In Cook or Cooked you're working at a small street food shop serving dishes to demanding customers. You're challenged to cook increasingly complex dishes by collecting ingredients with the correct key combos before the time runs out. However, the area you're in is pretty... natural. The shop has trouble with keeping things like mosquitos, birds, mice, and even dogs away from the food. Can you balance the job of cooking while simultaneously keeping the restaurant pest free?

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8hr 29min2:02 AM11/04/25

Japanese localization!!!

21min7:51 PM10/11/25

Small bug fixes (pls work)

3hr 17min9:06 PM10/04/25

Added fully working tutorial to the infinite mode, two new levels to main game mode, and loading screen!

(sorry for deleting and reuploading a lot. I was testing the loading screen)

52min5:16 PM09/22/25

New demo!! Look back at the devlogs to see what I added.

I also did some testing and capped the speed in infinite mode. It still slowly gets faster but now I doesn't become impossible after a certain amount of time.

Also I started adding new levels to the main gamemode. They'll release next demo!!

GitHubinf mode progress+685-34
3hr 9min4:01 PM09/22/25

Heres what I added the past few 3 hours

  • Instead of players instantly winning if the other player dies in versus
  • Countdown before infinite gamemode starts
  • Some bug fixes in main
  • Score on game over screen for infinite mode!! I just reused the same game over in main but the score is calculated and stored differently. The formula: Time Alive Highest Combo Dishes Made
  • Dish complete screen shows correct dishes now
  • Other random bug fixes in infinite
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GitHubinfinite mode more progress+207-165
3hr 9min12:27 PM09/22/25

I just realized I didn't post on Friday for randomness week am I cooked :(

Anyway here's what I added:

  • The ingredients in random mode have distance based spawning
  • Damage indicator in infinite
  • Dish complete in infinite
  • Slower speed increase in infinite
  • Reseting player input no longer affects combo in all gamemodes :D
  • Timer for how long you've survived at the top of infinite
  • Extra ingredients also now auto delete in infinite mode so that you can focus solely on inputting combos fast
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GitHubinfinite mode progress+623-180
2hr 27min7:16 PM09/21/25

I added the checklist system and reworked the ingredient spawning for the infinite mode. Now only ingredients you need will spawn and there's no way of putting in too many of the same ingredient (only for infinite mode).

RANDOMNESS FEATURE FOR RANDOMNESS WEEK:

There's 4 powerups in versus mode. Random powerups spawn with these chances:

Mystery - 50% chance of spawning

-1 life for your opponent - 20% chance of spawning

+1 life for you - 20% chance of spawning

Steal one of your opponent's dishes - 10% chance of spawning

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GitHubpolishing infinite gamemode progress+2140-57
3hr 57min8:15 PM09/20/25

Polished the main game and started on the infinite game mode!!

GitHubmore polishing+455-406
2hr 16min2:30 AM09/19/25

Heres what I added:

  • The bottom most ingredient now gets cut instead of the top one!
  • Theres now a kill line inside the pot so ingredients cant get chopped off screen!!
  • The game speed now starts off slower than before (ppl say the game's too hard T_T)
  • Mosquitos spawn less often
  • adjusted the spawn rate of ingredients so that they won't overlap as much.
  • the arrow combos appear in front of the ingredient (why didn't i do this sooner)
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2hr 53min12:45 AM09/18/25

So I still didn't start the infinite mode because I made a long list of little things I could polish :D

In the past few hours, here's what I added/fixed:

Powerup now gives 1 full heart instead of half a heart

Players can't input things during the starting countdown

No more tutorial glitch if you press skip before fade out animation is done

Slow down powerup slows down slices as well

Damage flash actually works now (before it only played the first time you got damaged)

Main game now has a fade in animation

Ingredient spawn is weighted towards needed ingredients in versus mode

Fixed volume menu

Less pests spawn

pest SFX now immediately ends after pest attacks

Fixed the glitch where you could spam the start button at the beginning

Most of these were just simple changes except for the weighted versus ingredient thing and the slowed down slices feature.

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1hr 18min1:25 AM09/17/25

I realized I posted the last demo with a big glitch. The main game is supposed to countdown 321 once at the very beginning but in the demo I just posted, it does so after completing each level T_T

I just fixed it luckily but noted to test the game till the end next time I post a demo.

I'm also starting on the infinite mode but there's nothing in it yet since I got side tracked from fixing that glitch!

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1hr 42min10:03 PM09/16/25

The game is almost done!!

