New tower platformer prog ;p might be one of my last devlogs though
horizontal lvls prog+35-14▶
make demo, continue stair lvl+23-2▶
1hr 3min●3:29 PM11/03/25
New demo that's a bit more optimized, hopefully, and has a lot more platformer progress. Some bug fixes as well.
red herring prog+7-7▶
2hr 18min●6:10 AM11/03/25
Red herring level progress. I'm crashing out but it is OK ;o
bkwd lvl+38-7▶
red herring prog lvl+47-15▶
3hr 6min●2:54 AM11/03/25
More platformer progress. I tried to optimize the game as well, but I lowkey think I failed. Whatever :D
add squares lvl+78-12▶
1hr 40min●9:16 PM11/02/25
Quite a few levels complete in the platformer. It's lwk hurting my eyes ;;
1hr 57min●7:06 PM11/02/25
Making progress on the platformer as usual - gonna optimize the game now.
rapid fire lvl prog+24-4▶
build demo, delete extra font, lvl progress+27-38▶
3min●3:01 PM11/02/25
A lot of platformer progress and some optimized things for the collision & screen. Don't remember everything lol ;; I'm losing it
1hr 13min●2:57 PM11/02/25
Finished top lvl of tower! Gonna post a demo now.
finish top lvl tower+41-3▶
59min●1:29 PM11/02/25
Tightrope's done. I don't remember if I made any other changes? Either way, I have an idea for the next one - "in the balance" ;)
tightrope prog+11-11▶
tightrope level progress; still testing if jumps are possible+3-3▶
1hr 20min●3:50 AM11/02/25
Working on the tightrope level now. I had an idea, but the actual implementation might not work for jumps? Figuring that out still.
level progress on tightrope+1-1▶
platformer progress ; finished carets (did I say that yet)+63-3▶
2hr 3min●12:15 AM11/02/25
Finished a few other levels, including the caret one (which was a pain to design/test).
51min●8:36 PM11/01/25
Added Japanese-supported fonts that hopefully won't break in the demo :]
add japanese-supported font+208-117▶
2hr 3min●7:27 PM11/01/25
Working on the bottom of a new tower & fixed window resizing issues that some playtesters had.
platformer progress + fix window resizing+5-2▶
snakes + ladders lvl+63-3▶
1hr 42min●3:26 PM11/01/25
Working on the post-"long way" level, which is no. 33. Figuring out jump spacing was a bit iffy.
post-twist lvl progress - set up jumps properly+4-4▶
platformer prog + resize 3d player collision+3-3▶
working on post-twist lvl+4-2▶
make a demo, adjust platformer player collision, platformer progress+6-6▶
53min●11:19 PM10/31/25
Turned off threading support so the demo doesn't break on some browsers, added translations, and a whole lotta platformer :p
lvl 31 platformer+44-2▶
finish lvls 1-30+46-4▶
1hr 26min●9:06 PM10/31/25
Finished translating my current labels! Time to add more to the map.
finish translating level labels+96-78▶
Merge branch 'main' of https://github.com/solacite/tabletap+3▶
almost done translating current text+88-88▶
Update README with project details and badge+3▶
organize level levels into groups of 10 each+121-88▶
continued translations+233-29▶
1hr 24min●6:56 AM10/31/25
Significant label progress + more platformer prog ofc ;;
add more translations+85-13▶
1hr 11min●2:33 AM10/31/25
Starting to add in a (hopefully correct) Japanese translation for each of my level labels :]
start adding translations + more platformer progress+33-3▶
start twist level+35-4▶
1hr 58min●11:43 PM10/30/25
Finished the top bit :p I'll go back to working on the game menu when I have more time ;;
falling lvl in top of 3rd tower+2-2▶
56min●1:02 PM10/30/25
Designing the top level of the third tower while studying for econ t-t
progress on top of third tower+1-1▶
start top of third tower+18-8▶
2hr 14min●4:54 AM10/30/25
Finalizing tower 2's levels :]
started last level for tower 2+22-2▶
start stairs level+7-7▶
make demo + start stack lvl+8-8▶
27min●12:04 AM10/30/25
New demo w/ platformer updates that hopefully work - also threaded support is on, so use Chrome to be safe if you're playtesting ;;
halfway done with second tower+33-2▶
1hr 50min●11:22 PM10/29/25
Making decent progress on the second tower & am adding labels as I go.
