Try to get 10000 points

Mon
Wed
Fri
Less
More
0 Hours Spent Dev
0 Hours Spent Art
0 Plays on Shiba
Give Feedback
Paw
Tizzi
Stargazer
Shiba Pie
Space Head
Randomness
Nature
2hr 5min3:28 AM10/20/25

Day 16 of Shiba

I added a dash sound effect for my new aliens, but it would go off even when the alien is dashing in some other part of the map. I tried to fix it by making it so it only plays the dash sound when the alien is dashing infront of the player (on camera) but it was messing up my camera and alien script so I had to undo everything :(

I will try again tmr

GitHubI added dashing sounds to the alien but it would go off even if the alien was not on screen. I tried to fix it by making it so if the mob3 is not on camera and dashes it will have a significant fade out so its not too distracting but it was breaking the whole mob3 script so I cntrl z-ed everything. I will try again tmr+32-41
GitHubadded sfx to the alien dash and made it so it gets lower if the alien is further away from the player+189-113
1hr 55min4:06 AM10/19/25

Day 15 of Shiba

I fixed all the bugs with my new alien. Now I just have to find the perfect balance :)

GitHubworking on the new alien+122-119
2hr 2min4:02 AM10/18/25

Day 14 of Shiba

I’m finally almost done with the new alien! There are still a few minor bugs, but the main mechanic is working perfectly. Only three of them can dash at a time, and when one dies, its power is passed on to another. After surviving for 2 minutes, the slimes stop spawning, and the new aliens appear, including the big ones that can teleport.

The only issue right now is that if the new aliens die while dashing, their afterimages don’t fade out and just stay stuck on the screen. I’ll fix that tomorrow, and once that’s done, the new alien will be complete.

Tomorrow, I’m also adding some sound effects for the new alien I’m so happy I finally got it to work! 🎉

GitHubtrying to fix the mob3+120-336
2hr 9min4:07 AM10/17/25

Day 13 of Shiba

Working on the new aline. Still trying to make it so only 3 of them can dash at once but it's not working :(

Had to undo most of my work cause it was messing with my entire game and a lot of stuff was bugging out really bad.

Tmr I will try to finish up the new alien and add some healing potions

GitHubworking on the new aline+387-85
GitHubtrying to fix the new alien+101-63
2hr 3min3:39 AM10/16/25

Day 12 of Shiba

Working on the new aline. I tried to make it so only 3 of them can dash at once the same way only one of the mob2 can teleport at once but its not working :(

I wll try again tmr

GitHubI was trying to make it so only 3 mob3s can dash at once but coudnt figure it out ill try again tmr+102-213
GitHubworking on the new alien+190-118
3hr 30min3:35 AM10/15/25

Day 11 of Shiba

I’m working on the new alien, this one gives the player 3 to 7 points. The main thing I’m trying to do right now is make it so only 3 of them can dash at once, similar to how in my other alien only one can teleport at a time. That way, the game doesn’t become insanely hard to play.

But it just doesn’t seem to work even after 3 hours of grinding

:( I’ll give it another shot tomorrow.

GitHubworking on attack pattern for the new alien+177-69
GitHubthe new alien gives points now + some small changes+43-15
GitHubworkig on the new alien, now it reacts to the black hole and shockwave attack+190-154
2hr 20min11:34 PM10/13/25

Day 10 of Shiba

I’m working on the new alien and have fixed several small bugs in its dashing mechanic. The main update is that the alien now leaves behind afterimages while dashing.

GitHubworking on the new alien, the alien has dash effect now + better dashing patterns+426-316
GitHubworking on the new alien+355-182
20min3:20 AM10/13/25

Day 9 of Shiba

I’ve started working on a brand new alien with new powers (not spoiling those yet). If you play the game right now, you’ll find a demo version of the alien, it takes 7 hits to kill and doesn’t deal any damage to the player.

Tomorrow, I’ll keep working on it and make it the most coolest alien in the game.

And if you’ve been assigned to playtest my game PLEASE just do it

GitHubworking on the new alien+226-166
1hr 11min9:22 PM10/12/25

working on a new alien

GitHubworking on a brand new alien+664-98
1hr 28min7:39 PM10/12/25

Im adding a new alien with brand new powers!

0199d9ee-4b43-724b-9c96-652b51a2c5b7.png
GitHubnow im 100% done with my dash particles+109-97
GitHubmade a lot of small changes+79-62
2hr 52min3:50 AM10/12/25

Day 8 of Shiba

I still can’t get the dash particles to fade out exactly how I want. they’re a bit off but I made some other small improvements. I added an audio limiter because the game would get really loud in some parts, and that doesn’t happen anymore. I also revamped the How to Play page (previously called Controls) and will add more to it tomorrow.

