In a world where shadows are life, you must collect rare Shadow Crystals to forge a powerful amulet. This artifact can erase shadows entirely, killing anyone it’s used on. Your mission is to stop enemies from completing it and unleashing mass death. But danger lurks everywhere—killers can merge with your shadow, corrupting and destroying it from within. Explore multiple houses, gather items, and complete quests to expand your inventory. Items carry over between levels, but you won’t know what you’ll need, adding strategy and replayability to every run.

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Shadow Merger
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Shiba As Gundam
1min9:35 PM11/03/25

Not much to say but I fixed all your problems.

1hr 24min9:31 PM11/03/25

Day 30 - Bug Fixes and added much requested textures

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GitHubblack key inventory mechs+8-1
GitHubfixed picking up battery bug+10-1
GitHubfixed collisions+19-10
2hr 17min7:59 PM11/01/25

Day 29 - Fixed all known bugs and started adding a black key which will open this door leading to a statue and fire and secret which I've already implemented today asw

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GitHubBLACK KEY?!?!+44-12
GitHubkeys + fire interaction+390-19
GitHubInventory UI + Bug Fixes+377-22
2hr 9min5:06 PM11/01/25

Inventory UI looks better, fixing merge conflicts, fixing screwdriver spawning

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GitHubUI+833-496
GitHubMerge branch 'main' of https://github.com/FlipSniper/HorrorGame+17-232
GitHubassets+7-7
GitHubmerge solution+17-232
GitHubassets+1-188
GitHubconflict solution-158
GitHubMerge+1283-23
GitHubscrew+166-28
1hr 2min8:33 AM10/31/25

I created spawn points, Tasks UI, And fixed Inventory Camera bug.

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GitHubDay 27 - I created spawn points, Tasks UI, And fixed Inventory Camera bug.+82-12
1hr 3min8:43 PM10/29/25

Bug fixes + Level 2 stuff

GitHubcontrol_panel anim + switch + UI task+164-15
2hr 8min8:24 PM10/28/25

Added a bunch of new spots and fixed screwdriver spawning

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GitHubspawn points+38-2
GitHubspawns+41-14
GitHubScrewdriver spawns properly+10-2
GitHubscrewdriver+30-22
GitHubfixed unlock delay+8
2hr 7min8:08 PM10/27/25

screwdriver inventory mechanics + unscrew + panel comes off.

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GitHubapplied panel fall to all screws+37-1
GitHubpanel flies off+20-5
GitHubpanel rigid script+6
GitHubscrewdriver = unlock screws+17-8
GitHubspawn + screwdriver visuals+13-2
GitHubinventory mechanics+156-5
GitHubsetup unscrew script+159-31
2min8:12 AM10/27/25

Bug fixes + working on level 2

GitHubtrying to debug rigid body screw error+6-1
2hr 2min9:00 PM10/26/25

Created a control panel and working on unscrew mechanics

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GitHubunscrew scripts+207-38
GitHubscrewdriver + screw collisions+165-1
GitHubadded textures to screws+51-12
GitHubcontrol panel+289
56min9:04 PM10/25/25

smarter enemy + avoids locked doors

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GitHubassets + battery works in drawers now+109-12
2hr 24min5:34 AM10/25/25

Connected everything together... by locking the elevator room to the key card and locking the elevator to batteries

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GitHublocked to scanner+283-142
GitHubBATTERY INVENTORY MECHANICS + RIGID BATTERY+163-44
1hr 43min6:47 AM10/24/25

Actually attracts items. Depending on whether its close and if the magnet is on(f key)

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GitHubMagnetism + Battery Animation+956-178
GitHubFixed boiler wheel remaining in inventory after used+30-7
GitHubMagnetism+69-9
1hr 12min6:21 AM10/23/25

Magnet = equippable and can be interacted with

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GitHubmagnetism+49-1
GitHubAssets + Magnet Mechs + Battery+2092-51
24min7:47 PM10/22/25

Fixed bugs such as collisions on player being active after being deactivated. Also made level 1 accessible(it was a bug in which exit was never enabled so you couldn't leave). Making level 2

GitHubAdded Magnet Mechs+17-1550
10:28 PM10/21/25

Made boiler wheel interactable with boiler

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1hr 41min10:24 PM10/21/25

Made batteries(they're magnetic)

GitHubstarted magnet+204-20
GitHubWheel Connect+15-6
2hr 4min6:33 AM10/21/25

Added boiler wheel inventory mechanics

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GitHubBoiler Wheel Mechs+116-8
GitHubBoilerWheel + Boiler+510-145
GitHubBoiler Wheel mechanics+357-9
GitHubFixed Bugs+11-49
1hr 7min10:46 AM10/19/25

randomised spawning + added boiler wheel

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GitHubmatchstick fix+58-16
GitHubRigid_Matchstick+479-289
2min9:53 AM10/18/25

