ShibaRunner is a platformer where Shiba has to save Shibina and collect as many coins as possible on the way! This project is completely non-AI, no assets or code have been AI generated.

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3min8:22 AM11/16/25

New ShibaRunner Demo!

Thank you guys. <3

GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@e99084dadb654494146422e5050285b40da9df6a 🚀+1-1
16min8:18 AM11/16/25

New ShibaRunner Devlog!

Back from Japan, fixed two more bugs that made the game crash.

This may be the last devlog, thanks for this amazing time! I will post a demo with the latest version.

019a8bbe-cbe4-704d-989c-835f982c29d0.png
GitHubFix bug where game gets stuck if player drowns+11
GitHubFix game freezing on "Reset Save" in settings+6-5
08:35 AM11/10/25

Sixth Day IRL Devlog! (10/11/2025; ~6 hours)

This was one of the less productive days. I did not get my cable back as planned, though I will get a reimbursement for it!

Things I worked on:

  • Find my cable
  • Fixed a bug that crashed when you clicked reset save in the settings
  • Fixed a bug that made the game black if you drowned
  • Worked on the LED implementation via Express JS
019a6ce7-e553-7e91-aacc-47f63847c5c8.jpg
40min3:07 PM11/09/25

# Shiba — What Did I Do?

First Day (5/11/2025; ~9 hours):

The first day, this is where everything starts. I‘ve been through over 15 hours of travelling and still worked on my arcade for way too long. The progress here might‘ve not been the most productive.

Things I did:

  • Picked all my parts
  • Got the Raspberry Pi 5 4GB working
  • Prepared and got a first version of the game on the Pi
  • Added a language switcher to my game

Second Day (6/11/2025; ~11 hours):

I was still tired, it was much better though. Half of the day went to sanding the machine, the other half was helping people with their issues — at least that is what it feels like to me

  • Optimised the game on the Raspberry Pi
  • Used sandpaper to clean the wood for the machine
  • Got a splinter in my finger
  • First measuring attempt for the screen mount
  • Helped a lot of people with the Raspberry Pi setup
  • Worked on testing and fixing the shiba-installer.sh script with CyberIntruder
  • Soldered most of my electronics
  • Mounted the controls onto the control board

Third Day (7/11/2025; ~9 hours):

The day before I helped Marcel and Flush with the VESA mount for the monitor backplate. They mounted it a few minutes before we left and it was completely not straight — that was funny. Guess what happened to me though… We got hotpot in the evening!!

  • Soldered some stuff (mostly buttons)
  • Got the approximate Center of the backplate to drill the four holes for the screens VESA mounting point
  • Mounted the screen into the machine
  • Painted the whole arcade machine (2 side panels, 1 frame, 1 control panel)
  • Helped a lot of people with the Raspberry Pi setup & input problems

Fourth Day (8/11/2025; ~10 hours; moving machines included here; it was painful):

Ah yes… We might‘ve stayed up till 4:something AM to get our luggage — whatever! I used this time to code and fix bugs in my arcade machine. I also optimised it for the arcade usage (fullscreen, autoload on boot, and so on). During the day, we brought the machines there and set them up!

  • Left the housing early to setup our machines at the arcade
  • Worked till 4AM (from about 1:30 AM) to optimise the game for the arcade & fix bugs
  • Set up the machines at the venue
  • Helped a bunch of people with movement / joystick issues
  • Resoldered Noga‘s electronics
  • Got symbols painted on my arcade machine by Sophie, thank you
  • Helped Zac with graphics issues

Fifth Day (9/11/2025; ~8 hours):

The venue actually looked cool and not messy today, I like!

  • Mostly showed the game to locals
  • Tried to get people to visit the venue (feat. Sophie, Paolo, Jerry, Stein)
  • Helped Ang to debug an issue with her game on the arcade
  • Helped others with some problems

This took way too long to write…

019a6928-7da7-7ce0-81d4-4beb3e22fa65.jpeg
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@4a179143f7b47a13a61e6b18732c810e3ca79402 🚀+1-1
GitHubCleanup
GitHubOptimization for arcade deployment+141-12
GitHubRevert "Update transl"+299-339
GitHubUpdate transl+339-299
2hr 47min9:04 PM11/01/25

New ShibaRunner Devlog!

Added a Japanese pixel font

Added Japanese translation

This took ages because I had to refactor a bunch of my crappy code base heh!

Going to add language switcher tomorrow.

019a413c-65c3-768b-8d89-d23284191c02.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@3c9eedb63439b085e449febaaf082d7ce1516dc3 🚀+1-1
GitHubAdd jp translations everywhere+133-122
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@21ff7efc3f06a11d10f40a426310ed2896cc5a53 🚀+1-1
GitHubAdded translation file+72-11
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@fb8a3668a06026f8116e1a764669d4f51eaad45a 🚀+1-1
GitHubAdded Japanese Pixel Font+37
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@12d204c45f6a7b85d93b3a3546768c5c70f8cd74 🚀+1-1
GitHubFixed one more texture filter bug+1
2hr 2min8:32 PM10/30/25

New ShibaRunner Devlog!

A lot of changes and bug fixes today!

  • Fixed smoothing making the teleport of players obvious in split screen mode
  • Fixed transparent corners of water in level 6
  • Fixed bugged TileMapLayers in some cases
  • Fixed rabbit enemy crashing because of recent code changes
  • Adjusted Z Index of player in split screen
  • Added splash screen
  • Adjusted a lot of nodes to use texture filter "nearest"
  • Fixed the bugged parallax in the split screen
  • Fixed dog houses in split screen
  • Fixed time tracker in split screen
  • Fixed error when walking through dog houses
019a36cd-ad62-78ca-be6c-3ace129ae7ec.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@e515e301fd7890cf84e33787873d6e0167f28e2e 🚀+1-1
GitHubFix error when walking through dog houses+7-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@568e8a68b72b1e8c5e8c3cf51beb6171730428e2 🚀+1-1
GitHubFix dog houses in split, fix time tracker in split+11-4
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@5a2a32c5d72d3b804159b89afa2f6453b45110f0 🚀+1-1
GitHubFix parallax & tilemap in split screen+2-3
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@d7b61abf74f26131ccf87df84972b61c3b349612 🚀+1-1
GitHubAdjust a bunch of nodes to use nearest filter+70-24
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@d93adb536455ae927dbc30db6360e354bd59a17c 🚀+2-2
GitHubAdd splash screen+90
GitHubAdjust z index of player in split screen+3
GitHubFix rabbit crashing when no player assigned+5-1
GitHubFix bugged TMLs in some cases+37-49
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@e40019b2211df20811af35e2142ab776cdc1b3ba 🚀+1-1
GitHubFix water on corners in level 6+8-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@d22158db90c6890d44882e1bb3b8e1a3f81e329a 🚀+1-1
GitHubFix smoothing showing the teleport of players+5
2hr 15min9:41 PM10/29/25

New ShibaRunner Devlog!

Mostly fixed bugs today

  • Fixed the bug from the last 30 days of Shiba video, where the time tracker did not work with the new map copying code
  • Adapted the enemies so they don't have a hard-coded player to chase anymore
  • Implemented the copying of a lot of nodes for the split screen mode on the script side
  • Implemented the separate progress indicators, now adapted to the actual borders of the level!
019a31e6-c5f5-7d21-b315-59019238e2f6.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@b1cb19ad46655a749fd3863e85f2ebd227969b91 🚀+1-1
GitHubImplemented the copying of few attributes in split+31-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@2af49bba7871fb070c166030c0042e8f8fe63d94 🚀+1-1
GitHubRemove expor and use internal logic in enemies+6-4
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@99e21678cef2e0df5300f3ec27190931518cd2b3 🚀+1-1
GitHubFix bug where timer wouldnt track in splitscreen+10-2
2hr 7min10:08 PM10/28/25

New ShibaRunner Devlog!

