OPEN THE GAME IN A NEW TAB OR THE MOUSELOCK WILL NOT WORK Kill, and cook.

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17min10:15 AM10/03/25

Demo!

I typically don't like posting demos where I still have some incomplete features but I'm not going to be able to work on my game for the next couple of days as I have some exams going on and I'm going to end up being inactive for a bit after receiving the playtests from this demo. I'm still going to be spending a lot of that time brainstorming ideas on how to progress the development of my game, but I will not continue my work on it until after a few days or so.

2hr 28min9:49 AM10/03/25

• The shop UI is in a semi-functional state, I'll get it working soon

• There is now a wing counter that increases when you kill chickens. You can use the wing counter to upgrade your cooking system and receive larger stat buffs

• Added a "PRESS T TO SKIP" indicator to clarify to players that they can skip the intermission by pressing T

GitHubadded a wing counter, skip wave timer indicator, and am setting up the ui for the shop+116-67
GitHubreupload because last commit was corrupted+26-37
GitHubworking on setting the shop up+216-52
GitHubadded sfx for inventory/kitchen and working on shop+272-24
1hr 53min10:36 AM10/02/25

• Working on implementing my shop UI and functionality

(I intend for the shop to be meant to purchase upgrades to the kitchen)

• Added a bunch of cool sound effects for the UI and inventory system

0199a47d-dff6-7ecb-8630-f8b91a6c89c9.png
GitHubadded deathscreen and worked more on level design+458-86
10:43 AM09/28/25

• Death screen added

• You can now either go back to the menu or restart if you die

• I continued to work on the level design, I'm still deciding on what direction to go in that regard

GitHubworking on level design and deciding how to make shop+4011-2015
4hr 34min4:23 AM09/28/25

• Working on level design

• Deciding on how to hide the end of the level's space

• Working on optimizing enemies and adding different kinds of enemies

I plan to work on the shop after I reach a satisfactory level design setup

01998e8e-8bd6-7406-a5e4-43b9af7c7467.png
GitHubadded skills, random ingredients, and dishes+1485-586
6hr 24min1:56 PM09/22/25

• The kitchen works entirely now, I fixed a bunch of bugs

• The random ingredients can now be used to cook power ups

• Added a skill cooldown for stomping

• Made the game much more difficult than before by reducing damage overall

8hr 9min6:38 AM09/22/25

The end of Randomness Week(end)

• Set up the kitchen

• Enemies now drop RANDOM ingredients that can be used in the kitchen to cook a dish

• The dish provides a powerup

• Added a skill to the game when you right-click with the shotgun, it sends you flying backwards.

GitHubadded shotgun instead and adding skills+1347-256
6hr 12min11:49 AM09/21/25

Randomness Week(end)

• Reworked the GUN to a shotgun with KNOCKBACK to give the player more freedom movement-wise

• Worked on optimizing collision

• Working on adding skills

I plan to add a RANDOMNESS aspect tomorrow

01996c19-b172-77d0-8bf0-3b1547ca3b8d.png
3hr 26min2:35 AM09/19/25

Randomness Week

DAY 4

• There is now a wave timer

• The shop/kitchen is working now, but it is a work in progress

GitHubadded shop/kitchen menu that works (empty rn)+802-51
3hr 16min6:31 AM09/18/25

Randomness Week

DAY 3

• Working on implementing the kitchen/shop

• I'm planning for the kitchen to involve the randomness aspect

01995b84-cbb6-7584-b5ef-a91ce44a60f8.png
GitHubenemies do damage now (particles + audio included)+203-47
2hr 53min5:25 AM09/17/25

Randomness Week

DAY 2

(the last devlog was DAY 1)

• Enemies can actually attack you now

• If you take enough damage you die

• Added sound effects and particles to the enemies attacking and the player taking damage

GitHubrevamped art, player dmg from stomping, had a BAD time trying to work on the navigation system for two hours.+219-80
3hr 24min11:04 AM09/16/25

The game is not incredibly optimized right now, but I plan to work on that in the future.

I'm still deciding on whether I want to add enemy combat first, or add the randomizing aspect of the game. Adding enemy combat requires a solid navigation system which I don't entirely have right now, but I can still make it so the enemies deal damage regardless just so the player is aware that feature exists.

• Worked on the enemy navigation for a bit

• Revamped some art (like the weapons and health bar)

• Made it so the player can take damage now, particularly from stomping

2hr 16min6:51 AM09/16/25

• There's some basic enemy navigation now

• Basic enemy walking animation (+ attack animation that hasn't been implemented yet)

• Enemies do not deal damage yet

GitHubsimple enemy pathfinding + worked on dash mechanics+153-51
GitHubfixed stomping & walking animations & enemy vision+1210-152
5hr 33min4:08 AM09/15/25

• Improved health bars and added a player health bar

• Working on animating the enemies and adding enemy combat

• Planning on fixing the secondary weapon

GitHubworking on chicken animations and enemy detection+571-57
2:23 AM09/14/25

• Improved the main menu overall

• Added enemy healthbars to make the game's objective more clear

• The main menu now expands on what the game's objective is

GitHubadded enemy health bars and sword impact sfx+250-16
GitHubadded instructions in the menu+601-108
2:08 PM09/11/25

