First game in my life, basically Tapper mechanics but with cute racoon art
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Martyna
2hr 25min●6:23 AM10/28/25
Day 24 of 30 days shiba challange
added animation when cup falls out of the counter and breaks
ACTUALLY fixed not being able to serve drinks by just merging level 1 and 2 togehter so now thyere the same level the number just changes cause
added animation when cups fall of the counter and break+56-11▶
actually fixed the bug in level 1+106-16▶
1hr 60min●7:56 AM10/27/25
Day 23 od the 30 days shiba challange
Today I
improved the teleportation animation so it actually looks good
fixed the serving drinks not working in level 1 but even tho after half an hour I gave up and tried to copy paste from level 2 where everything is working, it still doesnt work the same but it's better now I think
fixed not being able to serve drinks in level 1+1-1▶
fixed the teleportation animation+188-177▶
5min●12:58 AM10/27/25
serving drinks in level 1 still bugged
4hr 37min●12:45 AM10/27/25
Day 22 of 30 days of shiba
Today I:
changed the starting screen i hope it looks good i tried to figure it out for quite some time
added animations from the artlogs i struggled with the teleportation animation the most cause i needed to create a copy of the player
fixed some bugs but still dont know if serving cups in level 1 works why is it so random :sob:
copy pasting things from level 1 to 2 and debugging+146-19▶
edited the starting screen+138-14▶
set up the animations+411-18▶
3hr 41min●5:38 AM10/23/25
added level indicator to the first level
fixed some placement with the cup
made it so with each level its harder
changed the speed and amount of clients spawning so theyre raised with each level+15-12▶
fixed some synchronization between level 1 and 2+88-12▶
fixed the cup on racoon+14-9▶
2hr 7min●5:32 AM10/22/25
Day 18 of 30 days shiba challange
Today I:
added little cups to the racoon as if he is holding them, they will look better in the future and actually fill when you pour drinks into them
fixed the lighting in level 2 and now its not as reddish as before
fixed the change of level after level 2
fixed the +level function+25-9▶
added racoon "holding" cups+32-5▶
46min●5:22 AM10/21/25
Day 17 of 30 days shiba challange:
Today I:
i added boards to the levels so they look better
changed the rate of clients spawning
changed the game-over screen a little
added light and shadow to the second level
fixed some timing
tried to add more levels but its not working yet
fixed the lights a little and the timing+334-213▶
3hr 35min●9:22 PM10/20/25
i added boards to the levels so they look better
changed the rate of clients spawning
changed the game-over screen a little
added light and shadow to the second level
Mainly some rearangments and coping things from level 1 to 2 and fixing small bugs
fixed the game over screen and added a board on level 1 and 2+264-115▶
changed the look of level 1+78-38▶
added lights and fixed some arrangment+60-34▶
3hr 3min●6:14 AM10/20/25
Day 16 of 30 days shiba challange
Today:
i made the teleportation system from the scratch in both level 1 and 2 because i wasnt super happy with how was it working and before you would randomly jump over one counter
^ it took me the longest cause i was wondering for half an hour where i made a mistake and i thought maybe in the scene but it was something stupid like var {variable] = 1 instead of {variable} = 1
i added the level 2 label so you know that u got to the next level and not just randomly changed scenes
added level 2 panel+29▶
fixed teleportation (up/down movement)+55-17▶
added new level fixed new level so it works as good as level 1 made it so when all clients are served the scene changes to level 2+438-406▶
5hr 9min●6:59 AM10/19/25
Day 15 od 30 days shiba challange
Today:
i made a clients counter so you know how much you have left to serve
the scene changes to level 2 now
for most of the time i was debugging level 2 cause it wasnting working properly like level 1
2hr 1min●8:43 AM10/18/25
Day 14 of 30 days shiba challange
Today i fixed a new level and made the client spawn a ceratain amount of time
MY HACKATIME GOT STUCK AT 1H 29M im gonna cry and i only noticed after like half an hour and then wasted time trying to fix it
03:26 PM10/17/25
Didnt add anything after the last devlog but since the last demo i added:
instruction screen
cups crash into walls now
new starting screen
game over screen
collecting empty cups
made the client sprite randomize between few characters
fixed client movement so they dont drink their drink immedietialy
also added little cups to their sprites to indicate when theyre drinking
added options to menu and now you can change the volume of music and sfx
2hr 16min●6:13 AM10/17/25
Day 13 of 30days shiba challange
Today i
added instructions screen so the mechanics are more clear
also added a little "animation" to the cups so they fall out the counter and you can notice what happened cause i think that when you dont know the game a sound indicator may be not that noticable
arranged the main menu screen a little bit different
added new level but it doesnt show in game yet
added instructions screen and base for new stage+3801-17▶
4hr 12min●8:55 PM10/15/25
made the client sprite randomize between few characters
fixed client movement so they dont drink their drink immedietialy
also added little cups to their sprites to indicate when theyre drinking
added options to menu and now you can change the volume of music and sfx
fixed layers a little
they look so cute with their silly little cups :333
just some clients want the second drink+28-7▶
fixed client mechanics+380-35▶
3hr 46min●5:29 PM10/14/25
Collecting the cups finally works and you lose a life when the cups get to the end of the table also i added animation to the clients
added losing life when you give too much drinks new sfx+174-35▶
FIXED COLLECTING EMPTY DRINKS (finally)+66-61▶
1hr 39min●10:18 PM10/13/25
i fixed the lives and added empty cups that you cant collect yet but will be able soon (left/right movement is meant for this), also you can actually lose now
debugging cups+160-69▶
4hr 6min●2:15 PM10/13/25
I added an empty cup when the client gets their drink, fixed lifes and added game over screen
fixed life system added empty cups+468-88▶
fixed movement+314-44▶
2hr 43min●6:57 AM10/13/25
Day 9 of 30 days shiba challange, today i fixed the movement, added lives and animation sprite to the racoon
2hr 52min●7:50 AM10/12/25
Day 8 of 30 days Shiba challenge. Today I changed the music and the movement of the player so you can't just randomly shoot the drinks at the client
added teleportation to the tables+48-12▶
changed the music+88-27▶
git update+8886▶
23min●9:09 AM10/11/25
it finally somewhat looks like a gameplay :3 wanted to add more before the demo but ran out of time
2hr 23min●6:15 AM10/11/25
day 7 of 30 days shiba challange, today i made the clients randomly spawn at the tables and move toward a player. It finally feels like some kind of gameplay instead of just a scene with the player :DD
2hr 31min●6:04 AM10/10/25
Day 6 of 30 days shiba challange, today I made the drink disappear when it reaches the client and added a score counter
2hr 51min●1:01 AM10/09/25
added a client sprite and made it so when you press p the drink slides to the player
2hr 44min●1:35 AM10/08/25
today i added some collision shapes so the player doesnt walk over the tables and walls and finally added some music :DDD
02:22 AM10/07/25
Not too much to do rn but its something :3
3hr 51min●1:21 AM10/07/25
the racoon has some animations now and i added better bg for the level
2hr 15min●10:12 PM10/05/25
i added a raccoon and made it move now and the buttons in starting screen actually work yippie :3
2hr 30min●12:27 AM10/05/25
Today I added a simple starting screen from an yt tutorial
012:26 PM09/14/25
I'm getting started :D
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