In a world where shadows are life, you must collect rare Shadow Crystals to forge a powerful amulet. This artifact can erase shadows entirely, killing anyone it’s used on. Your mission is to stop enemies from completing it and unleashing mass death. But danger lurks everywhere—killers can merge with your shadow, corrupting and destroying it from within. Explore multiple houses, gather items, and complete quests to expand your inventory. Items carry over between levels, but you won’t know what you’ll need, adding strategy and replayability to every run.







Not much to say but I fixed all your problems.
Made boiler wheel interactable with boiler

Compression so it's playable
Elevator move between floors

Fixed sounds and needed to ship a demo
Added Inventory
Drop items
Pick up Items
Equip Items
There's more but I forgot 😔

Bug fixes + New tutorial new UIs

Added sound effects. Added crowbar and planks. Added more clear tutorial steps.
Added a crowbar + planks

LOTS OF UPDATES: Cutscenes, Tutorial, Main Menu, controller controls... and many more... enemy AI has not been complete😔
Made an arrow pointing at the code in the tutorial. Also some other fixes such as double closets etc.

Added enemy... its buggy but it works no jumpscare yet or caught screen, this is my next steps + I added the cutscene to the game

Boss is working hard. Getting closer and closer to the final preparations for a cinematic cutscene, its going to be... fine and anyways animating a 3D Human is a nightmare.... anyways I need to add textures and colour to my boss and I'll be able to have a cutscene.

I MADE A KEYBOARD IN GODOT. Honestly quite happy with how it turned out and will be a great addition to the office environment.

I'm adding a new level(tutorial), cutscenes and an enemy. Right now I've got the layout and lighting and desks

I've added a bushpath and a bin and some bug fixes + recorded a video tutorial on how to open the basement

Lots of bug fixes + Locks and keys update 😁. If your having trouble with controls I've added a settings page... but I forgot to add zoom I think ..its right click. Anyways if mouse lock aint working open a new tab with the copied link, sorry but the demos run on iframe I believe which doesn't allow to lock mouse. Anyways if your having trouble with anything just watch the devlogs. I'll add a lock and keys devlog soon in case you cant find it. The key is in the bedroom opposite of the entering door but the code paper is completely randomised so yeah have fun. And the second I add a tutorial you'll understand that my idea is in fact creative 👍. Anyways have fun with the new updates
added zoom, and more spots for items to spawn in

I've added a front yard... more to come in the front yard. I've come up with an insanely unique idea but may be hard to pull of but that's fine 👍. I think I've got mouse lock working in browser as well.

So.... I've added a safe and more UI features. The next update I can almost.. assure you there will be locks and keys... at least one lock and key and at least win the game. Anyways settings are as follow:
Esc - Menu
WASD - Movement
Mouse - look around
E - Interact(Lights, powerbox, Switches, door bell, drawers, closets, safe and doors)
F - toggle flashlight
... I think that's it... so ye have fun and do all the tasks😉
SHIBA IN DRAWERS HEHEHE
I had a massive problem with random spawn points for the code. But I got it working so you can now open the safe and find the code without problems and where the code spawns is random... Next I'll add a control setting because you guys are suffering with that a decrease sfx or background sounds settings cause you're suffering with that as well and lock the room the safe is in with a key. I'm planning on adding a special type of enemy to make my game stand out so yeah.. thats where I am right now.
So.... I've added a safe and more UI features. The next update I can almost.. ALMOST assure you there will be locks and keys... at least one lock and key at least and maybe be able to open the safe and win the game. Anyways settings are as follow:
Esc - Menu
WASD - Movement
Mouse - look around
E - Interact(Lights, powerbox, Switches, door bell, drawers, closets, safe and doors)
F - toggle flashlight
... I think that's it... so ye have fun and do all the tasks😉
Added a semi-functional menu where the 2 most important buttons work resume and quite game. The menu can be found when pressing esc. I also added crouching and the player shrinks by 8x and slows down by 70% when pressing shift.
locked the door behind a door bell system... its rude not to ring before breaking into a house. You have to ring the bell twice btw that's the legit way to get into someone's house politely.
Tour of the house. Interactable closets(Hide in them). Interactable drawers(Things WILL be hidden in them). Other interactable ; switches, lamps and the flashlight. Will give the powerbox a purpose in the future(No electricity until it's on). Will add keys and locks, and make more interactable assets, maybe even a destructible crate. The game also has rain. Sound: Intense Rain and Intense Breathing. I would give you a full tour but the quality would be so bad you wont be able to see anything thanks to the 5MB limit and the failed to post error
First ship/demo. Interactable = Doors, Lamps and switches. Have fun trying to find all the switches. E to interact. F for flashlight toggle
added lamps
I've added movement and a scene. Input.setmousemode() = OP.
Anyways that's all I've done but it's something from where I started
I setup Godot and hackatime
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