I did a bunch of polishing including

  • volume button on title screen
  • forced tutorial (but skippable)
  • time warnings on versus mode
  • more SFXs
  • bug fixes

Yay enjoy!!!!

GitHubpolishing p1+1651-470
3hr 43min12:23 AM09/16/25

I did some polishing because most of the main features are done :D

  • The buttons on the title screen have SFX and animation now
  • The game goes straight to tutorial
  • Instead you're forced into the tutorial but you can press F to skip it :D
  • Some other smaller polishes
4hr 31min10:44 PM09/14/25

Multiple people said the music was too loud so I added a volume slider on the title screen!

Also there are now warnings for 60s, 30s, and 10s left on the versus game mode and a 5 second left countdown at the end :D

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4hr 1min3:25 AM09/14/25

NEW DEMO!! Here's the changes:

  • There's now powerups in the versus game mode
  • In the normal game mode, you loose half hearts some things instead of a whole!
  • Other smaller bug fixes

I also was trying to find a way to code a feature in the versus mode that makes the chopped ingredient glow a color corresponding which player chopped it. That'll be done next demo (hopefully) :D

GitHubversus gamemode powerups+681-177
6:21 PM09/13/25

There's now sauce powerups in the versus game mode!!

There's 4 powerups and they spawn every 8-12 seconds:

Mystery - 50% chance of spawning

-1 life for your opponent - 20% chance of spawning

+1 life for you - 20% chance of spawning

Steal one of your opponent's dishes - 10% chance of spawning

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GitHubsmall art revamp and versus gamemode hearts+2010-430
57min3:13 AM09/13/25

NEW DEMO!! :DDD

The hearts in the versus game mode should be completely working with a subtle animation.

Also there was a bit of an art revamp. Most notable is the pot sprite and the new and improved game over screen. :D

5hr 53min2:00 AM09/13/25

More progress yay!!!

  • Largest addition: I remade the ending screen!!
  • There's now lives in the versus game mode. Each player gets 6 lives!
  • Added a new animated pot sprite
  • Switched up some of the SFXs
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16min11:48 PM09/10/25

I did another two of the challenges since they're pretty much the same thing :) The game gets gradually faster as the levels go on and since there's four levels there's more than three distinct falling speeds! Also the combos of the ingredients get gradually harder as well.

These are the specific challenges I completed:

  • Add variable falling speeds for ingredients and implement at least 3 distinct falling speeds for player challenge.
  • Implement a gradual difficulty curve by adjusting scaling to increase more gradually.
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2hr 54min2:58 AM09/10/25

I did 2 of the challenges!

  • Implemented command input limiter and clear input feedback
  • Made the cancel combo control more obvious in the tutorial.

Also worked on adding hearts to the versus gamemode. They're still a WIP though :)

GitHubprogress on adding hearts to versus gamemode+3315-256
1hr 55min9:45 PM09/09/25

New demo!!!

There's a new gamemode: versus! It's still a work in progress, so just the bare bones of the gamemode have been added.

Thank you again for the idea @scattercat_123 :D

4hr 19min2:33 AM09/09/25

Art upgrade!!!

I added a new logo onto the title screen and made the selection menu :D

There's also a tutorial panel on the versus game mode now and a countdown that not featured in the video.

The end screen buttons work now as well :)

GitHubversus gamemode v0.1+776-182
3hr 31min6:55 PM09/07/25

Working on a 1v1 game mode!!! I just reused the same scenes from the main game to make this prototype :D The premise is that you're each given dishes that are randomized but you share the ingredients falling. Sometimes if you're given the same dish at the same time, you have to be quicker and chop the ingredients before the other person does. The goal is to complete more dishes than the other person.

Attached is a short video of my brother and I playing the prototype against each other. :DD

GitHubSauce powerups + base for versus gamemo+3214-212
3hr 5min11:20 PM09/06/25

Sorry for uploading and deleting the demo like 3 times it looked different on my computer than on the web. Then I fixed it but still kept uploading the wrong zip lol. :(

Here's what I added:

Sauces!! There's now a chance to gain one of four different powerups when you collect a sauce.

The rest of the time was spent coding then next game mode: versus. Thanks for the idea @scattercat_123 :)

3hr 31min5:01 PM09/06/25

The sauce power ups work now!!! I added 4 different effects. They all have the same sprite right now but they'll be different types of sauces in the future! I'm planning on also giving each of the sauces some animation so that they get poured into the pot

Sauces:

  • Sticky sauce: slows down the game
  • Soy Sauce: doubles your combo
  • Sweet sauce: gives an extra heart
  • Mystery sauce: randomly chooses a powerup between the other 3

I also made the sauces RNG based so they spawn pretty rarely. If you get one then you're lucky! :D

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2hr 54min12:13 PM09/06/25

Sauce power ups!!

