You are a cat with the job of delivering milk to the town of Santa Belén as fast as possible, using the piece of wood you call car.

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Calderon Jimenez
Shiba Radio
38min7:07 PM11/04/25

Final release of cat on a ball beasring car, featuring improved graphics and defend the milk mode at night! Thanks guys

GitHubmore joystick buttons+80
GitHubImproved colors and gamepad icons+772-30
3hr 5min12:11 AM10/21/25
  • Implemented the dialogue with Miguel that presents defend the milk.
  • Added tactile floors on Santa Belén.
  • Now defend the milk actually looks like it happens at night
  • Added outlines to solid objects so players don't get confused.
019a0419-b83d-758c-b3c5-35f012076755.png
GitHuboutlines+129-10
GitHubImprove some ceilings+4-2
GitHubfix intro logic for defend the milk+25-12
GitHubdefend the milk almost finished+61-14
GitHubShocks+151-22
GitHubMiguel portraits and updated intro+433-14
GitHubCows dont move when being milked.+47-22
3hr 7min10:12 PM10/19/25

Progress has started on defend the milk mode:

  • After each day, you need to protect the cows in the night, you are taken to a different part of the map.
  • Burglars will come in pickup trucks, milk your cows and bring the bottles to the truck
  • Hit them to KO them.
  • Survive 90 seconds without all the milk being lost to win
0199fe86-6ab9-7287-aaeb-97e817a57ca3.png
GitHubMoving cows+552-27
GitHubfinish burglarrr art
GitHubstart work on sprites for defend the milk+114-7
GitHubcow+9-4
GitHubKO burglars+67-13
GitHubremove burglar collitions+92-40
2hr 38min1:19 AM10/17/25

What changed

  • There is now a pause menu that can be brought up with P (Esc works too but it may be finnicky on the shiba site)

  • There is now a main menu!

  • You can now change the music's volume and the effects volume

  • Adding effects for impulse taps and recieving coins
GitHubfix which intro+4-4
GitHubAllow disabling defend+51-33
GitHubNavigation for defend the milk burglars+104-29
GitHubassignment of cows+102-67
GitHubRemove defend the milk menu option+73-15
GitHubseparate delivery code+140-103
GitHubdefend the milk mode+125-15
GitHubimplement main menu sprites+439-11
GitHubMOVE a lot of files and start work on the main menu+390-37
3hr 15min11:34 PM10/11/25
  • Now the game can be paused
  • Within the pause menu and the main menu you can now control the volumes for different parts of the game!
  • Now there is a main menu. I plan to add some good art to it to add a bit more presentation, which some reviewers felt wasn't quite there.
  • There are new sounds for giving and recieving coins.
  • There are new sounds for pushing the car
GitHubImplement impulse sound+44-6
GitHubimplement coin gain sound+193-3
GitHubedited coin and impulse sounds
GitHubimplement volume changer+35-1
GitHubfix z_index when getting on roofs+11-5
GitHubmake sound buses+114-1
GitHubPause menu implemented+181-76
GitHubcode for playing meow+43-10
GitHubadded loud meow+1-1
GitHubMerge branch 'main' of https://github.com/AndresDavidCalderon/cat-on-a-bearing-carriage+78-10
GitHubdrew a few vehicles+130-1
GitHubset pause keybinding+6
GitHubfix crashes with chiva+21-5
GitHubmaterial difference when car is on ceiling+25-1
GitHubworking slope+28-6
9min12:47 PM10/06/25

Changes since last build:

  • There is now a store, since day 3 where you can buy different appereances for your car!
  • Improved the contrast between floor and ceilings
  • Now pressing W is more responsive
  • Now coins are easier to get
  • Rain now makes your car keep going in the direction it was going before (Slippery floor) instead of sending you to your side.
2hr 23min3:15 AM10/06/25
  • Implemented changing skins, some cars may even have different sizes
  • Improved the way slippiness feels. Now it goes in the direction you were going before drifting
  • Added marks for where the mechanic is located
  • Re-balanced gaining coins, it's now easier.
  • Made it so roofs are less colorful than ground objects. Effect is more intense with rain.