• Main menu now has a clear game objective

• You can't go through walls anymore (lol)

Other than that I just did a bit of optimization and I plan to work on the actual core game loop next

4hr 38min8:10 AM09/10/25

• Audio and background music is now audible in game

• Sound effects have now been improved to enhance the player's experience

• The menu has been improved and will contain instructions on the games objective soon (within the next two devlogs)

GitHubimproved the menu with sfx+646-34
GitHubmain menu is functional+955-31
08:59 AM09/08/25

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

also the game does have audio, make sure you turn up your audio

WASD + SPACEBAR to move

LEFT CLICK to swing.

RIGHT CLICK to lunge.

1 and 2 to switch between weapons

C in the air to stomp (recharges on kill)

6hr 9min8:57 AM09/08/25

• Got a working menu and splash screen on loadup!

• I definitely intend on continuing to work on the menu art and add SFX at a later point in time

• Gonna work on enemy combat and powerups/cooking next

GitHubworking on adding my main menu+70-3
2hr 57min11:33 AM09/07/25

• Working on the main menu

019923f3-775d-76ea-9fdb-cac9df5f3932.png
GitHubreworked swords + sword particle + added lunging+1663-124
3min7:37 AM09/07/25

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WASD + SPACEBAR to move

LEFT CLICK to swing.

RIGHT CLICK to lunge.

1 and 2 to switch between weapons

C in the air to stomp (recharges on kill)

• FOR TESTING PURPOSES: Going under buildings changes the camera angle to an experimental top-down angle (I plan to implement this for certain levels, while most may use the default third person angle.)

• Lunging works with the sword now

• The enemies spawn in waves correctly now

• Working on making the enemies fight back

4hr 23min7:24 AM09/07/25

• Reworked sword combat

• Working on adding a lunge on right click

1hr 58min2:01 AM09/07/25

• Enemies spawn in waves now

• Enemies spawn in different sizes

6hr 41min11:32 AM09/04/25

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WASD + SPACEBAR to move

LEFT CLICK to swing.

1 and 2 to switch between weapons

E to spawn chickens (for testing purposes)

C in the air to stomp (recharges on kill)

• FOR TESTING PURPOSES: Going under buildings changes the camera angle to an experimental top-down angle (I plan to implement this for certain levels, while most may use the default third person angle.)

• Made the shaders work significantly better

• Completed a level design for the most part

• The main character is now an egg.

3hr 8min11:37 AM09/02/25

• Added firing particles to the secondary

• Decided on a shader to use for all objects

• Working on implementing that shader

• Working on implementing a level design using multi-mesh instances

01990a36-a51e-7738-a56f-38eb9f7789cd.png
6hr 20min8:15 AM09/02/25

Experimenting with shaders and landscaping to create a level.

0199097f-2981-7d8e-af5b-1486a89f9883.png
GitHuboptimized shooting+96-85
1hr 10min5:46 AM09/01/25

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WARNING: IF THE MOUSE LOCK DOES NOT WORK, COPY THE LINK IN THE TOP RIGHT AND OPEN IT IN A NEW TAB

WASD + SPACEBAR to move

LEFT CLICK to swing.

1 and 2 to switch between weapons

E to spawn chickens (for testing purposes)

C in the air to stomp (recharges on kill)

• FOR TESTING PURPOSES: Going under buildings changes the camera angle to an experimental top-down angle (I plan to implement this for certain levels, while others may use the third person angle.)

• Changed the default camera angle to a third person FPS angle as I felt that suited the game more

• Added some simple assets to the level

GitHubpolishing FPS view+67-11
2hr 31min3:29 AM09/01/25

• Fixed top down view only turning on when entering a building

• Adjusted camera angles and added a default FPS camera angle

• Working on fixing hitmarkers and particles from this default camera angle

01990351-1dcb-7efb-8894-81f3c1c749bb.png
GitHubfixed switching between FPS and top view+181-131
4hr 26min12:44 AM09/01/25

• Added top-down view that initiates when the user enters a room/building

• Added shaders that allow users to see through roofs for the top-down view

• Working on making the base camera angle first person

019902b9-4c6e-73b7-92cc-b88beb1c954c.png
GitHubworking see-through roof shaders+196-23
GitHubSTILL working on the same shader system+148-18
GitHubworking on top down view+2331-197
5hr 25min7:18 AM08/30/25

Working on implementing a top-down view!

0198f9d7-bd86-7014-8147-7865d0377603.png
GitHubworking on adding a circle of transparency for top down view+80-5
GitHubworking on making a valid level+16378-33
5hr 10min7:04 AM08/29/25

A QUESTION FROM THE DEVELOPER TO THE PLAYER!!!:

Let me know if you think I should expand the game's scope and add enemies other than chickens in the feedback.

Models are not permanent. They can and will be changed in the future.

Level will be expanded in the near future.

Enemies that fight back will be added within the next two demos.

