fast paced shooter

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2hr 18min6:53 PM10/10/25

Day 7: can anyone give any feedback of how my gameloop looks right now? :))

I fixed all the bugs related to wall running :)) , I added wallrunning sfx and also fixed slide camera tilt being overridden by my wallrunning tilt, previously i was using dot product to detect if the wall was right/left relative to player but that idea quickly failed as, if I wall runned on the same wall but with different orentation the camera would tilt in all other sorts of ways, so i decided to use ray casts to detect left/right wall but my raycasts we constantly printing null and would not collide, i thought it was because of me using csg mesh so i switched to mesh instances and that didnt help too, i checked the layers and masks that was no problem too, i spent so much time figuring out whats wrong turns out my raycasts were child of my player instead of my camera

2hr 9min5:46 PM10/09/25

Day 6: today was such a pain, i tried to implement camera tilt when you wall run and so many bugs are popping up here and there :sob: i fixed a bug and another came so im just leaving the bug fixes for tommorow, the wallrun camera tilt can be detect if we are on right/left wall based on dot product but somehow its overriding my slide tilt, its just a mess today lmaooo

3hr 14min5:57 PM10/08/25

Day 5: I scrapped the wall running approach I was going for earlier, which was that my player would keep wall running as long as you kept pressing jump, but now when you move forward on a wall, by default you'll be wall running but it'll not be sufficient to prevent falling, instead you have to keep bouncing off the wall and in my script when you jump off the wall you gain more momentum and you get a vertical boost too, previously I had no wallrunning state in my state machine so i added that too and that helped me to play 'run' animation instead of falling animation that was previously being played as I had no defined wall running state, Im pretty happy from this but some variables still needs some tweaking and Ill be adding more camera juice to this next :))

GitHubadded wallrunning state to statemachine+89-57
GitHubadded speed boost to wall run and fixed bugs+38-22
2hr 20min5:48 PM10/07/25

Day 4, I added wall run (sort of), i first decided to detect the wall with isonwall() function but idk why that was not working, then i decided to go with detecting the walls with raycasts that didnt work too i spend a lot of time debugging but turns out no matter the collision layer/mask the ray was not detecting my csg meshes, then i tried to use is on wall again and this time it worked but the current wall running logic is not according to my liking so im gonna work on that now :))

GitHubadded press force for wall running+12-5
GitHubwall run v1+85-29
GitHubadded lava kill area and trapdoor+333-155
8min8:36 PM10/06/25

Added a new parkour based map :)) will be adding more updates in the future!

2hr 11min6:32 PM10/06/25

level design is so hard for me i spend so much time adding and removing things but I couldnt get something rightadded a kill area for lava

added a automatic door for levels

added a control display

added a ui element to show speed

2hr 8min5:45 PM10/05/25

Day 2 of 30:

added new models for my map and fixed their collision shapes

added a lava texture with emission that will kill the player (WIP)

GitHubadded new models and lava+454-121
GitHubadded new map/added red crosshair+3682-132
3hr 32min7:50 PM10/04/25

what I added (Day 1 of 30 DAYS OF SHIBA VIDEO)-

A new map that is parkour based (I promise itll get better)

A red crosshair to indicate the enemy is locked in to be dashkilled :))

1hr 53min8:43 PM10/02/25

I finally added a gameloop even though its not great right now,besides that I improved a lot on enemy ai, I added lots of attacks for frostbane and they give damage now, I added punching while running which make the player use the momentum mechanics much more , also i added overdrive mode to frost bane in which if his health goes below a certain threshold goes into overdrive and catches up to you much faster

GitHublatest build+302-198
GitHubadded frostbane attacks+11707-95
4hr 40min11:53 PM10/01/25

just sort of completed forstbane attack now im working on ui

0199a231-b605-7bb0-87ae-f36ae78291d0.png
GitHubadded hurtarea to frostbane+271-142
3hr 5min2:20 PM09/30/25

So the my entire time since last post went into debugging. I found out the hard way that code doesnt indeed not propagate instantly my player's camera shake funtion was not being called instantly that when i wanted to,the code was fine however the variable that calls the function was taking time to process

01999afb-bca2-7d51-9ef9-124b14e6b107.png
GitHubadded killeffect+249-103
23min4:44 PM09/29/25

idk why the last build was not working:((

1hr 15min2:30 AM09/29/25

For implementing nature I decided to go for adding natural elements, I added a fire elemental effect to my sword and it can produce flame slashes, also I added a frost enemy called frostbane though he cant damage you right now

