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Paw
Mahim Tiwari
Shomato
Stargazer
Randomness
Nature
1hr 27min5:37 AM10/02/25

The main menu of my game is complete, featuring a polished design system, functional Play button, settings and much more, and asynchronous screen loading for smooth transitions b/w scenes. I’ve added a settings bar and a nice background music track. In terms of gameplay, I’ve set up level boundaries, swapped the skybox for something better, and I’m almost completely done working on the game loop to tie everything together.

GitHubmade the menu page functional and done a few other things also+152-24
4hr 14min3:49 AM10/02/25

I've completed the main menu UI and implemented functionality for the Play button. Additionally, I integrated asynchronous screen loading to ensure the current screen remains responsive and doesn’t pause during the transition.

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GitHubadded an animation to the settings bar alsong withthat fixed a few things in the ui+84-19
GitHubcompleted the settings menu ui along with volume sliders+328-26
GitHubcompleted the basic layout of the menu page now starting to work on the settings bar+71-48
3hr 39min10:35 PM10/01/25

I've completed the basic layout of my main menu page. Now, I'm going to add the settings bar. I have made sure the UI is both fun and follows a good and lively design system.

0199a1e8-101a-7aac-8856-a7318fbe5708.png
GitHubenabled scaling and high res ui nodes+327-19
GitHubworkign on the main menu ui having a 3d bas with 2d ui elements+396-5
GitHubstarted work on the start/menu screen of my game+2434-16
3hr 56min3:28 AM10/01/25

I've added boundaries to my entire level, and along with that, I started working on the game loop. I also changed the skybox to something that looks really good. And last but not least, I’ve started working on the start/menu page of my game. :D

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GitHubadded and corrected the boundary of the 2nd, 3rd and 4th sublevel along with that added a new flaoting direction pointer+482-15
3hr 19min5:49 PM09/29/25

Added boundaries to the upper parts of the first and second sublevels, and placed a nice-looking net at the bottom of the first sublevel. Also added some new models to improve the overall look, along with a very cool and clean-looking direction pointer on the floor.

GitHubadded few new elements one of them is a direction pointer which looks really good+135-5
GitHubcompleted the boundary of the first sublevel+246-29
GitHubadding boundary to my level+407-53
1hr 48min6:42 AM09/29/25

PLEASE GIVE THE GAME SOME TIME TO LOAD CUZ IT HAS SOME BREATHTAKING VISUALS.

I’ve completed the whole level, and all the sublevels are fully functional and ready to go! The finish line is super calming and peaceful after all the chaotic obstacles you really need to check it out, it's honestly so cute! :D

The finish line features beautiful serene cherry blossom trees and floating leaves that create such a tranquil vibe. 🌸

Here are the nature-inspired elements:

Sakura trees at the finish line, offering a peaceful reward after all the chaos you've encountered in the sublevels:)

Water in the first sublevel, giving you an extra boost with higher jumps!

It’s all coming together so nicely, and I’m really happy about how it turned out. 😊

PLEASE GIVE THE GAME SOME TIME TO LOAD CUZ IT HAS SOME BREATHTAKING VISUALS.

GitHubcompleted the first level of my game finallygit add .+663-21
GitHubadded the final finish line stage+140-17
4hr 43min3:55 AM09/29/25

Completed the 5th sublevel: The level layout and design are now fully finished. I’m really happy with how it’s turning out.

Added the final finish line.

This is my most favorite additions so far: The finish line is now surrounded by cherry blossom trees and a lots of drifting petals, creating a peaceful, nature inspired atmosphere. It’s a beautiful way to wrap up the level, and I’d definitely recommend checking it out for a bit of calm and beauty:D.

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GitHubstarted work on the finish line of the level+622-7
GitHubcompleted the 5th sublevel along withthat made cherry blossom gpu particles for an element of nature+313-58
GitHubadded rod rotators to the 5th sublevel center and also converted the rod rotators from rigid body to characte rbody.+242-24
4hr 18min12:30 PM09/28/25

added 4 rotators to the 5th sublevel, and along with that, I perfected the player movement logic when standing on the disk, including player axis rotation. Now, I'm adding a new rotating rod to knock the players off. This stage is going to be really fun stay tuned!

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GitHubadded function to change the shader param using node exports+33-10
GitHubenabled camera and character rotation on the disk along with that done some changes in the 6k disk texture+52-10
GitHubImplemented an anti centrifugal system to counteract the sliding of the player off the disc.+333-12
04:11 AM09/28/25

Finally got the interpusher collision prevention system working. I also added direction based decals to the bouncers in the 4th Sublevel, making it easier for players to understand the direction and give a nice look.

along with that ive started to work on the 5th sublevel. I have also made a spatial shader for the transparent rotator texture, giving it a much cleaner and cooler look. Andddd... after testing a bunch of different methods and debugging like crazy, I finally got the character+disk rotation system working.

