens repetitiveness

Future things coming:

  • high score keeping system
  • more characters
  • live tutorial system
GitHubadded 321 countdown after encounters, revamped coin count and shield engaged icons, added puddles that slow the player down.+2816-59
12min6:37 AM09/13/25

demo!!

OK i know that I can't finish those few bits in like less than an hour so I'm just gonna ship this one!

I feel like I made lots of improvements (i even added a new character which takes forever LOL so pls be proud)

I basically outlined all of my updates in my last shiba moment so yeah! check that out if you want.

have funnnn

4hr 59min5:52 AM09/13/25

shiba moment!!

I'm about to ship a demo, but I'm still yet to finish a few bits so I want to finish those first before shipping a third version.

Updates:

We have coins, shields, charms, and puddles now!

They all do the following respectively:

  • when you collect 5 coins, you get a FEVER as seen in the screenshot! It makes your points multiply faster and by a larger rate! and there's a cool animation for it too
  • shields allow you to protect yourself from your next encounter (no dialogue scene ensues when your shield is engaged)
  • charm allows you to charm your way out of a dialogue scenario (it will be an option button when you enter a dialogue situation)
  • puddles make you walk slower so it's pretty hard to dodge enemies once you walk into one

I got a lot of feedback on repetition so hopefully this helps with that!

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GitHubcoin and shield fully functional! left event spawnings to be frequent temporarily for testing purposes.+464-24
4hr 53min4:22 AM09/11/25

yay back with a shiba moment!!

Now as you can see in the screenshot, there is a point system.

Also, I added "events" so like that bubble looking thing is a charm that allows you to charm your way out of a language scenario.

Charms are quite rare, however; coins and shields will pop up more often.

Also, I finally changed the outer rim of the game to no longer be those ugly buildings but now like a sidewalk with street lamps, benches, little stalls, and trees. Overall, just trying to escape the repetitiveness that I got as feedback from a number of people. That being said, because this is an arcade game, I'm going to keep it repetitive on purpose because that is kind of the essence of an arcade game, and when I designed my game, I had the fact that it was an arcade game in mind when I was doing game design.

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GitHubchanged the entire game tiles to be 72x72 and retextured the surrounding buildings (now streetlamps, benches, etc.) also added 'events' like coins and shields to make the game less repetitive but still nonfunctional rn+611-35
GitHubpoint system added+124-4
GitHubI added a new character! the fashionista lol. dialogue: chinese+587-43
1hr 57min4:11 AM09/04/25

Okkkk crosscross version 2 is out!

I added a bunch of things from the feedback I got from playtesting so thanks to everyone who playtested my game!

I added more dialogue per character (randomized each encounter) so it's harder to memorize the answers for each dialogue scenario! I hope this is a step-up from the previous version lolll. But most of my updates are in my previous devlog so I'm too lazy to rewrite them again lol.

Have fun!

Just a note: All art in the game is mine (I created it before artlogs were a thing) and I will start uploading timelapses once I figure out how. Also, the music is mostly not mine they're from freesound.org with Creative Commons 0, but the main game music that plays when you're playing is actually composed by me in musescore. (I play violin so I have musical understanding lol)

GitHubadded more dialogues per enemy and randomized them.+1493-37
GitHubtotally forgot that git exists but basically added a buncha new art and animations and added audio and made the game work with a parallax+7600-27
4hr 53min3:39 AM09/02/25

Hey! I'm back with another update.

I'm honestly too lazy to do a screen recording cuz idk how to do that. BUT!

Updates:

  • Added audio (finally LOL)
  • I added SFX
  • I created new animations (as you can see here, this is my favorite frame LOL) for all the characters that I had because before I only had the office man's animation done (so like no matter who you encountered it was literally just the office man animation)
  • I just realized art logs exist now so I'll probably need to start figuring out how to do timelapses
  • Idk if anyone wants to know but if you want to know I use aseprite for all the art that I do. It's 20 bucks but I think it was completely worth it.
  • I added a game over screen as well and I'm really proud of it lol

Things I will add:

  • I need to redraw the buildings because their perspective isn't even top down and they're looking really ugly compared to all the other art in my game
  • I'll create more characters and more dialogue scenarios per character so that it's harder to just memorize all of the answers
  • If anyone is play testing my game and reading this, just know that you're not supposed to understand what the people are saying like unless you know the language. It's part of the game to guess what to say.
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36min1:42 AM08/29/25

hey! I didn't realize these screenshots were like REQUIRED. I thought they were optional LOL

anyhow here is a status update, I created a functional main menu and when you hover over the buttons, they change color. The background is an animation and it flickers on and off (i just thought that was a fun detail lolll)

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17hr 13min12:01 AM08/27/25

Hey! okay this is my first demo ship. I wanted to upload at least something and I have all of the main components of the game done. but im still missing a lot of things (revamped art, music, game screens like game over, etc) so pls be kind 😭😭😭

GitHubFirst commit: crosscross base layout+1562
01:31 AM08/19/25

I set up Godot and I'm still deciding on what kind of game to make, hence the name 'Molla' which literally means i don't know in korean lol

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