They don't do anything right now though. I'll add that next :)

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1hr 3min12:26 PM09/05/25

Added Shiba boss fight and QoL features

GitHubshiba boss fight + quality of life features+420-91
3hr 29min10:46 AM09/05/25
  • I finished the key input system for the Shiba boss fight!! I know I posted a dev log on it before but it wasn’t working properly then but now it is!! :D
  • I made the levels start off slow and get faster
  • You can now press Z or X to start the tutorial screen and Z on the game over screen
  • Added a SFX and animation to the checklist UI
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GitHubquality of life features+97-31
2hr 46min1:27 AM09/05/25

I took a break from coding the Shiba boss fight (because I’m a procrastinator) Instead I did some needed quality of life features:

  • Added SFX for the mosquito pest: buzzing and splat
  • Added a heart loss SFX and red screen glow effect that quickly flashes
  • Made a change to the tutorial arrow as per someone's review’s request :)
  • Also working on a system thing that quickly tells you why you lost a heart.
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GitHubloss heart effect added+126-67
3hr 9min2:17 AM09/03/25

A Shiba appears and tries to eat the food in your pot. Get rid of it before it contaminates the food!

The boss fight system still isn't done yet. There its a bit of lag after the combos are inputted for some reason but I can remedy that by adding some sort of animation in between maybe?

Should I add a boss bar?

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GitHubworked on shiba boss fight+1257-121
2hr 9min11:59 PM09/01/25

Here's what's new since last demo :D

  • Demo over screen with score
  • A cutting effect that matches your inputs :D
  • Ingredients now turn into chopped images after cut
  • New level: Sinigang!?
  • New ingredients: Tomato and green beans (green beans are missing animations right now D:)
  • Tutorial screen arrows are more obvious now
  • A bunch of bug fixes
GitHubnew level + chopped ingredients+243-159
2hr 58min7:38 PM09/01/25

Progress!! Mostly polishing this time.

  • Made the tutorial arrows move and flash red
  • Added a new level: Sinigang!?
  • New feature: Ingredients now turn into a chopped version when cut!
GitHubbug fixes, slash animation, tutorial arrow tween+1432-252
4hr 51min2:37 PM09/01/25

Bug fixes

  • Fixed level glitch where the game over screen would put you at the level you died on.
  • Score calculation glitch that happened after you beat level 3
  • Fixed the glitch that made you loose hearts/combo if you pressed Z or X during the dish complete scene

Actual update

  • Added a demo over screen for now that also shows your score
  • Cutting animation system!! Still WIP :(
GitHubdebugging+1849-501
34min8:13 PM08/31/25

The pest update is here :D (saying update makes me feel like a real game dev)

Here's what's new from last demo:

  • Pests!! Only mosquito for right now. Kill it by putting in the correct combo or loose a heart! This is probably the only large update for this demo.

The rest added of the stuff are smaller updates and fixes:

  • Tutorial is now optional.
  • Added a new level. There's a total of 3 now
  • SFX and new music
  • Local score + highscore
  • Levels get harder now :D
  • Reason of loss on the game over screen
3hr 24min2:20 PM08/31/25

New demo coming soon :D

  • Polished the pests system to make it more scalable
  • Added reason of loss on the game over screen
  • Made the levels harder and added a new one: Yakitori :D
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GitHubfinished mosquito pest + started on powerups+1044-264
36min10:58 PM08/30/25

This is the first of many power ups coming soon. I think in the future I'll have a pouring animation for when you collect it. I'm planning on making the powerups auto complete levels, kill all pests on screen, or double/triple your score in the future.

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3hr 13min10:07 PM08/30/25

I added some big features!

  • NEW pests system. I only added one of them for now which is the mosquito which you need to flick away with arrow keys. (Shiba boss fight coming soon)
  • Different background music for title and game. Not made by me though, they're royalty free assets.
  • SFX I've only added one for dish completed and chopping right now
  • A LOT of bug fixing... yet its so far from being polished I fear
GitHubpests and sfx progress+2149-338
2hr 9min5:15 PM08/30/25

Fixed a bug where you would loose life if you pressed Z when the dish complete screen popped up.

Added highscore/score on the game over screen

Started on making/adding sfx

I'll make the game over screen look nicer by my next demo post. Hopefully.

