Endless runner driving game Play demo on itch.io : https://actaviun.itch.io/kombi-dash-town-run

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Troy Hughes
02:08 PM10/08/25

Here is a demo of the project following the last devlog , or you can play this version directly on itch.io

02:00 PM10/08/25

I got familiar with Godot and kicked off Kombi Dash. Play the current build here: https://actaviun.itch.io/kombi-dash-town-run — I’ll keep pushing updates as I go.

First up was procedural road gen (endless runner, so no giant one-off road unless you want your pc to become a home heater ). There’s a tarmac road scene with lane dividers for now, more variants coming. Hitting Play spawns segments based on the driving camera’s position using a spawn distance, fixed x/y, and rolling z so it never ends.

From there I layered in core gameplay:

Procedural hazards: potholes spawn per segment with a guaranteed safe lane between segments.

Bad drivers: oncoming traffic that moves toward you (these guys hit hard so get out their way).

Lane switching: A/D or arrow inputs, smooth lerp, with swerve and shake camera effects.

Camera feel: speed-scaled bob, lane change swerve, and timed shake (stronger on pothole hits).

Progression: score ticks up over time; chapters unlock features (intro → potholes → bad drivers) with chapter titles and music changes.

Audio: i believe audio brings to life a bland experience so there is chapter based music now

World dressing: buildings spawn alongside to sell the scene.

Speed curve: gradual speed-ups over time (makes the game harder over time).

Health + collisions: potholes and bad drivers deal damage; game over when health hits zero.

UI + persistence: live speed, score, health bar, high score save/load; random death jokes on game over

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010:43 AM09/29/25

I'm downloading Godot and getting ready to start development!!

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