Guide a child through his dreams, exploring dreamlike scenarios and avoiding enemies from nightmares

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3hr 36min3:47 PM10/23/25

I'm back with a devlog!

The implementation of stages for the campaign mode is now complete! It follows a level progression system that gets increasingly challenging. As shown in the video, pressing stage 1-1 now correctly takes you into that level. After reaching 200m, the stage ends, and you're given the option to move to the next stage or to the stage selection. With stage 1-1 added, I’ve started working on stage 1-2 and will continue developing the upcoming stages in future updates. Additionally, I made a small refactor to the game over buttons. Previously, their functions were handled directly in the main game script. Now, they’ve been moved to their own script, attached to the VBoxContainer node.

Thanks for reading the log :)

GitHubStarted Working on Stage 1-2 + Button Function Updates+350-1
GitHubRefactoring Game Over Buttons+21-13
GitHubStage Finished Logic Working+44-17
GitHubStill Working on Finishing Stage Logic + Stage Clear HUD+143-38
GitHubWorking On Finishing Stage Logic+11-1
6min4:29 PM10/18/25

AND I'M BACK WITH A DEMO!

Now presenting to you: DreamRunner 0.6V Build! Here you will find all the features from previous devlogs.

Thanks for reading the log :)

3hr 29min4:11 PM10/18/25

I'm back with a devlog!

No major changes to the core gameplay. The latest addition is the stage selection screen, featuring 9 regular stages plus 1 boss stage. All necessary logic for the selection interface has been implemented. Work has also begun on Stage 1-1, but it won’t be included in the upcoming demo as it’s still in progress. Although the stage selection screen is functional, none of the buttons currently lead to any stages, since they haven’t been completed yet.

Thanks for reading the log :)

GitHubDemo 0.6V+68-1
GitHubWorking On Stage 1-1+305-1
GitHubAdded Sound Feedback for Disabled Button Presses+33-1
GitHubAdded Enable/Lock Stage Functions+59-4
GitHubAdded Disabled Textures for Buttons+16-1
GitHubStage Selection Navigation Implemented+387-3
GitHubStarted Working On Stage Select+4-4
3hr 31min5:42 PM10/16/25

I'm back with devlog!

There haven’t been major changes to the game yet. Progress so far includes organizing menu navigation, balancing the new enemies, and adding a down movement for the player (to fall faster). As shown in the video, the main menu no longer has the tutorial button, it now features a quit button that fades out and closes the game. The play button now leads to the mode selection screen, where you can choose between:

  • Campaign Mode (still in development, currently doesn’t lead anywhere).
  • Endless Mode, which is the main gameplay experience for now.
  • Tutorial, which now includes instructions for falling and how to deal with the new enemies.

There’s also a back button that returns you to the main menu.

Thanks for reading the log :)

GitHubAdded More Enemy Instructions to Tutorial + Quit Button in Main Menu+82-33
GitHubAdjusted Buttons and Layouts + Added New Tutorial Content+111-19
GitHubAdded Mode Select Scene+260-36
GitHubBalanced Shadow Frog + Fixed Flying/Ground Obstacle Spawn + Added Player Down Movement+12-12
GitHubAdded Sound Cue for Shadow Birdo and Improved Spawn Logic+35-8
3hr 10min6:14 AM10/16/25

I'm back with a devlog!

Now I'm showing how the new enemies were implemented so far! As you can see, both of the new enemies are doing what they were suposed to do:

  • Shadow Birdo goes flying across your screen and if you touch it, you lose.
  • Shadow frog jumps in random intervals (2s-4s) after appering on your screen and there's a sound cue for you to know when it's about to jump (not 100% accurate yet).

Everything is still rough by now, but I'll still be enhancing everything to feel fair and fun!

Thanks for reading the log :)

GitHubImplemented Shadow Birdo Logic and Spawn+37-3
GitHubStarted Working on Shadow Birdo+38
GitHubFix Croaking Sound Timing and Frog Spawn Rate+25-7
GitHubAdded jumping logic and croaking sound to Shadow Frog+40-2
GitHubStarted Working on Shadow Frog+40-1
GitHubAdded Sprites for Shadow Birdo and Shadow Frog+137-1
2hr 4min6:27 PM10/12/25

I'm back with a demo!

