okay, finally fixed the mirroring on my demo which got messed up because of screen size, I am publishing my second one now. Next I will work on lore/storyline, enemies, and NPCs, also "hint hint" the corruption tileset >:)
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1hr 16min●3:41 AM10/19/25
changed hitbox to square for the player so they would look like they were floating, increased the change in the parallax and sized it down a bit so the trees were smaller made the parallax mirrored so its infinite, added a camera limit so that the camera stops at the edge. Made map bigger. Working on plot, will probably include my draft storyline in the next devlog.
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49min●10:07 PM10/18/25
added a parallax/background
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48min●3:31 AM10/18/25
Here is my first demo. Keep in mind when playtesting, I started my game late in the contest so I haven't been able to get as much done.
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1hr 10min●2:41 AM10/18/25
Animated character when walking and made it face in direction it is walking. Fixed collisions are character.
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16min●11:30 PM10/17/25
Added a character, made character physics, will work on animation and water physics next. Added tile set and worked on their hitboxes. Need to make enemy ai somehow.
012:18 AM10/16/25
I got into Shiba and downloaded Godot. Created an account on Slack and Hacktime.
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init+683-2▶
Initial commit+2▶
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