One button game (mostly made for the arcade machine because I think it will be easier to set up on a machine) Locked and Loaded is a wave shooter where you procedurally upgrade your tank and defend yourself from enemies. NO you cannot move yourself around, please look at the game name. LOCKED and Loaded!!! YOU'RE LOCKED IN PLACE!!!!

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2hr 56min9:36 AM11/10/25

SHIBA IRL DEVLOG:

GitHubjsajlasfdlfsdlkj+1
GitHubafwjeeraaergierag+19-10
GitHubstiiiillll in a dreeeaaam snake eaaateerrrr
GitHubfreaky ahh music in my headphones rn+183-36
GitHubwrong input mapping... ugh+1-1
GitHubnew input mapping+5
GitHublinux export 1+137-1
GitHubWE'RE GOING TO TOKYO+2217-95
2hr 57min6:44 AM11/03/25

Day 30 of the Thirty Day Shiba Challenge!! (We made it!!!!!)

  • tutorial will be finished very soon (wow took me this long to make one LOL)
  • will polish up UI
  • no more major gameplay tweaks, think I'm really done with this project as a whole (burnt out)
4min6:11 AM11/02/25

Day 29 of the Thirty Day Shiba Challenge!

  • upgrade ui done, coding it up now
  • visual tweaks
  • intermission bug fix + the play again button actually works now...
2hr 12min6:07 AM11/02/25

Demo 9!

  • working on a tutorial button
  • visual upgrades
  • bug fixes (THERE SHOULD FINALLY BE NO INTERMISSION BUG)
42min3:41 AM11/02/25

Devlog:

  • done with upgrades ui!
  • time for scripting the logic
019a42a7-9e39-7cb9-a2a2-1c2471e1f7f9.png
GitHubnew upgrade system in the works+53-58
4hr 20min2:06 AM11/02/25

Devlog:

  • just started working on my new upgrades ui!
  • thought that getting rid of the sidebar would be best because the arcade machines don't necessarily have mice... i want to keep this as arcadey as possible
019a4250-9d17-7f0c-9065-f90abbeda898.png
2hr 21min5:53 AM11/01/25

Day 28 of the Thirty Day Shiba Challenge!

  • bullet trail again got upgraded
  • STILL CODING THAT SCORE THING
  • realized that the sidebar might be it yo
  • bug fixes
  • tomorrow will focus on translation (there is like nothing to translate)
GitHubscore ui being coded, more enemy feedback+120-434
4hr 37min5:42 AM10/31/25

Day 27 of the Thirty Day Shiba Challenge!!

  • bullet trail looks better now (it was kinda ugly before)
  • bullet coming out of the muzzle looks better
  • coding the score thing
  • honestly might get rid of the sidebar or something, it's kinda buns
3hr 12min5:39 AM10/30/25

Day 26 of the Thirty Day Shiba Challenge!!

  • bullet trail! will update to make look nicer (if i dont forget)
  • bullet effects will now be added as you add more stats
  • more rebalancing, turns out yesterday i set the firerate reduction to 0.8s per upgrade. oops..
  • creating a COMBO ui like ultrakill's, i really like it and i think i will lean heavily into the arcade game direction as we near the finish line!
GitHubbullet trail updated, creating score UI+91-24
GitHubbullet trail+33-25
GitHubMerge branch 'master' of https://github.com/sinismylastname/LockedAndLoaded+33-15
GitHublots of new particles, added ui changes to make the game feel better+1723-46
2hr 16min5:40 AM10/29/25

Day 25 of the Thirty Day Shiba Challenge!!

  • definitely need rebalancing LOL
  • working on bullet trail
  • a couple UI bugfixes and changes
  • why is my intermission bug back
  • AAAAAAAAAAAAAAAAAAAAA
2hr 15min5:43 AM10/28/25

Day 24 of the Thirty Day Shiba Challenge!

  • finally finished those darn particles
  • fixed bugs
  • probably going to make my enemies "pop" when killed
  • thinking of making this shiba themed but not sure if I can fit it within the time constraint
  • might just stay a silly arcade game after all :(
5:56 AM10/27/25

Demo 8!

  • sidebar complete
  • more feedback for players
  • should feel better overall to play with the rotation at least
42min5:53 AM10/27/25

Day 23 of the Thirty Day Shiba Challenge!

