A C# based wipshmup with more features and more stability. (Alpha 3 before I decide on a better name)
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arsen
Super Subtle Shiba
Shiba As Gundam
25min●2:45 AM11/04/25
final build
fixed boss 2+59-23▶
2hr 20min●1:42 AM11/04/25
day 30/30!!! YESSSS!!! FINALLY!!!! THE GAME IS GOOD YES!!!!!
bosses spawn again+38-25▶
add homing behavior to bosses and bullets; improve spawning logic and visual effects add effects folder+317-44▶
add boss and slow bullets and reverse background parralax effect+90-32▶
refactor: update scene paths and improve game structure; add test harness for core gameplay+240-50▶
11min●8:31 AM11/02/25
Day 29! boss works and there are more, better sprites.
whoops forgot to add unversioned files.+929▶
added bosses and boss sprites.+31-1103▶
36min●7:44 AM11/01/25
day 27 added a boss. it doesnt launch though
added a boss+235-7▶
organizing things+2-1▶
12min●8:26 AM10/30/25
Day26! I converted the game back to GD. added a pause.
add pause menu+36▶
major cleanups.-438▶
43min●7:14 AM10/30/25
CONTROLS: WASD + SPACE. Thanks for playing! Over 16 hours of work!
working on bieng able to make a web build+544-1128▶
1hr 39min●7:53 AM10/29/25
Day 25! worked on cool background and made things all have sprites. will convert to gd wscript and probably go back to wipshmup2 since i cant do web exports on .NET
add parralax background+248-32▶
Refactor Enemy and GameManager classes for improved structure and performance. Removed unused collision handling and streamlined bullet scene retrieval. I HATE C#+43-57▶
adding enemies and score system+668-59▶
1hr 32min●7:37 AM10/28/25
Day 24! Worked on background but now it doesn't even launch. I HATE C# will probably go back to gdscript.
game still crashes trying to fix background.+45-12▶
Working on parralax background+293-595▶
2hr 5min●7:21 AM10/27/25
day 23! massive refactor + ui plus enemies hurt you + added readme's structure.
massive refactor+1161-510▶
Remove .vs snapshots from repo and worked on making game less stuttery-1899▶
2hr 2min●11:43 PM10/26/25
day 22! enemy works now! it uses almost 300 mb of ram though idk why
the game is now playable with enemies+2445-43▶
added a fUCKIJNG shiuhjyorhjdsfioucgj op0i[fdpsadj gubo9i0idfss juob[ikernbnenenekml,nymtklewr nsoik+2028▶
Add .gitignore, normalize line endings, remove build artifacts-3590▶
1hr 51min●6:38 AM10/26/25
day 21! adding an enemy and worked on the readme more.
1hr 22min●7:04 AM10/24/25
Day 20! cleaned up act from older stuff and decided new file structure and codebase setup and completely redid readme.
2hr 2min●8:21 AM10/23/25
Day 19! Theres player "omnimovment" where you can move diagonally. Also there is a jet propeller where if you hold down the A or D keys, you get a little booster!
more dead code removal + better comments. Really trying to avoid the crashes of wipshmup2.+31-25▶
add collision object, add omnimovent. Fix animations. Simplyfy code and remove code execution 80 lines to 50.+1155-49▶
I fixed movement, next i need to make it so it can move diagonally. Also I think i will find a way to up tickspeed or whatever the godot equavalent is so movement is less choppy.+56-52▶
2hr 42min●6:57 PM10/22/25
Day 17! Theres player movement. Its under 100 lines. super simple. and i am working on a parralax background.
1hr 32min●8:39 AM10/21/25
Day 17/30! today I tried to set things up but it didnt go well. Oh well... I worked a lot on docs and file structure so i wont have any tech debt like with wipshmup2. it immidately crashes
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