A virtual battlebot arena!

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Paw
Kaylee Dinh
Daydream
56min10:59 AM11/12/25

new export w/o unused labels

3min6:58 AM10/26/25

demo w/ powerups! but settings is currently off limits for construction.

38min6:50 AM10/26/25

adding some more UI labels to indicate when powerups are active. i lowkey still like the old layout better tho..

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GitHubarena was running in the bg, fixed thanks to self queue free 💃+148-56
2hr 14min5:09 AM10/26/25

ever since my laptop crash + godot update everything has been so buggy (T_T) i'm currently trying to make the settings screen load and work properly again.

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GitHubMerge branch 'main' of https://github.com/kaylz-d/makers-arena+1-3
GitHubseeing what happens if i get rid of scene conditionals+117-16
GitHubupdate readme+1-3
GitHubUpdate README.md+8-1
GitHubupload images+2-2
GitHubselection bug in settings - rewriting into functions+81-39
21min5:54 AM10/25/25

the speed & push force powerups work even better now :p only one orb will exist at a time, and it is either one or the other

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GitHubforce & speed power up generating works+60-22
1hr 41min5:09 AM10/25/25

quick update! i reinstalled hackatime and godot, so now i'm on godot 4.5 :0 and i'm currently trying to add a power up for the bots' push force too. and have them randomly generated.

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GitHubMerge branch 'main' of https://github.com/kaylz-d/makers-arena+4
GitHubswitched to 4.5 + working on orbs+7707-292
GitHubFix image filename in README.md+1-1
GitHubupdate readme+4
2hr 23min5:12 AM10/24/25

still got bugs to fix but i got the speed powerup to work. i am a happy camper

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GitHubspeed powerup is fully functional 💃+212-174
GitHubcommit before adding variable for scene+63-23
59min5:31 AM10/23/25

one more devlog of the day - i'm still working on the speed powerup! just made a function for randomizing the spawn location while avoiding the deadzone.

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GitHubworking on spd+65-28
2hr 4min3:17 AM10/23/25

currently trying to add in a speed powerup :D

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GitHubtrying to have SPD collectible+221-15
GitHubgeneral rotation fixed but solo has 45 angle+1566-10
7min12:18 AM10/23/25

it's about time i uploaded a demo :) here's my prototype of solo mode

GitHubforgot to add figma stuff+29
GitHubpowerup art
GitHubrotation is contradictory+141-22
2hr 30min6:17 AM10/19/25

fixed the solo mode P2 so it's not orbiting anymore, but now multiplayer mode P2 is broken (T_T)

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GitHubui updatez+161-56
GitHubSOLO MODE!!! rotation is fixed+15-10
3hr 28min6:28 AM10/18/25

first draft of solo mode! there's a predictable orbiting pattern rn, unfortunately

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GitHubsolo mode kinda works?!+92-24
GitHuboption to toggle timer+27-6
GitHubunfinished but adding to settings+51-25
3hr 5min6:49 AM10/16/25

trying to implement bouncy collision walls :D

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GitHubdeveloping bounce with rigidbody+134-100
GitHubquick commit before i change physics to inspector+28-12
GitHubseparated rigidbody and player collisions + trying bounce+1459-26
2hr 40min6:39 AM10/13/25

9/30 Days to Shiba! new demo :D i fixed a bunch of things like the countdown timer and collisions for Player 2. I also added royalty-free music :)

GitHubadded music + collision fix+122-23
GitHubcountdown actually fixed+17-9
GitHubCOUNTDOWN WORKS!!!+36-6
GitHubadd settings and fix path+140-40
2hr 10min6:23 AM10/12/25

8/30 Days to Shiba! To add more uhh...class(?) or elegance to my game, I'm having the positions of the players reset after points are won. (I realized that it's less competitive when it's just infinite pushing.) I also began implementing a timer, but the label wouldn't change. I was stuck debugging that for a while, and then finally came to the conclusion that I forgot to update the path name after I reorganized my containers. Silly me (T_T) lol. Anyways, I also plan to add a solo mode soon! I set up the toggle thingy in Settings today. I added selection indicators (arrows and colors).

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GitHubreset after point added+116-24
GitHubcontainers organized+1477-25
1min6:28 AM10/11/25

second demo...hopefully the scaling works now? :0

2hr 11min6:26 AM10/11/25

After shipping a demo, I realized that my game didn't scale...and it lowkey looked really ugly...so today I focused on improving the appearance of my game :) I fixed some problems with the navigation (e.g. got the wrong kind of input), and I made new icons for the UI. I also fixed up my margins, added more colors, and added more shaders. ALSO ALSO, now you can change the number of points needed to win in the settings! Since the core gameplay is pretty straightforward, I'm now trying to incorporate some more game modes (so that it doesn't get too boring...)

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GitHubui and navigation fixes+318-47
GitHubreplace inputs + rid margins+1525-37
6min6:30 AM10/10/25

FIRST DEMO IS UP!! As of now, Maker's Arena is a two-player game. The goal is to push the other battlebot out of bounds :)

2hr 8min6:06 AM10/10/25

6/30 Days to Shiba! I think I'm ready to upload my first demo (^^)! Today was a debugging day. I fixed A LOOOOT of things. Finally, the scoreboard works now. Finally, the navigation works now. And finally, my UI elements are centered how I want.

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GitHubfixed scoring+106-24
GitHubfixed tutorial, scoring works!+81-23
2hr 11min5:43 AM10/09/25

5/30 Days to Shiba! I ended up using autoloading instead of signals lol (It's so satisfying to finish that though. It's like scratching yesterday's itch). Now, the game will show which player has won in a separate Results scene after the other player is pushed out of bounds. Also today, I designed a Tutorial scene (but haven't connected it yet), as well as a basic UI. Instead of just immediately switching scenes to announce the winner, I'm hoping to implement a best-out-of-three system for a more uninterrupted gamer experience. So I added a scoreboard to the UI :) Still need to use signals for that, probably.

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GitHubadd UI + working on tutorial+341-16
GitHubsignal to update result works now :D+77-4
GitHubBEFORE SIGNALS+3-2
GitHubadd p2 and messing with results screen+345-5
2hr 16min6:23 AM10/08/25

4/30 Days to Shiba! I added a second player today :) Player 2 is controlled with arrow keys while Player 1 is controlled with WASD. I spent a good chunk of time implementing collisions today :/ who new the physics of pushing was so complicated...(T_T) lol I think my game is looking pretty good now! I created an Area2D for the "OUT" area. When a bot is pushed to the out of bounds area, the scene will change to the results screen. And currently, I'm trying to have the Results scene text change to display the name of the player that won, but my code isn't working. Signals are tricky for me right now. [2 hours and 34 minutes today]

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GitHubupdate logs
3hr 1min3:27 AM10/07/25

3/30 Days to Shiba! I think I'm good on assets, so today I just worked in Godot. I made it so that pressing the "a" key will change the scene from the landing screen to the arena (playmat screen). I added collision shapes for the background and player sprite--which I managed to code some basic movement for (rotation + moving back and forth!). Maker's Arena is coming together, slowly but surely :)

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GitHubbasic movement+44-15
GitHubadded collisions+110-4
GitHubstarting to build arena+190
GitHubmaking assets+500-4
GitHubCreate landingtitle_new.svg+209
GitHubdid stuff for landing page+7471
GitHubinitial commit+1365
GitHubInitial commit+23

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