One button game (mostly made for the arcade machine because I think it will be easier to set up on a machine)
Locked and Loaded is a wave shooter where you procedurally upgrade your tank and defend yourself from enemies.
NO you cannot move yourself around, please look at the game name. LOCKED and Loaded!!! YOU'RE LOCKED IN PLACE!!!!
Mon
Wed
Fri
Less
More
• 0 Hours Spent Dev
• 0 Hours Spent Art
• 0 Plays on Shiba
sinismylastname
Speedy Shiba Shipper
Super Subtle Shiba
Nature
2hr 56min●9:36 AM11/10/25
SHIBA IRL DEVLOG:
jsajlasfdlfsdlkj+1▶
afwjeeraaergierag+19-10▶
stiiiillll in a dreeeaaam snake eaaateerrrr▶
freaky ahh music in my headphones rn+183-36▶
wrong input mapping... ugh+1-1▶
new input mapping+5▶
linux export 1+137-1▶
WE'RE GOING TO TOKYO+2217-95▶
2hr 57min●6:44 AM11/03/25
Day 30 of the Thirty Day Shiba Challenge!! (We made it!!!!!)
tutorial will be finished very soon (wow took me this long to make one LOL)
will polish up UI
no more major gameplay tweaks, think I'm really done with this project as a whole (burnt out)
4min●6:11 AM11/02/25
Day 29 of the Thirty Day Shiba Challenge!
upgrade ui done, coding it up now
visual tweaks
intermission bug fix + the play again button actually works now...
2hr 12min●6:07 AM11/02/25
Demo 9!
working on a tutorial button
visual upgrades
bug fixes (THERE SHOULD FINALLY BE NO INTERMISSION BUG)
42min●3:41 AM11/02/25
Devlog:
done with upgrades ui!
time for scripting the logic
new upgrade system in the works+53-58▶
4hr 20min●2:06 AM11/02/25
Devlog:
just started working on my new upgrades ui!
thought that getting rid of the sidebar would be best because the arcade machines don't necessarily have mice... i want to keep this as arcadey as possible
2hr 21min●5:53 AM11/01/25
Day 28 of the Thirty Day Shiba Challenge!
bullet trail again got upgraded
STILL CODING THAT SCORE THING
realized that the sidebar might be it yo
bug fixes
tomorrow will focus on translation (there is like nothing to translate)
score ui being coded, more enemy feedback+120-434▶
4hr 37min●5:42 AM10/31/25
Day 27 of the Thirty Day Shiba Challenge!!
bullet trail looks better now (it was kinda ugly before)
bullet coming out of the muzzle looks better
coding the score thing
honestly might get rid of the sidebar or something, it's kinda buns
3hr 12min●5:39 AM10/30/25
Day 26 of the Thirty Day Shiba Challenge!!
bullet trail! will update to make look nicer (if i dont forget)
bullet effects will now be added as you add more stats
more rebalancing, turns out yesterday i set the firerate reduction to 0.8s per upgrade. oops..
creating a COMBO ui like ultrakill's, i really like it and i think i will lean heavily into the arcade game direction as we near the finish line!
bullet trail updated, creating score UI+91-24▶
bullet trail+33-25▶
Merge branch 'master' of https://github.com/sinismylastname/LockedAndLoaded+33-15▶
lots of new particles, added ui changes to make the game feel better+1723-46▶
2hr 16min●5:40 AM10/29/25
Day 25 of the Thirty Day Shiba Challenge!!
definitely need rebalancing LOL
working on bullet trail
a couple UI bugfixes and changes
why is my intermission bug back
AAAAAAAAAAAAAAAAAAAAA
2hr 15min●5:43 AM10/28/25
Day 24 of the Thirty Day Shiba Challenge!
finally finished those darn particles
fixed bugs
probably going to make my enemies "pop" when killed
thinking of making this shiba themed but not sure if I can fit it within the time constraint
might just stay a silly arcade game after all :(
5:56 AM10/27/25
Demo 8!
sidebar complete
more feedback for players
should feel better overall to play with the rotation at least
42min●5:53 AM10/27/25
Day 23 of the Thirty Day Shiba Challenge!
changed calculations for upgrades
made upgrades feel "weightier"
changed ui, changed particles, added feedback on parry cd end
3hr 45min●4:32 AM10/27/25
Devlog:
level up particles!!
working on more feedback for the player, hoping my game doesn't feel too empty
also going to add like an actual goal to the game very soon L0L (I think the gameplay loop is fine, but there's not much of a goal for the player to do [or objective really])
3hr 19min●8:25 PM10/26/25
Devlog:
focused on adding more feedback for the player to see when killing an enemy
also working on making enemy kills far more rewarding
41min●6:10 AM10/26/25
Day 22 of the Thirty Day Shiba Challenge!
New particles!
Enemies now give feedback on how much XP they give per kill
More bug fixes (i am so bad at coding)
-More tweaks to the stat balancing (considering just giving the player one big point that they can spend in either stat)
worked on my intermission code again (new bugs how do i keep finding these)
insanely annoying issue with overlaps
added a "WAVE CLEAR!" on end of round
added an indicator for how much XP enemies give you
adding polish+155-48▶
1hr 47min●6:52 AM10/25/25
Day 21 of the Thirty Day Shiba Challenge!!
