Control an army of troops by moving points on your war front line.
My next demo!
Since the last demo I have added a ranged enemy, improved projectile collisions, added a shop where you can place down the points on troop's lines and made orcs drop coins.
Next I will be adding quality of life changes, more levels, enemies and troops, and polishing the game.
Shiba Moment 8!
The arrows now face in the right direction and I have revamped projectile collisions. Now they can go through friendly troops and water. This means the arrows from the Arrow Casters don't get stuck on the Soldiers and Hammer Knights. It also means the water can be used strategically.
Next I will submit my next demo, marking 30 hours of work!

Shiba Moment 7!
Now there is a shop panel. Players can purchase the line of a troop, then place down the two points. The preview line will then get replaced by a line with troops on it who now start in their right place instead of having to move to it when the line is first placed down.
Ignore the arrows not facing in the right direction, I haven't gotten around to fixing that yet.
Added a shop GUI that automatically adjusts its position based on screen size.

Shiba Moment 6!
Created a scene that allows the player to draw a line. When the player finishes the line, it is then replaced with a troop line.
Next, I will link this up with the shop I made so players can draw their lines of troops onto the screen.
Shiba Moment 5
Just a quick Shiba Moment this time, a screenshot to showcase the new unit, the Arrow Caster. The Arrow Caster is a cross between a mage and an archer, a unit who uses magic to summon arrows which homes onto enemy targets. Here is a picture of what they look like in action:

A new demo is here!
I added a new ranged unit, did some balancing, added a new level and added sound effects + a slider for volume.
I hope you enjoy!
Shiba Moment 4.
Because of the feedback I got from the playtests, I realised I needed to add sound effects and a menu to adjust volume. I downloaded some free sound effects from pixabay. I don't think you can hear anything but you can see the new main menu and the volume sliders.
Next I will start adding some new units, enemies and levels. I also want to add a new morale mechanic and the ability to buy and place your own units.
Improved enemy navigation. Now enemies will sometimes navigate around troops if it is convenient. This should stop players just chucking a wall of troops down in one spot. I also reworked the hitbox and hurtbox system the way GDQuest does it because I like their approach. In addition to their system I added knockback.
Sorry for not doing Shiba Moments for a while, I spent a lot of time trying to get a playable version for the web. I guess this is Shiba Moment number #3 even though it should be #4.
My first playable demo. The game is like a cross between a tower defence game and a real time tactics game. You have 5 health total. Enemies are trying to navigate to the blue dot. If they make it there, like in a tower defence game, you take damage.
Instead of using tower, you have line(s) of troops which you control by left clicking and dragging the two points on the lines. You can control the camera by right clicking and dragging.
I hope you enjoy my game.
Shiba Moment #2. At this stage I added health and attacking for both troops and orcs and now both take damage and can die. I added a new hammer troop which you can see down the bottom and it can also attack and take damage, although I didn't show case it yet in the video.
I used a free, unlicensed tileset for testing purposes so I could get navigation working! Enemies now find the quickest route to a specific point, navigating around obstacles. It works pretty well but I still have some bugs to fix up.
For my first Shiba Moment, I added some troops that currently just spread out along the line, moving to their positions dynamically based on troop count as the line changes. There is an enemy troop, an orc who follows and attacks nearby troops. Currently the soldier cannot attack the orc.
The points on a line can be dragged and attached together, allowing the player to adjust the positions of their troops and create complex formations.
Next I will add troop attacks so they can fight back against orcs.
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