  • changed calculations for upgrades
  • made upgrades feel "weightier"
  • changed ui, changed particles, added feedback on parry cd end
3hr 45min4:32 AM10/27/25

Devlog:

  • level up particles!!
  • working on more feedback for the player, hoping my game doesn't feel too empty
  • also going to add like an actual goal to the game very soon L0L (I think the gameplay loop is fine, but there's not much of a goal for the player to do [or objective really])
019a23ef-658a-7e92-b3d9-54bc045bcef4.png
3hr 19min8:25 PM10/26/25

Devlog:

  • focused on adding more feedback for the player to see when killing an enemy
  • also working on making enemy kills far more rewarding
019a2231-da19-74e4-a0aa-a526234b417e.png
41min6:10 AM10/26/25

Day 22 of the Thirty Day Shiba Challenge!

  • New particles!
  • Enemies now give feedback on how much XP they give per kill
  • More bug fixes (i am so bad at coding)

-More tweaks to the stat balancing (considering just giving the player one big point that they can spend in either stat)

GitHubintermission polish, wave clear polished, enemy kill polish+33-15
8hr 14min4:11 AM10/26/25

Devlog:

  • worked on my intermission code again (new bugs how do i keep finding these)
  • insanely annoying issue with overlaps
  • added a "WAVE CLEAR!" on end of round
  • added an indicator for how much XP enemies give you
019a1eb5-ea29-713b-8c87-e6c83cb69fdb.png
GitHubadding polish+155-48
1hr 47min6:52 AM10/25/25

Day 21 of the Thirty Day Shiba Challenge!!

  • Added laser pointer for aiming
  • Changed up movement.. again... someone said it felt too clunky
  • Changed XP bar to be a little more visible
  • Finally fixed my intermission logic... jeez
  • Tomorrow hopefully will work on polish for once
2hr 10min5:44 AM10/24/25

Day 20 of the Thirty Day Shiba Challenge!! (we're two thirds the way thru!!!)

  • Fixed my weird wave/intermission bug!!! Apparently I had two intermissions going off at the same time
  • Made it so that when opening the side menu it slows the game for you to upgrade or whatnot
  • Added a ui thing indicator on the side to show that there IS a sidebar
GitHubchanged ui, sidebar is a little bit different+37-16
05:55 AM10/23/25

Seventh Demo!

  • New enemy type: Lucky Block enemy!!
  • Intermission period
  • New Controls
  • New Sounds, and in game theme
  • New UI!!
  • New Font
GitHubnew theme, font, and control scheme+1725-46
2hr 28min5:52 AM10/23/25

Day 19 of the Thirty Day Shiba Challenge!

  • Changed rotation style completely! Should feel better
  • New in game theme (Penumbra Phantasm by this amazing artist on youtube)
  • Changed the font for some of my menus!! It is much more readable (aha, my custom made font was a little.. unreadable at times)
  • QoL Changes!!!
GitHubchanged rotation style+238-128
2hr 27min5:35 AM10/22/25

Day 18 of the Thirty Day Shiba Challenge!

  • revamped the controls
  • it is now based on arrow keys and WASD to rotate
  • moved upgrade UI because I did hear feedback about pausing every level up to be jarring
  • will now focus on working out the kinks of my UI, and also now working on ROUNDS card system (i will take - inspiration from ROUNDS)
2hr 16min5:44 AM10/21/25

Day 17 of the Thirty Day Shiba Challenge!

  • I am genuinely going insane.
  • Why does this not work.
  • This should be the easiest thing ever.
  • Why does my arrow not point to anything.
  • Why is my next tp point logic all wrong.
  • AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
GitHubslime me out why is it not working+123-20
2hr 18min5:48 AM10/20/25

Day 16 of the Thirty Day Shiba Challenge!

  • spent an hour and thirty minutes coding an arrow to point at the next tp point with no avail, it's broken
  • couldn't get much done today due to essays and whatnot being due today (i procrastinated)
  • fixed some tp bugs sooo it can handle a lot of points now (yippee!!)
3hr 43min5:39 AM10/19/25

Day 15 of the Thirty Day Shiba Challenge!! We're at the halfway mark!!

  • today, I worked on the tp system and tp points
  • this will be a new movement system for my game
  • i think i will shift in a more tower defense direction for my game
  • i also adjusted the ui to move with the player because for some really odd reason it would stay put in the scene
GitHubtp system and sidebar working!+140-65
3hr 8min5:22 AM10/18/25

Day 14 of the Thirty Day Shiba Challenge!

