Added enemies to the game that appear after 3 opened uplinks
made enemy ship+184-15▶
started to make new enemy+206-15▶
2hr 20min●8:46 PM10/04/25
made an end goal:
Use 'w' to accelerate
'a' and 'd' to rotate ship
'1' (one) to pause, and enter inventory
'e' to enter shops (they show when you can enter)
'tab' to show/hide cards (for visibility purposes)
click to shoot, it has a cooldown
get to the anchor point (available with the key
after 5 shops)
i STRONGLY recommend you play the tutorial
as it gives you more info on game mechanics
quick fix+1-1▶
made anchor point+282-18▶
upgraded to godot 4.5+1-1▶
started to work on anchor point+278-17▶
5hr 42min●5:27 PM09/28/25
started to work on Anchor Points and made 2 more special cards
added some sounds+182-4▶
added 2 cards+174-15▶
Fixed some parts of the tutorial and added event+182-15▶
quick fix+2-2▶
1hr 15min●12:59 PM09/21/25
6 day of randomness week :
made the first special card, though right now it doesn't really help
quick tutorial: (in-game tutorial recommended for first play-through)
Use 'w' to accelerate
'a' and 'd' to rotate ship
'1' to pause, and enter inventory
'tab' to show/hide cards (for visibility purposes)
click to shoot, it has a cooldown
shoot asteroids, don't collide with them
finished bug fixing+141-30▶
made events+717-19▶
4hr 9min●8:39 PM09/20/25
day 5 of randomness week:
made 5 events currently, here's a picture of the homing missiles one
(also made a settings menu)
made simple event system+240-37▶
2hr 2min●8:53 PM09/19/25
day 4 of randomness week:
started to make my random mechanic... drum roll 🥁 Random Events
It is not yet done, but the base is here; I just need to make the events. I currently have 3
Here is a video with 2 of them (unedited video)
1hr 42min●8:12 PM09/18/25
day 3 of randomness week:
i tried to tune some parts of the game to make it more fun, here is a screenshot of me trying to put more asteroids in the game
started to make events+148-24▶
1hr 26min●8:11 PM09/17/25
day 2 of randomness week :
Fixed some bugs and made the scene transitions better, loading them in the background
fixed some bugs+187-15▶
12hr 24min●7:38 PM09/16/25
1st day of randomness (+parts from before)
I made a main menu
made some little shaders
finished the shop with 11 cards for now
made a tutorial
quick fix+104-9▶
made tutorial+3131-10▶
made main menu and started to work on tutorial+562-26▶
made shop and inventory+546-31▶
started to work on inventory+363-7▶
made some icons for the cards+143-5▶
4hr 12min●7:07 PM09/08/25
I started to work on the shop mechanic. I made 11 power-up cards and the base ui for the shop, so you can actually buy the cards. Currently, they don't do anything
made card system and started shop+1013-18▶
added shop with anim+163▶
made base polish+379-51▶
1hr 35min●12:59 PM09/07/25
Here is the base game of Astrodeck, currently only with the player movement, no roguelike elements
quick tutorial :
use 'w' to accelerate
'a' and 'd' to rotate ship
click to shoot, it has a cooldown
shoot asteroids, don't collide with them
Merge remote-tracking branch 'origin/main'+5▶
Added sfx+196-3▶
Create README.md+5▶
2hr 33min●9:42 AM09/07/25
Added boundaries to the map and markers to show when you exit
Made a health and cooldown bar
Added a label for speed and one for money
That's pretty much it
added money+55-2▶
Added cooldown, health and started to work on score+309-10▶
5hr 33min●8:28 AM09/06/25
Started to make my asteroids-like game
made the base movement for the player inspired by the Asteroids game
finished my asteroid manager and spawner and made them disappear when shot
that's pretty much it
made bullets work and finished base asteroids like prototype+61-8▶
quick fix+152-13▶
Started work on asteroid manager+231-1▶
added bullets to player+191-7▶
Made basic movement for ship+133▶
08:01 PM09/04/25
I setup godot and git
removed readme-152▶
First Commit+1366▶
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