metroidvania game

day 25 of days to shiba
How to play the game:
Arrow keys to move
Space to jump
X to swing sword
Gameplay:
Vampires attack you
Clear rooms and kill the boss, pick up the key and make it to a teleporter to take you to the next areas
Killing vampires increases your score and eventually your stats/levels
4 types of potion:
Damage
Max Health
Healing
Mystery
Patch notes:
Bug fixes
Area 4 completed
Area 5 started
Void Vampire (Teleports and spawns more vampires on death)
Added return to area 1 teleporters
Room teleport optimization
Day 23 of days to shiba I think,
Added new vampires
Fixed the mystery box
Working on player abilities

Day 20 of days to shiba
Made a bunch more rooms, half of area 4 is completed

day 19 of days to shiba
How to play the game:
Arrow keys to move
Space to jump
X to swing sword
Gameplay:
Vampires attack you
Clear rooms and kill the boss, pick up the key and make it to a teleporter to take you to area2 (area 2 under construction)
Killing vampires increases your score
4 types of potion:
Damage
Max Health
Healing
Mystery
Patch notes:
Bug fixes
Area 3 completed
Area 4 started
Ice Vampires (slow upon contact)
day 15 of days to shiba
How to play the game:
Arrow keys to move
Space to jump
X to swing sword
Gameplay:
Vampires attack you
Clear rooms and kill the boss, pick up the key and make it to a teleporter to take you to area2 (area 2 under construction)
Killing vampires increases your score
4 types of potion:
Damage
Max Health
Healing
Mystery
Patch notes:
Bug fixes
Area 3 has more rooms
Fire vampire
(reupload) day 8 of days to shiba
How to play the game:
Arrow keys to move
Space to jump
X to swing sword
Gameplay:
Vampires attack you
Clear rooms and kill the boss, pick up the key and make it to a teleporter to take you to area2 (area 2 under construction)
Killing vampires increases your score
4 types of potion:
Damage
Max Health
Healing
Mystery
Patch notes:
Area 1 15 rooms completed.
Boss fight no longer Bugged
New Vampire Type (ranged)
Day 13 of shiba, improved projectile vampire logic and made 2 new floors

Added stone throwing vampires
Added 1 new room

Day 10 of Shiba: No more insane wait times for loading scenes
New levels. A total of 26 rooms now

(reupload) day 8 of days to shiba
How to play the game:
Arrow keys to move
Space to jump
X to swing sword
Gameplay:
Vampires attack you
Clear rooms and kill the boss, pick up the key and make it to a teleporter to take you to area2 (area 2 under construction)
Killing vampires increases your score
4 types of potion:
Damage
Max Health
Healing
Mystery
Patch notes:
Area 1 fully finished (20 rooms)
Boss Vampire added, needed to be defeated to progress in game
Potions behind shrubs (Be careful where you step)
Blood no longer crashes the game when you die to it.
Blood does not one shot you
Pick up key at the end to move onto the next area
Platform only opens when you kill the boss and pick up the key
Day 7 shiba
Teleporter to take you places
Fixed bug where time would disappear if you died to blood
Fixed bug where blood one shot you instead of dealing damage

No audio Day 7 of shiba:
Added teleporters
Fixed bug where if you died to blood, the timer wouldn't show
Fixed Key unlocking platform through scenes

No audio Day 7 of shiba:
Added teleporters
Fixed bug where if you died to blood, the timer wouldn't show
Fixed Key unlocking platform through scenes

Added more rooms and vampire death animation for day6toshiba

New vampire type, new levels, new vampire movement and damage

Vampire damages on collision. click X to attack, arrow keys to move, space bar to jump.
there is only 8 stages right now. More stages upcoming.
Added more rooms, working on more vampires

More levels have been added :)

Made 6 new rooms with a brand new tileset

Vampire damages on collision. click X to attack, arrow keys to move, space bar to jump.
there is only 6 stages right now. More stages upcoming.
Broski Vampire is now in the game

Added vampire animations to the scene :)

More rooms

Redesigning rooms :)

Fixed vampire logic and weapon logic, fixed memory leaks, vampire now does damage on collision.
Found a typo that broke my code and kept me up all night AHHAHAHAHAAHHAA

Arrow keys to move, X to swing sword, Space bar to jump. 6 levels added with vampires made of temporary red blocks. the white square is the players current hitbox, model will be updated soon
Tried adding weapons but it's still broken :(

PLEASE READ: Added Temporary Vampires as color rects, added more potions, increased the size of the playable character, art wasn't done yet so I'm using temp color rect. Same with vampires, they're just red rectangles but art is coming soon. I'm pretty sure I fixed a few things that I can't remember. And some of the maps are updated and all are playable untill room6. After room6 there're temporary rooms I have not yet built. You cannot kill the vampires rn so you just have to run past them. Added endscreen timer.
Added enemy that deals damage on contact

Animated blood blocks

Added potions.
Healing, Damage, Mystery and Max HP potions.
New Map
New map layout

Added levels
no more HP keybinds,
added fixed healing
THERE IS MUSIC, TURN UP YOUR VOLUME
Move with <- and -> arrow keys and jump with spacebar
Health Bar changes by pressing numbers 1-9 as a test,
Added actual character,
Added healing block,
Added damage block,
Health Bug fix,
Getting to 0 health restarts game,
Room transition bug fix
Placeholder world created with 3 levels.
Start Page Created.
Health Bar Created
Move with <- and -> arrow keys and jump with spacebar
Health Bar changes by pressing numbers 1-9 as a test
0 Does not kill the player just yet
Player is a placeholder
Music added, About 20 mins long with 10 unique songs that loop.
Set everything up and ready to build
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