5hr 31min12:22 AM09/29/25

-added a slash effect

019992d9-1d6f-758b-899d-bc750b30c4ef.png
GitHubfixed slash+104-1
GitHubslash moves in front of player instead of z axis+842-77
GitHubadded sword aura+964-178
1hr 60min1:06 PM09/28/25

made the sword better :))

0199906e-cec0-799c-b8bf-8a8a3240c64d.png
3hr 39min10:22 AM09/28/25

-added flame effects to sword

1hr 27min6:13 AM09/28/25

-added health system

-added frostbane(WIP)

GitHubadded frostbane+9029-83
2hr 56min4:54 PM09/27/25

For Shiba Café Nature challenge I decided to add a weather themed enemy so i added a frost enemy called "Frost bane"

01998c14-fb5c-7769-91e9-4de6cca8f816.png
1hr 50min4:58 PM09/26/25

improving enemy ai

019986f6-9ba0-79ac-a47a-3a95dd84e645.png
GitHubfixed damage system+179-80
1hr 4min4:25 PM09/25/25

currently working on enemy punches giving player damage

019981b1-549c-711a-9559-4c29c9a85f3b.png
26min10:18 PM09/24/25

patched enemies floating

GitHubhealth system v1+127-82
1hr 24min4:59 PM09/24/25

currently trying to work on health/damage system for my game

01997caa-0e12-71ce-9619-e1a4a28331f0.png
GitHubadded control tutorial+287-29
1min7:48 PM09/23/25

added control instructions so players have an idea about how I intended my game's mechanics

1hr 30min7:46 PM09/23/25

added controls menu

0199781d-29e8-7db1-b64c-f46f3b9eacaa.png
1hr 50min6:00 PM09/22/25

fixed bug related to sword attack, the attack would not fire and had to be pressed again, but now the flag sets to default everytime so this doesnt happen

01997294-d2a8-7f25-bc24-4476828bcbe8.png
GitHubfixed attack function bug+129-97
24min4:09 AM09/22/25

-added ground slam and for randomness week i added a random enemy generator that spawns random number of enemies as the time goes on

GitHubadded ground slam+25-22
2hr 25min2:45 PM09/21/25

added ground slam :))

GitHubadded ground slam+260-86
1hr 44min6:06 PM09/20/25

added a new world and a new sword :))

GitHubadded a new world and a sword+5011-116
3hr 15min8:56 AM09/20/25

added a new world for my game

01996656-b070-71b0-b078-60268c55522e.png
GitHubadded dashkill+119777-2022
9min11:00 PM09/18/25

added dashkill :))

2hr 51min4:48 PM09/18/25

-implemented dashkill function

-added speedlines for dashkill and slide

1hr 45min4:50 PM09/17/25

still implementing a dashkill function specifically how to manage the animation part, ill post a video when it completes :)))

01995895-675b-73b2-b3ac-16aba509e062.png
2hr 32min6:06 PM09/16/25

added a dash kill function that when pressed right click dashes to enemy and kills it but its pretty buggy

019953b4-15af-70e9-8cc2-4d08e58182d8.png
3hr 11min6:40 AM09/16/25

added particle effects for enemy kill

01995140-387d-777d-af77-510740d2f022.png
3hr 24min11:59 AM09/15/25

added a slidekill function and also implemented camera shake to feel impact

01994d3e-19ac-76bf-92fa-35fc3327989c.png
3hr 5min10:01 AM09/14/25

-added sword attacks and enemies death most of the effort was put into patching many game breaking bugs :)

3hr 17min11:37 AM09/13/25

-added and implimented sword attacks but it is still kinda buggy so trying to fix that

6min4:25 AM09/12/25

Added ambient sound effects distant screams and enemy sound

1hr 12min4:16 AM09/12/25

Added ambient sound effects distant screams and enemy sound

2hr 56min5:18 PM09/11/25

Implemented sound effects for every actions like landing,jumping, running, walking, falling

30min1:23 PM09/09/25

Added a first person rig and improved significantly on enemy ai, the code is now much more structured and everything is based on inheritence

1hr 6min7:55 AM09/09/25

Added a first person rig and improved significantly on enemy ai, the code is now much more structured and everything is based in inheritence

2hr 8min1:56 PM09/08/25

added a first person rig along with animations based on its states like running walking jumping landing and sliding!