Now presenting to you: DreamRunner 0.5V Build! Here you will find all the features from previous devlogs, and the tutorial is now split into three categories: Movement, Items, and Enemies. I also made a few small tweaks to improve the look of the shop.

I did end up losing the 30-day challenge, I couldn’t keep up with 2 hours a day, but that’s okay.

Thanks for reading the log :)

GitHubDemo 0.5V + Final Tweaks+42-16
GitHubTutorial Rework Done+504-239
GitHubReworking The Tutorial Scene+126
2hr 9min3:49 AM10/09/25

Day 5 of 30 Days to Shiba!

Today I added a new item to the game and made some code improvements to keep things cleaner:

  • Jawbreaker: activates a magnet-like effect for 10 seconds. During this time, nearby items are pulled toward the player, making it easier to collect them.
  • Code Refactoring:

Instead of using long blocks of if statements, each item now has its own effect function stored in a dictionary.

Created a single update_HUD() function that now handles all HUD updates, like distance, feather count, shield status, and active item effects.

  • Added Sound for collecting candies
  • Added Icons for when temporary items are collected to the HUD

(Sorry for having no audio, couldn't record today)

GitHubAdded Sound for Collecting Candy+28-13
GitHubAdded Icons for Item Effects and Added Function to Update HUD+52-18
GitHubAdded Jawbreaker Item+19-2
GitHubRefactoring Item Collection Logic+44-52
2hr 58min3:30 AM10/08/25

Day 4 of 30 Days to Shiba!

Added two new items to my game:

  • Lollipop - Doubles the amount of feathers and your distance.
  • Chocolate Bar - Slows down the game (might come in handy during fast runs).

In the video, you can see how both of them already working with their proper effects!

(Also, sorry for the low video quality and the rough editing.)

GitHubAdded Tween Effect For Collecting Chocolate Bar Item+18-12
GitHubAdding Logic to Chocolate Bar+16-4
GitHubLollipop Logic Working+26-7
GitHubAdding Functionality to Lollipop Item+21-3
GitHubCreated The Scenes For The Items+40
GitHubAdded New Sprites for Items+102
3hr 36min1:17 AM10/06/25

I'm back with a devlog!

Day 2 of the 30 Days to Shiba (already missed Day 1, lol), and I'm sharing how the shop is shaping up. Right now, it only has the teddy bear item, but I plan to add lots more in the future: new items, stages, and more.

You can now see how buying the item affects your feather count, and it saves to the game data so that when you start the level, the teddy bear is equipped for that run.

Also, Heidi has some dialogue that changes depending on what you're doing in the shop, plus randomized goodbye lines for extra charm!

Thanks for reading the log :)

GitHubItems bought in the shop now work in the level+28-8
GitHubAdded SFX for Item Purchase and Insufficient Funds+48
GitHubWorking On Buying Logic+20-4
GitHubAdded Dialogue for Heidi+97-18
GitHubStill Working on Shop Navigation+47-38
GitHubStarted Shop Navigation Logic+179-9
GitHubAdded The Shop Scene+301-8
GitHubAdded Sprites for Heidi
7min11:55 PM10/02/25

AND I'M BACK WITH A DEMO!

Now presenting to you: DreamRunner 0.4V Build! Here you will find all the features from previous devlogs.

Thanks for reading the log :)

GitHubDemo 0.4V+1-1
1hr 57min11:17 PM10/02/25

I'm back with a devlog!

Now I'm showing how the Settings Screen is coming along. It's still a work in progress, but you can already interact with the volume sliders to adjust both music and SFX levels. Some other small tweaks were made throughout the game and code.

Thanks for reading the log :)

GitHubSettings and Slider Enhancements+214-51
GitHubSlide Bar for Music and SFX Working+27-2
5hr 10min6:24 PM10/02/25

I'm back with a devlog!