  • Added half-functioning random map picker to splitscreen
  • Fixed time tracker in split screen (and implemented a new bug sob)
  • Removed unused script
  • Updated player script to use shibina character in splitscreen
019a2cdc-dc15-776a-a36a-7a4c32d18aa5.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@8b13e4ddcf523006968d15022a096c2b0c76ed51 🚀+1-1
GitHubAdd random map picker to splitscreen+56-4
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@0610f683175c9c8e4fff5947d4dc2dbedf14610b 🚀+1-1
GitHubFix time tracker in split screen+4-1
GitHubRemove unused script-26
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@5faf42104a0e73bc6995ace0b5b0c997471193f7 🚀+1-1
GitHubUpdate player script to use shibina character in splitscreen+3
6min9:54 AM10/28/25

NEW DEMO OF SHIBARUNNER!

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (this is a weapon / must be bought in shop)

SPACE: skip the intro cutscene

------------ PATCH NOTES ------------

These may not be complete, check devlogs and commits for more details:

New things added:

Added 2 player split screen (very alpha atm)

Modified and improved:

Updated the main menu to show the endless mode & 2 player split screen

Updated the main menu to use the same "scrolling" through buttons effect as the settings

------------ BUGS ------------

There can be bugs in endless when switching "biomes".

Items bought in the shop will currently NOT be synced to ShibaDB.

Some new features do not have sound yet. This includes the spike traps, the lava and I am also planning to add a new soundtrack for the Northern Territories!

Besides that, I am currently not aware of any other bugs. Feel free to report them in "Additional Feedback" in the reviews or via Slack!

------------ TROUBLESHOOTING ------------

If the connection with ShibaDB does not work for you and you use a restrictive browser (such as Brave or Safari), make sure to turn off your tracking protection (Brave Shields in this case).

DISABLE YOUR TRACKING PROTECTION AND ADBLOCKERS!!!

You need to sign in with Slack on ShibaDB for this to work.

See https://shibadb.xvcf.dev/auth/login

ShibaDB saves the progress after every completed stage and retrieves it when you load the game. Might take a few seconds to load, depending on your WiFi. If you click play too fast, it will use the default save game (everything reset). As long as you don't finish a level in this state, your save will not be overwritten!

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@20a658d1220a8ff2f9f2b6771a52e80a038b60b3 🚀+1-1
GitHubResize items in split screen for non-blurry appearance+33-4
2hr 45min8:39 PM10/27/25

Updated title screen to use "scrolling" between buttons

Added split screen

Added endless & split screen to main menu

019a2765-9771-7592-940d-b845e4a2b6b2.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@160c6d4baecc4fab71f4f43d9b3ad3461fce37fb 🚀+1-1
GitHubAdd basic splitscreen functionalities+125-2
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@eb0dd157dd0fb4b37fddc4711926205f574fa074 🚀+1-1
GitHubImplement "scrolling" through buttons in main menu+172-58
9:52 AM10/26/25

NEW DEMO OF SHIBARUNNER!

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (this is a weapon / must be bought in shop)

SPACE: skip the intro cutscene

------------ PATCH NOTES ------------

These may not be complete, check devlogs and commits for more details:

New things added:

Added a new animation when you go into the (current) last level - the level is unfinished though!

Added a new Northern Territories soundtrack!

Added the endless mode

Added 10 parts (for each Grassland and Northern Territories style) that will be used for random generation in endless mode

Modified and improved:

Updated the credits screen to show the Northern Territories soundtrack

Fixed:

Fixed a bug where level 15 could not be loaded in the last demo

Fixed a bug where the progress bar would jump completely from left to right

Fixed a wrong tile transition in grassland tile 9

Fixed a bug where an arrow was showing in the credits menu because of the settings menu before it

------------ BUGS ------------

The endless mode is not integrated into the UI just yet! If you still want to try it, feel free to clone the repository and play it inside the Godot editor!

Items bought in the shop will currently NOT be synced to ShibaDB. Will fix this soon. (I still didn't do it, will soon! ™️)

Some new features do not have sound yet. This includes the spike traps, the lava and I am also planning to add a new soundtrack for the Northern Territories!

Besides that, I am currently not aware of any other bugs. Feel free to report them in "Additional Feedback" in the reviews or via Slack!

------------ TROUBLESHOOTING ------------

If the connection with ShibaDB does not work for you and you use a restrictive browser (such as Brave or Safari), make sure to turn off your tracking protection (Brave Shields in this case).

DISABLE YOUR TRACKING PROTECTION AND ADBLOCKERS!!!

You need to sign in with Slack on ShibaDB for this to work.

See https://shibadb.xvcf.dev/auth/login

ShibaDB saves the progress after every completed stage and retrieves it when you load the game. Might take a few seconds to load, depending on your WiFi. If you click play too fast, it will use the default save game (everything reset). As long as you don't finish a level in this state, your save will not be overwritten!

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

2hr 7min9:41 AM10/26/25

New ShibaRunner Devlog!

  • Updated the credits screen to reflect the newly added song
  • Fixed a bug in the credits screen where an arrow from the previous menu would show
  • Added 10 new northern territories tiles to endless mode
  • Added the biome handling code to the endless mode script
  • Added outlines to the map tiles
019a1fe3-89e2-7a5e-b79d-d0238c2442c6.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@e64db74e36a4b5bccfbec5fb3cfbd617ed236bb8 🚀+1-1
GitHubAdded 3 more northern territories tiles+30-2
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@962aaffe0a236588fcc7d0b3864e707fe537b725 🚀+1-1
GitHubAdded biomes & northern territories to endless+89-4
GitHubAdded new ice tiles & outlines for many tiles+10
GitHubFix arrow showing in credits menu+1
GitHubUpdate credits screen+7-8
2hr 2min8:39 PM10/25/25

Added even more stages to endless mode!

019a1d18-45f8-7764-b0b0-9af8a8b96271.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@dba485d7ba02efd9e7e1a7e6e1fae7ef3df57a3d 🚀
GitHubFix wrong tile transition in grassland 9 tile+1-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@3ad15567c70c7d028e4e0e4774e0059bf688664a 🚀+1-1
GitHubAdded new grassland variations+66-5
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@7c5fc72aa8185892af50014cb42cf2e52ae1921a 🚀+1-1
GitHubAdd more endless mode grassland parts+45-8
2hr 19min5:01 PM10/25/25

Added endless mode! Platforms will randomly be generated here.

019a1c50-8f75-7c50-b7fd-b5f4158a7156.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@0c3aea4e5188022ada5f45205c15e77cfdd54d49 🚀+1-1
GitHubAdd base endless mode+120-1
8:33 PM10/24/25

Fixed a bug in the progress bar where it flipped to either the left or the right side.

Modified the animation to show at first and then let the player play smoothly from the animation.

Finished the animation and added details.

019a17ec-2dcf-7576-9a18-c0cccf96e089.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@5ba0e6ae7480d3ff83ea9e93ebf501bbf9036275 🚀+1-1
GitHubFix progress bar not working correctly+1-3
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@5f98e145b9f06a7a13f2248c058083e92ef7eb7f 🚀+1-1
GitHubAdd details to animation+178-27
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@50b89f80b01a8fbf2a7e2d2e40d63570cac1aaf3 🚀+1-1
GitHubFinish implementation of Robo Cutscene+96-11
1hr 40min7:30 PM10/23/25

Added the basics of a new cutscene!

Added a new soundtrack for the Northern Territories!

Fixed a bug where level 15 would not be loaded when walking through the dog house.