  • working on a sidebar for adding tp points
  • changing the controls, had some feedback telling me it was difficult to manage and also overstimulating
GitHubworking on menu transitions and the actual instantiating of the tp node+27-9
GitHubmenu bar in the works for pullin points out+105-24
GitHubintermission, lucky block enemy, new movement system, etc.+1829-74
4hr 60min5:40 AM10/17/25

Day 13 of the Thirty Day Shiba Challenge!

  • working on an intermission phase
  • working on a movement system (involves tp points, which is the white point you see in the video)
  • added a lucky block enemy! if you kill it, it spawns a random enemy in its place
  • tweaked aim assist to only work on paused rotation
  • tweaked parry so that you can parry immediately after a successful one, and if you whiff it gets placed on a cooldown
GitHubworking on new enemy type, changed some things about parrying+109-22
3min5:43 AM10/16/25

Sixth Demo!

  • added a lot since the fifth demo
  • two more enemy types
  • game feels faster paced now (thanks to enemies being sped up off screen)
  • new class
  • menu changes, feels less stiff
1hr 58min5:40 AM10/16/25

Day 12 of the Thirty Day Shiba Challenge!!!

  • New class type: Flank Class! Now you can shoot behind you and in front of you!!
  • More menu changes!
  • More glow (it needs more glow...)
GitHubadded flank player (or dual shot) i really gotta rename this bruh+82-23
GitHubexperimenting with menu, glow effect, and working on different class type+52-11
2hr 13min6:00 AM10/15/25

Day 11 of the Thirty Day Shiba Challenge!

  • new enemy types! (fast, and tanky)
  • indicator for parry!
  • experimenting with menu background colors
2hr 33min5:55 AM10/14/25

Day 10 of the Thirty Day Shiba Challenge!

  • added some transitions into my menu!
  • added a parallax effect to my menu (menu is still not finished)
  • added a pixellate effect to my game (not sure how to feel about it tbh, hope someone gives me some feedback about it soon)
05:46 AM10/13/25

Fifth Demo!

  • boot screen
  • main menu actually somewhat resembling a menu
  • uploaded this really quick after my fourth one because I felt that this one would be a lot better than the fourth (because you actually feel like you're in somewhat of a polished ["POLISHED" LOL] game)
2hr 47min5:43 AM10/13/25

Day 9 of the Thirty Day Shiba Challenge!

  • actual main menu (still not done)
  • boot up screen
  • custom font
GitHubadded splash screen, custom font, and my title screen drawing thing!! added a new sound+1930-45
1min6:05 AM10/12/25

Fourth Demo!

  • added a sniper class to switch to at level 10!
  • changed the shield to a parry because you could only block from one side!
  • buffed some things, nerfed some things!!
  • camera shake on kill
  • particles
  • ui changes, namely EXP bar, and moved the fire rate indicator to bottom left

-

2hr 34min6:02 AM10/12/25

Day 8 of the Thirty Day Shiba Challenge!

  • so many bugs that i had to patch out
  • sniper class working!
  • new projectile working!! (really jank)
  • particles working!
  • thinking about refining my sniper class (it's a bit OP)
GitHubparticles working! camera was broken, but fixed it now (accidentally deleted a vital line of code)+52-32
GitHubsniper's working! beam's working! particles next+77-38
1hr 28min6:40 AM10/11/25

Day 7 of the Thirty Day Shiba Challenge!

  • worked on a different projectile for my sniper class (it is so janky)
  • worked on particles
  • worked on title screen art!
GitHubadded title art!!!!+123-14
GitHubgot class change ui working properly, all signals work+166-32
2hr 25min6:07 AM10/10/25

Day 6 of the Thirty Day Shiba Challenge!

  • worked on more class manager
    • apparently it was not done...
  • added an XP bar!
  • moved around UI
  • made bullet disappearance look a little bit nicer, so it's not as jarring
GitHubactually made my class manager!! should be light work from here on out to add more tank variety+68-20
3hr 19min6:01 AM10/09/25

Day 5 of the Thirty Day Shiba Challenge!!