5hr 13min4:04 AM09/28/25

Successfully implemented the character disk rotation system after testing multiple approaches. Spent a lot of time debugging, but finally resolved the key issues the 5th sublevel disk now works as expected.

01998e7b-be3c-78db-93dd-dd5270808000.png
GitHubtrying a different method to get the disks to work+13-34
GitHubfinally got something in my disk rotator to work+34-11
GitHubimplmenting disc+character rotation in the 5th sublevel+175-35
4hr 34min3:42 PM09/27/25

Implemented inter-pusher collision prevention system

Added direction-based decals to the bouncers in Sublevel 4

Started work on the 5th sublevel

Created a basic structure for it

Made a spatial shader for the transparent rotator texture

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GitHubadding texture to make the rotators look good+156-19
GitHubmade a basic layout for my 5th sublevel+242-60
GitHubCompleted sublevel 4 started work on the next sublevel. Added really cool looking decals in the 4th sublevel and ive also implemnted inter pusher collision prevention system+283-100
3hr 52min4:25 AM09/27/25

Added a new obstacle called 'The Pushers' in the fourth sublevel. They randomly launch players into the air. Included an animation for the pushers, featuring a pulsating color effect before the impulse is triggered. Fixed many bugs in it and I've also started implementing an inter-pusher collision prevention system.

GitHubsetting up the anti coliisison system+54-9
GitHubadded pulse animation, introduced bias to the pusher direction and also restructured the pusher nodes+197-141
2hr 8min12:15 AM09/27/25

I finally got my pushers to work. They had a pretty weird error when using random timings, but I figured it out eventually.

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GitHubFinally fixed the push linear damp issue by creating a gamlevel manager countdown and few other stuff.+112-86
4hr 41min11:47 PM09/25/25

I've implemented the box jumpers in the fourth sublevel and added impulse logic to them. I've also fixed some issues with the push direction to ensure they behave correctly.

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GitHubimplmenting arc based throwing system for my new obstacle+32-9
GitHubadded the new block pusher model along with that added its push and throw logic, fixed excess llinear damp problem in pushers+251-20
3hr 33min6:36 AM09/22/25

Completed sublevel 3 and made it fully functional. Added spatial audio to the cannons, created explosion VFX, and added bouncers with decals. added dynamic gates on the way to the 4th sublevel, along with several other polish improvements. i have also started work on the nex sublevel.

Randomizinggg Listssss:-

>Rod projectiles: Rod spawners are randomized, and rod colors are random.

>Rotators: Rotation directions of rotators are randomized.

>2nd sublevel bridge blocks: Fully randomized placement/configuration. iNFACT ITS KINDA FULLY RANDOM

>Added random rotation blocks in hte next sublevel for a very chaotic fun...

GitHubmade a base layout of my 4th sublevel+190-20
GitHubAdded arrows and made a basic structure for the 4th sublevel+1080-19
GitHubAdded the explosion vfx to the cannons, along with that done some other small changes and started work on sublevel 4+308-61
4hr 35min2:40 AM09/22/25

Completed sublevel 3.

added spatial audio to the cannons.

mad the whole sublevel fully functional.

made the explosion vfx.

added bouncers with decal

added gates to go to the 4th sublevel

and much more...

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GitHubadded spatial cannon audio and started to work on explosion animation+498-22
GitHubadded l1 custom bouncers in sublevel 3 along with that ive also added a decal to them for visuals+2640-6
GitHubadded a dynamic wall obstacle in the 3rd sublevel along with that fixed wall climbing issue.+255-31
05:22 PM09/21/25

Polished the character system for ramps and conveyor belts, fixed numerous conveyor bugs, and completed the new obstacle system. Cannons now have animation and proper shooting impulses. The rod projectile roller system is done, with randomized spawners and rod colors for more variety. Level 3 got a redesign and looks much cooler. Fixed all slope bugs which were duye to my new Character System.

RANDOMIZINGGGG LISTSSS:---

>Rod projectiles: Rod spawners are randomized, and rod colors are random.

>Rotators: Rotation directions of rotators are randomized.

>2nd sublevel bridge blocks: Fully randomized placement/configuration. iNFACT ITS KINDA FULLY RANDOM :)))

1hr 43min5:14 PM09/21/25

Completed the Rod Projectile roller sys

Added RANDOMIZED rod spawners

Added RANDOM rod color feature

Changed the design of the 3rd level and now it looks very cool.