019a128c-75c9-7a24-a944-92dacd0b7743.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@c67de25608333ca128551e22f9de1fe945d8d22d 🚀+1-1
GitHubAdd early version of robo cutscene+643-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@1fc98a9caabfcf82704c3a12e4de76d67681f0fa 🚀+1-1
GitHubAdd level 15 to scenes dictionary+3-1
GitHubAdd new Northern Territories soundtrack+42-14
5min4:16 PM10/23/25

NEW DEMO OF SHIBARUNNER!

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (this is a weapon / must be bought in shop)

SPACE: skip the intro cutscene

------------ PATCH NOTES ------------

These may not be complete, check devlogs and commits for more details:

New things added:

  • Added new parallax for the Northern Territories
  • Added snowflake animations
  • Added snowy bird texture
  • Added level 15
  • Added cobweb textures in caves
  • Added 0.25s coyote time (you can jump after walking off a cliff to make the game easier)
  • Added time tracker

Modified and improved:

  • Made small improvements in almost all levels
  • Replaced a lot of deprecated nodes
  • Modified ice physics
  • Improved the internal handling of enemies killed by the bone
  • Modified the player collider so the player does not slightly glide above the ground

Fixed:

  • Fixed the swimming animation in hat sprites
  • Fixed the bone not killing the rabbit enemy
  • Fixed a bug where Shiba was blinking way too often in the main menu because of the use of a wrong SpriteFrames instance
  • Fixed a bug where the credits screen could not be closed anymore and had a gray background
  • Fixed a bug where the squirrel enemy would be stuck when walking near a cliff in chase state
  • Fixed a bug in the time tracker where the text would jitter because of the MS increase

------------ BUGS ------------

Items bought in the shop will currently NOT be synced to ShibaDB. Will fix this soon. (I still didn't do it, will soon! ™️)

Some new features do not have sound yet. This includes the spike traps, the lava and I am also planning to add a new soundtrack for the Northern Territories!

Besides that, I am currently not aware of any other bugs. Feel free to report them in "Additional Feedback" in the reviews or via Slack!

------------ TROUBLESHOOTING ------------

If the connection with ShibaDB does not work for you and you use a restrictive browser (such as Brave or Safari), make sure to turn off your tracking protection (Brave Shields in this case).

DISABLE YOUR TRACKING PROTECTION AND ADBLOCKERS!!!

You need to sign in with Slack on ShibaDB for this to work.

See https://shibadb.xvcf.dev/auth/login

ShibaDB saves the progress after every completed stage and retrieves it when you load the game. Might take a few seconds to load, depending on your WiFi. If you click play too fast, it will use the default save game (everything reset). As long as you don't finish a level in this state, your save will not be overwritten!

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

43min3:47 PM10/23/25

New ShibaRunner Devlog!

Troubleshooted the time tracker and ended up fixing the jittering issue mentioned in the last devlog (of 30 days challenge)!

019a11c0-7a57-79ca-858d-34753993b9f5.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@c7c2508eb53a6fb6a8388750c1b6fbffcca9df3a 🚀+1-1
GitHubFix jittery time tracker+10-8
2hr 20min7:39 PM10/22/25

New ShibaRunner Devlog!

Things changed today:

  • Moved the FPS counter on the screen
  • Added a time tracker
  • Fixed a bug where Shiba was blinking too often in the main menu
  • Fixed a bug where the credits had a gray background and could not be exited
  • Replaced old TileMap with TileMapLayer in main menu
  • Fixed a bug where the squirrel would be stuck on cliffs
019a0d6f-1a27-7633-b570-4b535c44e166.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@053e3823b37024606941d73682f0d73647bf9889 🚀+1-1
GitHubFix squirrel being stuck on cliffs+4
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@042bdc3445fe81625ccdbbe1bda9f8ce964b50f4 🚀+1-1
GitHubFix credits with gray bg and exit not working+1
GitHubReplace TileMap with TileMapLayer+3-4
GitHubFix Shiba blinking too often in main menu+6-68
GitHubAdd time tracker+33-1
GitHubMove FPS counter+4-3
1hr 57min8:49 PM10/21/25

New ShibaRunner Devlog!

Things added today:

  • Added cobweb tiles for ambiance improvement in caves
  • Added 0.25s coyote time
  • Fix bone not killing rabbit enemy
  • Improve internal bone logic
  • Modified the player collider so it does not slightly glide above the ground
019a0888-d059-7e78-8348-40b0c0508cef.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@860e74cfd499a78542b0cdda8afd1244ddb309ba 🚀+1-1
GitHubFix player collider & swim trigger collider+2-2
GitHubUpdate bone to use enemy group+29-13
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@69a6753e046917cf52d516d556429c8e297bb82f 🚀+1-1
GitHubFix bone not killing rabbit+6-6
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@35c49c8a3af90b9ff364644cdeb82e33fe58d5a0 🚀+1-1
GitHubAdd coyote time+9-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@6cc575d5b6a02786dbdb098e5510871c5df0d382 🚀+1-1
GitHubAdd cobweb tiles for cave+5-3
1hr 44min7:09 PM10/20/25

Added new snow birds

Added new snowflakes

Improved almost all levels

Created level 15

Replaced old TileMap nodes with newer TileMapLayers

Modify ice physics

Disable lucky blocks for now

019a0305-826a-7757-a3d3-2a13f5a241a3.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@02b4d5a6215e60eb7858dab77cf27f9099a46b47 🚀+1-1
GitHubAdded snow birds+116-2
GitHubUpdate snowflakes.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@40d884d0973afe913240d552524e164281407a6d 🚀+1-1
GitHubReplace TileMap nodes with TileMapLayers+28-34
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@e8bc3666036be6301fd903435de03ac54e0ed464 🚀+1-1
GitHubMany small improvements+33-30
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@1c1293e4fa832c229df082575142e1c671c5d9bc 🚀+1-1
GitHubCreate level 15+133
GitHubModify player on ice physics+2-2
GitHubDisable lucky blocks for now+3
1hr 48min8:30 PM10/19/25

Added lucky blocks today!

They have a lootpool of (currently):

  • coins
  • dog food

Am planning to add enemies here soon.

The block starts spinning when jumping against it from the bottom

0199fe29-ca6a-7b7f-bac1-2a557f4772aa.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@1505e694e8bd2d2c2448dbf3c2a08c3c65a4ebce 🚀+1-1
GitHubModified levels & added lucky blocks+209-28
1hr 35min5:27 PM10/18/25

As mentioned in hotfix demo already:

  • Added cracking animation + improved ice breaking & regenerating physics

Besides that:

  • Added a new mountain parallax background for the Northern Territories
  • Fixed the swimming animation in hat sprites
  • Added snow on the screen in Northern Territories (screenshot)
0199f85a-90b6-7f18-82c1-db7d26bf081d.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@c20f342adbe482b0cbda1d9132c591548157e51a 🚀+1-1
GitHubAdd snow to Northern Territories stage+75-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@9cdf766a31d5ead10bc154e7b0482aaa558068a0 🚀+1-1
GitHubFix swimming animation in hat sprites
GitHubAdd new mountain parallax+83-7
35min8:02 AM10/18/25

SHIBARUNNER HOTFIX!

Not much has changed since the last demo:

  • Added cracked ice, improved it as well from yesterdays' devlog and artlog.
  • Fix water in all stages

Please read the last demo message, it contains all the changes!

GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@2e058dc96cb49efff41846820c56ebf57d97beea 🚀+1-1
GitHubImprove cracked ice & fix water in all levels+52-15
2hr 1min9:50 PM10/17/25

Added cracking ice blocks today!

They can break when the player stands on them for too long, show an animation and regenerate when the player gets off them! Will also be improved soon.