  • had to skip day 4 because I was busy
  • basically almost finished up my class manager so switching tank types will be easy as pie and I will not suffer (hopefully)
  • everything is modular so all i have to do to add a new tank type is to create an inherited player scene of my base scene, so it will carry over all the stats, hp, ui, etc. (things you don't even know you needed to carry over is now carried over)
  • i will not suffer a lot yep no no yep yes yessiree yep
GitHubworked on class manager some more, getting some null errors+11-4
GitHubworked on class manager+52-20
GitHubworking on class manager+46
GitHubAdded parry system, made it more fair to the player for enemies who could shoot at you from far away+153-20
2hr 18min5:52 AM10/07/25

Day 3 of the Thirty Day Shiba Challenge!!

  • Today, I added a parry system.
  • Basically, whenever you double click (might change that to right click I dunno) or double tap space it puts you in a parry state.
  • During this very brief window of time you can reflect projectiles, and push back enemies!
  • I changed it from the shield system before because you couldn't block enemies behind you, and it was very very annoying and one sided for Shooter_Enemies to be able to shoot you from far away with no counterplay
  • At least with this system, it's more fair for the player, and also reduces the difficulty of the game whilst adding a form of skill expression.
  • Now, not only do you have to manage your rotation and shooting, but you also have to manage parrying enemies away lest they get to close to you.
  • Good job me!!!!!!!
1hr 52min5:54 AM10/06/25

Day 2 of the Thirty Day Shiba Challenge!!

  • updated my upgrade menu UI
  • new main menu theme
  • worked on pause logic
  • currently working on a parry system
0199b815-905c-703d-bee8-20c6c7e372b1.png
GitHubadded level indicators to your stats! lots of ppl complaining about not being able to see levels, well here you go+154-63
6hr 21min6:33 AM10/05/25

Added outlines for enemies and players, also added an arrow to indicate spinning direction. Added screenshake, and worked on pausing logic.

0199b312-5418-79a6-9b10-1b69694c8952.png
GitHubAdded Screenshake, sprites, and outlines for player and enemies. Also worked on the weird pausing system I had during upgrade screens, so now everything should work fine (I am going to find a new bug in about 2 minutes and 43 seconds)+413-44
GitHubcoded camera shake (im so tired)+170-39
2min5:40 AM09/29/25

Third Demo!

  • balanced some stats
  • gave the player some more points but nerfed some stat additions because it would get op too quick
  • combined some stats because some of them were redundant (i.e power and size)
  • added the secret bushman! if you can get him, then you'll be rewarded with buffs!! (secret on how to get him)
  • added some aim assist because the control scheme MAY be awkward for newer players. depending on how people respond I will tweak it to be a little stronger, but this is it for now
5:38 AM09/29/25

bushman.

obviously will polish later on but for now he gives you buffs (will make it so that you can get debuffed later on)

019993fa-457f-76fa-b367-f4dcbf8ec8c0.png
GitHubadded the secret elusive bushman+17224-112
2hr 50min10:05 PM09/28/25

Experimenting with some darker themes with my game, also including a (possible) 3d intro!!

0199925b-c949-71ab-ba4c-64839d7e9314.png
28min12:59 AM09/28/25

Second Demo!

  • added shield
  • tweaked some stats to balance it a bit better
GitHubadded shield, shooting enemy, fixed points display, fixed wave system display, song/audio, added small form of aim assist to make it easier for the player to aim+4298-345
4hr 39min12:12 AM09/28/25

Third dev log:

  • added new enemy type
  • made it so that double tapping your spacebar gives you a shield that deflects enemies away from you
  • fixed a couple of bugs
  • added herobrine
01998da9-0124-7758-8ad2-f7b7f30ae99c.png
2min5:48 AM09/27/25

First Demo!!!

8hr 52min5:44 AM09/27/25

Second dev log for this game!

  • added some visuals
  • UI
  • wave system refined
01998963-edf7-7ec0-a0d5-35bd1a6ea1a8.png
GitHubadded upgrade system, added some visuals+1039-93
GitHubMain Menu added!!+95-6
GitHubFirst Commit! Added a lot of stuff+2086
5hr 13min3:23 AM09/25/25

First dev log for this game!

  • added wave system
  • added shooting
  • added rotation
  • added enemies
  • made it so that enemies could kill you
  • Removed Herobrine
01997ee5-477b-754c-bce1-3a07ab507f0e.png

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