An untitled platformer(work in progress)
Day 26 of 30 days shiba challenge!!!
i will be continuing my level from now on

My 10th Demo!!!
Keyboard controls:
-Dont forget to double click jump for thrust
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
hold LB while moving to sprint
Right stick to aim and RT to shoot
-A to jump. Double press for double jump.
Player can bounce on mushroom
The cutscene is unskippable
Day 24 of 30 days shiba challenge!!!
finished the level 1 almost
polishing

Day 23 of 30 days shiba challenge!!!
Still working on the level

Day 22 of 30 days shiba challenge!!!
Still working on the level

My 9th Demo!!!
Keyboard controls:
-Dont forget to double click jump for thrust
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
hold LB while moving to sprint
Right stick to aim and RT to shoot
-A to jump. Double press for double jump.
Player can bounce on mushroom
The cutscene is unskippable
Day 19 of 30 days shiba challenge!!!
Started working on expanding my level

Day 17 of 30 days shiba challenge!!!
added main menu to my game
started working on enemy ai

My 8th Demo!!!
Keyboard controls:
-Dont forget to double click jump for thrust
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Player can bounce on mushroom
The cutscene is unskippable
Day 15 of 30 days shiba challenge!!!
Forgot to upload this yesteray but i clocked more than two hours,this is day 16 actually
-finalized , my cutscene without any sfx

My 7th Demo!!!
Keyboard controls:
-Dont forget to double click jump for thrust
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Player can bounce on mushroom
The cutscene is unskippable
Day 8 of the 30 days shiba challenge!!!
Added key n lock system UI
Expanded level
Fixed the wall jump and slide

My 6th Demo!!!
Keyboard controls:
-Dont forget to double click jump for thrust
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Player can bounce on mushroom
Day 6 of the 30 days shiba challenge!!!
-Today i finalized the whole lock n key system
-Fixed the enemy animation
-Expanded level

Day 5 of 30 days shiba challenge!!!
I added new door and key sprites in my game
I added new enemy sprites also

Day 4 of 30 Days shiba challenge!!!
I added a respawn logic to the game so that the whole scene wont restart when the player dies.
I improved the key n lock logic of my game as the previous one had many bugs.

My 6th Demo!!!
Keyboard controls:
-Dont forget to double click jump for thrust
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Player can bounce on mushroom
Day 1 of 30 days shiba challange!!!
Started working on a new level
Organized everything in my project
Improved enemy animation
improved the particle system
some changes in parallax bg
Started working on a key n lock system

My 5th demo!!!
Added a cool parallax bg
Added sprite for player and added new sliding sfx and vfx
Keyboard controls:
-Dont forget to double click jump for thrust
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Player can bounce on mushroom
FInally time to remove the placeholder sprite!!!
Started working on a new sprite.

My 4th demo!!!
Added new enemies
adding hurt sfx and vfx for both the enemy and the player
fixed some tile issues
added health bar
Keyboard controls:
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Player can bounce on mushroom
FIxed some TIle issues
Added new enemy sprites
Added hurt sfx and vfx on both player and enemy
Added health bar

my third demo
Many improvements from the previous one
Keyboard controls:
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and left click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Player can bounce on mushroom
Third challenge done
Add 2 new enemy types with unique behaviors and attacks to increase gameplay variety.
my level is on level one so i have many enemies who attack when player touches them.(Available in previous demo)

my second demo
Many improvements from the previous one
Keyboard controls:
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and right click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
challenge 2:
Implement interactive elements in the environment (e.g., switches, moving platforms) to enhance level engagement and objectives.
Done.
-setup flag as objective for level complete
-Added moving platforms for engagement
Challenge 1:
Add unique background music tracks to match different game levels for enhanced mood consistency.
done.
added a cool new background music, although currently my game has only 1 level
Okay
-Improved sound effects
-adjusted player speed
-some collision bug fixes
-expanded level and put a checkpoint

Here is my improved version
-Added background
-Added sound effects on jumping, moving and sprinting for player
-Added sound effect for firing bullets and sound when the bullet hits something
-Added new bullet sprite.

Many improvements since the last devlog
-Fixed some bugs
-fixed the quality of tilemap
-added bg music
-added particle system when bullet hits

Here is my basic platformer Game
Keyboard controls:
-A to move left ,D to move right
-Hold shift while moving for sprinting
-mouse cursor to aim and right click for shoot
-space bar for jumping. Double tap the spacebar for double jump
Gamepad controls:
-D pad/left stick to move
-A to jump. Double press for double jump.
Hey! I setup godot for the first time.i hope i will make a good game
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