0199f426-8ec6-7cf0-aac1-beecc80b3062.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@d3129ccbae5abaa654b7a0d64e5c1dfc66a3883c 🚀+1-1
GitHubFix bugs and warnings+11-4
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@4a6d999b58ab9ecdf65a7199d47406d7f61a443c 🚀+1-1
GitHubAdd cracked ice, breaks when player stands on it+159-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@ef51223e3583c8e3428bb8d89171fa7d80e5c697 🚀+1-1
GitHubUpdate level 14 and make slippery warning own node+20-6
6min7:55 PM10/16/25

NEW DEMO OF SHIBARUNNER

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (this is a weapon / must be bought in shop)

SPACE: skip the intro cutscene

------------ PATCH NOTES ------------

These may not be complete, check devlogs and commits for more details:

  • Added drowing physics and a fully working underwater stage
  • Added a pufferfish enemy that gets bigger when you go near it
  • Added camel guards
  • Added tower & scene the camel guards are protecting
  • Added new transition scene between Cameltown and Northern Territories
  • Added custom parallax background for Northern Territories
  • Added more lore to all new scenes
  • Added a hint for using weapons in level 1
  • Added at least 1 dog food in almost all scenes
  • Added new ice tiles & slippery mechanic
  • Added slippery warning
  • Added new shop variation for Northern Territories
  • Fixed a lot of bugs

------------ BUGS ------------

Items bought in the shop will currently NOT be synced to ShibaDB. Will fix this soon. (I still didn't do it, will soon! ™️)

Some new features do not have sound yet. This includes the spike traps, the lava and I am also planning to add a new soundtrack for the Northern Territories!

Besides that, I am currently not aware of any other bugs. Feel free to report them in "Additional Feedback" in the reviews or via Slack!

------------ TROUBLESHOOTING ------------

If the connection with ShibaDB does not work for you and you use a restrictive browser (such as Brave or Safari), make sure to turn off your tracking protection (Brave Shields in this case).

DISABLE YOUR TRACKING PROTECTION AND ADBLOCKERS!!!

You need to sign in with Slack on ShibaDB for this to work.

See https://shibadb.xvcf.dev/auth/login

ShibaDB saves the progress after every completed stage and retrieves it when you load the game. Might take a few seconds to load, depending on your WiFi. If you click play too fast, it will use the default save game (everything reset). As long as you don't finish a level in this state, your save will not be overwritten!

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

1hr 41min7:35 PM10/16/25
  • Added a hint for the weapon in level 1 (people said there is no way to kill enemies, now there's a hint)
  • Added more (at least 1) dog food in almost all levels to make the game somewhat easier
  • Added new ice tiles & slippery / ice sliding mechanic
  • Added a new shop variation for the Northern Territories
  • Did some behind the scenes work:
  • Added level 14 to scene manager
  • Updated the dialog in Northern Territories
  • Added playtest end message
0199ee7a-9945-7b2f-ba58-08e244397c4e.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@2f34821dcd3dd8d843c28ba058383a4fdf43a67e 🚀+1-1
GitHubAdd playtest message+9-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@0278e057a4e6a8927872a1effa5402421baa7977 🚀+1-1
GitHubUpdate dialog in Northern Territories+5-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@03223bd78410ab096203772cea3be48f25fad334 🚀+1-1
GitHubAdd level 14 to scene manager+3-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@b6f30140cdfe398bf48c3fde8f49703748ffb6a5 🚀+1-1
GitHubAdd different-style shop for new northern level+155-55
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@9beb82141b58bfa43eebafa7dfeb646a209fff24 🚀+1-1
GitHubAdd new northern tiles & slippery mechanic+109-5
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@bfe60694911476836f727b6b7d12b61226cf9243 🚀+1-1
GitHubAdd more dog food in levels+11-3
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@ac25027350b1ae4c480c8fcbd9defc392bc5ad87 🚀+1-1
GitHubAdd weapon hint in level 1+1-1
1hr 35min8:47 PM10/15/25

Added:

  • new northern tiles
  • 2 new stages (of which 1 is unfinished)
  • new parallax background for new northern theme
  • modified squirrel gdscript
0199e99f-ef59-7af7-8949-c5e81df2923c.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@dbf91220996b1eba13f0713c6d05d867419eafa0 🚀+1-1
GitHubAdded northern stage & tiles, improved & created past stages+448-27
2hr 11min7:56 PM10/14/25

Things added today:

Resize swim trigger in level 11

Finish level 12, add lore, enemy, etc

Add more coins & pufferfishs to level 11

Fix two bugs & optimize swimming physics

(1. Fix bug in swimming where the collider would mismatch which could lead to unnecessary deaths of the player

  1. Fixed a bug where the scene wouldn't reload when the player drowned
  2. Modified underwater physics to feel less like the player is actually falling)

Update Shiba swimming animation for future bug fix (move texture down on spritesheet)

Add camel guard (edited)

0199e44a-2434-76a1-a844-d457767ff204.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@3d6c0ea90642610f27d9af9f1d01b43964bd3f53 🚀
GitHubResize swim trigger in level 11+1-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@d1835ad88f05a247fcba4e1876b96ac6c6f2bac8 🚀+1-1
GitHubFinish level 12, add lore, enemy, etc+153-6
GitHubAdd more coins & pufferfishs to level 11+120
GitHubFix two bugs & optimize physics+28-7
GitHubUpdate shiba swim animation for future bug fix
GitHubAdd camel guard+162-160
1hr 40min8:20 PM10/13/25

Added camel guard

Added tower node & sprite

Added level 10

Finished level 11

Created level 12

Fixed parallax in scenes

Added tower sprites

0199df3b-5fc7-7515-91b1-11013c1998b3.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@1c53a59fe44c7a5469bceaa98e9ba0a67c9faf0f 🚀+1-1
GitHubAdd camel guard, add tower node & create level 12+335
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@547d4f81cc4ef3258e88f9a51f32f2b9652eed7a 🚀+1-1
GitHubFinish level 11+6-2
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@3a06ca5926d1640a44f8bb405dadc6f479b6d4ef 🚀+1-1
GitHubFix parallax in scenes, add scene 10+98-50
GitHubAdd tower sprites+40
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@4f89a9f710dd126aff29498712efd489fbca8ed5 🚀+1-1
24min8:27 PM10/12/25

Fix a bug where the pufferfish would not increase in size when going near it. Also added coins to the stage.

0199da1b-4d7c-77bd-8c9a-f36032f4550e.png
GitHubFix collision issue with pufferfish+24-6
1hr 19min7:28 PM10/12/25

Wrote the logic for the pufferfish enemy! This included a lot of debugging because the code wasn't working the way I wanted it to work :D

0199d9e5-431c-796a-b985-27c97f1590c0.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@a1ea121ccda10abec6c10989c59b7a3a882efd26 🚀+1-1
GitHubAdd pufferfish enemy+265-3
39min8:43 PM10/11/25

Added drowning physics (see bubbles in the top left) - please don't let the dog drown... ty!

0199d503-6eac-78a1-aff0-274f56fca3be.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@f15d355b8b598423122e45092c4ba43754cb54d2 🚀+1-1
GitHubAdd drowning physics+114-50
55min12:51 PM10/11/25

Added new underwater sprites! Drowning physics will be added soon!

0199d352-604d-75e1-9e6e-4259faf05555.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@506b47106a4094f765403411f7236c3f64f72a28 🚀+1-1
GitHubAdd new underwater sprites+91-2
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@8d943a5e1ff19f86aed32bbe468e7950c8901c06 🚀+1-1
GitHubAdd hats and shop items to ShibaDB sync+5-1
56min8:40 AM10/11/25

NEW DEMO OF SHIBARUNNER

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (this is a weapon / must be bought in shop)

SPACE: skip the intro cutscene

------------ PATCH NOTES ------------

A lot has changed since the last demo, here is a brief overview:

Stage 5:

  • remove impossible to get coin
  • fix ribbon label visible for too long when picking it up
  • fix rabbit flipping all the time
  • made rabbit less op

Stage 7:

  • added the great pyramid of shiba
  • added a shop there
  • added new lore dialog
  • made the background less cluttery
  • added a custom parallax for cameltown
  • added coin indicator to pyramid

Stage 8 (inside the pyramid):

  • added spike traps
  • added jump and run
  • added lava

Stage 9:

  • added Sir Caramello III. (sprite and in-game)
  • added coins, diamonds, and so on
  • added more dialogs

General:

  • modified swimming physics (underwater stage coming soon!)
  • added ShibaDB progress reset to settings

YOU CAN'T GET TO STAGE 10 & 11 IN THIS DEMO! (10 doesn't exist yet)

------------ BUGS ------------

Items bought in the shop will currently NOT be synced to ShibaDB. Will fix this soon.

