A standard bullet hell game! Just don't get hit, or else your resolution will decrease :)
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Andrew Hiponia
5hr 52min●7:53 AM09/26/25
Move with WASD, Arrow Keys to parry bullets ! Don't get hit, or your resolution will decrease. THIS GAME IS MEANT TO BE PLAYED IN FULLSCREEN !!!
v1.2.0 pre-release additions:
NEW BOSS: TRIANGLE !! (beat line to progress to triangle)
I've only implemented 2 attacks for it, and they might be busted af but I'm sure you can handle it
More attacks to come !
oh and also update to godot 4.5
known bug, the first playthrough in full screen is bugged (too sharp of a resolution decrease), for the intended experience die and respawn in fullscreen
added raindrop attack+166-61▶
boss 3 test+320-87▶
Update README.md+1-1▶
Merge branch 'main' of https://github.com/Paracosms/pixel-pellets-arcade+1▶
update readme, added boss0 as a template and started work on boss3+380-271▶
1hr 57min●7:00 AM09/18/25
experimenting with varying bullet velocities !
19min●7:00 AM09/17/25
came back from a really long day and i'm pretty sure i finished my hours but upload speeds are horrible and i don't think i'm going to be able to get my artlog uploaded in time, here's a screenshot of the video i'm trying to upload as an artlog:
temporary music project file+1▶
changed parry bullet logic+7-5▶
5hr 17min●7:33 AM09/16/25
Move with WASD, Arrow Keys to parry bullets ! Don't get hit, or your resolution will decrease. THIS GAME IS MEANT TO BE PLAYED IN FULLSCREEN !!!
v1.1.2 additions:
parry mechanic: use your arrow keys to shield your player and deflect bullets at the boss ! (parried bullets can only hurt the boss and will do no damage to the player)
graze mechanic: getting close to a bullet without it hitting you grants 10 score as a graze bonus (will likely flesh this idea out in later builds)
more sound effects
slight background/title screen update
known bug, the first playthrough in full screen is bugged (too sharp of a resolution decrease), for the intended experience die and respawn in fullscreen
added parry system+626-125▶
2hr 13min●9:06 AM09/09/25
Move with WASD, Left Click to shoot ! Don't get hit, or your resolution will decrease. THIS GAME IS MEANT TO BE PLAYED IN FULLSCREEN !!!
v1.1.1 additions:
background
boss health bar (you can kill it now, but nothing happens)
better web experience
background and healthbar+272-77▶
2hr 17min●9:14 AM09/08/25
v1.1.0 additions:
first boss ! he has 4 attacks. the plan is to have each boss be a geometric shape, so the next will be triangle !
sfx for selecting, shooting, hurting, and dying
tuned CRT effect to feel more fair
move with WASD, shoot with left click. don't get hit or your resolution will decrease, aim for a high score !
added sfx, fine tuned CRT effect+211-29▶
all line boss phases implemented+171-13▶
2 boss phases and transitions working+305-95▶
2hr 57min●6:29 AM09/08/25
finally got phase transitions working. should probably tune down the crt effect though, it's making gameplay feel too unfair atm
web resolution bugfix+218-9▶
4hr 42min●1:31 AM09/05/25
I added the basic mechanics of a bullet hell. Resolution decreases when you get hit!
added arcade hurt logic+404-202▶
godot update and wakatime+1299▶
Initial commit+2635▶
04:47 AM09/03/25
I just setup godot and hackatime on my new pc and am ready to jam !
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