CONTROLS:

WASD + SPACEBAR to move.

LEFT CLICK to swing.

ONE to switch to MELEE.

TWO to switch to GUN.

Press E to spawn chickens.

Press C in the air to STOMP

Killing an enemy with your STOMP

recharges it

ADDED since the last devlog:

• Feather particles upon chicken death

• A chef's hat addition to the player model

GitHubfixed some lag and added particles (finally)+2157-102
GitHubexperimenting with feather particles+69-2
GitHubfixed bug with weapon looking weird on game start+8559-37
GitHubtext moves to face the camera now+10-1
GitHubexperimenting with camera angles+15-8
26min9:07 PM08/28/25

I'm experimenting with camera angles and am in the process of fixing the text's appearance with the new camera angle.

0198f281-ce6a-7445-aed2-fd1c4be0edf2.png
GitHubadded a ground slam and hitmarkers+94-23
4hr 37min7:40 AM08/28/25

• Added hitmarkers/damage labels

• Added a ground slam that does area damage and recharges if it kills an enemy

• Began working on incorporating particles into my game

• Began working on implementing a dash into the main character

0198ef9e-ce57-7d4e-9af1-5937401615d6.png
GitHubfixed goomba stomp bugs+26-7
GitHubadded a goomba stop on keybind C+158-28
GitHubadded weapon anims, and a gun, added music and sfx+5791-1562
1hr 1min11:54 AM08/27/25

• Improved the weapon mesh for both weapons in the game

• Added and improved new and existing weapon animations into the game

• Fixed some code issues with the reloading system

• Fixed some issues with the font I developed

I overhauled the first person system entirely, and turned the game into a 2D 3D hybrid (as I mentioned before). The direction that I'm heading toward with the game is the rogue-like category where permanent power-ups are based on combinations of ingredients you cook, and where enemies drop those ingredients. If you have any feedback to give me or think it would be cool if I changed or added something, please contact me directly on slack.

2hr 8min10:45 AM08/27/25

• Created my own chicken scratch font used in game.

• Added indicators to show what weapon is being used, and how much ammo remains.

• Added music and sound effects for practically everything.

• Killing enemies feels more satisfying (they do not fight back yet though).

Screenshot 2025-08-27 034232.png
8hr 10min8:27 AM08/27/25

The gun logic I added is entirely working now, I plan on making it easier to hit enemies with the guns in the future. Added custom crosshairs for when the player is using the base weapon and the gun. Audio and a player mesh will be added, then I believe I'll be ready for a second demo to test out the new combat system.

Screenshot 2025-08-27 012556.png
GitHubtrying to figure out raycasts+35-9
GitHubtried to implement shoot logic and get my gun working
GitHubminor code cleanup from last commit+2-4
GitHubadded weapon logic only+142-17
3hr 25min12:46 AM08/26/25

Changed the camera system to a 2D-3D hybrid better suited for the game (and because the camera system is bugged in my demo for some reason) and I'm working on adding a second (projectile based) weapon.

I'm also also planning on adding a wider variety of enemies to my game (and ones that fight back) rather than just chickens and turning the game moreso into a roguelike with powerups that you obtain by cooking the meat the enemies drop (in an oven or something). But I haven't entirely decided on the direction of my game and any feedback would be appreciated.

Screenshot 2025-08-25 174553.png
GitHubadded moving enemies, level design, new camera system+4051
GitHubswitched to using git cli
1hr 52min10:28 PM08/24/25

Demo!

4hr 28min5:52 PM08/24/25

Worked on getting my game exported to the web.

Screenshot 2025-08-24 105217.png
4hr 25min10:52 AM08/24/25

Added a simple level design, music, and actual models to everything. Designed animations for the only weapon in the game as of now. Enemies can now reliably be killed, although, the only current hit indicator is that they flash red momentarily.

GitHubenemies move now with AI, hitboxes improved
12hr 34min5:40 AM08/24/25

Enemies can move around now. Spent HOURS optimizing the AI to move the enemies around, and refactored weapon code, improving it and making it easier to hit multiple enemies at once.

4hr 2min2:35 AM08/23/25

Spent a lot of time learning how to code and use various parts of the engine. Added killable enemies. swinging, and an animation on the base weapon.

A level design, sfx, and actual models for the weapon and enemies may be anticipated in future updates.

https://youtu.be/rw05LRIT8KI (since uploading videos isn't working for some reason)

Screenshot 2025-08-22 193512.png
GitHubyou can now kill things! (very jankily)
GitHubworking on adding enemies
GitHubactually added stuff: a movement and weapon system
3hr 50min6:30 AM08/22/25

Added a working movement system, with WASD controls and a jump with spacebar. I also added a modular weapon system that allows me to easily implement weapons in the future.

Screenshot 2025-08-21 232844.png
GitHubDelete The Color of Silence.zip
GitHublearned a bit more on how to code, didn't add much
GitHublearned some basics, watched a lot of videos
GitHubfigured out how to upload my empty Godot project into github
GitHubgit commit -main
GitHubInitial commit+1
012:17 AM08/20/25

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