Change of Nature is a 'kinda' horror game created in Godot. The player will traverse through room after room, facing unexplainable phenomena. Be careful! As right when you think you have something figured out, it might change its nature!! (omg name drop!!)

Mon
Wed
Fri
Less
More
0 Hours Spent Dev
0 Hours Spent Art
0 Plays on Shiba
Give Feedback
Paw
Videocraft
Shiba As Gundam
2hr 13min1:32 AM10/25/25

DEMO 4!

Fixed tons of small bugs, improved enemy spawning mechanics, and added new barrels that can take the place of lockers sometimes!

Controls:

wsad to move

E to interact

DEMO EXCLUSIVE CONTROLS:

Left control - Noclip freefly

Left Shift - Sprint

GitHubUpdate demo_1_world.tscn-1
GitHubFixing some small bugs before demo+92-64
3hr 13min10:34 PM10/24/25

Created a system that places props randomly in rooms depending on their size. This makes it so there is more variety in rooms and a sense of uncertainty when opening each door.

GitHubMade a system for randomizing how props are placed+98-35
2hr 10min3:07 AM10/24/25

Chiller day today, added so the back spawning enemy also waits 5 seconds before moving (front is 10) to give the player more time to hide and a better chance of survival, also started making a debug GUI to speed up development.

GitHubStarted creating a debug gui to help development+49-32
GitHubMade it so enemy waits before moving on normal spawn too+23-17
GitHubUpdate test.tscn+17-4
3hr 15min2:09 AM10/23/25

Started on recording the player movement system to have more quality features, such as view bobbing, crouching ect. Will work on moving functionality from old system to the new one.

Bugs fixed:

Fixed front spawning enemies taking forever to reach the starting point, then instantly surprising the player.

Current Known Bugs:

When a room is pregenerated, sometimes a duplicate room will spawn clipping into the current room.

GitHubRecoding player controller+1468
GitHubFixed front enemy spawn+51-46
GitHubAdded a Barrel Prop+59
GitHubMerge branch 'main' of https://github.com/Videocraft10/Change-of-Nature+2
GitHubplugin stuff+541-1
GitHubFix spelling error in README+2-1
GitHubUpdate README.md+1
7min2:31 AM10/19/25

Forgot to turn off dev light

GitHubUpdate index.zip
GitHubforgot to turn off dev light+2-1
3min12:57 AM10/19/25

DEMO 3!!

Added the possibility for the test enemy to be able to spawn in from the front, pre room generation is still kinda bugged, You can no clip though the walls with left control if that happens.

Controls:

wsad to move

DEMO EXCLUSIVE CONTROLS:

Left control - Noclip freefly

Left Shift - Sprint

GitHubCreate index.zip
GitHubreverted front spawn chance to 10%+6-6
GitHubCreate index.zip
GitHubdemo 3+1428-2
12:51 AM10/19/25

Polished Enemy front spawn sequence:

Enemy when spawning in the front, travels from the world origin to the last available waypoint. If the player opens another door while its traveling it immediately teleports there and starts moving backwards to surprise the player. Also fixed a room gen bug

GitHubUpdate lv_title.tscn+8-2
GitHubPolished front spawning mechanic+101-14
3hr 5min1:55 AM10/18/25

Created a way for the enemy to have a 10% chance of spawning in the room ahead, instead of behind the player to attempt to surprise them. Still a work in progress but successfully added: Room pre-generation, flags to enemy scenes that dictate if they have the possibly to spawn in front, and a way for the enemy to spawn in front by traveling to the last available way-point. Working on making it so the enemy cant kill you while traveling to said way-point.

GitHubBug fixing for front spawn+116-34
GitHubRecoded enemy spwaning logic+265-20
GitHubRevert "Working on getting the enemy to be able to spawn from the front"+106-189
4hr 5min2:30 AM10/17/25

Attempted to add variety to how the main enemy can spawn, like coming from the room in the front sometimes but very broken right now, hopefully should be fixed tomorrow. Video demonstrates how broken it is right now. 😭

GitHubWorking on getting the enemy to be able to spawn from the front+189-106
GitHubDemo 2+1451-47
2min1:05 AM10/16/25

Demo 2!

Added:

New locker model + animation

Player camera fov animation when entering locker

Locker cooldowns

Revamped intro sequence

Tons of bug fixes

Controls:

wsad to move

DEMO EXCLUSIVE CONTROLS:

Left control - Noclip freefly

Left Shift - Sprint

12:59 AM10/16/25

Revamped initial warning screen, added music I got permission to use, added credits for said music, optimized current testing enemy, and various bug fixes. Full details on GitHub commit.

GitHubRevamped warning screen, added music, and credits, and made enemy changes+421-47
2hr 5min10:29 PM10/15/25

Added a cool-down to lockers (this time the player animation), also fixed a player orientation bug inside of lockers, and added collision.

GitHubFixed player orientation in lockers + added collision+385-12
GitHubAdded a cooldown to lockers+26-10
GitHubStarted working on a intro animation+77
4hr 29min12:47 AM10/15/25

Added code to have a cool down on when lockers are entered so you can spam. Still some bugs to fix, also created an assortment of new rooms and made lockers sometimes not generate. Spent way too much time attempting to fix a dumb bug.

