You are a cat with the job of delivering milk to the town of Santa Belén as fast as possible, using the piece of wood you call car.


Progress has started on defend the milk mode:

What changed
Changes since last build:
Next up is implementing a system to show you a route to the delivery point (Latest playtester asked for it) and some very basic cloud saving system so the shop feels better to use.

I have added the code to have different skins, and designed the UI for it, skins are almost ready.

Added rain slippyness, pedestrians of Santa Belén and improved the UI quite a bit.
I've been working in filling the city with pedestrians, pathfinding itself is mostly solved but the issue is dealing with pedestrians finding each other.
This features the calendar, some map changes and rain effects. It also includes careful balance changes in regards to speed, hope it feels better.
QUick tour of some changes to the map! Ive written some code to see if im able to make some cars move around the town. Also, cat on a ball bearing car will participate in nature café! Expect to see weather changes, and maybe more 😜, depends on how productive the time ends up being
I Installed dialogic and im implementing the dialogue with the witch, some blessings have been implemented, such as being able to know where the next delivery will be.

Fourth release featuring the new mall and physics improvements! If by any chance you end up in a void after drifting please give me a message on slack. I haven't been able to do it again.
Shiba randomness week: Day 1.
The plan is the following: The player gains coins by going fast. When they finish day 1 the witch presents herself, later you should find her at the mall, and be able to buy her services for 80 coins. After you pay, the wish takes 2 random cards from the deck and you must blindly select 1 to take its effects. Each card has a different powerup
Today I've added coins and the speedometer necessary to win them.

Development efforts today have generally gone towards making this area more attractive to the eye and funner to navigate, so lots (LOTS) of tilesets have been worked on, there are quite a bit of layers. Also some "paintings" you will find at a souvenir store on belen mall

Second release to comply with the challenge! Added sounds for colissions and drfiting. Also expanded the map and decorated a bit.
I didn't upload many shiba moments because I've been having issues with uploading videos, so Ill be uploading screenshots
This is the first release of the game! Your goal is to deliver all milk bottles in the specified amount of time, using the ball bearing car driving mechanics (Do not replicate at home)
I have removed the shortage of impulse, and have added winning and loosing conditions. Now you can help yourself by repeatedly tapping W so that you generally go faster, which makes the game more entertaining
I have improved the drifting mechanic and added a little test map for us to ride on, as well as boosters. I should work on moving day to day. (Im thinking of trashing the car loosing speed and making this a more normal racing game, maybe you can help it by repeatedly tapping W).
So I have worked on coding the drifting car as I have written it, it went surprisingly well. Now I need to set up more driving objetives, at least 1 of the loosing conditions, and a small map, even using the icon.svg in order to have an initial demo to upload and see if people enjoy this driving style.
I have defined certain gameplay aspects aside from the superficial cat on a ball bearing car idea:
One idea is a top down view, so its like a crazy taxi kind of thing.
A good concept, is that ball bearing cars are normally only propelled by gravity, so we can have marked slopes and boosters in a procedural generated map, and you have to deliver some item while on it. Now what does the player do? Well they should drive (As in giving direction) the car and also try to keep impulse by using the previously mentioned mechanics, if the player runs out of impulse, they loose. They have 2 stats: max distance and max Items delivered.
## About the map.
Yes it can be a grid in order to be generated easily, however, there may be bigger tiles (in whole numbers), which can be probably generated and fitted easily. This makes it so that there may be roundabouts, complex plazas with obstacles, and maybe even parked cars.
## About the car
The car should be finicky to drive but feel good. So i'm thinking of how one moves the shopping car when one is a kid, when turning, the car moves its back wheels sideways too, and this makes for a satisfying "drift" like effect. This should be easier than a normal turn, however it should be exaggerated, with the back moving rapidly so that it looks intentional.
## About the gameplay
You drive the car with the intention to deliver packages to different locations you should see with some sort of crazy taxi-like signaling, and should have a counter of impulse, with more impulse, you should go slightly faster (For dramatic effect), but not too fast or you would be too busy hitting things.

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