And Much More...

01996d42-8f7e-7f41-aa0b-0e0aad7d4652.png
GitHubdone some drastic changes in the design of the 3rd sublevel along with that completed the implementation of the rollers...+119-54
4hr 12min12:29 PM09/21/25

Perfected my Character Sytem for the ramp and convyor belts

Completed the implemntation of my obstacles for the new system

Fixed bugs in the convyor belts

Added animation and rod shooting impulse to my cannons.

And Fixed many bugs and lot more...

01996c3e-0619-7f24-8839-8b5a8b74fbda.png
GitHubadded initial impulse to the rods along with that working on rod scale animation...+30-1
GitHubMade a basic ver of rod projectile spawner+43-17
GitHubconfigured convyor belts for the new system and fixed one major bug in them along with starting to make the rnadom obstacle level+35-20
4hr 41min7:54 AM09/21/25

Fixed all the bugs in slopes and now starting to on the next randomness part of my level...

01996b43-6982-7c55-9e1c-d5d6ac6c0342.png
GitHubfinally fixed all the bugs on slopes+897-28
GitHubtrying ot fix another issue caused due to the horizontal leak fix+23-12
GitHubfixed normal anti g horizontal leak component to fix downward slope jittering+220-16
GitHubmade my all of my obstacles compatiable for the new rigid standard+96-26
3hr 25min11:40 AM09/20/25

Completed RigidBody Character Controller along with that made all of my obstacles compaitable to the new Character system(i had to do a lot of work on this system and now its perfect). All of this was done for the nex 2 sublevels which are is gonna be a very fun random obstacle saga:]

GitHubdoen soem changes in hte character jump system and tryunig to fix COM axis of rotation problem in the big rotators+1438-78
5hr 12min12:45 AM09/20/25

-Fixed RigidBodyCharacter3d free fall acc tends to 0 problem

-Made the firs rotator rigid(ie: it throws the player now)

-Fixed some other bugs also

01996494-a871-73be-b0b9-9276d89f447d.png
GitHubfixed acc tends to 0 problem in free fall in rigidbody char+26-32
GitHubimplmenting impulse on rotator collision+1795-26
GitHubImplemented rigid body character controller in the level+53-14
3hr 45min9:50 AM09/19/25

Completed my rigid body character setup along with that ive also fixed all the bugs in it. And now its flawless just like a character body 3d.

01996161-215d-78e1-838d-761a79009821.png
GitHubfinally completed rigid body character controller along witht hat fixed all physics the bugs in it+19-13
GitHubfixed slope sliding bug by applying a normal force+27-20
GitHubfinnaly got rigid3d character movement to work as expected after a lot of tweaking and value changes.+54-20
2hr 3min10:18 AM09/18/25

I’m switching my character from CharacterBody3D to RigidBody3D for my RANDOM obstacle course, and it finally feels right. Now obstacles actually push and knock the player around naturally, which makes everything feel way more chaotic and fun. But it’s also way harder to get working. You can’t just set velocity like before movement has to be done with forces or impulses, which makes it feel slippery. Jumping needs raycasts to detect the ground, and I have to lock some rotations or the player just tips over or spins out. Tuning friction, damping, and gravity is a pain, but once it works, the character actually feels alive. It’s very hard than CharacterBody3D, but for this kind of game, it’s worth it.

GitHubperfecting my rigid body controller(tweaking constants, and addig damping logic)+21-14
1hr 51min8:12 AM09/18/25

I’m working on my new RigidBody3D character and finally got it to work. Now I’m focusing on polishing and fixing the remaining bugs. The character is for a RANDOM obstacle course, where obstacles interact with the player through physics, pushing and knocking them around. That’s why Im switching from CharacterBody3D to RigidBody3D, since it makes the interactions feel more natural.

01995bde-5344-728b-9bfb-5252c88052da.png
GitHubtweaking the constants to make rigid body controller feel better+962-11
4hr 10min11:47 AM09/17/25

completely reworking the player movement system for better gameplay in short shifting from Character3D _> RigidBody3D to have more control and enable interaction "by" and "on" the enviorment.

All of this is for RANDOM obstacle course.

01995780-4172-7d0b-ab21-8982eca88382.png
GitHubfinally got my rigid body char to work but i still have to fix a lot of bugs in it+116-74
GitHubstill trying to get it to work+72-7
GitHubtrying to implment rigid body character controller+193-25
1hr 51min12:14 PM09/16/25

Completed the 2nd sublevel.

