Go on an adventure to bring back color to the world :D!

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Paw
Hannah Yoon
Stargazer
Shiba As Gundam
Fish Keychain
6:06 AM10/14/25

shiba day 10 pt 1 :D!

finished the randomized assignment grade within the different score ranges > <

+ i also made the text change based on the score range the player is in :]

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GitHubfinished adding the random anims based on score ranges :D!+146-94
GitHubfile uoload
1hr 28min6:19 AM10/13/25

Day 9 of shiba pt1 :D!

finished the anim player for the reward backpack- i still need to add the differing ones based on score though :0

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GitHubworked on animation player for reward backpack anim :)+248-40
42min6:45 AM10/05/25

new demo > <!

it has mostly a lot of smaller fixes since most of my hours were for the next transition scene, but I did add a reward level (that'll be a bit more dynamic next update), fixed the backward scrolling clouds, and made sure the bg is smooth without any flashes :]

GitHuba bit of extra audio and touchups for the demo :D+114-196
4hr 42min5:46 AM10/05/25

Added a reward scene at the end of the current level > <! parallax bg also broke so I fixed way too long fixing that :D... rip :v:

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GitHubthree crashouts later i fixed my parallax bg that had mysteriously disappeared and added a second reward tscn for player :D!+641-241
GitHubmade the scores global and started on the reward scene ><!+89-16
GitHubfixed the backwards bg scrolling, added clearer wasd labels directly beneath arrow catchers, and added func to find end of level :D+209-985
1hr 4min4:39 AM09/26/25

I fixed the flashing grey issue with my parallax background (many thanks to the kind reviewer that pointed it out :D) then struggled for way too long to commit to git though i think(?) i should be fine now though > <!

To-Do List

  • Adjust fish to match bg music beat
  • add depth to clouds/bg
  • add level reward
  • do transitions & finally move on to the platformer level :D!! (the reality world is a prison and i dont wanna be in it anymore u_u there was supposed to be rain but thats for a day many days into the future :])
  • add a main screen but i should probably focus on fleshing out the gameplay more first :D
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GitHubKeep local files and update repo+2305-186
GitHubtry and fix addon error and fix grey bg flash when the prallax bg loads :D!
1hr 30min2:36 AM09/13/25

godot export: 0/5 fun score :D!

second demo! I didn't get as much done as I wanted to, but I did improve the background (added scrolling clouds and animated character) and change the colors for the fish so they stood out a bit more :] I was planning to add some sort of sfx for the arrows from previous playtester's reviews but I couldn't find anything that meshed well with the current audio, so please give me any suggestions you might have for that > <!

Just incase the UI isn't visible, they keybinds are WASD in fish order- I hope you enjoy :D!

6hr 9min12:20 AM09/12/25

Added a parallax background, created a animation for the character, and colored in the fish in order to give it some distinction from the background. (I did add a very basic instructions label for keybinds but I didn't wanna spend more time building a tutorial level when the reality level's only supposed to be a pretty small part of the game :D...) I'll probably add some rain then move on to the more fun worlds > <

GitHubcommit- first commit into github :D (i forgot about it before... :-:) anyway, added a parallax background, animated character in the background, and fixed the moving ui elements!+4044
45min10:30 AM09/06/25

11+ hours of coding so off it goes :D it's way too late so I'll fix positions, add main menu, and rain/cloud/walking animations later :] as of this demo, the rhythm game for the first world is (mostly) done > <! If the game sizing is weird for you, I tried the tip with canvas item to get it to fit the screen, but it's still weird if not fullscreen :-: at this point though it's just another issue I'll fix later, so please have mercy on the game screen as chopped as the game itself u_u

8hr 36min9:20 AM09/06/25

Finally have a rhythm game that at least doesn't throw a million errors at me :D what a joyous day :)

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2hr 23min6:24 AM09/02/25

it's extremely chopped, but it is my first attempt working with godot and I am therefore very proud of myself (even if pressing a single button means my game will explode in a not good way u-u)

basically: added fish rhythm minigame :]! player is now getting battered by rain and fish :D!

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03:20 AM09/01/25

finished the super lore important vending machine & finished the character for the cutscene after the first level :]! I mighttt work on either level selection or the background for the first level (or, you know, coding the rhythm minigame I've been procrastinating on... :D)

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08:27 PM08/31/25

worked on a transition scene :D

+designed new character

+super lore important vending machine!

still have to add some more details + refine the new character (& upload artlogs :'D), but I need to go touch grass u_u

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16min7:26 AM08/31/25

After adding a some in between frames and doing a unholy ton of editing (why do I do this to myself?) I finally have a animation I'm pretty happy with :D!

never again ^^

on a happier note moving on to the blue world next, so color incoming :D!!

05:46 AM08/30/25

Tried and failed to upload the timelapse video for artlog so decided to just share my first four world sprites until I can troubleshoot :D

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04:50 AM08/27/25

Drew the starting screen for my game :D I'll start on adding scenes & transitions into the actual game tomorrow :]..

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012:21 AM08/20/25

I set up GoDot + Hacktime and started brainstorming on my game :D

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