Besides that, I am currently not aware of any other bugs. Feel free to report them in "Additional Feedback" in the reviews or via Slack!

------------ TROUBLESHOOTING ------------

If the connection with ShibaDB does not work for you and you use a restrictive browser (such as Brave or Safari), make sure to turn off your tracking protection (Brave Shields in this case).

DISABLE YOUR TRACKING PROTECTION AND ADBLOCKERS!!!

You need to sign in with Slack on ShibaDB for this to work.

See https://shibadb.xvcf.dev/auth/login

ShibaDB saves the progress after every completed stage and retrieves it when you load the game. Might take a few seconds to load, depending on your WiFi. If you click play too fast, it will use the default save game (everything reset). As long as you don't finish a level in this state, your save will not be overwritten!

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@1c9163d9f7036adbaad8752060d29d6e02dcefbc 🚀+1-1
GitHubAdd playtest blocker+18-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@51a8da76d7b6a3cca02b5615ce7e935ed891a3c9 🚀+1-1
GitHubAdd ShibaDB reset feature+18-1
GitHubAdd deletion feature to ShibaDB+56-13
21min9:51 PM10/10/25

Tweak swimming physics & build stage 11 (yes, 10 is currently missing)

0199d01a-d89a-7a75-a391-1c7ea0fd814f.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@04ffd17c92533921196b112922d804498028c1e8 🚀+1-1
GitHubTweak swimming physics & extend stage 11+6-6
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@ddf057fb6b05057c0ca21a5405dc44aca8a8d4e4 🚀+1-1
54min3:31 PM10/10/25

Added:

  • a lot of more environmental sprites
  • more dialog
  • swimming physics (very basic, will be improved soon)

Stage 11 will be an underwater stage!

0199cebe-f609-7acf-ac2c-b481800177eb.png
GitHubAdd swimming physics+128-14
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@dbdb20df38587c75d48f619d8bf737c74f0d467a 🚀+1-1
GitHubAdd new coin, diamond & chest sprites+22-1
2hr 16min6:57 PM10/09/25

Added:

  • Remove playtest blocker from level 6
  • Add teleporter to level 7 pyramid
  • Add coin indicator to level 7 pyramid
  • Add dog house in level 8
  • Modify lava collider in level 8
  • Remove impossible to get coin in level 5
  • Fix ribbon label visible for too long (when picking up ribbon) in level 5
  • Add difficulty property to trap
  • Fix rabbit flipping continuously when killing
  • Improve level 8, create barebones level 9
  • Add Sir Caramello III.
0199ca55-a36c-7c69-8497-98ebc273d65e.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@c5376d1faaaf0fe9b8dfe5cb29730f2a4a223c16 🚀+1-1
GitHubAdd Sir Caramello III.+215-2
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@fe9d10ccac350008972e4660d7b2562cbefc83aa 🚀+1-1
GitHubImprove level 8, create barebones level 9+103-2
GitHubFix rabbit flipping continuously when killing+16-10
GitHubAdd difficulty property to trap+12-1
GitHubFix label visible for too long (picking up ribbon)+24
GitHubRemove impossible to get coin-3
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@3c71306bc3658d03cc07c9042d400ff337c00655 🚀+1-1
GitHubAdd dog house & modify lava collider in level 8+15-2
GitHubAdd teleporter & coin indicator to level 7 pyramid+22
GitHubRemove playtest blocker from level 6+1-19
2hr 48min7:34 PM10/08/25

New:

  • spike traps
  • more complete level 8
  • set up auto tiling
  • add lava
0199c550-e530-7e38-854e-5009d023a723.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@da784780bfd4abb67beae99873f2f87122348e5d 🚀+1-1
GitHubAdd has_ramp_l & _r properties to trap+21-17
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@5268298b77a7158eab4164364ada3fbc53966619 🚀+1-1
GitHubRefactor ShibaDB - no code changes+8-8
GitHubAdd double-sided trap obstacle to level 8+71-1
GitHubAdd collider to traps for fluent walking+15-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@506f153f37bb4be5b648540ecb87d90ff38d7b61 🚀+1-1
GitHubAdd lava jump & run & traps to level 8+55-2
GitHubAdd details to level 7+21-2
GitHubAdd spike trap & lava animation+204
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@a653e0ef0b61b8211126a32c24a78f02eee9bdf5 🚀+1-1
GitHubSet up auto tiling+240-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@15bbca97da777b40faa8edadab408b1c85c2e429 🚀+1-1
39min8:31 PM10/07/25

Added super barebones level 8 (inside the pyramid)

Plan for this stage:

  • add traps
  • add jump and run (or similar) to get to the mayor
0199c05e-e881-7e9e-b0c2-628f4dcb4af8.png
GitHubAdd very barebones level 8+14-34
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@ae85263981c69b5b673d1a49656246da9be99b43 🚀+1-1
1hr 13min6:42 PM10/07/25

Added a way better, less cluttery background to cameltown. Includes a new parallax!

0199bffa-9900-77f7-a1bf-d1b4bc9475a3.png
GitHubAdd new parallax in cameltown, improve pyramid design+295-23
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@9c2a3a928b802f23e66c69ef3ed19cadd98a0b3d 🚀
1hr 54min7:28 PM10/06/25

Extended stage 7:

  • added a shop there
  • added the pyramid (created scene for it incl. colliders)
  • added new lore dialog
0199baff-6421-7aca-8ba5-fc0a2e4e3e08.png
GitHubFix typo in dialog+1-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@cdc8a9fa9d6d849ff777b31d8193b8ecab3c0cd3 🚀+1-1
GitHubAdd more variation to houses, optimize tileset+16-3
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@84c0c91d354d9c8c8a59c7d609534a0c4e3689f6 🚀+1-1
GitHubAdd pyramid+133-21
22min8:47 PM10/05/25

NEW DEMO OF SHIBA RUNNER

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (if bought in shop)

SPACE: skip the intro cutscene

------------ PATCH NOTES ------------

A lot has changed since the last demo, here is a brief overview:

  • Added SFX for knight helmet
  • Added buy SFX for shop
  • Added cloud sync with ShibaDB
  • Added q as an option to pause (every action that used to be possible with ESC is now possible with q as well!)
  • Fixed a bug where shop items wouldn't reset, even after you start a new game (in the same session)
  • Made the label and coin sprite above the dog house translucent to separate it from the rest
  • Added an ability to skip the intro cutscene (just press space)
  • Added new cameltown stage
  • Added timers for platforms

------------ BUGS ------------

Items bought in the shop will currently NOT be synced to ShibaDB. Will fix this soon.

The rabbit enemy flips left and right when it kills the player. Will also be fixed soon.

Besides that, I am currently not aware of any other bugs. Feel free to report them in "Additional Feedback" in the reviews or via Slack!

------------ TROUBLESHOOTING ------------

If the connection with ShibaDB does not work for you and you use a restrictive browser (such as Brave), make sure to turn off your tracking protection (Brave Shields in this case).

This can also happen on Safari!

DISABLE YOUR TRACKING PROTECTION!!!

You need to sign in with Slack on ShibaDB for this to work.