0199299c-80cb-7632-b2a1-a70f97aced04.png
3hr 12min8:08 AM09/08/25

i think i accidentally summoned a demon while trying to make my state machine

0199285e-0346-7759-a4f0-be27002dcd0c.png
3hr 45min12:43 PM09/07/25

decided to scrap the whole enemy ai and started it from scratch now it will be based on using inheritance

01992433-7698-777f-bf5c-335db6784856.png
GitHubsword only works while entering the enemy hitbox+4881-2406
2hr 10min3:16 PM09/05/25

-added enemy ai - added sword attack -added enemy death and attack

2hr 42min9:31 AM09/05/25

I FINALLLYY UNDERSTOOD HOW TO USE CUSTOM SIGNALS this just emits death signal when i slash sword and is in the enemy hitbox then connect the signal to enemy script where it plays death animation!!!!

1hr 6min3:38 AM09/05/25

fixed the bug where the player would go into crouch state after ending slide time but not it goes into run state

019917f4-064c-7946-beca-0ec42a9046e1.png
51min4:29 PM09/04/25

enemy ai works now!!!

1hr 45min1:14 PM09/04/25

added enemy ai and a sword !!!!!!!

34min2:17 AM09/04/25

added dynamic camera tilt, added sword thought it doesnt work, added double jump, improved sliding,

1hr 59min6:17 PM09/03/25

fixed the bug with player clipping with rendering the player mesh in layer 1

019910cb-e410-7e24-9adc-732b9ca6b01e.png
1hr 41min11:59 AM09/03/25

added a cool looking sword working on the viewmodel now

01990f72-6702-7514-8965-58217bec55a4.png
1hr 30min6:45 AM09/03/25

added enemy with pathfinding the animation is this wonky tho

2hr 26min3:16 AM09/02/25

now working on pathfinding for enemy ai

0199086c-a135-7ee1-a342-3bd4d049cd67.png
1hr 56min12:28 PM09/01/25

bean enemy

01990540-55cd-7ed1-a621-a3a0320fe073.png
1hr 11min11:08 PM08/31/25

I really like this look!!

01990263-3d4b-7a0c-91da-c91e2ef986bd.png
2hr 21min9:01 PM08/31/25

FINNAALLYYYY I GOT IT TO WORK had to start a new project from start and then copy my code cuz idk why i was getting so many errors and it was getting really messy so switched to a new project file, anyways i tweaked the slide code a little and i really like it also you can now toggle sprint!!! :))))

2hr 30min8:14 AM08/31/25

apparently i can jump infinitely now and slide without any limit, refactoring code is starting to become a nightmare for me

0198ff30-0985-7adf-a84e-93aab27c7a49.png
7hr 24min12:49 AM08/31/25

finally figured out how to impliment the state machine not too sure if i did it right the camera doesn't work tho i didnt write a script for it now also decided to add new features like jump buffer also currently trying to impliement more dynamic camera!

0198fd97-5d4e-7744-8d00-a2b7d4a5a7c5.png
1hr 14min8:05 AM08/30/25

bricked my whole project while trying to refactor my code :))

0198fa02-5970-7475-be5d-b750dabae6ef.png
1hr 46min5:19 PM08/29/25

adding state machine to expand and tidy up my player controller code

0198f6d5-f9e6-73a3-8c86-dadc0291d5c3.png
10min4:44 AM08/29/25

-added game control text

010:32 PM08/28/25

-added crouch

-added slide

-added slide jumpboost

-added air controls

sprint while holding shift

slide with ctrl

jump with space

while sliding press jump to perform jumpboost

11hr 27min10:25 PM08/28/25

improved player controller drastically

-added crouch

-added slide

-added slide jumpboost

-added air controls

1hr 4min11:55 AM08/26/25

ngl this kinda look good to me

Screenshot 2025-08-26 172353.png
36min9:00 AM08/26/25

just to post this for future reference, so when I try to disable the shader node, the controller works , i think the shader is not allowing to capture my mouse for some reason

Screenshot 2025-08-26 143029.png
1hr 28min10:00 PM08/25/25

i am trying to impliment ps1 style shaders now tbh its kinda hard, also idk why the player controller broke lol :,)

Screenshot 2025-08-26 032812.png
3hr 17min6:27 AM08/25/25

ADDING SURF TOOK SOOO MUCH TIME

im gonna add other movement mechanics now

ill try it make this more fast paced

5hr 40min8:58 AM08/23/25

-added basic character controller

-added sliding mechanic

-added sprint

Screenshot 2025-08-23 142717.png
04:13 PM08/19/25

LESSS GOOOO

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