Compression so it's playable

1hr 52min9:00 AM10/18/25

Day 14+15. Added a lot of bug fixes. Haven't had time to fix the text in main menu

GitHubMatchstick+426-102
GitHubAssets + Matchstick to inventory+822-2
GitHubBoiler+165-21
1hr 22min6:37 AM10/17/25

Pick Up KeyCard and interactions with key card + inventory support

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GitHubAssets+ Keycard functions+196-8
2hr 11min6:30 AM10/16/25

ICE + KEYCARD. Next update = key card can be picked up and used to unlock the elevator room

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GitHubFIXED KEY CARD SPAWN+5-7
GitHubFixed spawning bug+13-7
GitHubenemy + fixing card spawning+132-34
GitHubMELT ICE+500-57
GitHubmelting ice animation+181-7
GitHubBoiler and Sounds+120-68
1hr 45min6:11 AM10/15/25

Added the enemy to the level

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GitHubElevator + crosshair bug+11-3
GitHubAssets+84
GitHubElevator+18-6
GitHubElevator+29-9
GitHubElevator+265-36
51min8:58 PM10/13/25

Elevator move between floors

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1hr 12min8:04 PM10/13/25

Sounds + Started Level 2 + Enemy Mechanics

GitHubLevel 2+203-80
1hr 46min8:56 PM10/12/25

Added playability to level 2

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GitHublevel 2 stuff+559-151
GitHubStatue+42
GitHubExpandable Temporary Potions+1
GitHubsfx+129-4
GitHubsound assets+48
GitHubdeath screen+79
2hr 22min8:13 PM10/09/25

JUMPSCARE + More level 2 stuff

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GitHubfixed bugs+157-77
GitHubkill+59-41
GitHubJumpscare+59-57
GitHubEnemy+1272-854
1hr 20min8:59 PM10/08/25

MASSIVE LEVEL. Added some new scenes like a boiler which will acts as a cool task you need to do, cant say much for now😮

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GitHublevel 2+799
GitHubCrystal + leave+82-5
GitHubfixed sounds+1499-18
36min6:51 PM10/08/25

Fixed sounds and needed to ship a demo

1hr 20min8:57 PM10/07/25

Added Icons for more tasks(10), and you can now drop and pick up the crowbar and flashlight without problems

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GitHubIcons for tasks + crowbar fix+428-55
2hr 2min8:58 PM10/06/25

Added Level Select, Task UI improvements(textures), Quests, Inventory Mechanics and more

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GitHubUI - level select+41-6
GitHubTextures+12-3
GitHublevel select+32-6
GitHubfixed safe collision+31-10
GitHubFlashlight+40-24
GitHubquests + inventory+187-10
GitHubQuests+50-1
GitHubInventory+1022-223
4hr 26min8:52 PM10/04/25

Added Inventory

Drop items

Pick up Items

Equip Items

There's more but I forgot 😔

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46min8:59 PM09/16/25

Created animations for the enemy

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GitHubEnemy+2207-151
13min6:36 AM09/16/25

Bug fixes + New tutorial new UIs

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11min6:05 PM09/11/25

Added sound effects. Added crowbar and planks. Added more clear tutorial steps.

4hr 45min5:47 PM09/11/25

Added a crowbar + planks

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8min3:56 PM09/05/25

LOTS OF UPDATES: Cutscenes, Tutorial, Main Menu, controller controls... and many more... enemy AI has not been complete😔

5hr 51min3:28 PM09/05/25

Added Menu

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GitHubCompression + Main Menu and cutscenes+1423-2714
2hr 23min7:02 PM09/04/25

Made an arrow pointing at the code in the tutorial. Also some other fixes such as double closets etc.

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1hr 38min9:42 AM09/03/25

Added an enemy who chases you but does nothing. Added a cutscene and added controller support. I started making a tutorial which you can't access yet.

GitHubFixed up enemy movement+78
GitHubnew models+1242-2
GitHubCutscene for level + models +enemy+1740-318
3hr 12min2:17 PM09/01/25

Added enemy... its buggy but it works no jumpscare yet or caught screen, this is my next steps + I added the cutscene to the game

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5hr 30min8:08 PM08/31/25

I added a cutscene for the start of the level/ very end of tutorial + Some bug fixes and environment editing trying to get volumetric fog to work by using alternatives + a way to pass the tutorial.

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GitHubModels + Starting cutscene+3013-48
49min6:35 PM08/30/25

Boss is working hard. Getting closer and closer to the final preparations for a cinematic cutscene, its going to be... fine and anyways animating a 3D Human is a nightmare.... anyways I need to add textures and colour to my boss and I'll be able to have a cutscene.