See https://shibadb.xvcf.dev/auth/login

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@6c923a6ec700951ae9a0a77d1a0419c5d1b4fd75 🚀+1-1
GitHubAdd playtest border and dialog+20-1
1hr 37min7:03 PM10/05/25

Added more houses to the desert stage

Added timers as an indicator for moving platforms

0199b5bd-f09c-75bf-b642-757b7277969e.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@f3582a53e2c4951e3c5e484e15390ccda8152424 🚀+1-1
GitHubAdd timers for platforms+296-5
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@5cdf0d9c555785081b7a504d915695f7b5c17935 🚀+1-1
GitHubMore desert houses+22-7
3hr 21min7:12 PM10/04/25

First 100% working ShibaDB implementation! Saving and loading progress is now implemented! I will also add a reset feature tomorrow!

0199b0a3-45fe-7b61-84e5-3aa1845968b8.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@3a5f1a8d60cdfef58485278c50ea67ca2e36ec8e 🚀+1-1
GitHubDesert houses + stage 7+89
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@bb97854a7bc0caea00ac344659e3d28b28b272e0 🚀
GitHubFix .0 bug when loading from ShibaDB+2-2
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@7f59931be13be96ad7d5b5c1254a73828d9a4df6 🚀+1-1
GitHubRemove auth check for now-9
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@97d8e3694ab6b024b6610a270e0e485b746d6783 🚀+1-1
GitHubFix bug where main menu would reset saved progress+3
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@e4cd1bd849ee015d229288cef6220069de4a4fb0 🚀+1-1
GitHubImplement loading saves from json object & restoring progress+94-107
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@bc92d6f5b82fa9206e2bed99f13e91740a6202fb 🚀+1-1
GitHubImplement save loading in GameManager+10
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@b05c74b2dbfceddd3f233b2433f27a2527270670 🚀+1-1
GitHubAdjust API response structure in is_data_save+2-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@8c5ff7b76df3944c524d9d897c68db39cbb152a9 🚀
GitHubMove away from signal use in ShibaDB GDScript+1-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@95680a4fd278ad310068df87a229b76c6655584e 🚀+1-1
GitHubMove signal connections to _ready+6-5
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@73a02af2c38be5cb8d2dfb20a910e0acaffed2a2 🚀+1-1
GitHubFix callback being garbage collected in some scenarios+11-12
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@267b66f15bdd57888a1b2ecf8acd35ee460804f3 🚀+1-1
GitHubRefactor ShibaDB implementation+27-27
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@2dd7a9786505bd9974097271c611f389d731c19b 🚀+1-1
GitHubRevert changes from last commit+27-34
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@d8af452c2149f41ecbe4c94a133ae66caf3026c3 🚀+1-1
GitHubFix callback+34-27
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@787189836cb20c6f91884b21a522712065bdad0f 🚀+1-1
GitHubAdd more logging & bulletproofness to ShibaDB GDScript+12-11
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@f81fb74c05ff2e34dfb19139f1a6e798beea3ee6 🚀+1-1
GitHubAdded logging+5-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@96dc43f91936adeb2710d4c155fd28f6ce6a3c84 🚀+1-1
GitHubAdd experimental ShibaDB loading+67-1
40min6:44 AM10/03/25

Big review feedback patch:

  • Added q as an option to pause (every action that used to be possible with ESC is now possible with q as well!)
  • Fixed a bug where shop items wouldn't reset, even after you start a new game (in the same session)
  • Made the label and coin sprite above the dog house translucent to separate it from the rest
  • Added an ability to skip the intro cutscene (just press space)
0199a8d0-0d27-78d0-8110-335ac2ee5871.png
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@d1e48d83a3215f1fc30f31279b5427a19cfb0b30 🚀+1-1
GitHubFixed bug where items were sold out cross game, added q to pause+5
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@9f099e5fcb795db1169eefce26b4d6a414ee4219 🚀+1-1
GitHubSeparate dog house coins & add skip cutscene+91-81
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@27411b7c31e29975d9c763606576478a63ea3451 🚀+1-1
GitHubUpdate shibadb.gd+19-14
2hr 21min5:55 PM10/02/25

Added the first implementation of cloud sync with ShibaDB!

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GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@26bfd53459a3aec1535399b4b5317e6bf92c1199 🚀+1-1
GitHubAdd first version of ShibaDB integration+114
GitHubAdd clean option to GitHub Pages deploy action+1
GitHubFix wrong naming in workflow+1-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@89987262f25bd95da9d1a0253a6b24d43faeab83 🚀+122-16
GitHubUpdate Godot version in workflow+1-1
GitHubUpdate Godot version from 4.3 to 4.5+2-1
GitHubDeploying to gh-pages from @ RafaeloxMC/shiba@04a985384ad187de62078e87ec4022e2b758b979 🚀+1320
GitHubInitial gh-pages commit
GitHubAdd GitHub Actions workflow for Godot web export+44
30min7:46 PM09/30/25

Added 2 new sound effects!

  • buy SFX for shop
  • break knight helmet sfx to give audio feedback
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GitHubAdd buy and break SFX+77-6
12min8:27 PM09/28/25

NEW DEMO OF SHIBA RUNNER

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (if bought in shop)

------------ PATCH NOTES ------------

A lot has changed since the last demo, here is a brief overview:

  • Added game intro animation
  • Added more hats with features
  • Added knight helmet (absorbs damage once, breaks then & kills enemy)
  • Added kuro mask
  • Added 2 new parallax backgrounds
  • Added swimming phyiscs & animations for playable characters
  • Added a new (not 100% finished) stage
  • Added rabbit enemy
  • Added volume controls
  • Fixed a lot of bugs

------------ BUGS ------------

The parallax in the cave stage CAN be buggy. I know about this and will fix it soon!

The new rabbit enemy flips left and right when it kills the player. Will also be fixed soon.

Besides that, I am currently not aware of any other bugs. Feel free to report them in "Additional Feedback" in the reviews or via Slack!

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

GitHubAdd splash SFX, prepare for ship+43-2
45min5:44 PM09/28/25

Added 2 new parallax backgrounds to game (see latest artlog)!

I have also fixed a few bugs and reordered some stuff in the scenes!

The swimming animations with hats are integrated as well now!

0199916d-5fe5-7484-8eaa-888e092efd2f.png
GitHubReorder some stuff in scenes+35-25
GitHubCreate 2 new parallax bgs, add swimming animations to player+534-9
GitHubAdd swimming to all sprites
2hr 15min3:18 PM09/28/25

Added swimming physics and animation (this took way longer than it should've taken...)

019990e6-d604-7109-a18d-310116c10620.png
GitHubAdd swimming animation in water+189-16
GitHubAdd kuro mask+503-8
GitHubFix persistent attributes after death, fix soundtrack restarting on play button click+7-1
44min10:34 AM09/28/25

Implemented code logic for the knight helmet! It absorbs damage once before it breaks. When it breaks, the object that has caused the damage is being killed as well.

01998fe3-73c4-7528-b45d-3efb89d1c6ce.png
GitHubAdd knight helmet+232-5
GitHubRemove unused files-34
1hr 7min8:43 AM09/28/25

Created the behavior for the new rabbit enemy! It tries to get as close as possible to the player and then attacks! Its' movement only consists of jumps. While chasing the jumps are bigger than when idling.

01998f7d-5cac-7a79-8aae-399f662cef43.png
GitHubAdd new rabbit enemy+288-1
58min6:50 AM09/28/25

Added volume "sliders" (press enter to change volume)

Added scrollable settings (means that if theres more than 3 settings you see arrows up and down to scroll)

01998f16-1e4f-718b-b231-94514b410674.png
GitHubAdd volume sliders+225-54
GitHubAdd cutscene+1400-26
1hr 21min9:03 PM09/27/25

Implemented a cutscene at the start of the game.

