a dungeon crawler

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010:27 AM11/03/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse or J Button to Cast Fireball

F to Interact

Right Mouse or K Button to Dash

Scroll Wheel for Zoom

010:25 AM11/03/25

added loading screen, more translation and

did some optimization

14hr 32min10:21 AM11/03/25

added props to the generated room

and fixed some bugs

(was not able post earlier)

GitHubfix+6-64
GitHubdoneeeeeee+656-220
GitHubloading screen done+129-24
GitHubroom fix+2-2
GitHubmenu+521-46
GitHubsp_attack timer'+33-30
GitHubmenu+179-49
GitHubidk+1-1
GitHubPDG fix+152-31
GitHubprops in room+755-70
GitHubPDGcorridordone+163-11
7hr 48min2:30 AM10/31/25

worked on procedural dungeon generation(made the room scenes fit with it) still a wip

GitHubPDG rooms+3200-367
GitHubidk+22-12
GitHubmain menu and upg enemy+239-37
GitHubspawn fix+1
GitHubmore modular ig+110-36
09:10 PM10/23/25

improved the beam vfx

i think it looks cool now

3hr 12min9:08 PM10/23/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse or J Button to Cast Fireball

F to Interact

Right Mouse or K Button to Dash

Scroll Wheel for Zoom

GitHubv10+15-9
GitHubvfx done+207-89
GitHubidk+15-15
GitHubbeam particle done+71-88
GitHubcheckpt+18-2
GitHubbeamvfxpolish+207-48
6hr 11min3:40 PM10/23/25

improved the spells, they look a lot better now

GitHubvfx optimise+23-143
GitHubmajor spell vfx changes+76-14
GitHubupdate eff+1
GitHubfire eff+833-90
GitHubbalancing+87-14
2:21 PM10/20/25

now your luck stats also influence the rarity of drops

this is at a higher luck stat

GitHubpower up+22-5
GitHubenemy update+162-126
GitHubbeam spell vfx+1576-1
GitHubstart beam+1
4hr 34min2:36 PM10/18/25

New shop room with interactable objects

GitHubshop room+793-147
GitHubpowerUps+36-22
2hr 59min7:55 PM10/15/25

refactored my previous powerUp system and rewrote it.

now it shouldn’t give duplicate powerUps, and also I’ve started working on adding weighted probability based on the rarity of each powerUp

GitHubloot drop fix+74-69
3min7:29 PM10/13/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse or J Button to Cast Fireball

F to Interact

Right Mouse or K Button to Dash

Scroll Wheel for Zoom

2hr 29min7:21 PM10/13/25

Auto attack is done yayy

GitHubauto attack done+449-74
GitHubnew auto attack logic+33-33
8min11:46 PM10/11/25

In this version there is a bug with shooting, will fix it soon

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse or J Button to Cast Fireball

F to Interact

Right Mouse or K Button to Dash

Scroll Wheel for Zoom

6hr 11min8:44 PM10/11/25

got the auto attack to work properly

there is a known bug tho, i might have to do it the other way

GitHubauto attack+357-115
GitHubidk+2-2
GitHubsome fixes and room fix+29-29
GitHubmore rooms+2403-1404
4hr 17min7:29 PM10/08/25

enemies now track the player's vertical position and fire arrows accordingly

worked on the player auto-attack but its not completed yet, need a joystick to test it properly

GitHubremoved unused vars-4
GitHubhigh room cpt+759-190
2hr 10min4:36 PM10/06/25

added camera shake on hit and a blood particle effect(might remove it tho)

refactored my code

GitHubbloodeff+173-6
GitHubjj+17-6
GitHubidk+32-33
GitHubsome things+58-93
38min5:35 PM10/05/25

added more juice(game feel) to the game

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash

Scroll Wheel for Zoom

GitHubsome rigidbody fix+3-3
GitHubv8.1 ig+34-22
3hr 56min4:51 PM10/05/25

added a hit effect and made the projectile interact with rigidbody

GitHubcheckpt bef projectile fix+18-11
GitHubhit effect done+590-8
1hr 29min8:31 AM10/05/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

