A simple, unforgiving platformer.
Controls: Arrow keys or WASD to move, Up/W to jump, Space to dash, R to reset to checkpoint (still removes lives). For playtesters: hold E to fly with the arrow keys (also resets health). For controller support, download the project from the GitHub repository.
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• 0 Hours Spent Dev
• 0 Hours Spent Art
• 0 Plays on Shiba
Gabe Schrock
53min●1:53 PM10/20/25
Menu sounds and improvements, also fixed commit verification
Menu sounds and improvements+178-8▶
3hr 40min●3:54 PM10/11/25
I added some decorations and changed the achievements, as well as adding an achievement versioning system. There is now an options menu with save/load features.
Decorations and an options menu, changed achievements, bug fixes+234-79▶
55min●12:47 AM10/09/25
I changed the end and added a new achievement. I also improved the jump pad and spike hitboxes and fixed a bug where the double jump was prioritized over the regular jump.
Back to normal speed+1-1▶
Changed level, improved hitboxes, new achievement, bug fixes+56-39▶
27min●9:52 PM10/07/25
Quick bug fixes; removed a major skip in the double jump + dash section
Removed a skip+31-1▶
Quick bug fixes+5-33▶
2hr 6min●12:45 AM10/07/25
New achievements and difficulties, as well as a new checkpoint. I also removed the muffled music in the pause menu.
Changed achievements, added difficulties and new checkpoint+420-90▶
5hr 19min●4:19 PM10/05/25
Started working on a double jump + dash section, and the player can jump so far that the camera has to zoom out.
More achievements and other improvements/fixes+130-77▶
3hr 40min●11:41 PM10/03/25
Added effects, cleaned up code, improved menu
Changed windowing, added achievements, and more
Changed windowing, added achievements, and more+226-35▶
Add effects, clean up code, improve menu+185-55▶
3hr 5min●3:18 PM10/02/25
Added toggle blocks, new checkpoint, and Windows export; bug fix
Improved menu and timing, added icon
Merge branch 'main' of github-gabe:gabeschrock/shiba-arcade-game+21▶
Improved menu and timing, added icon+371-46▶
Add new license+21▶
I don't know where that license came from-21▶
Added toggle blocks, new checkpoint, and Windows export; bug fix+226-11▶
2hr 7min●12:16 AM09/30/25
Added controller support and repo link and started dash section, bug fixes
Added controller support and repo link and started dash section, bug fixes+177-18▶
1hr 41min●1:30 AM09/21/25
Various fixes and features, including a pause menu and background music
Various fixes and features, including a pause menu and background music+219-88▶
1hr 1min●9:28 PM09/20/25
(late devlog) Added speedrun timer and randomly changing background
Added speedrun timer and randomly changing background+142-11▶
54min●9:13 PM09/13/25
Note to playtesters: hold E to fly with arrow keys
33min●12:32 AM09/12/25
Changed checkpoint mechanics and added flying for playtesters, added placeholder main menu
Added main menu and variable jump height, created playtesting feature that adds flying, changed checkpoint mechanics+148-11▶
12min●11:29 AM09/11/25
Add variable jump height based on jump hold duration
5min●1:15 AM09/11/25
Added R to reset to checkpoint. Currently doesn't work during I-frames.
1hr 40min●1:02 AM09/11/25
Completely changed art, added some sounds and double jump level design
Completely changed art, added some sounds and double jump level design+249-50▶
Added player sprite adapted from https://otterisk.itch.io/hana-caraka-base-character and height-based abilities+340-17▶
2hr 7min●11:08 PM09/09/25
Added player sprite adapted from https://otterisk.itch.io/hana-caraka-base-character and height-based abilities
3hr 54min●1:04 AM09/08/25
Added some level design and basic platformer mechanics
Make ability label invisible by default+2-1▶
Initial commit+2324▶
5min●2:32 PM09/06/25
I set up Hackatime with Godot and VSCode. I've already worked some on the project before setting up Hackatime.
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