01998cfb-ffcf-7db6-af98-207c20228c4d.png
1hr 18min6:43 PM09/27/25

NEW DEMO OF SHIBA RUNNER

------------ CONTROLS ------------

A/D or ARROW LEFT/RIGHT: movement left right

W or ARROW UP: jump

ARROW UP / DOWN & ENTER: navigation in menus

ENTER: accept dialog

S: shoot a bone (if bought in shop)

------------ PATCH NOTES ------------

A lot has changed since the last demo, here is a brief overview:

  • Added ShopUI
  • Added hat accessories
  • Added propeller hat (higher jumps / lower gravity)
  • Added melon hat (useless but cute)
  • Added new stages & story line
  • Added new tiles
  • Added bats in new cave stage
  • Fixed a lot of bugs

------------ BUGS ------------

The parallax in the new cave stage CAN be buggy. I know about this and will fix it in the next demo / devlog

Besides that, I am currently not aware of any other bugs.

------------ FEEDBACK ------------

Please leave feedback as detailed as possible. Be fair, it makes Shiba more fun for everyone!

Feel free to give ShibaRunner a paw if you like it! There is a lot more to come!

GitHubFix wrong credits+110-6
GitHubCreate cave stage, add ribbon, etc.+392-31
1hr 57min3:13 PM09/27/25

Propeller hat now has a low gravity effect! I have also added the logic for bats instead of birds in the cave level and worked on the level in general.

Soon to be added:

  • new enemies for cave level
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GitHubAdd spider, bat & custom cave parallax+277-25
GitHubAdd gliding to propeller hat+6-3
1hr 21min5:21 PM09/26/25

Added new buyable melon and propeller hat for Shiba!

Changed the store owner sprite to have a propeller hat as well

Implemented hat logic in code for easy implementation of new hats

Optimized performance of store for better reliability

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GitHubAdd accessories & optimize store performance+896-17
26min8:05 PM09/25/25

Implemented payments into the shop.

The bone is now unavailable until you buy it in the shop in stage 3. This makes the whole game significantly harder.

Fixed a very annoying bug where squirrels where able to walk on platforms which then moved away and the player had the whole level to themselves.

Cleaned some project parts / code base.

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GitHubImplement bone only after buying in shop + shop payments+14-7
GitHubFix a bug where squirrels would walk on platforms+2
1hr 48min3:06 PM09/25/25

Added the shop plus UI

Buyable items at the moment:

  • bone (weapon)
  • dog food (healing item)

Soon to be added:

  • accessories (like hats)
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GitHubAdd shop + clean project & code base+316-84
2hr 52min5:50 PM09/24/25

Added a Sound Manager:

Differently-themed stages now have custom songs!

Songs fade between stages!

Fixed a bug in dialogs where sprites have had a weird size in certain cases.

Currently working on Shop UI (feel free to dm me item ideas on Slack!)

01997cd9-5944-7df1-b506-dab2a5b65c02.png
GitHubAdd shop+239-3
GitHubAdd fade for sounds+67-2
GitHubFix a bug where sprite sizes were weird in dialogs+24-6
GitHubAdded a SoundManager for different songs on stages+108-17
08:20 PM09/21/25

Controls:

A & D (or arrow left / right) for walking left and right

SPACE / W / ARROW UP to jump

ENTER to accept dialogs / menus

ARROW UP / DOWN for menu navigation

NEW: S or ARROW DOWN for shooting (has a cooldown)

-------------------------------------------

Things that have changed since the last ship:

Added a 3rd and 4th stage

Added more storyline

Improved various sprites

Added a camel texture

Added a shop (design exists, functionality is WIP)

Added birds as a design element

Fixed a lot of bugs (again)

Removed annoying "patience is key" text

-------------------------------------------

Things that will be added in the future:

Shop feature (for now, shooting is enabled. this will be buyable in shop later!)

More story line

More stages

More music depending on the level you are at

More enemies

More unique Shiba features :o

-------------------------------------------

Feel free to try out the different difficulties! There also is the Random difficulty where everything is crazy and, well... unpredictable!

I hope you have fun and please leave fair feedback as this makes Shiba more fun for everyone!

2hr 18min8:15 PM09/21/25
  • Added stage 4
  • Added camel + animations to godot (see artlog)
  • Added more storyline
  • Added new dead bush sprite
  • Small design improvements to parallax foreground & dog house texture
  • Internal modifications to dialog system so it works with multiple different characters
01996de8-e984-7d9e-880f-30a7a3857f97.png
GitHubAdded a camel & stage 4 - various improvements+327-117
1hr 56min9:08 PM09/19/25

Added birds to the game that randomly fly across the screen! Might have to adjust the odds again so they are more rare.

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GitHubCreate camel scene+69
GitHubAdded birds & camels+271
6:59 PM09/18/25

Implemented the drawn shop into the game, added some texts and added some other various improvements.

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GitHubImplement shop sprite+148-6
42min1:33 PM09/18/25

Various improvements added:

  • Fixed a bug where the food and dialog triggers would not respawn when resetting with ESC
  • Fixed a bug where ESC would not stop the game from quitting in shutdown screen
  • Improved clouds and background on parallax BG
  • Fixed a bug where you could see the clouds generate on the parallax
  • Changed the HUD number color back to #FFFFFF (this was not white due to the old tile-based background)
01995d05-e797-7b52-8187-341d3bf4a0e3.png
GitHubAdded code base improvements+16-9
GitHubHuge improvement to parallax+58-91
GitHubFix dialogs + food not respawning bug+2-3
1hr 44min8:45 PM09/17/25

Added shooting to Shiba! Will be buyable with coins in shop

0199596c-5418-79f7-ad7b-8bed31aec0b5.png
GitHubFix shooting+4-3
GitHubAdd shoting for Shiba+256-2
GitHubAdd sand tiles+296-799
2hr 42min8:05 PM09/16/25

Controls:

A & D (or arrow left / right) for walking left and right

SPACE / W / ARROW UP to jump

ENTER to accept dialogs / menus

ARROW UP / DOWN for menu navigation

-------------------------------------------

Things that have changed since the last ship:

Improved the behaviour of the squirrel

Added more dialogs

Added a 2nd stage

Added more story

Added a level progress bar

Added stage-based coin indicator

Fixed a lot of bugs

Fixed jittery movement

Optimized performance (runs at 3000+ fps on my PC)

-------------------------------------------

Things that will be added in the future:

More story line, I already have it planned!

More custom assets

More stages

More music depending on the level you are at

More enemies, specific plans already exist as well!

More unique Shiba features :o

Combat system, plans exist as well!

-------------------------------------------

What I will NOT add:

Mouse movement / UI controls: This game is and should be arcade optimized! I would like to stick with buttons!

New main menu: The menu itself might change a little, I do not think that there will be a completely new one though!

Proper game ending (for now): There is a lot more story I have planned so please don't ask for that, it will eventually come!

-------------------------------------------

Feel free to try out the different difficulties! I have now implemented the Random difficulty where everything is crazy and, well... unpredictable!

I hope you have fun and please leave fair feedback as this makes Shiba more fun for everyone!

GitHubFix squirrel behaviour+9-9
GitHubAdd fade in to main menu after death & fix squirrel behaviour+192-44
GitHubRemoved new physics engine (temporary), add level 2 & 3 + fix squirrel animation bug+620-1103
GitHubAdd random difficulty+125-4
GitHubFix color palette in some sprites+15
1hr 26min4:00 PM09/16/25

Quite a lot has happened today!