GitHubmore optimized+134-181
GitHubv8 checkpt+258-89
57min7:00 PM10/04/25

more variation of VFX for different levels of powerUps

0199b098-2099-786b-824c-b6e00242e5af.png
GitHublevelvfx done+35-8
2hr 20min1:30 PM10/04/25

added VFX for different levels of powerups (more variation for different levels of powerups coming soon)

GitHubmore power up vfx+582-28
GitHubadded different levels of power ups+344-100
4hr 60min6:42 PM10/03/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

GitHubcheckpt+611-32
GitHubV8+201-30
GitHubcheckpt+1326-200
GitHubstatic type vars+128-128
3hr 50min10:39 PM10/01/25

added miniMap and stamina system

and changed all my variables to static variables for better performance

GitHubadded stamina and minimap+196-81
GitHubprops+597-51
3hr 1min10:33 PM09/30/25

Worked on the map: added props and lights to all areas, and I’ll probably add more props later.

Not sure if having this many lights is bad—probably

01999cbe-cfbf-7199-88e3-ffea5f2bc760.png
GitHubyoo+86-5
56min1:54 PM09/30/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

GitHubnew lib+2588-2483
2hr 32min11:41 AM09/30/25

more nature

GitHubivy added+785-12
GitHubv7+37-63
3hr 57min12:13 AM09/29/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

GitHubhhh+268-246
GitHubsave+10529-3334
GitHubsomethings+168-128
GitHubcheckpoint now ivys+31-33
5hr 52min6:44 PM09/28/25

added a nature themed healing room with cherry blossom tree

GitHubnew healing room+17-10
GitHubcherry tree+906-8
3hr 35min11:35 PM09/27/25

did some optimizations and had to redo a lot of things, but now I’ve got the base set up for future nature implementations in my game

will have more things like this

01998d87-eddc-77d6-8254-9ea7342eb897.png
2hr 2min4:49 PM09/27/25

Godot 4.5 is awesome it fixed the collision issue without any extra proformance hit(this happens only when you use jolt physics engine)

08:37 PM09/26/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

31min8:08 PM09/26/25

Objective - get the highest score and become overpowered

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

GitHub1080p fix+50-48
GitHubv6+158-65
4hr 5min7:10 PM09/26/25

Real Not Clickbait

0199876d-3a58-7bac-970b-d6d9f6b05e7f.png
GitHubcheck pt+78-66
011:05 AM09/26/25

new power up - increases your crit dmg

019985b2-1601-7941-9da5-030115f2193b.png
3hr 52min10:29 AM09/26/25

the map using gridmaps

just need to add more props

01998591-5003-730a-9d73-d524d4c2146d.png
GitHubtilldoorfix+509-62
GitHubnew fix+44-32
7min11:40 PM09/25/25

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

F to Interact

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

4hr 10min11:29 PM09/25/25

new power up

01998335-9ada-7bf8-bb1e-3ba4efaa8b94.png
GitHubnewwdun+2276-279
GitHubchanges+58-55
6hr 55min1:15 PM09/25/25

Got the procedural dungeon generation to work, but doesn't look good tho might just stick to making my own levels

GitHubsome thing+450-53
GitHubidk+259-146
GitHubnew start PDG+15415-69
GitHubpdg+157-48
3hr 27min6:10 PM09/22/25

day 7

now you do random damage to enemies

procedural dungeon generation isn’t done today… should be done soon😭

GitHubvariable damage+118-105
GitHubload issue fix+1-1
2hr 53min7:12 PM09/21/25

day 6

Was working on procedural dungeon generation, should be able to show it fully tommorrow

well here the base room class :)

GitHubbase room class done ig+595-191
GitHubroom logic+245-249
40min10:35 PM09/20/25

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

5hr 34min7:07 PM09/20/25

day 5

Added a new model for powerup

the chest now appears after the room has been cleared

made the base for procedural dungeon generation

GitHubfew things+307-111
GitHubnew power+2086-69
1hr 54min6:53 PM09/19/25

day 4

added new models for powerup, fixed some bugs and made the powerup system even more modular