Next up is implementing a system to show you a route to the delivery point (Latest playtester asked for it) and some very basic cloud saving system so the shop feels better to use.

0199b780-5db4-78f2-96b1-f87e1f6c9bc4.png
GitHubFIX RAIN crash+1-1
GitHubrefactor cat sprite logic+68-37
GitHubImprove player script docs+86-17
GitHubFix roof ultra white+18-12
GitHubart for the mechanic's place+330-39
GitHubImplement skin changing+117-14
GitHubpay for skins+35-10
4hr 57min2:52 AM10/05/25

I have added the code to have different skins, and designed the UI for it, skins are almost ready.

0199b248-d167-7ea0-b380-8a9850a9ff9d.png
GitHubpreview code+171-12
GitHubstore UI+791-41
GitHubload skins+464-43
GitHubskins+22-5
GitHubimprove rain slippyness+11-4
GitHubcamera effect for boost+62-28
GitHubimplement mechanic dialogue+220-10
GitHubfirst batch of mechanic art and code+246-39
1hr 59min10:40 PM09/30/25

Added rain slippyness, pedestrians of Santa Belén and improved the UI quite a bit.

GitHubfix car bottle display+15-10
GitHubImprove hit sound+34-18
GitHubmejorar intro de bruja.+14-102
GitHubStop for player+108-16
GitHubpedestrian arm animations+106-88
GitHubbases+840
GitHubCompletely fix pedestrian accumulation+10-7
GitHubbest give way system yet.+351-122
3hr 27min2:33 AM09/30/25

I've been working in filling the city with pedestrians, pathfinding itself is mostly solved but the issue is dealing with pedestrians finding each other.

GitHubPedestrian debug+111-103
GitHubfinish give way behaviour+66-9
GitHubPedestrian pathfinding+209-35
GitHubfix map display dissapearing+40-40
GitHubcivil navigation layer+188-87
GitHubchiva in motion!+15-5
2hr 11min1:53 AM09/29/25

Added an indicator for when you win coins, Backgrouns and fade effects for the maps, and improved the instructions screen.

0199932c-ff2b-77ff-aa48-e85224956abd.png
GitHubcoin difference show+248-13
GitHubUpdate UmbrellaStreet.tscn+1-1
GitHubsome more shadows+24-5
GitHubmap fade+203-21
GitHubplayer and which icons+101-2
41min10:36 PM09/28/25

Someone suggested a full screen map that could be toggled with the M key. So here it is!

01999277-c3e3-712d-9cf2-b5ec21f1928c.png
GitHubbig map+83-16
GitHubnew push animation+146-25
GitHubnew setup screen+9
GitHubimprove setup
GitHubmore work on the delivery intro sprite
46min7:14 PM09/28/25

Now the rain is slippy! Other than that, I have been working on art.

GitHubpartial delivery art remake
GitHubimplement slipiness and color pallete+500-12
35min2:55 AM09/28/25

This features the calendar, some map changes and rain effects. It also includes careful balance changes in regards to speed, hope it feels better.

2hr 19min9:07 PM09/27/25

I re-made the speedometer, now it's easier to get coins, and got started on the vibe of rain. Also added a calendar to the winning screen so that you can see when i'ts gonna rain

GitHubbetter speedometer+72-69
GitHubnew speedometer+286-30
GitHubcalendar icons+239-12
GitHubbasic weather code+210-6
2hr 32min12:45 PM09/27/25

QUick tour of some changes to the map! Ive written some code to see if im able to make some cars move around the town. Also, cat on a ball bearing car will participate in nature café! Expect to see weather changes, and maybe more 😜, depends on how productive the time ends up being

GitHubMerge branch 'main' of https://github.com/AndresDavidCalderon/cat-on-a-bearing-carriage+44-1
GitHubsome art for the calendar+1287-6
GitHubfirst chiva code+44-1
GitHubchiva+204-13
GitHubroad markings+601-10
GitHubboot splash+42
GitHubstart work on the splash+40
GitHubbetter map+646-132
1hr 5min8:48 PM09/24/25