Started to work on the 3rd sublevel.

added a smooth ramp along with conveyor belts

added scalable checkpoint system

2hr 34min9:24 AM09/16/25

made the conveyor belt functional alsong witht hat also fixed some very funny bugs in it.

019951d6-19ed-73d8-8b3a-a6d9043a3f79.png
GitHubfixed some very critical bugs in conveyr belts+807-6
GitHubstarting to work on location based velocity change for my 3rd sublevel+36-17
GitHubstarted to work on 3rd sublevel along with 2 new types of obstacles+530-3
3hr 8min12:14 PM09/15/25

I’ve started working on the 3rd sublevel! Added cannons for some extra chaos and conveyor belts with a ramp to make the movement trickier and more dynamic. stay tuned cuz this sublevel is gonna be very cahotic :)))

01994d4a-66ae-7e39-838b-ab126369f7b2.png
GitHubadded spawn area3d tscn for game design scalabality+120-19
3hr 13min12:25 PM09/13/25

added square bridge tiles to my 2nd sublevel with a very intresting mechanism

go and check it out.

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GitHubadded the random block dissapearing sys in the rope bridge base blocks+190-23
GitHubstarted to work on my 2nd part of my level also added Hexagon bridge step SFX+468-52
1hr 59min12:31 PM09/12/25

started to work on the 2nd part of my level.

01993de8-9c0d-7e4e-9b47-04b8b73e0f03.png
20min3:47 PM09/11/25

added hexagon SFX effect and fixed multiple collision detection b/w player and hexagon bridge element.

12:52 PM09/09/25

implemnted ingame ui overlay with animations for an upcomming shop section.

01992e88-b9e1-7a97-ac74-23ca037ee0cd.png
5hr 52min12:51 PM09/09/25

Added stars collection system which is managed through GameLevelManager anlong witht hat also implmented in game ui overlays for a upcomming ingame shop...

2hr 36min8:38 AM09/08/25

added stars along with that added GameLevel Manager autoloader to keep track of everything

01992877-d0d8-7d12-b02d-bab5f53fb5d8.png
11:02 AM09/06/25

completed the first part of one of my maps with very cool dynamic obstacles. added respwaning with low gravity zones. also added rotators and falling bridge

2hr 20min11:00 AM09/06/25

added low gravity zones along with that changed the shape of the next platform.

01991eae-8186-7275-9fad-3b56360076b0.png
GitHubadded respwaning+18-4
GitHubdone some changes in the initial stage of my first level to make it better, along with that ive also added sign based randomized L(angular momentum) direction changer+124-27
GitHubadded low gravity zones with dynamic sfx pitch changes+106-4
2hr 35min11:28 AM09/05/25

completed hexagonal airbridge with proper color shifting and queue freeing it at the end.

019919a1-a477-79de-b6e8-60daa14debbb.png
GitHubstarted to work on my true first level, completed few basic setup, added rotators along with hexagonal falling airbridge.+1371-7
6hr 17min8:25 AM09/05/25

started to work on first level(with good visuals).

019918fa-32eb-712b-846f-109ee3ba2b41.png
10min6:16 AM09/02/25

added a cool look to my game with some chnages to the base level and some chracter movement constant changes to make it fell more gameyyy :))

01990911-08da-7c56-94ff-41253aa3f4e6.png
2hr 7min10:07 AM09/01/25

changed some character constants to make it feel better,

added a new world env for good looks ofc,

made a test level

GitHubadded a new world env with a new testing level also implemented SFX+366-34
1hr 1min4:28 PM08/31/25

implmneted all the transitions in the chracter in a new animation tree with all the links and conditions and ofc with precise xFade.T for smoother experience.

GitHubimplmneted all the animation in a new animation tree with transitions+85-21
1hr 48min12:46 PM08/31/25

completed character animation fixed a blender rig bug which took me 5hr and implmneted idle-run animation in my player.

more animations are to added

next devlog comming in few hours with all the animations implemented.

01990029-3019-7b5a-8275-b34c9ba1e9cb.png
GitHubcompleted the character animatation and implemented run and idle animation and chracter3d node+214-19
GitHubcommited some files+17-12
5hr 17min9:51 AM08/29/25

completed character controls and started to work on character animations

0198f53c-d62c-7e9c-a9bf-bb64bc0b6089.png
GitHubadded jump and fall+28-1
GitHubadded wasd directional controls and fixed inverse mouse rotation bug+77-9
GitHubstarting to make basic 3p controls+152-14
GitHubsetup is ready+5-152
GitHubsetting up+1299
GitHubsetting up+58
GitHubignore-1206
GitHubsmall update+1210-153
GitHubfirst commit+153

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