On top of that, I made it so the background dims slightly when the player opens the shop, which helps focus attention on the shop itself. And after a review mentioned dashing with Q was a bit hard, I added the option to dash with either Q or the spacebar :)

GitHubworking on the how to play page, aka controls page+194-69
GitHubworking on the dash particles+143-61
2hr 59min3:48 AM10/11/25

Day 7 of Shiba

Didn’t get much done today, the fever’s still lingering :(

Im almost done with the dash particles,the fade-out still looks a little off. Tried adding some glow but coudn't do it.

At least the dash particles look better than they did yesterday.

Hopefully, I feel better tomorrow so I can finally move on from these particles and start something new :)

GitHubtried to add glow to the dash particles but its not working, ill try again tmr+80-77
GitHubalmost done with the dash particles+90-68
GitHubworking on the dash particles+132-62
GitHubtried to make the particles look good+53-43
2hr 7min3:46 AM10/10/25

Day 6 of Shiba

Didn’t get much done today since I’ve got a fever. Fixed a few random bugs I came across and tried making my particles glow, but the WorldEnvironment is just REFUSING to work :(

Hopefully I’m feeling better tomorrow so I can get the particles done.

GitHubfixed some dashing + shop bugs now ill work on the particle animation+155-124
3hr 29min2:46 AM10/09/25

Day 5 of Shiba

I tried to make the dash particles look better but that ended up breaking my entire player script, and it took me about 2 hours to fix it :(

Still, I managed to finish the Shop UI for now. (I know the items aren’t lined up properly, but I can’t move them since the animations are anchored to their positions if that makes sense.)

Hopefully tomorrow I can get the dash particles to look good.

GitHubstill working on the UI+487-143
GitHubworking on shop UI+733-91
GitHubworking on the shop UI+139-133
59min2:33 AM10/08/25

Day 4 of shiba

The cooldown for the shockwave was too low so Im uploading another demo

2hr 20min11:56 PM10/07/25

Day 4 of the Shiba Challenge

Finally added the cooldown and added the Shockwave in the item shop! I also fixed a few bugs with it and tweaked the SFX a bit to make it sound cleaner. Next up: polishing the shop UI and improving the player dash particles :)

GitHubfixed up some more shockwave bugs+better sfx for it, now ill work on the shop UI and particle animaiton for player dash+149-124
GitHubadded my shockwave tot he shop with a coodlown+301-180
GitHubtrying to make the particles look good+109-108
2hr 31min2:24 AM10/07/25

Day 3 of the Shiba Challenge.

I tried adding a cooldown to my Shockwave attack and adding it to the item shop, but I kept running into bugs and couldn’t make any real progress. So instead, I worked on adding particle effects for the player dash. They’re barely visible right now, but tomorrow I’ll make them look a lot better, finish the Shockwave setup for the item shop, and start working on the shop UI.

GitHubstill working on the particles+93-50
GitHubadding particles to my dash+308-143
3hr 16min2:31 AM10/06/25

Day 2 of Shiba :sob: (I missed Day 1)

I’m almost done with my new Shockwave Attack! It basically knocks enemies back a bit and slows them down for 5 seconds. It was inspired by Conqueror’s Haki from One Piece.

I also added some instructions to the shop, but it’s a bit messy right now the text is all over the place. Tomorrow, I’ll add a cooldown for the Shockwave Attack, clean up the shop UI, and make the instructions clearer.

Do any of y’all have a cool name for this new attack? Well, it’s more like a defense move since it doesn’t deal any damage.

GitHubstill working on the shockwave+90-72
GitHubworking on the new attack+608-162
2hr 10min4:19 AM10/03/25

Im almost done with the conquerors haki. Just need to tweak it a little bit and add it to the shop

GitHubworking on the haki+311-85
GitHubadding conquores haki to the game+461-194
2hr 6min12:48 AM10/03/25

Im adding concoqures haki

GitHubworking on a new defense thing+285-49
GitHubadding a new attack+662-135
1hr 40min3:54 AM10/02/25

working on some sfx + animations for the shop

GitHubworking on shop sfx+47-32
GitHubworking on sfx for the shop+293-124
GitHubstill working on shop UI+75-57
2hr 24min3:15 AM09/30/25

working on the shop UI and fixing some bugs

GitHubworking on shop UI+921-110
GitHubworking on shop UI+712-436
1hr 29min2:51 AM09/29/25

I think im finally done with the black hole

Iv fixed more bugs for this black hole than I had to fix for the entire game 😭

GitHubtrying to fix bugs+470-168
2hr 8min11:31 PM09/28/25

Still working on the black holes....