4:37 AM10/29/25
Working on the second main platformer block now !!
start next platformer block+43-3▶
finish a platformer block+1-1▶
31min●10:50 PM10/28/25
Overall map looking pretty clean. I'll try to expand more horizontally :]
finish weird top guess level+2-2▶
1hr 37min●9:36 PM10/28/25
Added a guessing level !! Like the glass bridge ifykyk except not too high stakes
top tower platformer lvl progress+6-6▶
upwards platformer level progress+2-2▶
1hr 20min●11:52 AM10/28/25
Making more platformer progress upwards...also adding text labels along the way :]
update platformer labels+76-14▶
1hr 11min●1:12 AM10/28/25
Adding a top level and simultaneously trying to study...help T_T
1hr 24min●8:11 PM10/27/25
Worked on the left side tower during school :]
platformer mini tower progress+1-1▶
making more platformer progress, build 7th demo+24-13▶
2hr 8min●2:37 AM10/27/25
So the game menu isn't quite there - so I made the game map start button go directly to the platformer. I think it's gonna be mainly a platformer now, and only a rhythm game if I have time (as music takes time to make). So yeah. There's gameplay, at least :]
more btn functionality + change editor theme !!+25-20▶
finish credit screen+232-6▶
add btn func comments+2-2▶
add main menu button signals+16-4▶
MAKE PLAY BUTTON WORK FIREEEEEEEEEEEEEEEEE+22-8▶
1hr 2min●5:26 PM10/26/25
Finished the caves & added text to the platformer ;; SURELY I get the game menu working today !
add text in platformer+70-8▶
start adding text labels+47-3▶
finish lower level + add grass+2-2▶
39min●1:54 AM10/26/25
More platformer progress because I got distracted from my original goal again !!
almost done with first overall stage of platformer+2-2▶
51min●10:14 PM10/25/25
I uploaded a new font for my UI and also added the background for my game menu. I lowkey got distracted so I have to lock in now T_T
import new font + upload game menu+105-11▶
1hr 6min●6:04 PM10/25/25
Tower level is done !!
finished tower level + a bit of the falling one+4-4▶
24min●3:17 PM10/25/25
Making good progress on the platformer!! I hope to get the main UI functionality down today as well :]
fix platformer tower sides+1-1▶
first tower lvl for platformer+1-1▶
49min●4:02 AM10/25/25
New demo out! Has updated character anims. It's still not possible to access the two minigames I made, unfortunately T_T
platformer progress, updated gredits, new demo+96-10▶
attempt to make custom cursor but realized there won't be a mouse ;;+72-1▶
Fixing up the overlay UI so that we can actually press the play btn :]
fix overlay ui + clean debug comments+22-8▶
remove shader from loading screen because it's bugging ..+89-52▶
1hr 20min●11:56 PM10/22/25
Trying to use a shader transition thing for my UI overlay...I am quite confused T_T
platformer progress and figuring out screen overlay shaders+70-6▶
1hr 13min●3:44 AM10/22/25
Quite a bit of platformer progress :]
upd platformer+3-3▶
fix walk sprite flip platformer+13-3▶
detailed comments for platformer player script+49-22▶
clean debug statements v2 bc I forgot to save-9▶
clean debug statements-9▶
fix platformer player anim+69-112▶
upd anim loops+4-4▶
match platformer player + map player anims+17-17▶
start setting up movement anims for platformer+56-3▶
upload play btn and add to overlay ui+60-11▶
14min●1:42 AM10/22/25
Working on adding new UI in. Not sure why the play button is sticking to Jun's head tho T_T
49min●1:48 AM10/21/25
Made a mini-game. I probably have to use original music tho...artlogs whyyyyahfsidjhfak;wefj
fix loading screen upon respawn+28-8▶
remove debug lines+1-11▶
LANDING ANIM IS FIXED!!!!!!!!!!!+87-55▶
clean up debug statements+1-13▶
42min●6:45 PM10/20/25
Added the jump + fall anims! The landing is still quite shaky, but I think I'll focus on gameplay now.
fix jump anim not working+74-10▶
edit jump + fall anim times+82-40▶
upload jun jump imgs+204▶
organize folders for jun anims+83-79▶
make new demo+1-1▶
12min●4:03 AM10/19/25
New demo w/ improved collisions, character movement, lighting...and hopefully it loads faster?
adjust jun walkspeed+5-5▶
37min●4:10 AM10/18/25
Added in the idle + walk anims for Jun in the platformer and map.
add jun idle anim to map+52-45▶
upload jun idle + setup in platformer+196-32▶
reupload jun walk - cropped+47-42▶
upload updated jun walk photos+35-40▶
upload jun walk anim + set frame speeds but i lwk am gonna fix the hair rq+207-4▶
59min●6:20 AM10/17/25
Finished the second set of stairs :D
finish second stair collision+64-92▶
1hr 24min●3:08 AM10/17/25
Tried to fix things according to someone's playtest - made going up the stairs smoother with collision shapes. I'm gonna do that for the next set of stairs now.
