A C# based wipshmup with more features and more stability. (Alpha 3 before I decide on a better name)

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Paw
arsen
Super Subtle Shiba
Shiba As Gundam
25min2:45 AM11/04/25

final build

GitHubfixed boss 2+59-23
2hr 20min1:42 AM11/04/25

day 30/30!!! YESSSS!!! FINALLY!!!! THE GAME IS GOOD YES!!!!!

GitHubbosses spawn again+38-25
GitHubadd homing behavior to bosses and bullets; improve spawning logic and visual effects add effects folder+317-44
GitHubadd boss and slow bullets and reverse background parralax effect+90-32
GitHubrefactor: update scene paths and improve game structure; add test harness for core gameplay+240-50
11min8:31 AM11/02/25

Day 29! boss works and there are more, better sprites.

019a43b0-f57f-75df-9737-1b84d422f20a.png
GitHubwhoops forgot to add unversioned files.+929
GitHubadded bosses and boss sprites.+31-1103
36min7:44 AM11/01/25

day 27 added a boss. it doesnt launch though

GitHubadded a boss+235-7
GitHuborganizing things+2-1
12min8:26 AM10/30/25

Day26! I converted the game back to GD. added a pause.

GitHubadd pause menu+36
GitHubmajor cleanups.-438
43min7:14 AM10/30/25

CONTROLS: WASD + SPACE. Thanks for playing! Over 16 hours of work!

GitHubworking on bieng able to make a web build+544-1128
1hr 39min7:53 AM10/29/25

Day 25! worked on cool background and made things all have sprites. will convert to gd wscript and probably go back to wipshmup2 since i cant do web exports on .NET

GitHubadd parralax background+248-32
GitHubRefactor Enemy and GameManager classes for improved structure and performance. Removed unused collision handling and streamlined bullet scene retrieval. I HATE C#+43-57
GitHubadding enemies and score system+668-59
1hr 32min7:37 AM10/28/25

Day 24! Worked on background but now it doesn't even launch. I HATE C# will probably go back to gdscript.

GitHubgame still crashes trying to fix background.+45-12
GitHubWorking on parralax background+293-595
2hr 5min7:21 AM10/27/25

day 23! massive refactor + ui plus enemies hurt you + added readme's structure.

GitHubmassive refactor+1161-510
GitHubRemove .vs snapshots from repo and worked on making game less stuttery-1899
2hr 2min11:43 PM10/26/25

day 22! enemy works now! it uses almost 300 mb of ram though idk why

GitHubthe game is now playable with enemies+2445-43
GitHubadded a fUCKIJNG shiuhjyorhjdsfioucgj op0i[fdpsadj gubo9i0idfss juob[ikernbnenenekml,nymtklewr nsoik+2028
GitHubAdd .gitignore, normalize line endings, remove build artifacts-3590
1hr 51min6:38 AM10/26/25

day 21! adding an enemy and worked on the readme more.

1hr 22min7:04 AM10/24/25

Day 20! cleaned up act from older stuff and decided new file structure and codebase setup and completely redid readme.

2hr 2min8:21 AM10/23/25

Day 19! Theres player "omnimovment" where you can move diagonally. Also there is a jet propeller where if you hold down the A or D keys, you get a little booster!

GitHubmore dead code removal + better comments. Really trying to avoid the crashes of wipshmup2.+31-25
GitHubadd collision object, add omnimovent. Fix animations. Simplyfy code and remove code execution 80 lines to 50.+1155-49
GitHubI fixed movement, next i need to make it so it can move diagonally. Also I think i will find a way to up tickspeed or whatever the godot equavalent is so movement is less choppy.+56-52
2hr 42min6:57 PM10/22/25

Day 17! Theres player movement. Its under 100 lines. super simple. and i am working on a parralax background.

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1hr 32min8:39 AM10/21/25

Day 17/30! today I tried to set things up but it didnt go well. Oh well... I worked a lot on docs and file structure so i wont have any tech debt like with wipshmup2. it immidately crashes

019a05ec-0847-776f-b09d-5f683d667fa4.png

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