GitHubstill working on black holes+244-52
GitHubstill working on the black holes+273-279
GitHubstill working on the black holes+140-78
4hr 2min8:38 PM09/28/25

still working on the black holes

GitHubstill working on black holes+437-97
GitHubstill working on the black holes+192-115
GitHubworking on the black holes+206-98
2hr 12min11:34 PM09/27/25

Working on my new gun that spawns black holes. It kinda works but not satisfying to use right now. you can change weapons by scroll wheel and try it out

GitHubworking on my black holes+1630-208
GitHubworking on the new shockwave/blackhole gun+559-106
1hr 41min8:41 PM09/27/25

Adding a gun that will create some kind of shockwave or blackhole. You can switch to it by using scroll wheel. It doesnt do anything rn Im working on making the attack

GitHubadding a new gun+1112-35
GitHubadded some sfx for my other stuff and still working on the shop+185-107
2hr 22min5:23 PM09/27/25

Added a cooldown bar for Space Shift. Working on making the shop look better + Shiba Cafe Challenge.

GitHubadding cooldowns for other stuff + making the tp coodlown animation better+148-39
GitHubadded cooldown to teleport along with a progress bar that shows it+176-95
35min5:14 AM09/27/25

I was only able to work for 30 mins today 😭

I will try to get my fu ll 15 hours tmr

5min2:58 AM09/26/25

Give me a paw if you like my game :)

GitHubtried fixing the animation glitch for the shop+48-50
6hr 46min5:06 AM09/24/25

Working on a Shop system where the player can buy power ups/healing potions/nuclear weapons,etc.

Right now you can get Space Shift (teleportation) for 5 points lol

tmr I will add more stuff to the shop.

GitHubadding animations to my shop+272-83
GitHubFINALLY GOT THE SHOP SYSTEM TO WORK NOW JUST HAVE TO ADD MORE STUFF AND BETTER UI+69-45
GitHubSTILL WORKING ON THE SHOP+64-48
GitHubstill working on the game sho+421-96
GitHubfixed some bugs and the volume sliders, still working on the iten shop+404-159
GitHubadded more text boxes througout the game+200-80
GitHubadded reaction time to the space slimes so the teleport feels better+138-74
1hr 54min7:21 PM09/21/25

I improved the teleport mechanic by giving Space Slimes a reaction delay. Before, they could instantly change direction after you teleported, but now there’s a short delay, making teleport feel stronger and more rewarding. Later, teleport will be something you have to buy with points in the shop. However, this won’t work against Advanced Aliens, since they can also teleport and instantly track where you go

GitHubadded score system+295-117
3hr 1min4:43 PM09/21/25

Adding animation for the player taking damage.

Right Im working on the shop system and trying to get the 14 hours so I qualify for the randomness week challenge

GitHubtrying to add point counter+99-106
GitHubtrying to add point and shop system+284-99
GitHubadding player damage taking animation+1004-130
3hr 51min3:18 AM09/18/25

Day 3 of Randomness Week

😭 I missed a day, but today I added a textbox system! It will give players instructions as the game progresses.

GitHubstill working on the text boxes+48-37
GitHubadded text boxes+991-120
GitHubtrying to add a shop system + spin wheel. changed main menu a lil bit+252-101
2min1:54 AM09/16/25

Forgot to mention this on the last post. The player gets points for killing the aliens but it doesnt show on the screen yet

0199503a-54c5-734e-8995-4387db418deb.png
2hr 9min1:52 AM09/16/25

For the 'Randomness Week' Challenge, I’m adding a spin wheel where players can spend 100 points to spin a wheel for random stuff like: extra points, power-ups, weapons, or even the chance of losing points.

GitHubadding a spinwheel so players can spin for points/extra time/special powerups+498-139
2hr 15min3:30 AM09/15/25

Added a new alien which is a lot stronger than the space slimes, they start spawning 18 seconds after the game starts. The faster they are the lower HP they have.