Ladies and gentleman, with you, the which! Please forgive her poor grammar

GitHubimprove which discoverability+12-2
GitHubactual fix for dialogue+12-4
GitHubfix dialogue resetting after which intro+164-3
GitHubsome work on yard art
GitHubappplied new speedometer look+1007-26
GitHubgrass+413-6
3hr 5min12:02 AM09/23/25

Added All the spells and the which's shop at the mall

019973e0-d7a3-747c-89fc-9f7f6e766c4d.png
GitHubGreatly improve the look of the Which interaction+435-41
GitHubpushing spirit+142-6
GitHubwhich art+813-42
GitHubcheck for money before blessing+21-11
GitHubsimplify dialogue code+51-36
2hr 49min11:32 PM09/16/25

I Installed dialogic and im implementing the dialogue with the witch, some blessings have been implemented, such as being able to know where the next delivery will be.

019954de-e452-71fa-83b8-44f73f883fb0.png
13min6:04 PM09/16/25

Fourth release featuring the new mall and physics improvements! If by any chance you end up in a void after drifting please give me a message on slack. I haven't been able to do it again.

2hr 19min5:48 PM09/16/25

Shiba randomness week: Day 1.

The plan is the following: The player gains coins by going fast. When they finish day 1 the witch presents herself, later you should find her at the mall, and be able to buy her services for 80 coins. After you pay, the wish takes 2 random cards from the deck and you must blindly select 1 to take its effects. Each card has a different powerup

Today I've added coins and the speedometer necessary to win them.

019953a2-5c8e-7cbd-abfb-961ec53d3ea5.png
GitHubMerge branch 'main' of https://github.com/AndresDavidCalderon/cat-on-a-bearing-carriage+84-1
GitHubfix mats+24-23
GitHubspeedometer+84-1
GitHubdrastic improvement to physics+34-170
GitHubfinish the mall+480-26
GitHubCreate billiards.png
2hr 55min2:48 AM09/15/25

Development efforts today have generally gone towards making this area more attractive to the eye and funner to navigate, so lots (LOTS) of tilesets have been worked on, there are quite a bit of layers. Also some "paintings" you will find at a souvenir store on belen mall

01994b45-4c1c-7f24-8648-c0c969f8aa82.png
GitHubCreate carambola.png.import+34
GitHubmove some things around+379-130
GitHubparking things+485-16
GitHubumbrella street work+735-307
GitHubimpulse sounds+88-1
GitHubUpdate ui.tscn+1
2hr 33min3:05 AM09/14/25

Added sounds for delivery, win and loss. Now its harder to keep the car running at fast speeds.

0199462f-1361-7c9f-996b-8636231f1aa2.png
GitHubUpdate world.gd+2-4
GitHubloss and win music+156-19
GitHubdelivery sounds+112-1
GitHubfix start dialogue+79-9
GitHubmilk bottles+398-17
GitHubpeople+816
GitHubtables+163-8
1hr 10min2:44 AM09/13/25

Here is the third release! Mainly with mood improvements, more and better art and finally music 🥳

GitHubloss sprite+134-16
GitHubwelcome mat+61-1
GitHubSOME PRops+456-249
2hr 51min7:24 PM09/12/25

I added a minimap, some new textures for open roofs and a few details for the map.

01993f62-a9db-7a5d-b59f-912641156ef2.png
GitHubmake clipping harder+72-4
GitHubpool+34
GitHubpartial pool sprite+111-5
GitHubimprove map+17-2
GitHublooping riff+79-3
GitHubminimap progress+513-455
GitHubtargets on minimap+53-5
GitHubUpdate export_presets.cfg+1-1
5hr 32min4:23 PM09/11/25

Second release to comply with the challenge! Added sounds for colissions and drfiting. Also expanded the map and decorated a bit.

