Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse or J Button to Cast Fireball
F to Interact
Right Mouse or K Button to Dash
Scroll Wheel for Zoom
010:25 AM11/03/25
added loading screen, more translation and
did some optimization
14hr 32min●10:21 AM11/03/25
added props to the generated room
and fixed some bugs
(was not able post earlier)
fix+6-64▶
doneeeeeee+656-220▶
loading screen done+129-24▶
room fix+2-2▶
menu+521-46▶
sp_attack timer'+33-30▶
menu+179-49▶
idk+1-1▶
PDG fix+152-31▶
props in room+755-70▶
PDGcorridordone+163-11▶
7hr 48min●2:30 AM10/31/25
worked on procedural dungeon generation(made the room scenes fit with it) still a wip
PDG rooms+3200-367▶
idk+22-12▶
main menu and upg enemy+239-37▶
spawn fix+1▶
more modular ig+110-36▶
09:10 PM10/23/25
improved the beam vfx
i think it looks cool now
3hr 12min●9:08 PM10/23/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse or J Button to Cast Fireball
F to Interact
Right Mouse or K Button to Dash
Scroll Wheel for Zoom
v10+15-9▶
vfx done+207-89▶
idk+15-15▶
beam particle done+71-88▶
checkpt+18-2▶
beamvfxpolish+207-48▶
6hr 11min●3:40 PM10/23/25
improved the spells, they look a lot better now
vfx optimise+23-143▶
major spell vfx changes+76-14▶
update eff+1▶
fire eff+833-90▶
balancing+87-14▶
2:21 PM10/20/25
now your luck stats also influence the rarity of drops
this is at a higher luck stat
power up+22-5▶
enemy update+162-126▶
beam spell vfx+1576-1▶
start beam+1▶
4hr 34min●2:36 PM10/18/25
New shop room with interactable objects
shop room+793-147▶
powerUps+36-22▶
2hr 59min●7:55 PM10/15/25
refactored my previous powerUp system and rewrote it.
now it shouldn’t give duplicate powerUps, and also I’ve started working on adding weighted probability based on the rarity of each powerUp
loot drop fix+74-69▶
3min●7:29 PM10/13/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse or J Button to Cast Fireball
F to Interact
Right Mouse or K Button to Dash
Scroll Wheel for Zoom
2hr 29min●7:21 PM10/13/25
Auto attack is done yayy
auto attack done+449-74▶
new auto attack logic+33-33▶
8min●11:46 PM10/11/25
In this version there is a bug with shooting, will fix it soon
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse or J Button to Cast Fireball
F to Interact
Right Mouse or K Button to Dash
Scroll Wheel for Zoom
6hr 11min●8:44 PM10/11/25
got the auto attack to work properly
there is a known bug tho, i might have to do it the other way
auto attack+357-115▶
idk+2-2▶
some fixes and room fix+29-29▶
more rooms+2403-1404▶
4hr 17min●7:29 PM10/08/25
enemies now track the player's vertical position and fire arrows accordingly
worked on the player auto-attack but its not completed yet, need a joystick to test it properly
removed unused vars-4▶
high room cpt+759-190▶
2hr 10min●4:36 PM10/06/25
added camera shake on hit and a blood particle effect(might remove it tho)
refactored my code
bloodeff+173-6▶
jj+17-6▶
idk+32-33▶
some things+58-93▶
38min●5:35 PM10/05/25
added more juice(game feel) to the game
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash
Scroll Wheel for Zoom
some rigidbody fix+3-3▶
v8.1 ig+34-22▶
3hr 56min●4:51 PM10/05/25
added a hit effect and made the projectile interact with rigidbody
checkpt bef projectile fix+18-11▶
hit effect done+590-8▶
1hr 29min●8:31 AM10/05/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
more optimized+134-181▶
v8 checkpt+258-89▶
57min●7:00 PM10/04/25
more variation of VFX for different levels of powerUps
levelvfx done+35-8▶
2hr 20min●1:30 PM10/04/25
added VFX for different levels of powerups (more variation for different levels of powerups coming soon)
more power up vfx+582-28▶
added different levels of power ups+344-100▶
4hr 60min●6:42 PM10/03/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
checkpt+611-32▶
V8+201-30▶
checkpt+1326-200▶
static type vars+128-128▶
3hr 50min●10:39 PM10/01/25
added miniMap and stamina system
and changed all my variables to static variables for better performance
added stamina and minimap+196-81▶
props+597-51▶
3hr 1min●10:33 PM09/30/25
Worked on the map: added props and lights to all areas, and I’ll probably add more props later.