GitHubLocker Spawn Chance+19-4
GitHubAdded some new rooms+932-10
2hr 18min1:14 AM10/13/25

Added code to let the player fully hide in lockers, and keep them safe from the main enemy. Added animations to player that changes FOV when entering and exiting lockers.

GitHubAdded the hiding func to lockers+397-31
GitHubsmall error fixing+4-4
1hr 17min11:52 PM10/11/25

Implemented the new locker model, created a intractable system, and added animations!

GitHubAdded the new locker in game+179-15
GitHubImported a new locker+108-26
GitHubCreate export_presets.cfg+45
4min1:31 AM10/11/25

Demo 1!

2hr 13min1:25 AM10/11/25

Added functionality for lockers to hide in, and made the player be able to die and re spawn. Also added cool flickering lights that mark arrival of enemy.

GitHubAdded locker functionality + dead screen+404-14
GitHubLocker Interact progress+38-9
GitHubInteraction Code+9-4
GitHubStarted working on locker system+77-1
GitHubAdded the flickering of lights when the enemy spawns+245-5
2hr 15min3:11 AM10/10/25

EPILEPSY WARNING ON VIDEO: Fixed the weird lighting issues with a band-aid fix for now, polished enemy ai, (the speed is faster depending on how many rooms have been opened.) Also added a strobing effect when the enemy is close.

GitHubAdded a strobing effect when the enemy passes+52-2
GitHubPolishing basic test enemy+84-127
GitHubtrying to fix some enemy ai kinks+251-60
2hr 32min2:12 AM10/09/25

Added the smooth turning on of emergency lights, instead of just snapping on. Created the first enemy AI! It linearly interpolates along set nodes placed in a room, from the closest one first to the furthest one last by distance from world origin. Its should turn off the lights as it passes and turn on the emergency lights later, but kinda bugged right now.

GitHubAdded a test enemy with basic ai+326-25
GitHubStarted working on enemy ai+660-7
GitHubAdded smooth turning on of emergency lights, and tweaked some light settings.+166-24
GitHubUpdate lv_title.tscn+2-2
2hr 28min1:16 AM10/08/25

Solved lighting bug issue, improved lighting performance, decorated and lighted all current rooms, (turn L, turn R, and proto corridor) coded toggles for all lights in a room, added emergency lights that turn on when room is dark, added a fog toggle collision boxes so when in a dark room, fog is not visible, sightly modified some models to solve clipping issues.

GitHubVarious fixes and additions (more info in desc)+330-33
GitHubMerge branch 'main' of https://github.com/Videocraft10/Change-of-Nature+89-141
GitHubUpdate Dock#1App.blend
GitHubFixing and optimizing light issues+89-141
3hr 21min2:05 AM10/07/25

Modeled two new industrial light types, implemented said light types in a testing room, tried to bug fix a weird lighting bug big time waste. Also created a title screen to prepare for demo.

GitHubbug fix attempt+11-7
GitHubUpdate lv_title.tscn+22-17
GitHubMade a title screen and 2 new light types+507-90
GitHubBug testing+41-15
GitHubTitle screen work+138
2hr 21min10:09 PM10/05/25

Improved the starting room, to really get the vibe of the game goin. Also bug fixed the door number counter to properly display the correct room number. Demo hopefully out this week.

GitHubSpiced up the staring room to look HEAT 🔥+371-45
3hr 58min2:17 AM10/05/25

Added a font that will be used thought the game, added a door counter that counts how many rooms you have passed, added rooms with turns, added code to make it so turn rooms don't happen super often and require a random number of rooms to pass before spawning one (to prevent clipping). Added the staring room, a big, mysterious facility. Added collisions to said starting room. Goal is to get first demo out this weekend!

GitHubVarious improvements and additions.+1371-36
GitHubUpdate test.tscn+1-5
GitHubGen Settings+114-85
GitHubAdded some gen flags for debugging+52-9
GitHubChanged some door behaviors+26-18
GitHubRoom gen works!+6-3
3hr 48min2:10 AM09/27/25

Created a infinite room generation system

GitHubgen sutdf reverted more room gen+104-89
GitHubRevert "more room gen"+59-48
GitHubmore room gen+48-59
GitHubMORE room gen stuff+55-9
GitHubMore Room Gen testing+42-19
GitHubWorking on room generation+197-25
1hr 40min8:31 PM09/23/25

Implemented the door into the game.

GitHubUpdate BP_small_door.gd+2
GitHubTesting room generation+95-3
GitHubDoor opens when walking up to it+57-5
GitHubFix door stuff+572-3
GitHubIMPORTED DOOR+66-3
5min10:27 PM09/22/25

Created a animation for the door!

1hr 43min12:34 AM09/21/25

3D Modeled a cool looking industrial door for the player to walk though!

019969b1-3307-76f8-8792-8e16c2025ee1.png
GitHubUpdate test.tscn-1
GitHubEntity can move along a path now+93-8
GitHubadjusted player trauma collison+7-6
GitHubFixed Trauma by Distance+68-20
GitHubUpdated Trauma causer+37-38
GitHubnothing+1-9
5hr 3min7:27 PM09/13/25

Created a movable player, created screen shake code based on proximity to an object, and made a test billboard entity.

07:48 PM09/03/25

Setup - nothing here yet

Expand Journey

Comments

Leave a comment...

Nothing to preview yet. Switch to Raw to write your post.

Select rating

No comments currently