A standard bullet hell game! Just don't get hit, or else your resolution will decrease :)

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Andrew Hiponia
5hr 52min7:53 AM09/26/25

Move with WASD, Arrow Keys to parry bullets ! Don't get hit, or your resolution will decrease. THIS GAME IS MEANT TO BE PLAYED IN FULLSCREEN !!!

v1.2.0 pre-release additions:

  • NEW BOSS: TRIANGLE !! (beat line to progress to triangle)
  • I've only implemented 2 attacks for it, and they might be busted af but I'm sure you can handle it
  • More attacks to come !
  • oh and also update to godot 4.5

known bug, the first playthrough in full screen is bugged (too sharp of a resolution decrease), for the intended experience die and respawn in fullscreen

GitHubadded raindrop attack+166-61
GitHubboss 3 test+320-87
GitHubUpdate README.md+1-1
GitHubMerge branch 'main' of https://github.com/Paracosms/pixel-pellets-arcade+1
GitHubupdate readme, added boss0 as a template and started work on boss3+380-271
1hr 57min7:00 AM09/18/25

experimenting with varying bullet velocities !

19min7:00 AM09/17/25

came back from a really long day and i'm pretty sure i finished my hours but upload speeds are horrible and i don't think i'm going to be able to get my artlog uploaded in time, here's a screenshot of the video i'm trying to upload as an artlog:

01995679-1e31-705c-957f-26cc4ae60f8d.png
GitHubtemporary music project file+1
GitHubchanged parry bullet logic+7-5
5hr 17min7:33 AM09/16/25

Move with WASD, Arrow Keys to parry bullets ! Don't get hit, or your resolution will decrease. THIS GAME IS MEANT TO BE PLAYED IN FULLSCREEN !!!

v1.1.2 additions:

  • parry mechanic: use your arrow keys to shield your player and deflect bullets at the boss ! (parried bullets can only hurt the boss and will do no damage to the player)
  • graze mechanic: getting close to a bullet without it hitting you grants 10 score as a graze bonus (will likely flesh this idea out in later builds)
  • more sound effects
  • slight background/title screen update

known bug, the first playthrough in full screen is bugged (too sharp of a resolution decrease), for the intended experience die and respawn in fullscreen

GitHubadded parry system+626-125
2hr 13min9:06 AM09/09/25

Move with WASD, Left Click to shoot ! Don't get hit, or your resolution will decrease. THIS GAME IS MEANT TO BE PLAYED IN FULLSCREEN !!!

v1.1.1 additions:

  • background
  • boss health bar (you can kill it now, but nothing happens)
  • better web experience
GitHubbackground and healthbar+272-77
2hr 17min9:14 AM09/08/25

v1.1.0 additions:

  • first boss ! he has 4 attacks. the plan is to have each boss be a geometric shape, so the next will be triangle !
  • sfx for selecting, shooting, hurting, and dying
  • tuned CRT effect to feel more fair

move with WASD, shoot with left click. don't get hit or your resolution will decrease, aim for a high score !

GitHubadded sfx, fine tuned CRT effect+211-29
GitHuball line boss phases implemented+171-13
GitHub2 boss phases and transitions working+305-95
2hr 57min6:29 AM09/08/25

finally got phase transitions working. should probably tune down the crt effect though, it's making gameplay feel too unfair atm

01992803-8e12-7900-97f2-b100961cce30.png
GitHubweb resolution bugfix+218-9
4hr 42min1:31 AM09/05/25

I added the basic mechanics of a bullet hell. Resolution decreases when you get hit!

GitHubadded arcade hurt logic+404-202
GitHubgodot update and wakatime+1299
GitHubInitial commit+2635
04:47 AM09/03/25

I just setup godot and hackatime on my new pc and am ready to jam !

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