Showcasing the previously mentioned items from the last devlog, now implemented and working as intended. The tutorial screen was moved to be the second option in the menu. It now includes proper instructions on how to play the game and features the new background art. The config screen is now called the Settings Screen. It also has the new background art and is still a work in progress, but you'll be able to adjust the volume of both BGM and SFX. The shop won't be included in the current demo, but it will still be added later.

Thanks for reading the log :)

GitHubMore adjustments to Play SFX Function and replaced manual SFX calls+92-122
GitHubAdjusted Play SFX function and started replacing manual SFX calls+102-90
GitHubTutorial Screen Adjustments and Play SFX function+66-55
GitHubAdded New BG for Screens+182-78
GitHubAdded SFX for Teddy Bear+55-20
GitHubTutorial Enhancement+272-14
GitHubTeddy Bear Item Implemented+100-35
GitHubPillow Item Implemented+49-14
GitHubAdded Item Collected SFX and Started Working on Pillow+45-13
3hr 24min10:01 PM10/01/25

I'm back with a devlog!

One of the sprites from the previous artlog has already been implemented in the game: the feathers. As you can see, they spawn randomly above the enemies. Each one you collect is counted in the HUD, and sometimes they're a bit tricky to grab, so you'll need to use your double jump wisely! Feathers will be used as currency in a future store that will be developed. Also, the progress bar for the double jump is now at the top of the HUD, and the speed of the game increases more quickly. As for the other items:

  • Pillow will work just like feathers, but each one is worth 10 feathers.
  • Teddy Bear will act as a shield. If a shadow hits you, you’ll be protected.

Next up, I’ll be working on making these items functional. Thanks for reading the log :)

GitHubItems Spawn Function+28-24
GitHubGameplay Balancing and HUD Changes+29-24
GitHubFeathers Implementation Done+20-15
GitHubCollect Feathers Logic Almost Done+42-2
GitHubBegin Implementing Feathers Logic+30
GitHubAdded Items Sprites+102
GitHubDemo 0.3V+2-2
4min9:25 PM09/29/25

AND I'M BACK WITH A DEMO!

I don't know how much been since the last demo, but I think it's time for a new demo. Now presenting to you: DreamRunner 0.3V Build! Here you will find all the features from previous devlogs.

Thanks for reading the log :)

GitHubSprites for Keyboard Keys Implemented+175-17
3hr 35min7:34 PM09/29/25

I'm back with a devlog!

Now I'm showing how the main menu is shaping up using assets from previous artlogs. I ran into some issues implementing textures on the buttons, but I think I’ve figured it out. The tutorial now includes some instructions that were previously part of the main level HUD, and later on it will become a proper standalone tutorial. This will likely be the final version of demo 0.3V, maybe just a few bug fixes left before uploading it to the Shiba website.

Thanks for reading the log :)

GitHubAdded Sprites for Keyboard Keys+341-5
GitHubButtons With Texture Implemented+134-76
GitHubButtons Texture Almost Done+142-26
GitHubStill Working on Giving Buttons Texture+22-18
GitHubBegin Working on Giving Buttons Texture+129-2
GitHubAdded Sounds for Interactions With Buttons+60-1
5hr 7min12:21 PM09/29/25

I'm back with a devlog!

I've lost track of time but I think it's time for a devlog. Now showcasing the progress of the main menu of the game! It can be navigated by the arrow keys and enter, has the intro of Dream Sweet as its BGM and has some animated sprites. The other sections of the main menu (config and tutorial) are still a WIP, so at the moment they don't have anything. Shadow Kitty was also added into the main game, it's special aspect is that it's L A R G E, which, later on when the game is fast, can be hard to avoid, increasing the difficulty. Main level also got some little sprite changes and I also plan to add more enemies that have special traits that can spice up the gameplay even more.

Thanks for reading the log :)

GitHubAdded Music Manager+44-3
GitHubNavigation With Keyboard for Buttons Done+78-32
GitHubWorking on Main Menu Buttons+86-24
GitHubAdded Main Menu Sprites+209-9
GitHubAdded Fade In/Out Scene Transition+105-5
GitHubWIP Main Menu and Added Kitty Shadow+143-9
GitHubNew Sprites for Enemies and BG+103-1
GitHubDemo 0.2V Bug Fixes+11-11
4hr 10min6:39 PM09/28/25

I'M BACK WITH A NEW DEMO!