0199634a-a4f8-7c25-824c-f047b6e2d985.png
GitHubpower up v1+432-295
3hr 28min6:54 PM09/18/25

day 3

Learned a lot about resources and got a fully modular power-up system working

GitHubloot chest+582-31440
3hr 23min6:57 PM09/17/25

Implemented a simple modular loot chest

GitHubpower up base+383-240
18min7:40 PM09/16/25

W, A, S, D to Move

Space to Jump

Left Mouse Button to Cast Fireball

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

2hr 55min7:17 PM09/16/25

refactored a lot of my code and made the base for future power up system

and here are some damage formulas

019953f5-8742-76da-89a4-cb9aab87eede.png
GitHubenemy_rogue+355-119
30min7:31 PM09/14/25

W, A, S, D to Move

Left Shift to Sprint

Space to Jump

Left Mouse Button to Cast Fireball

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

56min6:25 PM09/14/25

idk why but animation trees trigger me

01994974-d788-7464-a5d5-32c265bab53b.png
3hr 53min4:20 PM09/14/25

new enemy added

01994906-087b-76bc-94d5-72711dd1b6bd.png
GitHubin mid of something+71037-135
GitHubspell shoot anim+105-97
GitHubv2 ship+2783-1319
2hr 38min6:34 PM09/12/25

W, A, S, D to Move

Left Shift to Sprint

Space to Jump

Left Mouse Button to Cast Fireball

Right Mouse Button to Dash (has cooldown)

Scroll Wheel for Zoom(Trackpad works too)

GitHubmass based interactable+360-113
1hr 39min9:10 PM09/11/25

Challenge #3

Add interactive elements to the environment for players to engage with, ensuring they contribute to the overall gameplay experience.

1hr 48min5:07 PM09/11/25

Challenge #2

Add camera zoom feature for players to appreciate 3D models, with successful implementation verified by zoom functionality and positive player feedback.

GitHubadded zoom+183-85
5hr 18min10:07 AM09/11/25

Challenge #1

Implement respawn mechanic when player falls from the cliff with clear success criteria for respawn point placement.

GitHubadded base character+119488-2155
GitHubadded basic combat+33440-190
1hr 21min5:57 PM09/07/25

W, A, S, D to Move

Left Shift to Sprint

Space to Jump

Left Mouse Button to Cast Fireball

Right Mouse Button to Dash (has cooldown)

4hr 38min1:43 PM09/07/25

added fireball VFX

6hr 8min6:36 PM09/06/25

Added spellcasting(basic attack)

GitHubforward+ setup+511-15247
1hr 1min5:48 PM09/05/25

Totally an intended feature, trust me bro

1hr 27min11:49 AM09/05/25

W, A, S, D to move

Left Shift to sprint

Space to jump

9hr 20min9:26 AM09/05/25

W, A, S, D to move

Left Shift to sprint

Space to jump

GitHubsave bef comp+104887-186
59min5:36 PM09/01/25

W, A, S, D to move

L Shift to sprint

Space to jump

(THE OUTLINE SHADER DOESN'T WORK AND EVERYTHING LOOK BAD ON COMPATIBILITY RENDERER sad)

GitHubgitfix+5-5
5hr 21min1:02 PM09/01/25

Gameplay from the first build of my new game ig

I’ll be uploading the demo later!!

(Sorry about the video quality, had to compress it because of the size limit)

2hr 24min8:09 AM08/31/25

Overworld

0198ff2b-785f-75b1-9b1a-cffa609d3dc2.png
4hr 5min8:48 PM08/30/25

Was testing things out

-Added a character mesh

-Improved the character movement script

-Worked on camera movement

0198fcbd-5f14-724b-b874-20b56f5ced8f.png
5hr 29min7:25 PM08/28/25

Finally decided what I want to make

-Got the shader working

-Added basic movement

-Attached an awesome backpack to the player

11min2:51 PM08/22/25

do we have the Godot basics workshops recorded?

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