(Still trying to find a good balance, if you think the game is too ez or too hard DM me and let me know)

GitHubmaking my advanced alien better+517-100
GitHubadded new mob trying to fix the teleport for it+464-322
54min4:41 AM09/14/25

Adding space aliens that randomly teleports near the player with melee attacks

01994685-76e6-7ee9-84e0-2902fdc9efb4.png
GitHubadded a special enemy that can tp randomly near the player+769-104
12:04 AM09/13/25

Cool scene transition, + UI stuff, you can now press esc to restart the game while playing

1hr 27min2:17 AM09/11/25

Done with all the game challenges :)

3hr 22min3:02 AM09/10/25

What’s in the game right now

Background music for the game scene

Randomized-pitch sound effects so it doesnt feel repetitive

Dash + teleport both have sound + a little teleport animation

Shooting feels good with SFX too

Space slime enemies

Home screen + game over screen (volume sliders don’t work yet)

Map border pushes you back with a bounce (can sometimes bug and trap you in the wall)

How to play

Move: WASD

Dash: Press Q while moving (1 second cooldown)

Shoot: Left click

Teleport: Right click (no cooldown yet 👀)

GitHubtrying to make the tp feel good+309-138
GitHubadding sfx and working on the UI+196-107
GitHubadded game over and still working on the UI+1277-132
3hr 29min3:05 AM09/09/25

Working on the game UI and Settings

GitHubworking on the game UI+1580-110
2hr 4min10:49 PM09/07/25

added random mob spawning + health bar (you cant die though)

GitHubadded random mob spawning+793-126
5hr 29min8:27 PM09/07/25

Made really good progress today

GitHubadded fully working gun now ill add enemy damage+683-106
GitHubtrying to add bullets that damage the enemy+180-228
GitHubreplaced the m1s with gun+917-202
1hr 4min2:20 AM09/07/25

Made a space slime that follows the player

GitHubdid the art for the mob sprite and it flips based on which way its facing+339-49
2hr 22min11:08 PM09/06/25

Added a bg

01992149-0191-776b-b624-532a7536a3a3.png
GitHubadded the background+1153-172
2hr 52min1:52 AM09/04/25

I don’t think I can finish the game I originally planned in just 2 months since school just started and more than half my day is gone. I’m still keeping most of the mechanics, but I’ve decided to switch to a different type of game, similar to Vampire Survivors. I know it’s not the most creative choice, but I dont have that much time anymore. But I will add a bunch of cool alien powers to lvl it up.

01991269-3043-7050-b176-145d00e092dd.png
GitHubIm using the same mechanics but making a diff style of game, as I dont think i can finish the game I was originally going to make in 2 months+176-182
GitHubtried to flip m1s but coudnt do it :(+177-146
1hr 60min1:36 AM09/03/25

Added Melee animation + sfx

GitHubadded better m1 animation with sfx+673-282
3hr 29min11:52 PM09/01/25

Added some sfx+screen shake

GitHubadded sfx and screenshake when the player touches the chest+287-101
GitHubadded a nice icon for the chest and animation when the player touches it+293-58
GitHubadded enemy that follows the player+512-82
5hr 31min5:08 PM09/01/25

Added meele attack + enemy that takes damage

GitHubADDED MEELE ATTACKS AND MONSTERS THAT CAN DIE+104-91
GitHubtried to add damage+health for 5 hours but coudnt do it+716-300
5hr 58min12:37 AM08/31/25

Added M1 attacks, when you touch the chest to your left (I didnt draw my icons yet) you get a sword. and then there is an enemy to beat up (doesnt do the damage animation iv to fix it)

and everything else is the same. (WASD.spacebar for movement) Q for dashes, right click for teleportation

GitHubmade it so the player gets the m1s after i touches the chest+97-35
GitHubadded M1s+947-41
GitHubadded chest pickups+922-251
GitHubupdate+1062-61
4hr 51min12:51 AM08/30/25

Added a really cool teleportation mechanic (I will add cooldown later)

Right click and the player will tp to the cursor

After teleportaion the player floats mid air but if you press press any other bind it will fall down. (WASD,Spacebar) for movement Q for dash mouse side button click for sprint

(If you want to try it out play on Fullscreen)

5hr 51min2:49 AM08/29/25

I was only able to add some animations today

😭Bug fixing took 4 hours

3hr 42min1:47 AM08/28/25

Started working on my acual game.

  • Made a custom 2d player with idle animation
  • double jumps
  • the player flips when walking left and no need to hold a movement key to dash (Q to dash)
  • mouse side buttons to sprint

(if you want to check it out play on full screen)

2hr 60min12:21 AM08/27/25

Added a gun (mouse left click to shoot) and better movement (dashes/better jump/wall jump)

(if you want to check it out play on full screen)

25min11:49 PM08/25/25

First time making a game, simple map + basic controls (me and sednaflyz used the same free assets to practice for the demo so it looks a bit similar)

Expand Journey

Comments

Leave a comment...

Nothing to preview yet. Switch to Raw to write your post.

Select rating

No comments currently