  • Fixed a bug where ESC wouldn't open the pause menu
  • Pressing ESC (and play again) now reloads from the current stage instead of resetting your progress
  • Implemented a death SFX
  • Implemented a game over animation
  • Updated Godot to 4.5
  • Added FPS counter (open it with bracket left key, should on the right side of P)
  • Implemented a custom physics engine for better performance
01995341-dd5f-75b5-a29b-f957adf1c4ce.png
GitHubAdd sand tiles+6
GitHubUpdate Godot to 4.5 & Add FPS counter+29-2
GitHubUse custom physics engine for better performance+1056-1
GitHubAdd game over animation+55-1
GitHubAdd death SFX+38-3
GitHubAdd waving animation for flag+42-4
GitHubFix pressing ESC resetted progress+36-22
1hr 17min8:33 PM09/15/25

Added a level progress bar! This will probably change a little in the future because I am planning to add a waving animation to the flag. Shibas' head moves to your progress in the level!

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GitHubAdd progress bar+222-1
GitHubFix dialog triggered by other objects than player+12-3
3hr 9min7:45 PM09/14/25

I have implemented a SceneManager. This takes care of routing levels and UI elements now. This is a solution for circular imports, which have caused problems in the past.

For a nice design, I have implemented the functionality of the recently painted dog house. This acts as a checkpoint & teleports you to other levels!

Not mentioned in devlog on 09/12/25 - added W and ARROW UP for jumping

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GitHubFlip dog house direction in level_2+17-8
GitHubImplement scene manager+474-81
GitHubAdd dog house level goal+152-1
GitHubFix squirrel walking off cliffs+8-1
GitHubAdd navigation hint to dialog+23-2
22min6:14 AM09/12/25

Fix a bug where dog food would not display the animation (both idle & pickup)

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GitHubFix animation for dog food+97-7
1hr 16min5:49 AM09/12/25
  • Fix issue with inconsistent color palette in latest ship
  • Add slight acceleration to make movement feel smoother
  • Add jump SFX
  • Add fall SFX
  • Fix a problem where the music got quieter & panned to one ear (stereo)

Thank you for all the positive reviews! This really helps me to improve!!

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GitHubFix animation not found bug, fix music panning & volume bug+4-1
GitHubSave SpriteFrames as files for reusability+526-510
GitHubAdd falling SFX+45-6
GitHubAdd jump sfx & light acceleration to movement+72-72
GitHubAdd light acceleration to player movement+8-1
GitHubFix color palette issue, add w and arrow up as jump+2
2min5:38 PM09/10/25

Controls:

A & D (or arrow left / right) for walking left and right

SPACE to jump

ENTER to accept dialogs / menus

ARROW UP / DOWN for menu navigation

-------------------------------------------

Things that have changed since the last ship:

(basically everything)

Shiba Runner now features a parallax background!

Coins you picked up will not respawn after death!

You are now able to heal with dog food! (can be found just like coins)

Dialog boxes exist in the game now, mainly for context and story!

-------------------------------------------

Things that will be added in the future:

More storyline, I already have it planned!

More custom assets, will also replace old assets.

More levels

More music depending on the level you are at

More enemies, specific plans already exist as well!

-------------------------------------------

Feel free to try out the different difficulties!

I hope you have fun and please leave fair feedback as this makes Shiba more fun for everyone!

32min5:32 PM09/10/25

I added simple invisible dialog triggers to explain things to the player and to give story & context!

019934af-7ea8-799c-a0f5-c0a1141b6a50.png
GitHubAdded dialog trigger for story+504-454
2hr 3min4:01 PM09/10/25

Added dog food as a healing item (see artlog)

Added an eating sfx

Added the sprites for shibina (see artlog)

Added healing logic and animation

Added explanation dialog for dog food

Added initial dialog for story

Modified dialog box to have less round corners

0199345c-74cc-7a15-ae77-4272e8405e8b.png
GitHubAdd dog food, eating sound, Shibina sprite aso+393-42
010:51 AM09/09/25

Also two bug fixes - not mentioned in the last devlog. There now is an internal storage for coins, means coins will not respawn when you die. I've also fixed a black pixel issue in the nut sprite & included an outline for it to match the artstyle.

See https://github.com/RafaeloxMC/shiba/commit/ad58528938fd3e1ab994b5b0612782631fdad86c

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2hr 24min10:36 AM09/09/25

Added dialog boxes to the game! In the screenshot you can see one with an example message! The characters on the left as well as the text on the right are animated!

01992e0b-fa99-73fb-9ea4-df000aac4093.png
GitHubAdded dialog boxes to the game+271-3
GitHubFix black rect in 2d view in Godot+21-9
GitHubAdd internal storage for coins after map reset to prevent duplicates+19-6
GitHubFix black pixel issue in nut sprite
GitHubAdded outline to nut sprite+1-1
GitHubFixed cloud sprite as the top was cut off
58min8:49 PM09/07/25

Removed the tile-based background and replaced it with Parallax Background like in the main menu. Squirrel now has a shooting / throwing animation

019925f0-637b-7756-8da2-a29829c686ea.png
GitHubRemoved test way from parallax testing+1-1
GitHubAdded parallax to game+37-3
GitHubModify the squirrel to use a new shooting animation+100-6
4hr 30min1:56 PM09/07/25

First ship!

I have made a lot of improvements since the last devlog. The main menu now looks a lot better. The settings as well as the credits menu is implemented. I have also implemented a difficulty setting. The players lives as well as the enemies behavior depend on that setting. There is new music as well!

The map just got larger, prettier and also more detailed!

Have fun playing the demo!

GitHubModify game for first ship + improve start on map+164-31
GitHubGame ready for first ship+492-67
GitHubAdded main menu & settings, added details+672-67
5hr 4min9:36 PM09/06/25

Today I have added a lot of small improvements and a new title screen, which is not finished yet. It is still missing a nice background, and the settings are not implemented either.

The squirrel enemy also throws nuts at the player now and it's behavior also got a lot better. It is now a ranged enemy and I like it a lot more!

As a QoL change, I have added a small fade animation when the player dies, so they don't see the "hard cut" of the level resetting.

019920f3-7409-7546-8be8-29ef8f301a92.png
GitHubIncrease titles margin to top in main menu+2-1
GitHubAdd a minimal main menu+347-10
GitHubAdded fadeout animation on death+70-1
GitHubAdded nut for squirrel, improved squirrel behaviour+144-89
2hr 23min9:59 PM09/05/25

Added a working HUD to the game. Various other code-side improvements such as the use of signals in codebase.

01991be4-4f59-7b66-a2a7-19f0cbc4570f.png
GitHubAdd HUD & use signals for communication between nodes+388-55
GitHubShiba now has a side-profile while walking+228-28
5hr 5min4:17 PM09/04/25

I have added a lot of new stuff!

  • add: squirrel with eating animation, soon to be more
  • add: placeholder background music, will also be changed soon
  • add: animation player for coin
  • add: coin tracker (with a label / ui soon)
  • add: basic game manager (for tracking coins. lives, and so on)
  • add: movement with controller & a/d on keyboard
  • add: player death animation
  • add: squirrel logic
01991585-0fb1-7a0f-9821-8a0c023383d9.png
GitHubLots of changes+551-23
GitHubOwn Shiba sprites & animations+1-1
GitHubOwn Shiba sprites & animations+224-6
48min11:58 AM09/03/25

Added custom grass tiles for larger islands and platforms.

(Will use Artlog feature next time with screen recording and time tracking)

01990f70-2f9d-792c-af96-e277aa81216d.png
GitHubAdded custom tileset with big grass tiles+45-1
1hr 49min9:09 AM08/29/25

I have created the very basics for my game following a tutorial on YouTube as I'm new to Godot! I am currently working on my own assets, as there are quite a few things I don't like too much about the assets I am currently working with. I am also creating a new player character, as this one was just a placeholder to learn how movement works in Godot.

0198f514-735b-7697-be8f-4d65b8436fac.png
GitHubAdded flipping the player sprite when moving in different direction+17-12
GitHubCreated the base for the game, will soon change character and map+1024
GitHubInitial commit+1366
011:13 AM08/27/25

I created the Project and set up Godot and Hackatime.

Expand Journey

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