I didn't upload many shiba moments because I've been having issues with uploading videos, so Ill be uploading screenshots

GitHubdrifting sounds+130-5
GitHubsound variation+39-5
GitHubMerge branch 'main' of https://github.com/AndresDavidCalderon/cat-on-a-bearing-carriage+35-4
GitHubtest sound+68-7
GitHubadd hit sound+47-3
GitHubchange guatape floor due to feedback
GitHubminimap+97-8
GitHubCounter+41-4
GitHubinterior floors+1013-643
GitHubfix gray border tileset+19-1
GitHubopening for cc+8-64
GitHubcommercial area design+1848-929
GitHubPark done for now+46-3
GitHubPlants+175-1
GitHubFirst version of tilesets for park+1928-4
GitHubshadows+97-1
GitHubIcon and winning dialogue+126-15
GitHubVersion 1 of the cat logo+5-1
2hr 41min6:48 PM09/08/25

This is the first release of the game! Your goal is to deliver all milk bottles in the specified amount of time, using the ball bearing car driving mechanics (Do not replicate at home)

GitHubCreate export_presets.cfg+43
GitHubimprove compass nail+51-34
GitHubbetter floor+1-1
GitHubbetter roofs+19-1
GitHubalmost done with roofs+81-2
GitHubmap tileset+74-19
GitHubcat textures+168-8
GitHubInstructions+185-2
GitHubcat sketch+1
GitHubintro and art log+273-4
GitHubimprove rotating when stuck+4-4
GitHubfix packet score bug+5-5
1hr 37min4:27 PM09/06/25

I have removed the shortage of impulse, and have added winning and loosing conditions. Now you can help yourself by repeatedly tapping W so that you generally go faster, which makes the game more entertaining

GitHubWin and loss condition+108-9
GitHubdebugging help+78-20
GitHubtime ui+213-10
GitHubmanual impulse+30-7
GitHubdrift rotation+56-12
GitHubsetting targets+21-6
2hr 8min4:05 AM09/06/25

I have improved the drifting mechanic and added a little test map for us to ride on, as well as boosters. I should work on moving day to day. (Im thinking of trashing the car loosing speed and making this a more normal racing game, maybe you can help it by repeatedly tapping W).

GitHubday UI+120-27
GitHubmore ntoers+6-4
GitHubmap+145-74
GitHubdefault tileset+41-1
GitHubbooster+73-6
GitHubimpulse management+100-2
1hr 48min7:14 PM09/03/25

So I have worked on coding the drifting car as I have written it, it went surprisingly well. Now I need to set up more driving objetives, at least 1 of the loosing conditions, and a small map, even using the icon.svg in order to have an initial demo to upload and see if people enjoy this driving style.

GitHubDelivery loop+103-31
GitHubcompass+79-1
GitHubset first delivery target+9
GitHubdelivery targets+126-37
GitHubfix drift+4-3
GitHubbasic movement+1254-11
01:57 AM09/03/25

I have defined certain gameplay aspects aside from the superficial cat on a ball bearing car idea:

One idea is a top down view, so its like a crazy taxi kind of thing.

A good concept, is that ball bearing cars are normally only propelled by gravity, so we can have marked slopes and boosters in a procedural generated map, and you have to deliver some item while on it. Now what does the player do? Well they should drive (As in giving direction) the car and also try to keep impulse by using the previously mentioned mechanics, if the player runs out of impulse, they loose. They have 2 stats: max distance and max Items delivered.

## About the map.

Yes it can be a grid in order to be generated easily, however, there may be bigger tiles (in whole numbers), which can be probably generated and fitted easily. This makes it so that there may be roundabouts, complex plazas with obstacles, and maybe even parked cars.

## About the car

The car should be finicky to drive but feel good. So i'm thinking of how one moves the shopping car when one is a kid, when turning, the car moves its back wheels sideways too, and this makes for a satisfying "drift" like effect. This should be easier than a normal turn, however it should be exaggerated, with the back moving rapidly so that it looks intentional.

## About the gameplay

You drive the car with the intention to deliver packages to different locations you should see with some sort of crazy taxi-like signaling, and should have a counter of impulse, with more impulse, you should go slightly faster (For dramatic effect), but not too fast or you would be too busy hitting things.

01990d4b-1d4b-7c1c-aa87-69b2182f6033.png
GitHubSetup+1467
011:27 PM09/02/25

I setup godot and the hackatime addon, I have adittionaly set up an obsidian vault to store creative data, such as ideas and maybe some sketches.

GitHubInitial commit+18

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