Added laser pointer for aiming
Changed up movement.. again... someone said it felt too clunky
Changed XP bar to be a little more visible
Finally fixed my intermission logic... jeez
Tomorrow hopefully will work on polish for once
2hr 10min●5:44 AM10/24/25
Day 20 of the Thirty Day Shiba Challenge!! (we're two thirds the way thru!!!)
Fixed my weird wave/intermission bug!!! Apparently I had two intermissions going off at the same time
Made it so that when opening the side menu it slows the game for you to upgrade or whatnot
Added a ui thing indicator on the side to show that there IS a sidebar
changed ui, sidebar is a little bit different+37-16▶
05:55 AM10/23/25
Seventh Demo!
New enemy type: Lucky Block enemy!!
Intermission period
New Controls
New Sounds, and in game theme
New UI!!
New Font
new theme, font, and control scheme+1725-46▶
2hr 28min●5:52 AM10/23/25
Day 19 of the Thirty Day Shiba Challenge!
Changed rotation style completely! Should feel better
New in game theme (Penumbra Phantasm by this amazing artist on youtube)
Changed the font for some of my menus!! It is much more readable (aha, my custom made font was a little.. unreadable at times)
QoL Changes!!!
changed rotation style+238-128▶
2hr 27min●5:35 AM10/22/25
Day 18 of the Thirty Day Shiba Challenge!
revamped the controls
it is now based on arrow keys and WASD to rotate
moved upgrade UI because I did hear feedback about pausing every level up to be jarring
will now focus on working out the kinks of my UI, and also now working on ROUNDS card system (i will take - inspiration from ROUNDS)
2hr 16min●5:44 AM10/21/25
Day 17 of the Thirty Day Shiba Challenge!
I am genuinely going insane.
Why does this not work.
This should be the easiest thing ever.
Why does my arrow not point to anything.
Why is my next tp point logic all wrong.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
slime me out why is it not working+123-20▶
2hr 18min●5:48 AM10/20/25
Day 16 of the Thirty Day Shiba Challenge!
spent an hour and thirty minutes coding an arrow to point at the next tp point with no avail, it's broken
couldn't get much done today due to essays and whatnot being due today (i procrastinated)
fixed some tp bugs sooo it can handle a lot of points now (yippee!!)
3hr 43min●5:39 AM10/19/25
Day 15 of the Thirty Day Shiba Challenge!! We're at the halfway mark!!
today, I worked on the tp system and tp points
this will be a new movement system for my game
i think i will shift in a more tower defense direction for my game
i also adjusted the ui to move with the player because for some really odd reason it would stay put in the scene
tp system and sidebar working!+140-65▶
3hr 8min●5:22 AM10/18/25
Day 14 of the Thirty Day Shiba Challenge!
working on a sidebar for adding tp points
changing the controls, had some feedback telling me it was difficult to manage and also overstimulating
working on menu transitions and the actual instantiating of the tp node+27-9▶
menu bar in the works for pullin points out+105-24▶
intermission, lucky block enemy, new movement system, etc.+1829-74▶
4hr 60min●5:40 AM10/17/25
Day 13 of the Thirty Day Shiba Challenge!
working on an intermission phase
working on a movement system (involves tp points, which is the white point you see in the video)
added a lucky block enemy! if you kill it, it spawns a random enemy in its place
tweaked aim assist to only work on paused rotation
tweaked parry so that you can parry immediately after a successful one, and if you whiff it gets placed on a cooldown
working on new enemy type, changed some things about parrying+109-22▶
3min●5:43 AM10/16/25
Sixth Demo!
added a lot since the fifth demo
two more enemy types
game feels faster paced now (thanks to enemies being sped up off screen)
new class
menu changes, feels less stiff
1hr 58min●5:40 AM10/16/25
Day 12 of the Thirty Day Shiba Challenge!!!
New class type: Flank Class! Now you can shoot behind you and in front of you!!
More menu changes!
More glow (it needs more glow...)
added flank player (or dual shot) i really gotta rename this bruh+82-23▶
experimenting with menu, glow effect, and working on different class type+52-11▶
2hr 13min●6:00 AM10/15/25
Day 11 of the Thirty Day Shiba Challenge!
new enemy types! (fast, and tanky)
indicator for parry!
experimenting with menu background colors
2hr 33min●5:55 AM10/14/25
Day 10 of the Thirty Day Shiba Challenge!
added some transitions into my menu!
added a parallax effect to my menu (menu is still not finished)
added a pixellate effect to my game (not sure how to feel about it tbh, hope someone gives me some feedback about it soon)
05:46 AM10/13/25
Fifth Demo!
boot screen
main menu actually somewhat resembling a menu
uploaded this really quick after my fourth one because I felt that this one would be a lot better than the fourth (because you actually feel like you're in somewhat of a polished ["POLISHED" LOL] game)
2hr 47min●5:43 AM10/13/25
Day 9 of the Thirty Day Shiba Challenge!