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1hr 47min2:14 PM08/30/25

A new demo is out! I've added the tutorial section to my game! It still needs polishing because there are some bugs :(

I also did A LOT of bug fixing one being the game crashing if you press any button during the dialogue fade in/out animation.

Please try it out and tell me what you think :D

2hr 56min3:16 AM08/30/25

FINALLLYYYY!!! I got the second part of the tutorial section finished. This part took me so long for some reason. The tutorial doesn't stop there though, but I'll work on it tomorrow I am so sleepy :(

  • Added expressions to the character per text box (still wip a bit)
  • Added a tutorial on using arrow key inputs!!!!
GitHubtutorial making progress + bug patches+849-95
16min10:27 PM08/29/25

First look into the tutorial screen! All there is to see right now is the new scrolling text and the UI box animation.

!!! WHEN YOU OPEN THE GAME PRESS ANY BUTTON ON THE TITLE SCREEN TO START I HAVENT MADE THE TITLE TEXT AND INSTRUCTIONS LOOK GOOD YET !!!

5hr 28min9:58 PM08/29/25

Did some more bug fixing. For example, the game would crash if you put in the combo for the meat ingredient in the second dish because the second dish doesn't need meat! :(

Also made progress on the tutorial!!

  • Animated tutorial UI fade in/out
  • Scrolling instruction text
GitHubDebugging + worked on Tutorial scene+2595-72
1min2:48 AM08/28/25

Here is my second demo! I've included a Super Subtle Shiba! Look at the logo of the singular red sauce right near the pot at the bottom. Hope you enjoy!

3hr 28min2:41 AM08/28/25

I'm revamping the story of the game since I didn't like it and it didn't fit with my future plans D:

  • Created a new title screen (Credit to my sister)
  • Created a main game UI (Credit to my brother)
  • Added a font to the game
  • Added a timer
  • Improved in between level screen that shows the dish you made
  • Added a placeholder tutorial and game over screen
  • ADDED A SUPER SUBTLE SHIBA!!! (Look at the logo of the singular red sauce right near the pot at the bottom)
  • Smaller additions/fixes - title of current dish being made, removed the old title screen (RIP D: ), random bug fixes + made some things more scalable for levels in the future
GitHub2nd demo+773-248
1hr 50min11:30 AM08/27/25
  • Added a combo multiplier
  • Made it so you loose your combo if you put in the wrong key combination, add too many of the same ingredient etc.
  • Added completed dishes, game now shows your dish in a little animation
  • Made the completed dishes scalable per level :0

Don't mind the star behind the completed dish, it'll look better by the time I post my next demo (hopefully)

2hr 44min11:40 AM08/26/25

Sorry for not posting devlogs I keep forgetting oops D:

  • Added a better checklist system so that you have to get more than one ingredient
  • Added lives
  • Created a and added prototype for the main UI
  • Added animation to meat and potato
  • Added so the game auto goes to the next level instead of demo end screen
  • Also made the scaling of each ingredient different since some of the sprites are bigger than others
GitHubFirst Demo+7366-302
08:23 PM08/24/25

Created the title screen's background. Featuring me!!

Title Screenyay.png
2hr 28min8:14 PM08/24/25

I can finally post a short demo of my game! Its nothing crazy right now but I wanted to just get the simple controls down. I know its not much right now, nothings really complete but I wanted to ship something rather than nothing :D

Controls:

For the title screen: you use up and down arrow keys and Z to select play or quit

For the main game: Ingredients are falling from the sky, press the correct arrow key combos and to catch them in the pot. Then press Z to confirm the combo and X to reset.

6hr 33min11:16 PM08/23/25

I scrapped the old mechanic system after making a prototype because it wasnt very challenging or fun. Instead I am going for key input mechanics.

  • Replaced progress bar with a checklist for ingredients
  • Created a rolling onion sprite! :D
  • Made the ingredients have key inputs on top of them that the player have to match
GitHubAdded Pests, progress bar, title screen, frying pan, and frying pan/pest movement+634-46
2hr 8min11:29 PM08/20/25
  • Added a progress bar
  • Added Pests that disappear when "whacked"
  • Added randomization to where pests spawn and made them walk to the middle of the screen
12:12 AM08/20/25
  • Setup Godot!
  • Named my project
  • Created and added placeholder frying pan sprite
  • Coded frying pan following mouse pointer
PTYP_FryingPan.png
GitHubInitial commit: Godot project+1361

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