fixed first staircase collision+27-61▶
fix texture filter for mountains (removed the weird floating black lines)+53-1▶
vary cloud placement + adjust modulation+161-143▶
fix respawn collisions+35-13▶
2hr 6min●2:51 AM10/16/25
Fixing up the platformer - removed unnecessary code + fixed the jump functionality. And camera !
fix player jump mvmt, fix camera, fix platformer setup overall+24-58▶
work on player platformer script+167-25▶
fix animation times for tap + setup scene for platformer player+303-226▶
change parallax layer bg to lighter sky + modulate, create new scene for platformer player+121-36▶
start creating tutorial tiles+42-1▶
1min●1:24 AM10/15/25
Uploaded a demo with Jun actually in the game + background!
24min●1:21 AM10/15/25
Making a mini-platformer within my game. Setting up the tileset :D
upload blocks for tileset+97-1▶
create tilemap+123-8▶
31min●8:41 AM10/14/25
Working on getting gameplay UI in!
1hr 9min●8:00 PM10/13/25
Worked a lot on the scenery! Added clouds, mountains, grass, and moved the title to a more readable place.
make title more readable+93-6▶
change title pos+3▶
finalize cloud + mt colours+81-26▶
upload better colored mountains+188-116▶
upload lighter mountains+68▶
setup back clouds + mountain+221-51▶
add mountains to map+158-14▶
add grass to map+72-28▶
upload mountains + grass imgs+102▶
upload more cloud imgs+68▶
make camera movement smoother + add more clouds+56-9▶
1hr 4min●5:20 PM10/13/25
Added UI overlay & am now adding clouds :]
No idea if I'll be able to finish in time lol T_T
upload cloud image+34▶
put placeholder cloud in map+8-1▶
make overlay ui base functionality+81-3▶
create overlay ui scene + set icon for game+4▶
make logo non-collidable+2-10▶
add jun to loading screen+45-7▶
fix loading scene script + autoloaded+39-2▶
12min●2:38 AM10/13/25
MAIN MENU WORKS IT IS IN AND 25% OF THE BUTTON WORKS BUT THAT IS ON PURPOSE SO YOPPEE
setup main menu so that it's the first scene to load + preloaded main game after+14-6▶
1hr 27min●2:11 AM10/13/25
Added respawning (if you fall) + a respawn screen that I need to do art for.
add respawning and ugly respawn screen+43-9▶
dumped the static boxes and opted for respawn upon falling+18-52▶
I FIXED THE GLITCHY STICKY WALL ISSUE FIXY HOORAY+41-91▶
restarting w/ the static boxes because the body + shape weren't the same size (didn't transform them together smh...)+20-2▶
start setting up static boxes instead of csg bc glitches :(+13-4▶
8min●5:17 AM10/12/25
I keep getting stuck in this box even though I've tried everything T_T
attempt to fix getting stuck in csg boxes (failure)+29-1▶
1hr 29min●4:24 AM10/12/25
Collision CSG boxes set up for the first and second room. Player movement + collision set up again as well. I'm not quite sure why I get stuck in some of the CSG boxes, though...?
set invis csg boxes for mid stairs+25-3▶
add invis collision csg boxes for first room+41-2▶
inc gravity or there will be more floating+4▶
fix jun camera pivot (so that we can't see through walls bc that's called CHEATING)+3-3▶
setup player collision+5-11▶
fix player floating above floor+3-2▶
successfully implemented semi functional player mvmt+63-37▶
create new player scene for sprite3d instead of characterbody+19-10▶
5min●1:52 AM10/12/25
Setting up player movement again but with a 2D sprite in a 3D setting :]
05:14 AM10/11/25
Third demo. Not much change - only lighting/shading. I worked mostly in Blender, but now my main priority is gameplay (because 1. this is a game, and 2. artlogs don't count towards my hours).
1hr 37min●5:12 AM10/11/25
Made armature. It's poseable, but...not great. I spent a long time trying to figure out hair as well, but in the interest of time, I'm going to go with 2D characters in a 3D world and focus on getting gameplay down. If there's any extra time, I'm coming back to the model.
zip third demo+4-15▶
1hr 51min●1:09 AM10/11/25
Working on the hair now. It is pain t_t
2hr 47min●3:40 AM10/10/25
Finalized Jun's model! Now I can start on the hair and clothes. Then textures. THEN RIGGING FINALLY!!!!
After Jun anims are done, gameplay can finally begin.
upload jun model sketch+34▶
add shader script+130▶
3hr 30min●2:51 AM10/09/25
Working on the 3D model for Jun (the main character)!