Now presenting to you: DreamRunner 0.2V Build!

Here you will find all the features from previous devlogs and some new features, such as:

  • Running Particles when the child is on the ground
  • Progress bar for double jump got a little color change and now follows the player
  • Some more tweaks to make things feel more fair and balanced

Thanks for reading the log :)

GitHubSmooth Progress Bar and Demo 0.2V+21-19
GitHubCloud Particles Working and WIP for Smooth Progress Bar+46-4
GitHubStarted Implementing Particles+51-1
GitHubGameplay Balances and Bug Fixes+164-25
2hr 30min5:54 PM09/26/25

And I'm back again!

Time to show what I've done so far!

  • All of the sprites made on the previous artlogs are added and worklng
  • Enemies got new sprites, so their hitboxes were slightly adjusted
  • Double jump progress bar now has a texture and sits at the top-right corner
  • New text shadow color for better readability + updated instructions (these will be replaced by a proper tutorial later)
  • Gameplay tweaks to make things feel more fair and balanced

Next up: exporting demo 0.2V to the browser and making sure everything runs smoothly!

Thanks for reading the log :)

GitHubAdded Texture to the DoubleJump Progress Bar+82-12
GitHubShadows Animations Working and Bound Limits+20-7
GitHubAdded Better Shadows Sprites+77-69
GitHubPlayer Jumping Sprites and Better Enemy Generation+163-5
2hr 5min3:10 AM09/24/25

And I'm back again!

Time to show some of the changes I made based on feedback from a recent review. Someone suggested adding something to spice up the gameplay, so now you can control the child's run, and after every 3 jumps (tracked by a progress bar, which will get a texture later), you can do a double jump!

I also added a SFX for the game over, though it’ll be replaced later with a proper game over screen. A few other tweaks were made to make the gameplay feel more fair, along with some label text updates.

Thanks for reading the log :)

GitHubPlayer Running Sprites, Better Movimentation and GameOver SFX+455-11
GitHubEnhanced Movimentation for Player+1606-8
4hr 35min8:27 PM09/22/25

I'm back!

Now with DreamRunner 0.1 build!

You can test out a bit of what I've done so far. This is still a WIP, so don't expect too much content from this build. Here I added some of the sprites that I made, made the obstacles (Nightmares) that spawn randomly (for the Randomness Week), added SFX and OST (Dream Sweet by Takashi Lee), a Game Over scene and some instructions when you start a new game.

Thanks for reading the log :)

GitHubAdded Game Over+113-25
GitHubRandom Enemy Generation Done+70-9
GitHubAdded the Enemy (Obstacle) Spawning+29
GitHubStarted Working on the enemy (obstacle)+46-2
GitHubAdded Cloudy Ground Sprite+43-6
GitHubAdded Sounds+58-5
GitHubAdded Custom Font and BG enhancement+45-5
1hr 44min4:21 PM09/19/25

I'm back!

Now the game runs on full screen, the HUD has it's own font, implemented the arts from the previus artlogs, made some little changes into the background to fit better and you can see the player idle sprite working.

Thanks for reading the log :)

GitHubAdded Fullscreen+28-4
GitHubImplemented Sprites: Background of Level+203-43
GitHubAdded the sprites for the child idle animation+136
3hr 35min9:03 PM09/16/25

I'm back!

Today just made a teamplate for the character sprite (it will have a animation later on), a template sprite for the ground, and the mechanic of the scrolling screen and ground from a runner game that is already working. Next devlog I will explain better what I'm working on and give you some context for this project.

Thanks for reading the log :)

GitHubEnhanced camera and ground scrolling+62-35
GitHubStart implementing camera and ground scrolling+135-13
GitHubUpdate 1+95-209
GitHubInitial Commit+1366
GitHubInitial commit+2

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