actual main menu (still not done)
boot up screen
custom font
added splash screen, custom font, and my title screen drawing thing!! added a new sound+1930-45▶
1min●6:05 AM10/12/25
Fourth Demo!
added a sniper class to switch to at level 10!
changed the shield to a parry because you could only block from one side!
buffed some things, nerfed some things!!
camera shake on kill
particles
ui changes, namely EXP bar, and moved the fire rate indicator to bottom left
-
2hr 34min●6:02 AM10/12/25
Day 8 of the Thirty Day Shiba Challenge!
so many bugs that i had to patch out
sniper class working!
new projectile working!! (really jank)
particles working!
thinking about refining my sniper class (it's a bit OP)
particles working! camera was broken, but fixed it now (accidentally deleted a vital line of code)+52-32▶
worked on a different projectile for my sniper class (it is so janky)
worked on particles
worked on title screen art!
added title art!!!!+123-14▶
got class change ui working properly, all signals work+166-32▶
2hr 25min●6:07 AM10/10/25
Day 6 of the Thirty Day Shiba Challenge!
worked on more class manager
apparently it was not done...
added an XP bar!
moved around UI
made bullet disappearance look a little bit nicer, so it's not as jarring
actually made my class manager!! should be light work from here on out to add more tank variety+68-20▶
3hr 19min●6:01 AM10/09/25
Day 5 of the Thirty Day Shiba Challenge!!
had to skip day 4 because I was busy
basically almost finished up my class manager so switching tank types will be easy as pie and I will not suffer (hopefully)
everything is modular so all i have to do to add a new tank type is to create an inherited player scene of my base scene, so it will carry over all the stats, hp, ui, etc. (things you don't even know you needed to carry over is now carried over)
i will not suffer a lot yep no no yep yes yessiree yep
worked on class manager some more, getting some null errors+11-4▶
worked on class manager+52-20▶
working on class manager+46▶
Added parry system, made it more fair to the player for enemies who could shoot at you from far away+153-20▶
2hr 18min●5:52 AM10/07/25
Day 3 of the Thirty Day Shiba Challenge!!
Today, I added a parry system.
Basically, whenever you double click (might change that to right click I dunno) or double tap space it puts you in a parry state.
During this very brief window of time you can reflect projectiles, and push back enemies!
I changed it from the shield system before because you couldn't block enemies behind you, and it was very very annoying and one sided for Shooter_Enemies to be able to shoot you from far away with no counterplay
At least with this system, it's more fair for the player, and also reduces the difficulty of the game whilst adding a form of skill expression.
Now, not only do you have to manage your rotation and shooting, but you also have to manage parrying enemies away lest they get to close to you.
Good job me!!!!!!!
1hr 52min●5:54 AM10/06/25
Day 2 of the Thirty Day Shiba Challenge!!
updated my upgrade menu UI
new main menu theme
worked on pause logic
currently working on a parry system
added level indicators to your stats! lots of ppl complaining about not being able to see levels, well here you go+154-63▶
6hr 21min●6:33 AM10/05/25
Added outlines for enemies and players, also added an arrow to indicate spinning direction. Added screenshake, and worked on pausing logic.
Added Screenshake, sprites, and outlines for player and enemies. Also worked on the weird pausing system I had during upgrade screens, so now everything should work fine (I am going to find a new bug in about 2 minutes and 43 seconds)+413-44▶
coded camera shake (im so tired)+170-39▶
2min●5:40 AM09/29/25
Third Demo!
balanced some stats
gave the player some more points but nerfed some stat additions because it would get op too quick
combined some stats because some of them were redundant (i.e power and size)
added the secret bushman! if you can get him, then you'll be rewarded with buffs!! (secret on how to get him)
added some aim assist because the control scheme MAY be awkward for newer players. depending on how people respond I will tweak it to be a little stronger, but this is it for now
5:38 AM09/29/25
bushman.
obviously will polish later on but for now he gives you buffs (will make it so that you can get debuffed later on)
added the secret elusive bushman+17224-112▶
2hr 50min●10:05 PM09/28/25
Experimenting with some darker themes with my game, also including a (possible) 3d intro!!
28min●12:59 AM09/28/25
Second Demo!
added shield
tweaked some stats to balance it a bit better
added shield, shooting enemy, fixed points display, fixed wave system display, song/audio, added small form of aim assist to make it easier for the player to aim+4298-345▶
4hr 39min●12:12 AM09/28/25
Third dev log:
added new enemy type
made it so that double tapping your spacebar gives you a shield that deflects enemies away from you
fixed a couple of bugs
added herobrine
2min●5:48 AM09/27/25
First Demo!!!
8hr 52min●5:44 AM09/27/25
Second dev log for this game!
added some visuals
UI
wave system refined
added upgrade system, added some visuals+1039-93▶
Main Menu added!!+95-6▶
First Commit! Added a lot of stuff+2086▶
5hr 13min●3:23 AM09/25/25
First dev log for this game!
added wave system
added shooting
added rotation
added enemies
made it so that enemies could kill you
Removed Herobrine
Expand Journey
Comments
Leave a comment...
Nothing to preview yet. Switch to Raw to write your post.
Comments
No comments currently