First time trying to model a human-esque figure. WHY IS IT SO HARD?? I had the proportions true to real-life people, but it ended up looking weird.
brighten environment+11-4▶
fix collision, instantiate lobby scene+1376-2159▶
create collision meshes for lobby+1356-8▶
import updated blender file for lobby+662-16▶
21min●2:21 AM10/08/25
Finished getting my main menu into Godot :D
add main char animation to menu+266-1▶
1hr 1min●11:28 PM10/07/25
Finished making the main menu buttons work in Godot! They change color upon being hovered over, and they slide to the right using tweens as well. Took a while to get the writing font + color consistent T_T
finish main menu btns (imported all imgs + made them into functional btns)+181-3▶
move imgs to overarching folder (for artlogs)+45-45▶
import plain widescreen main menu bg & resize to fit screen+39-5▶
17min●9:58 PM10/07/25
I got the main menu image into Godot, but it's too small. I'm going back to edit the drawing in Procreate - I'll also export the character, title, and options separately so that they can be animated. Finishing the main menu's the main goal of today.
created main menu scene+16▶
upload tap anim imgs+513▶
11min●3:43 AM10/06/25
Modeled a claw machine (hours are for Siege, but I'm gonna use the model for Shiba)! Yippee :D
upload second lobby draft+1683-277▶
1hr 5min●11:31 PM10/05/25
Added in banners and finished the last room, effectively finishing the lobby :]
Also replaced all images with textured planes, because images don't show up in Godot.
45min●7:48 PM10/05/25
Added poles + finished the final room legs as well - think I just have to add art-related assets to the map and make all images into planes and then the lobby will be done :D
6min●1:48 PM10/05/25
Forgot to devlog the billboard & coins I added. I'm gonna finish the last room and turn all images into planes (because otherwise they don't show in Godot...), and after that I should be set to start with the player models.
1hr 51min●1:26 PM10/05/25
Didn't realize I went over 10 hours since my last demo t_t
The lobby isn't quite done yet, the images don't load, and the lighting sucks in Godot, but overall the model survived the import/export process :D
38min●2:33 AM10/05/25
Added rail edges to the floating sign area (middle platform) and finished the dock railings. The middle platform is hard to deal with for transforms because it's angled :/
15min●1:44 AM10/05/25
Added the platforms for all the main rooms & poles for the dock.
12min●1:19 AM10/05/25
Added the pond in :D
upload pond + sky art+136▶
39min●7:48 PM10/04/25
Added some little doodles into the map and fixed some objects that were jutting out of the building. I said I was gonna work on the dock...but I think I'll draw the pond that goes under it first.
20min●6:29 PM10/04/25
Rails are done! Working on the dock now.
31min●6:06 PM10/04/25
Stair rails are done, I'm working on the rails for the dock now.
39min●5:35 PM10/04/25
Added stairs for the first floor! I'm gonna add rails to the sides and also on the dock as well.
1hr 7min●6:05 AM10/04/25
Added wall lining & more poles embedded into the wall to finish off the look. I gotta make the staircase after this. Modelling the basic map first and then I'll do gameplay - extra furniture will come if there's time (there is never enough time D:).
41min●4:50 AM10/04/25
Adding the poles in now and used my old wood texture for it - looks good :D
upload doodle + title assets+170▶
upload just2boom audio+19▶
add menu drawing+34▶
32min●5:08 AM10/03/25
Added the blueprint to the wall & the new plank texture. Looks cool :D
I gotta add more graffiti and furniture though. And model the rest of the map. Then gameplay...AHHHHHH!!!
Good night :)
upload planks+34▶
upload blueprint+34▶
add cover/logo, make loading screen+10-1456▶
13min●11:53 PM10/02/25
Shiba spray is in!
import buff shiba+1551-1▶
16min●9:39 PM10/02/25
Added a wall texture and redid the floor. Put it into Canva and made it lighter and lessened the contrast, but you can still kinda see the tiles :/
9:20 PM10/02/25
Wood texture looks okay in Blender, but weird in Godot. I'll fix lighting after I'm done with all the basic materials.
1hr 47min●9:08 PM10/02/25
Basic model of map & player movement have been established -- it'd be cool to get feedback on that. Everything else is most definitely a WIP.
add lobby w/ floor texture, change sky+100-20▶
Create wood.png.import+34▶
wood texture▶
added test map model and player + script+475▶
wakatime addon+861-39▶
add godot project files+63▶
1hr 19min●3:57 PM10/02/25
I'm starting to model the basic map in Blender. After that, I'll get the character model into Godot, and then start finalizing the map, then the character, then gameplay
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