Endless runner driving game Play demo on itch.io : https://actaviun.itch.io/kombi-dash-town-run
Here is a demo of the project following the last devlog , or you can play this version directly on itch.io
I got familiar with Godot and kicked off Kombi Dash. Play the current build here: https://actaviun.itch.io/kombi-dash-town-run — I’ll keep pushing updates as I go.
First up was procedural road gen (endless runner, so no giant one-off road unless you want your pc to become a home heater ). There’s a tarmac road scene with lane dividers for now, more variants coming. Hitting Play spawns segments based on the driving camera’s position using a spawn distance, fixed x/y, and rolling z so it never ends.
From there I layered in core gameplay:
Procedural hazards: potholes spawn per segment with a guaranteed safe lane between segments.
Bad drivers: oncoming traffic that moves toward you (these guys hit hard so get out their way).
Lane switching: A/D or arrow inputs, smooth lerp, with swerve and shake camera effects.
Camera feel: speed-scaled bob, lane change swerve, and timed shake (stronger on pothole hits).
Progression: score ticks up over time; chapters unlock features (intro → potholes → bad drivers) with chapter titles and music changes.
Audio: i believe audio brings to life a bland experience so there is chapter based music now
World dressing: buildings spawn alongside to sell the scene.
Speed curve: gradual speed-ups over time (makes the game harder over time).
Health + collisions: potholes and bad drivers deal damage; game over when health hits zero.
UI + persistence: live speed, score, health bar, high score save/load; random death jokes on game over

I'm downloading Godot and getting ready to start development!!
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