catch all the butterflies to escape this little horror… ⋆˚꩜。⋆₊⊹ controls ⋆˚꩜。 WASD/ movement SHIFT/ crouch E/ interact ENTER/ dialogue or tutorial skipping



IRL day 10/11/2025
Writing this devlog… and played others' games
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IRL day 09/11/2025
Decorated some of my arcade
Rewired the jump button to merge functions with the 'Enter' key
Fixed a bug involving the movement/forward joystick not moving (error ended up being a ripped joystick cable, I 'fixed' it with a wire)
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IRL day 08/11/2025
Soldered some broken wires
Rewired all the GPIO pins again because the joystick was turning in the wrong direction
Re/uploaded a .arm64 file to my game with updated keybinds/Input Map to reflect the changes made on the rPi5
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IRL day 07/11/2025
Hastily connected wood parts together
Got game running on the rPi5
Deconstructed the arcade to transport to the venue
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IRL day 06/11/2025
Acquired different mechanical parts for the rPi5
Soldered cables to the joysticks and various buttons
Connected speakers and got the rPi5 running on the monitor
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IRL day 05/11/2025
(arrived in Tokyo)

day 29!! getting close

newest demo!
Day 28

day twenty seven or something of shiba (it's 30 minutes past midnight and I just returned from my flight but the grind continues)
-can't be bothered to record properly :heavysob: added some more parkour changes and the butterfly

day 25:

day 21:

Day 13:
-finally debugged the orb thing it was just an animation error ahsjdhajdhjshdjh
-added collisions on the chest in the main room
-praying for more SSS to come

New Demo!
-moving platforms
-better architecture & some flickering lights!
-death screen
Day 12:
-trying to add a staticbody for the moveable platforms!

uhhhhI forgot day 9 hajdhsjhsj
here is Day 10:

Day 6:

I just realised I did day 2 twice aaaa. This is the fourth day, not the 3rd, sorry!

Demo–
updated version with
✪ danger level
✪ shaking danger level text
✪ some sparce furniture (I need to add more 😭)
FUTURE PLANS:
DAY 2 (shiba challenge)
…forgot to say this in the last devlog, but beware of the moving objects!
DAY 1 (shiba challenge)

adding a shader for when your time runs out… (will edit the specifics later, work in progress!)

Here's the light flicker animation!
newest demo… again :p
added the memory to this demo. Will add more in next demo! (the playtesting won't last very long for now, I'm just trying to implement mechanics)
Here are the improvements:
added a pixel effect (this will also improve the performance i think)

added some ambience as well as better UI fonts!

bro it keeps bugging in the web version T-T pls be kind w/ reviews 😭

⋆˚꩜。⋆₊⊹ demo w/ all features thus far: ⋆˚꩜。
WASD/ movement + MOUSE/rotation
SHIFT/crouch
E/ interact
1st floor of the house complete (unfurnished)
Menu & Loadscreen complete
Music: Loadscreen (audio)
(Randomness sound has slight error so not fully functional :p)
Environment: sky colours (mood)
Logo + button art (art)
collect the (two) butterflies! (creativity)
I made all the things in the game myself (minus the butterfly png I found online, but I coded it in blender)
I hope it's fun!
RANDOMISE week thing: random sound/pitch for when you collect the butterflies!

for some reason the layout bugs when I export it to web? Like everything is lopsided
NOTE! I know there's only one butterfly to collect so far + also do not go upstairs lol, but this demo is just for me to know if the layout/functionality works properly.
DEMO V1:
-movement/ WASD
crouch/ SHIFT
interact/ E
TO BE ADDED SOON(ish)
etc
⋆˚꩜。⋆₊⊹ DONE ⋆˚꩜。
Butterflies–
debugged the moving backwards butterfly :p
General:
* figured out CSG vs meshes
* added 3D texture to walls n floor n stuff
Player:
adding stairs! and before this i also added a moveable player & crouch mechanics

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