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44min4:45 PM08/30/25

I MADE A KEYBOARD IN GODOT. Honestly quite happy with how it turned out and will be a great addition to the office environment.

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40min3:20 PM08/30/25

Decorated the desk with well... desky items. The plant took too long but I forgot to make an artlog for it. Now I need to add a chair for the player and "borrow" a male model and I can start making cutscenes and animations.

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GitHubNow adding a tutorial+3832-155
1hr 54min11:23 AM08/30/25

I'm adding a new level(tutorial), cutscenes and an enemy. Right now I've got the layout and lighting and desks

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40min12:52 PM08/29/25

I've added a bushpath and a bin and some bug fixes + recorded a video tutorial on how to open the basement

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3hr 52min9:19 AM08/29/25

Lots of bug fixes + Locks and keys update 😁. If your having trouble with controls I've added a settings page... but I forgot to add zoom I think ..its right click. Anyways if mouse lock aint working open a new tab with the copied link, sorry but the demos run on iframe I believe which doesn't allow to lock mouse. Anyways if your having trouble with anything just watch the devlogs. I'll add a lock and keys devlog soon in case you cant find it. The key is in the bedroom opposite of the entering door but the code paper is completely randomised so yeah have fun. And the second I add a tutorial you'll understand that my idea is in fact creative 👍. Anyways have fun with the new updates

GitHubLocks and Keys Update+4964-379
2hr 48min3:53 PM08/28/25

added zoom, and more spots for items to spawn in

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20min7:37 AM08/28/25

I've added a front yard... more to come in the front yard. I've come up with an insanely unique idea but may be hard to pull of but that's fine 👍. I think I've got mouse lock working in browser as well.

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1hr 50min8:50 PM08/27/25

So.... I've added a safe and more UI features. The next update I can almost.. assure you there will be locks and keys... at least one lock and key and at least win the game. Anyways settings are as follow:

Esc - Menu

WASD - Movement

Mouse - look around

E - Interact(Lights, powerbox, Switches, door bell, drawers, closets, safe and doors)

F - toggle flashlight

... I think that's it... so ye have fun and do all the tasks😉

SHIBA IN DRAWERS HEHEHE

5hr 47min4:58 PM08/27/25

I had a massive problem with random spawn points for the code. But I got it working so you can now open the safe and find the code without problems and where the code spawns is random... Next I'll add a control setting because you guys are suffering with that a decrease sfx or background sounds settings cause you're suffering with that as well and lock the room the safe is in with a key. I'm planning on adding a special type of enemy to make my game stand out so yeah.. thats where I am right now.

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GitHubUI + Safe + Power + Tasks+615-24
1hr 6min6:51 PM08/26/25

So.... I've added a safe and more UI features. The next update I can almost.. ALMOST assure you there will be locks and keys... at least one lock and key at least and maybe be able to open the safe and win the game. Anyways settings are as follow:

Esc - Menu

WASD - Movement

Mouse - look around

E - Interact(Lights, powerbox, Switches, door bell, drawers, closets, safe and doors)

F - toggle flashlight

... I think that's it... so ye have fun and do all the tasks😉

2hr 10min4:04 PM08/26/25

Added task UI. Interactable Power Box. You can only switch on lights after you switch the power box on.

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GitHubMy project+9721
37min11:00 AM08/26/25

Added a semi-functional menu where the 2 most important buttons work resume and quite game. The menu can be found when pressing esc. I also added crouching and the player shrinks by 8x and slows down by 70% when pressing shift.

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25min10:13 AM08/26/25

locked the door behind a door bell system... its rude not to ring before breaking into a house. You have to ring the bell twice btw that's the legit way to get into someone's house politely.

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5hr 1min9:23 AM08/26/25

Tour of the house. Interactable closets(Hide in them). Interactable drawers(Things WILL be hidden in them). Other interactable ; switches, lamps and the flashlight. Will give the powerbox a purpose in the future(No electricity until it's on). Will add keys and locks, and make more interactable assets, maybe even a destructible crate. The game also has rain. Sound: Intense Rain and Intense Breathing. I would give you a full tour but the quality would be so bad you wont be able to see anything thanks to the 5MB limit and the failed to post error

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2hr 32min9:15 AM08/25/25

First ship/demo. Interactable = Doors, Lamps and switches. Have fun trying to find all the switches. E to interact. F for flashlight toggle

8hr 34min4:00 PM08/24/25

added lamps

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51min11:15 AM08/22/25

I've added movement and a scene. Input.setmousemode() = OP.

Anyways that's all I've done but it's something from where I started

Screenshot 2025-08-22 121444.png
07:41 AM08/19/25

I setup Godot and hackatime

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