Not sure if having this many lights is bad—probably
yoo+86-5▶
56min●1:54 PM09/30/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
new lib+2588-2483▶
2hr 32min●11:41 AM09/30/25
more nature
ivy added+785-12▶
v7+37-63▶
3hr 57min●12:13 AM09/29/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
hhh+268-246▶
save+10529-3334▶
somethings+168-128▶
checkpoint now ivys+31-33▶
5hr 52min●6:44 PM09/28/25
added a nature themed healing room with cherry blossom tree
new healing room+17-10▶
cherry tree+906-8▶
3hr 35min●11:35 PM09/27/25
did some optimizations and had to redo a lot of things, but now I’ve got the base set up for future nature implementations in my game
will have more things like this
2hr 2min●4:49 PM09/27/25
Godot 4.5 is awesome it fixed the collision issue without any extra proformance hit(this happens only when you use jolt physics engine)
08:37 PM09/26/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
31min●8:08 PM09/26/25
Objective - get the highest score and become overpowered
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
1080p fix+50-48▶
v6+158-65▶
4hr 5min●7:10 PM09/26/25
Real Not Clickbait
check pt+78-66▶
011:05 AM09/26/25
new power up - increases your crit dmg
3hr 52min●10:29 AM09/26/25
the map using gridmaps
just need to add more props
tilldoorfix+509-62▶
new fix+44-32▶
7min●11:40 PM09/25/25
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
F to Interact
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
4hr 10min●11:29 PM09/25/25
new power up
newwdun+2276-279▶
changes+58-55▶
6hr 55min●1:15 PM09/25/25
Got the procedural dungeon generation to work, but doesn't look good tho might just stick to making my own levels
some thing+450-53▶
idk+259-146▶
new start PDG+15415-69▶
pdg+157-48▶
3hr 27min●6:10 PM09/22/25
day 7
now you do random damage to enemies
procedural dungeon generation isn’t done today… should be done soon😭
variable damage+118-105▶
load issue fix+1-1▶
2hr 53min●7:12 PM09/21/25
day 6
Was working on procedural dungeon generation, should be able to show it fully tommorrow
well here the base room class :)
base room class done ig+595-191▶
room logic+245-249▶
40min●10:35 PM09/20/25
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
5hr 34min●7:07 PM09/20/25
day 5
Added a new model for powerup
the chest now appears after the room has been cleared
made the base for procedural dungeon generation
few things+307-111▶
new power+2086-69▶
1hr 54min●6:53 PM09/19/25
day 4
added new models for powerup, fixed some bugs and made the powerup system even more modular
power up v1+432-295▶
3hr 28min●6:54 PM09/18/25
day 3
Learned a lot about resources and got a fully modular power-up system working
loot chest+582-31440▶
3hr 23min●6:57 PM09/17/25
Implemented a simple modular loot chest
power up base+383-240▶
18min●7:40 PM09/16/25
W, A, S, D to Move
Space to Jump
Left Mouse Button to Cast Fireball
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
2hr 55min●7:17 PM09/16/25
refactored a lot of my code and made the base for future power up system
and here are some damage formulas
enemy_rogue+355-119▶
30min●7:31 PM09/14/25
W, A, S, D to Move
Left Shift to Sprint
Space to Jump
Left Mouse Button to Cast Fireball
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
56min●6:25 PM09/14/25
idk why but animation trees trigger me
3hr 53min●4:20 PM09/14/25
new enemy added
in mid of something+71037-135▶
spell shoot anim+105-97▶
v2 ship+2783-1319▶
2hr 38min●6:34 PM09/12/25
W, A, S, D to Move
Left Shift to Sprint
Space to Jump
Left Mouse Button to Cast Fireball
Right Mouse Button to Dash (has cooldown)
Scroll Wheel for Zoom(Trackpad works too)
mass based interactable+360-113▶
1hr 39min●9:10 PM09/11/25
Challenge #3
Add interactive elements to the environment for players to engage with, ensuring they contribute to the overall gameplay experience.
1hr 48min●5:07 PM09/11/25
Challenge #2
Add camera zoom feature for players to appreciate 3D models, with successful implementation verified by zoom functionality and positive player feedback.
added zoom+183-85▶
5hr 18min●10:07 AM09/11/25
Challenge #1
Implement respawn mechanic when player falls from the cliff with clear success criteria for respawn point placement.
added base character+119488-2155▶
added basic combat+33440-190▶
1hr 21min●5:57 PM09/07/25
W, A, S, D to Move
Left Shift to Sprint
Space to Jump
Left Mouse Button to Cast Fireball
Right Mouse Button to Dash (has cooldown)
4hr 38min●1:43 PM09/07/25
added fireball VFX
6hr 8min●6:36 PM09/06/25
Added spellcasting(basic attack)
forward+ setup+511-15247▶
1hr 1min●5:48 PM09/05/25
Totally an intended feature, trust me bro
1hr 27min●11:49 AM09/05/25
W, A, S, D to move
Left Shift to sprint
Space to jump
9hr 20min●9:26 AM09/05/25
W, A, S, D to move
Left Shift to sprint
Space to jump
save bef comp+104887-186▶
59min●5:36 PM09/01/25
W, A, S, D to move
L Shift to sprint
Space to jump
(THE OUTLINE SHADER DOESN'T WORK AND EVERYTHING LOOK BAD ON COMPATIBILITY RENDERER sad)
gitfix+5-5▶
5hr 21min●1:02 PM09/01/25
Gameplay from the first build of my new game ig
I’ll be uploading the demo later!!
(Sorry about the video quality, had to compress it because of the size limit)
2hr 24min●8:09 AM08/31/25
Overworld
4hr 5min●8:48 PM08/30/25
Was testing things out
-Added a character mesh
-Improved the character movement script
-Worked on camera movement
5hr 29min●7:25 PM08/28/25
Finally decided what I want to make
-Got the shader working
-Added basic movement
-Attached an awesome backpack to the player
11min●2:51 PM08/22/25
do we have the Godot basics workshops recorded?
Expand Journey
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